Solidarity doesn't bother my list at all. Æther Vial + True Believer + Mom(over Rule of Law, you can Call and Wish for them, and it's two targets to bounce in one turn), done.
I run black in my list as well (in case you just act like you read it), but only to activate Sanctum(you can get scrubland with windswept heath, duh), or cast the crypt angel i wished from the sideboard....condemn is so much better than worthy cause(just ask yourself this-how often do you really need to buyback?)-the beauty behind mannichi here(besides the fact you can search for him with your 8 creature tutors) is if they counter your condemn, you can still switch to a 1,000,000/x and win through the counter. i love it.
If you're honestly under the impression that True Believer + Mother of Runes can solve your problems against Solidarity, then you must be delusional. The deck puts almost no pressure on them, so they can sit back and wait for the perfect hand and bounce the True Believer in response to Mom's pro-blue trigger with a 2nd Cunning Wish, then deck you. The only pressure the build has is Mannichi, and that's hardly enough. Also remember they still run 8 counters, so they could just counter the Believer anyway. The only way creature-based decks win against Solidarity is by putting pressure on them. You need to put them on a clock while applying pressure. Know your role in this matchup. You're not playing the combo deck, you're playing the aggro deck.
As for Condemn, I'm not really sure. It's not the buyback that has me playing it, but the fact that it's not conditional. I need to be attacking for condemn, which means the creature that is to be sacrificed had to be played the turn before. So much for topdecking creatures if you can't win with them that turn. It's like adding Suspend 1-- W to Worthy Causes's textbox. Remember you are the combo deck and you're aiming to combo as fast as possible unconditionally. As good as Condemn is as removal as well, it shouldn't matter if you're trying to win.
Also, I was aware that your list had black, although I wouldn't actually consider it part of the deck, what with the sole black card being a wish target.
Racing Solidarity is probably the hardest challenge, luckily, the one person who plays it consistantly here moved for college.
As for the suspend-W situation, that's honestly never come up to be a problem. I'll take note of it though. How do you feel about Angel's Grace against Solidarity? They go off when attackers are declared, you let them combo out, at the end, Angel's Grace? Seems ok, but it needs something else.
I would play the Counter Rebel list, because both parts of the creature part of the Combo are fetchable via the Rebel Chain. There is a new Rebel called Outrider En-Kor, which has the En-Kor ability, and Task Force is a Rebel too. Just run like 1 or 2 of each, and then like, 4 Condemns. Condemn is sort of like a Swords, but it also has the ability to gain you the infinite amount of life, and all the Task Force has to do is attack, so fetch it first.
Then just run 4 Ramosian Sergeants, and like 3 of the Amrou Scouts as the first two parts of the Rebel Chain, and maybe that new flanker guy Knight of the Holy Nimbus too. He seems like he would be good against other aggro decks. So basically:
4x Ramosian Sergeants
3x Amrou Scouts
4x Knight of the Holy Nimbus
1x Outrider En-Kor
2x Task Force
3x Thermal Glider
4x Condemn
Counterspells and brainstorm etc.
KIDS WITH GUNS!
First off, I'm pretty sure that it's decided condemn is too limited in its playability. also, rebels may seem like they get guys out faster but they don't, it's the same or worse even. if i have my 1cc and 2cc en-Kor guys(shaman and Nomads) and either wish or call then i have a high enough proability of top decking those if not starting the game wth 1 in my hand. rebels are also mana costly which slows them down more.
As for an update, I played a 1.5 on friday and went 3-0-1 with this Decklist:
4 x Nomads en-Kor
3 x Daru Spiritualist
3 x Shaman en-Kor
3 x Task Force
3 x Acadamy Rector
4 x AEther Vial
3 x Enlightened Tutor
4 x Swords to Plowshares
4 x Worthy Cause
4 x Living Wish
1 x Sterling Grove
2 x Test of Endurance
2 x Flooded Strand
4 x Windswept Heath
4 x Savannah
3 x Starlit Sanctum
6 x Plains
2 x Forest
1 x Thran Quarry(Don't Ask)
Sideboard:
1 x Starlit Sanctum
1 x Forest
1 x Daru Spiritualist
4 x Disenchant
1 x Seal of Cleansing
1 x Shaman en-Kor
1 x Animal Boneyard
1 x Glowrider
1 x Rule of Law
1 x Eternal Witness
1 x Parallax Wave
Peek: "Sometimes you have to read between the minds"
Team Info-Ninjas: Mortal enemies of the Knowledge-Pirates.
