I'd like to mention that Painter's Servant hoses the Eldrazi Temple and Eye of Ugin as well as Ruination Guide and Vile Aggregate
I can absolutely second what Einherjer said, in testing the only games I loose to Miracles are the ones where I don't find Eye or one of the big Eldrazis. So even if you are on the aggressive side, since you already run Eyes anyway, the cost of one or two slots are far lower than the upside.
Anddddddd.... Painter's Servant tripled in price. Good thing I bought 8 foils and 14 regular ones yesterday :)
It is funny that as one who proposed to play an aggressive deck this thread turned from Stompy to ramp and after the PT again to stompy.
Also we should really split the two decks along the manabase into two threads:
Eldrazi Stompy = City of Traitors and Wasteland manabase
Eldrazi Ramp = Post Manabase and probably multiple Eldrazi Titans
As this thread is called Eldrazi Stompy I think the aggressive version naturally belongs here.
Here is a version with a Eldrazi Titan mixed in for some late game:
4x Eldrazi Mimic
3x Endless One
4x Lodestone Golem
3x Matter Reshaper
4x Phyrexian Revoker
4x Reality Smasher
4x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
4x Ancient Tomb
4x Cavern of Souls
4x City of Traitors
4x Eldrazi Temple
2x Eye of Ugin
4x Wasteland
1x Wastes
4x Chalice of the Void
3x Mox Diamond
3x Trinisphere
Sideboard (15)
1x All Is Dust
4x Faerie Macabre
1x Grafdigger's Cage
2x Ratchet Bomb
2x Thorn of Amethyst
2x Umezawa's Jitte
3x Warping Wail
Chalice on 1
Agree on the Stompy vs Post split - I'm not saying that Post decks are unreasonable/unfeasible - simply that their curve and focus are different enough that they should have a separate thread.
As for your list, I also arrived at 4x Faerie Macabre in the side. I considered Leyline of the Void and Tormod's Crypt but I think that, since we play Chalice, Faerie Macabre hits a wider swath of decks with which we need help.
Unsure of Jitte, though. What matchups is it for? I like All is Dust against any "wide" decks.
If you go for Mox Diamond, I'd go for a playset because you want to have it early and top-decking them sucks. It's really only good to power out explosive draws.
If you go for Lodestone Golem, trinisphere is the way to go. If no Lodestone Golems, I'd go for Sphere of Resistance.
And I'd go for 4 Eye of Ugin. You have Mox Diamond to get rid of extras and you really want to have Eye and cast multiple eldrazi in a single turn. Other than that the list looks really solid.
So, I'd make these changes:
-1 Wastes
-1 Wasteland
-1 Trinisphere or Lodestone Golem
+2 Eye of Ugin
+1 Mox Diamond
OR
+1 Eye of Ugin
+1 Mox Diamond
-1 Wastes
-1 Wasteland
Thanks for the good input!
I think that 4 Eye is just too much - whikle you can get rid of them, you still cannot play any artifact with them, so 3 is ok. 4 Moxen on the other hand might be right. I am just very wary of playing 23 Lands and 4 Moxen.
Let's agree on:
4x Eldrazi Mimic
3x Endless One
3x Lodestone Golem
3x Matter Reshaper
4x Phyrexian Revoker
4x Reality Smasher
4x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger
4x Ancient Tomb
4x Cavern of Souls
4x City of Traitors
4x Eldrazi Temple
3x Eye of Ugin
4x Wasteland
4x Chalice of the Void
4x Mox Diamond
3x Trinisphere
Sideboard (15)
1x All Is Dust
4x Faerie Macabre
1x Grafdigger's Cage
2x Ratchet Bomb
2x Thorn of Amethyst
2x Umezawa's Jitte
3x Warping Wail
Chalice on 1
Every single Eldrazi deck should start with the following:
4x Eye of Ugin.
That card is busted, not really even up for debate.
Please don't tell me, that this deck could possible shake the legacy metagame the same way it did with Modern...I don't believe it.
And you don’t play the deck or are blind enough to see that this is not modern.
Playset is way to much, if you get wasted, mooned, draw more than one and see chalice, Wail and other non Eldrazi in hand you would see what I mean.
It depends on the Version of the deck, but 2-3 should be fine.
For me we all talk about 3 playstyles here.
