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Thread: [Deck] Merfolk

  1. #7801
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    Re: [Deck] Merfolk

    We are certainly the deck that can easily cast it and I am glad it exists, just not sure if we have the room.

  2. #7802

    Re: [Deck] Merfolk

    Marit lage token I agree...we can only copy it/bounce it to survive...but I was thinking it that in some scenario this new card can replace dismember to save some lives...even if goyf 3/4, tasigur, gurmag angler, batterskull token, restoration and few other creature would survive...

    I really fear turn one delver otp...bouncing it means card disadvantage...this card definitely deserve a test...

    30th of Jan I will play Czech legacy cup...I will try to test it before...

    @fanattic would you mind sharing your latest list? Is it the one Nikachu tested in his latest video? (1 echoing 1 jitte 2clique maindexk)

    Sent from my GT-I9195 using Tapatalk

  3. #7803
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    Re: [Deck] Merfolk


  4. #7804

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    Thx for the list...and...yes that instant seems interesting...very versatile!

  5. #7805
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    Re: [Deck] Merfolk

    I'm not sure about Spacial Contortion, but am thinking about trying out this one after the new set will be released:



    Can be helpful in the mid-game against creature-heavy decks and works well with Mutavault. Though, taking into account how tightly the deck is already packed, Umezawa's Jitte feels more appropriate.

    Edit:

    But I will try Spacial Contortion too as it may help against Mother of Runes and Sword of Fire and Ice. With eight colorless mana lands in my deck I may have enough chances to cast Spacial Contortion.
    ---
    Carpe Diem

  6. #7806
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    Re: [Deck] Merfolk

    Think about scenarios with Masterwork. It is good in none.

  7. #7807

    Re: [Deck] Merfolk

    I'll try 1-2 warping wail MD. I think it has enough utility to be worth testing. On the top of head:

    Delver: kills DRS, delver, pyromancer, counter hymn
    Shardless BUG: kills DRS, stryx, counter hymn and visions
    D&T: kills MoR, Thalia, SFM, Flickerwisp
    Elves: kill elves and counters GSZ/NO
    Storm: counters infernal tutor, discard and PiF
    Miracles: kills clique, snapcaster, counters Terminus/council judgement
    Lands: counters Loam, Gamble
    Painter: kills painter
    Reanimator: counters reanimate, exhume, discard

    Doesn't sound like enough? Or is two mana just too much?

  8. #7808

    Re: [Deck] Merfolk

    With the help of the stattrek website suggested by a friend we calculated that with 10 <> mana sources (4caves/4mutas/2wastelands) merfolks has 79% of having 1<> turn2 otp and 83% otd

    I think 2 copies are worth a test
    I was planning to test +3/-3 as a reply to all creatures mentioned above (+delver flipped) but this one looks more versatile

    Sent from my GT-I9195 using Tapatalk

  9. #7809

    Re: [Deck] Merfolk

    Hey guys made Top 8 in a 25 man this past Sunday. Ended up 7th with a typical Chalice build (you can find my list a few pages back)...I will pass a few notes and some sideboard changes.

    Round 1 (Loss) CounterTop 1-2
    Out-2x CurseCatcher
    1x Jitte
    In-2x CounterSpell
    1x Stiffle

    Notes: Tough match, dude was solid, played tight and 'boarded well.

    Round 2 (Win) 4cDelver 2-0
    Out 2x CurseCatcher
    In 2x Dismember

    Notes: N/A

    Round 3 (Win) ComboElves 2-1
    Out 4x CurseCatcher
    In 2x Echoing Truth
    2x Dismember

    Then...

    Out 2x Dismember
    In 2x CounterSpell...not sure why I didn't grab these after 1st game


    Round 4 (Win) Burn 2-0
    Out 3x CurseCatcher
    In 2x HydroBlast
    1x Counterspell

    Notes: easiest match...FWIW I also play Legacy Burn on the side so I'm familiar with the deck.