You may have a good idea here... but you forgot a card: Lin Sivvi - She's like a Vial, but from your deck. Heres a list that I threw together, it seems decent.
// Lands
4 [6E] Island (1)
4 [ON] Flooded Strand
3 [MR] Plains (2)
4 [U] Tundra
4 [ON] Starlit Sanctum
// Creatures
4 [NE] Lin Sivvi, Defiant Hero
3 [MM] Task Force
3 [MM] Thermal Glider
3 [TSP] Amrou Scout
4 [TSP] Outrider en-Kor
// Spells
2 [JU] Test of Endurance
4 [ARE] Serum Visions
3 [5E] Counterspell
3 [NE] Daze
4 [AL] Force of Will
4 [MM] Brainstorm
4 [DIS] Condemn
Well, thats the list I am currently testing.
With 7 tutors the deck has gotten very consistent. True Believer was added to get time against Solidary and to protect from random Cabal T.'s Shuko is worth testing too, because its another 1-mana targeter. Mangara just works great with Karakas, I am thinking about 1 in MD too. He establishes some sort of Softlock with Karakas. The SB may really be a bit overload with wishtargets but i will work on it.
Creatures
4 Task Force
3 Nomads en-Kor
3 Daru Spiritualist
3 Warrior en-Kor
1 Academy Rector
3 True Believer
Spells
4 Worthy Cause
2 Condemn
2 Shuko
1 Test of Endurance
4 Living Wish
4 AEther Vial
3 Eladamri's Call
Lands
2 Miren, the Moaning Well
2 Starlit Sanctum
2 Windswept Heath
3 Savannah
3 Forest
4 Plains
4 Wooded Foothills
2 Karakas
1 Flooded Strand
Sideboard
1 Nomads en-Kor
1 Daru Spiritualist
1 Warrior en-Kor
1 Academy Rector
1 Diamond Valley
1 Outrider en-Kor
1 Uktabi Orangutan
1 Eternal Witness
1 Monk Realist
1 Loaming Shaman
1 Mangara of Corondor
1 Remote Farm
3 Glowrider
I've made this deck some time ago. I'm very impressed how it can ruin aggro decks (goblins) and win against aggro control decks (threshold, deadguy ale). The only problem I have is the combo matchup. That's why I have 8 anti-combo cards (glowrider, sphere of resistance) in the board and a wishtarget (true believer).
I'm thinking of changing the Shaman en-Kors for some Warrior en-Kors. The warrior cost WW, but does mostly 3-4 more damage against combo, wich is very important i think.
The maindeck disenchants are for humility, pithing needle, suppression field and other iritating artifacts and enchantments.
// Lands
4 Savannah
6 Plains
1 Forest
4 Starlit Sanctum
1 Miren, the Moaning Well
4 Windswept Heath
// Creatures
4 Shaman en-Kor
4 Task Force
1 Academy Rector
3 Daru Spiritualist
3 Nomads en-Kor
// Spells
4 Eladamri's Call
3 Swords to Plowshares
2 Worthy Cause
4 Condemn
4 Living Wish
4 AEther Vial
1 Test of Endurance
3 Disenchant
// Sideboard
SB: 1 Daru Spiritualist
SB: 1 Nomads en-Kor
SB: 1 True Believer
SB: 1 Gigapede
SB: 1 Loaming Shaman
SB: 1 Genesis
SB: 1 Diamond Valley
SB: 4 Glowrider
SB: 4 Sphere of Resistance
What is the best anti-combo card for this deck??
A few options are:
Rule of Law
Glowrider
Sphere of Resistance
Chalice of the Void
Trinisphere
Orim's Chant
Angel's Grace
Maybe there are some cards I forgot.
Which one do you think is/are the best cards for this deck in the sideboard against combo?
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