Aggro Eldrazi: With Mimic, no Postlands, thorn over trinisphere (because you want to abuse eye with mimic, Reshaper and thorn works nice with Tomb and City Turn 1etc.), i dont see any Titan here because you will not Ramp into anyone and the lands arent good enough for that. I like 1 Phyrexian Metamorph here for more Seer and Smasher (mimic will also like the idea)
Midrange Eldrazi, Cloudpost mana should be fine, you must decide between Mimic or Reshaper and if you want Mana Artifacts, Trinisphere is good here, 1 Titan should work well with the mana (eye as a tutor should also work good with postmana), 2 Endbringer are also ok here.
Eldrazi Ramp, clearly Postlands, 6-8 Manastones, no Mimic (you want go bigger or use better Creatures), 2 Titans should work well here, 1 think this Version should also include 1 Conduit of Ruin and 2 Oblivion Sower for Ramp, Sower will also Block Smashers in a mirror.
I testet over 50 Matchups (mostly with midrange) now and it seems that I will switch to the Ramp Team, because my only real problems so far are Manadenial and Moon (both will wreck the Aggro build) and I think the Ramp Version will win the Mirror Match (and will also work against other big Creature Stuff like MUD, 12 Post).
We should generally avoid the Pro Tour hype, this is not modern and at legacy it is way more difficult to build up a good deck against the field (and play it good enough as well).
Last edited by MD.Ghost; 02-08-2016 at 06:15 AM.
TEAM MtG Berlin
Miracle has a hard time vs this deck. My midrange build stands 5:1 in Matchups vs Miracle now. Unless Miracle uses more Moon, OR Stuff like Humility it should be a good matchup, even more if you follow the advice from one of the best miracle players (see Page 8 ;)) and play a build with more bombs for long drawn out games.
TEAM MtG Berlin
How does it fare vs. the various Delver flavours?
How about a slight green leaning? Crop Rotation seems exceptional here, raising the likelihood of an early Eye as well as converting extra Eyes into other useful lands and trading fairly well against Wastelands. I think Eye is strong enough that it just might be worth it to bend over backwards to enable that card. All the superfast hands the deck can produce rely on Eye producing a ton of colorless and making for a horde of free/cheap dudes, and even the worst-case scenario has it generally as a 2-mana land for casting the higher-ups. It would certainly be a different shell that probably doesn't want Trini (Chalice is probably still fine; you are generally less hurt by it than whomever you're facing even if you cast it for 1, and it's easy enough to get Crop Rotation out of the way), but it could be potentially very powerful.
I know it's a mess already, but for reference it was an UR list that won the PT on the back of fully abusing Eye of ugin with many low cost eldrazis, in particular Vile Aggregate and Eldrazi Skyspawners. Plus, being RU means you can run some more varied sideboard cards.
There will be no "best route" to go. Which ramp spell is best is always dependant on the other 56 cards used in the list. All options accelerate mana, but in vastly different ways. You need to consider what you want to ramp into.
If your curve stops at 5 (Reality Smasher) (or even 6 for 1-2 Endbringers), neiter Thran Dynamo nor Hedron Archive are ideal. Thran Dynamo gets you from 4 to 7 (or 8 counting the land drop next turn, 9 with a sol land). Hedron Archive gets you from 4 to 6 (or 7/8, see above). The Mud lists that play Thran Dynamo in addition to Grim Monolith usually do so because they play Ugin or Karn, which require exactly the 8 or 7 mana that Thran Dynamo or Hedron Archive can achieve. Those decks also always play Grim Monolith and never play Mindstone because Grim Monolith allows for T1 Metalworker/Trinisphere or T2 Forgemaster/Wurmcoil, a benefit that greatly outweighs the one-shot-nature as the decks are build for speed.
If your curve does not stop at 6 but goes up to 10 (Ulamog/Kozilek) or 15 (Emrakul) and you want to get there not once but multiple times a game, Thran Dynamo or Hedron Archive (less acceleration but more utility) get much more exciting.
It also depends on your mana base. Lists including 12Post setups will have a much easier time to get to the 4 mana needed for Thran Dynamo or Hedron Archive. If you play a high number of Eye of Ugins, Eldrazi Temple and City of Traitors, you will have a much harder time to get to 4 mana quickly, therefor making Grim Monolith (if you need a lot of mana once) or Mindstone (less mana more utility) potentially better choices.
Since i'm running 4 eyes and 4 mimics, Shrieker seems a viable card to play again, especially as spellskite isn't as good here as it is in modern. And 3 urborgs + 4 caverns are enough to play a couple of shriekers in the place of spellskite. Also, wasteland strangler as a SB option is still really good against BUG, since it can get you easily a 3 for 1 (counter visions, kill minion, play minion of your own) for B.
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