    Round 5...I draw with my opponent to secure Top 8 for us both

    Round 6 (Loss) Shardless BUG...I've watched the deck on camera a bunch but have limited experience with it
    0-2

    Out 4x CurseCatcher
    1x Aether Vial
    1x FoW...why I did this, I dunno :(
    In 2x Dismember
    2x Relic of P
    2x Counterspell

    Closing notes...I felt like I was pretty light on threats throughout the event but looking at it after the fact I boarded out my CC too often, too easily. I will keep that in mind down the road. Also, I stand by my MB CounterSpells and V. Cliques, the CSs really saved me a few times. My only changes are to think a little more creatively what to board out next time so as to keep my CurseCatchers.

    Wish me luck, I have an invite to a Dutch Invitational Tournement at the end of the month. I will post my results when I get them...not expecting to win as it is a multi-format event and I play primarily Legacy/EDH/Casual (Standard/Legacy start...next Modern...Then Top 8 Draft)

  10. #7810

    Re: [Deck] Merfolk

    11 players tonight in Prague...
    this was the metagame:
    - d&t
    - enchantress (Koplinchen on the source)
    - 4c delver
    - 2 merfolks (me and another guy with a daze build)
    - burn
    - infect
    - miracles mentor
    - lands
    - 12 post
    - ant (Sloshthedark on the source)

    I decided to play FANAttIC MD list with only a couple of changes
    manabase: 20 lands (10 island+ 4muta/4cavern/2waste) instead of 21
    spells: +2 harbinger of the tides instead of 1 jitte and 1 island

    sideboard ad-hoc for my metagame (if I exclude the burn and the d&t players the remaining decks were known to me)

    2 flusterstorm (ant/4c delver - good with burn - good in general I would say)
    2 hybernation (enchantress/4color delver/infect)
    1 ratchet bomb (enchantress/miracles mentor/infect/d&t)
    2 relic of progenitus (4c delver/miracles mentor/lands/ant)
    2 venser (I really wanted to test them following FANAttIC list but i did not manage to cast them in any game)
    2 submerge (4c delver/infect/lands)
    2 misdirection (4c delver/infect)
    1 back to basics (4c delver/lands/12post)
    1 arcane laboratory (miracles mentor/enchantress/ant)

    r1 I got paired with burn - i do not know the guy but i suspect he plays burn due to two factors:
    1 - very young (20ish)
    2 - red sleeves in red box (and in my experience there is only 1 type of player using red sleeves in red box )
    game 1 i win the die roll and i keep 2 chalices hand - cast both of them, for 1 and for 2 and game is over I use fow to save a creature from searing blood and then i close the game.
    game 2 i keep a multiple lord hand with jitte, he sends me close to 10 lives but starts to burn my lords, i finally equip jitte and it's the point of non-return for burn, mid game he tried eot price of progress but i managed to force it, that would have been almost letal (muta/cavern + tapped wasteland)
    1-0
    r2 I got paired with infect i
    game 1 i keep hand with island waste few creatures, he starts with noble hierarc, then another and finally the infect land, i play my waste, he discharge his hand sending me to 8 poisons and I finally get rid of the pest land...I manage to play vial but no second land...he slowly bites me with 2/3 hyerarc...here I commited a mistake that costed me the game (and the match spoiler!)...i forgot the first vial activation...this means I don't have a blocker the third "turn" of vial...and when it should have 3 counters for my nemesis...he comboes out with become immense berserk for exactly 15 damages
    game 2 - land vial / land chalice / waste your infect he scoops with the hand full of CMC1
    game 3 - I don't play much here...he manages to assemble the combo out with double hyerarc into infect land into lethal attack
    1-1

    r3 i got paired with miracle mentor
    game 1 i win the die roll - he mulligans and keeps one lander with top and some cantrip but i start with cursecatcher into chalice for 1 and after spinning the top and realizing there are no lands for the next 3 turns he scoops - game lasted something like 1 minute and half
    game 2 I keep a hand with triple lord, catcher, adept and island muta...greedy but confident to see 1 blue source i the first 3 cards...island catcher muta adept - find island and play my lords...he starts with some cantrip into jace looter and is forced to play and flashback path to exile on my lords - i have enough lands to cast nemesis and finish him notwithstanding his mentor and the token he produced...last useful card for him is a ponder to find fow to counter my lethal lord (the third one) but he shuffles and does not find fow.

