Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Miracles is a kind of a non argument against drain, since without draw replacement effects, you do not get the mana till after the miracle trigger.
It could help Miracles cast a Entreat already in hand, but if they have the resources pay the 3 white to hard cast Entreat, and hold back more mana for counter backup then the game has already gone on long enough that it does not matter.
The worst case here is like 3 angels on turn 3 after your opponent delves out a big threat when you have 2 mana open, which is likely a mistake even without drain in the format.
The real argument against drain is the tempo boost from draining then dropping something with he mana like a sword, and t1 delver, t2 drain t3 sword equip looks great, the problem is the tempo decks either will not run enough cards that they can drop from drain for that to be a common play, and it ends up being a little better then a card they do not play because they want to be dropping threats not keeping mana open early.
Any deck that could run enough cards to drop off drain reliable will be running to many Sol Lands to reliable have a turn 2 drain.
What is left are counter playing control decks, which aside from Miracles are weak and need the boost.
To me the scariest play that would be reliable with Mana Drain is dropping a turn 3 JtMS, instead of a turn 4 JtMS.
The way I look at it, there are some scary plays with drain, but for the most part the decks that can make those plays can not afford to add Drain because it does not work with the rest of the decks play style. The biggest real problem is it leads to bad feels when someone makes a misplay and runs into the card when they should not because hey were not reading the board state properly.
I've been saying Drain could come off for a while now. It would probably enable a viable control deck that isn't Miracles. High Tide might want it I guess, and you can use it as a weird delayed ritual, but really I think the best thing it does is make a turn three Jace, which isn't anything the format couldn't handle. You can already make a turn three Jace pretty easily if you want to.
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Drain is on the fringe of being safe, with availability concerns being why it's still on the list imo.
Likely won't change much were it to be unbanned, unbanning would only make it harder to get into legacy (as now you're going to play drain over counterspell as there isn't much reason not too) so no real reason to unban it.
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I'm pretty sure a Mana Drain + Mentor deck would be pretty busted.
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I will say it again: unban Recruiter. Give some power back to a non-U based deck. Give some love to the oldest tribal deck in MtG, some cheers for good old Goblins!
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Shaharazad would bring so much joy in a competitive field.
A game of magic that can't end? Where do I have to sign?
Why don't we also bring Balance to the table? Sounds fun.
Have we really reached the point where every non blue card is ok to discuss? Apart for the lovely art, Recruiter is just broken.
I am of the view that if you want to say that Recruiter is broken you need to explain how it is more Broken then ANT. I mean we can list off a whole bunch of decks but really, we are talking about a single card that at best tutors you a card next turn and at worst is a 5 mana two card combo that is not even guaranteed to win you the game.
Yes, so much power I could hardly contain all my Squirrels. Oh and that's another card that needs to come off...
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I don't have much an opinion on Recruiter, as I've never actually piloted Goblins and I'm not qualified to assess its power level. I would like to see Goblins back, so I'd certainly welcome Recruiter if indeed it is safe.
The advantage Recruiter.dec would have over ANT is resilience. Storm decks have a had time coming back if the fizzle or are disrupted. Not so much with Goblins.
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