    r4 i got paired with d&t - i hate this matchup and i look forward for the new eldrazi charm to test it...
    game 1 i win the die roll - land vial on both sides i manage to sneak catcher and adept and lord vs his mother and two vials only...i cast chalice for one thinking how useless would be in this matchup and he ambushes me with vial (naive attack from my side) and 3/3 vigilance flying...protected by mother...i then attach him with mutavault...and we start to race...I sacrifice another adept attacking into his 3/3 flyer he blocks and mom but this time i cast post combat harbinger of the tides...bounce mom when both his vials were on 2 and 3...nemesis finishes the game
    game 2 i counter t1 mom just in time to die to a t2 mystic fetching sword fire/ice
    game 3 he mulligans to 5 i manage to play 3 nemesis keeping image in hand...he plays few creatures but he cannot race me in any way and scoops

    3-1 and 300 czech crowns in store credit for me (approx.11 euros/10 dollars)
    Good test for the Czech Legacy cup the last Saturday of January
    I really needed to train the brain (forgetting to tick up vial against infect costed me game and match and is a mistake due to not playing last 2/3 months) and remove the dust from the deck

    thanks for reading!
    the_goat

  11. #7811
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    Re: [Deck] Merfolk

    1 missed Vial activation and there goes the tournament
    Sounds like a Merfolk to me.
    Good luck in the Cup.

  12. #7812

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    1 missed Vial activation and there goes the tournament
    Sounds like a Merfolk to me.
    Good luck in the Cup.
    hi guys im from argentina !!

    i play merfolk in legacy for last 2 years and some time i use oboro & minamo in the pack of lands....

    whi you dont use??

  13. #7813

    Re: [Deck] Merfolk

    Quote Originally Posted by geselino View Post
    hi guys im from argentina !!

    i play merfolk in legacy for last 2 years and some time i use oboro & minamo in the pack of lands....

    whi you dont use??
    I'll try to answer you with another question: why do you USE them at all?

    It's already pretty difficult to find a good non-basic land combination with Wasteland, Mutavault and Cavern. Why add those two?

  14. #7814
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    Re: [Deck] Merfolk

    Quote Originally Posted by the_goat View Post

    3-1 and 300 czech crowns in store credit for me (approx.11 euros/10 dollars)
    Good test for the Czech Legacy cup the last Saturday of January
    I really needed to train the brain (forgetting to tick up vial against infect costed me game and match and is a mistake due to not playing last 2/3 months) and remove the dust from the deck

    thanks for reading!
    the_goat
    Could you share where I could play some legacy in prague? wanted to stay on a bit after GP prague later this year and play more magic :)

  15. #7815
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    Re: [Deck] Merfolk

    Quote Originally Posted by geselino View Post
    hi guys im from argentina !!

    i play merfolk in legacy for last 2 years and some time i use oboro & minamo in the pack of lands....

    whi you dont use??
    More wasteland targers? Daze?

  16. #7816

    Re: [Deck] Merfolk

    Monday 6pm legacy night @Najada (metro stop Jiriho z Podebrad)
    Thursday 6pm legacy night @Cerny Rytir (metro stop Florenc)
    Quote Originally Posted by movingtonewao View Post
    Could you share where I could play some legacy in prague? wanted to stay on a bit after GP prague later this year and play more magic :)

    Sent from my GT-I9195 using Tapatalk

  17. #7817

    Re: [Deck] Merfolk

    Quote Originally Posted by Mr. Crane View Post
    More wasteland targers? Daze?
    why oboro & minamo??

    1º choke
    2º minamo give the chance to untap vendilion

    i dont use daze now beacouse 3 slot in mi deck is for chalice !!!

    i play also merfolk with 3 vial & 4 chalice

    whi have legacy every saturday & 1 sunday at month the Liga Argentina of Legacy, with 25/ 65 players & metagame is funny, beacouse have miracles, grixis,ant, lands, reanimator, dredge, rug, dragon stompy, bug, elves, pox, s&t & some guys play high tide....

  18. #7818

    Re: [Deck] Merfolk

    Quote Originally Posted by geselino View Post
    why oboro & minamo??

    1º choke
    2º minamo give the chance to untap vendilion

    i dont use daze now beacouse 3 slot in mi deck is for chalice !!!

    i play also merfolk with 3 vial & 4 chalice

    whi have legacy every saturday & 1 sunday at month the Liga Argentina of Legacy, with 25/ 65 players & metagame is funny, beacouse have miracles, grixis,ant, lands, reanimator, dredge, rug, dragon stompy, bug, elves, pox, s&t & some guys play high tide....
    Choke is not really a problem with vial/cavern/mutavault/echoing truth/venser...and is played only by few decks...on the other hand you expose yourself to wasteland played by many decks...
    In modern oboro/minamo/w.hub are staples...in legacy they are really (really) bad...


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  19. #7819
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    Re: [Deck] Merfolk

    Quote Originally Posted by geselino View Post
    why oboro & minamo??

    1º choke
    2º minamo give the chance to untap vendilion

    i dont use daze now beacouse 3 slot in mi deck is for chalice !!!

    i play also merfolk with 3 vial & 4 chalice

    whi have legacy every saturday & 1 sunday at month the Liga Argentina of Legacy, with 25/ 65 players & metagame is funny, beacouse have miracles, grixis,ant, lands, reanimator, dredge, rug, dragon stompy, bug, elves, pox, s&t & some guys play high tide....
    If you go Island Vial, your opponent might push his Stoneforge Mystic to third turn to play aroung Daze. Oboro Vial go is like green light.
    If you play Submerge, you want Islands.

    In the metagame list there is one deck that plays Choke (Elves) but there is also one that can resolve first turn Blood Moon (Dragon Stompy).
    Moon can also be in Miracles and S&T while Lands would love to try to Wasteland lock you while Tabernacle is in play.

    My list has 6 3-drops plus 2 Jitte and I like my land drops unhindered by Wastelands until I get some counters on the equipment.
    This is why Minamo and Oboro duo is not played anywhere in Legacy.

    I envy your meta and regularity of tournaments.

  20. #7820
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    Re: [Deck] Merfolk

    Guys, how do you deal with Lands/12-Post/MUD and Cascade exploiting decks like Shardless Sultai and Jund?

    My local metagame has changed dramatically during the last few months; I see less Miracles and Island containing decks and more combo-lands and cascade based decks. My build of Merfolk is not good against these decks for several reasons. First, Chalices don't work well against decks with a variety of cmc spells and Abrupt Decay. Second, Lands and 12-post run Choke in SB and this hurts too. Finally, Shardless Sultai and Jund overwhelm with card advantage and also run discard and remove key counter magic or bounce spell.

    I added 3x Harbinger of the Tides to MB to take care of Indestructible 20/20 flyer, Primeval Titan or Wurmcoil Enginein addition to 3x Phantasmal Image and 2x Echoing Truth that I already had in my deck, but in many cases this just postpones inevitable.

    My current list is below. It works pretty well against Miracles, cmc-1 heavy decks with Islands (e.g. Delvers), less efficient but still does well against Stoneforge with equipment and Maverik, and even Elves and Reanimator are not so bad. But Lands, 12-Post, Shardless, and Junds are just overwhelming. I my new meta I really miss Miracles a lot; even with Mentor it is winable.


    3 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    3 Phantasmal Image
    3 Harbinger of the Tides
    4 True-Name Nemesis
    4 Æther Vial
    3 Chalice of the Void
    1 Umezawa's Jitte
    4 Force of Will
    2 Echoing Truth
    4 Cavern of Souls
    4 Mutavault
    13 Island

    //Sideboard
    SB: 1 Chalice of the Void
    SB: 2 Pithing Needle
    SB: 2 Cursed Totem
    SB: 2 Grafdigger's Cage
    SB: 2 Relic of Progenitus
    SB: 1 Manriki-Gusari
    SB: 2 Daze
    SB: 2 Trickbind
    ---
    Carpe Diem

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