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Thread: Miracle Control

  1. #9461

    Re: [DTB] Miracle Control

    Idk why you would watch him, he doesn't even have an Open Top 8

  2. #9462

    Re: [DTB] Miracle Control

    Quote Originally Posted by akatsuki View Post
    Idk why you would watch him, he doesn't even have an Open Top 8
    daggers

    also, uploaded about 15 matches for viewing pleasure/analysis. please let me know your thoughts!

  3. #9463

    Re: [DTB] Miracle Control

    Quote Originally Posted by akatsuki View Post
    Idk why you would watch him, he doesn't even have an Open Top 8
    Wasn't there a guy who Top 8-ed at a Legacy Open in which Joe was also at the event, and then that Top 8-ed Miracles guy got DQ-ed? You see, what he should have done, is to wait until his opponent names a card with pithing needle, and then speak to a judge aside, perhaps finding a way just to get a free win.

    With Painter in play, you could have pitched a Terminus instead of Counterspell to the FoW.

  4. #9464

    Re: [DTB] Miracle Control

    Quote Originally Posted by presquepartout View Post
    Hotkeys have helped a lot. The most time consuming things for me are Counterbalance and Monastery Mentor. I've lost matches due to my opponent triggering Counterbalance purely to time me out. And Mentor is such a headache, as you have to put all of the Prowess triggers on the stack.
    No. Click on the "new monk" trigger, and F7 to stack all the prowess triggers together. Then put them as auto-yield as you will rarely do something in response to a Prowess trigger.

    If anything, I prefer playing Miracles online than IRL because I can't draw online even if the opponent is falling asleep whenever he draws a card.

  5. #9465

    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Wasn't there a guy who Top 8-ed at a Legacy Open in which Joe was also at the event, and then that Top 8-ed Miracles guy got DQ-ed? You see, what he should have done, is to wait until his opponent names a card with pithing needle, and then speak to a judge aside, perhaps finding a way just to get a free win.

    With Painter in play, you could have pitched a Terminus instead of Counterspell to the FoW.
    sounds familiar, i wouldn't know. and good catch, that terminus was not doing anything in my hand anyways. also for people checking out the vods i changed title twice mid stream and... well, twitch dissected the 6 hour video into 3, smaller clips

  6. #9466

    Re: [DTB] Miracle Control

    Quote Originally Posted by mr_tolkien View Post
    No. Click on the "new monk" trigger, and F7 to stack all the prowess triggers together. Then put them as auto-yield as you will rarely do something in response to a Prowess trigger.

    If anything, I prefer playing Miracles online than IRL because I can't draw online even if the opponent is falling asleep whenever he draws a card.
    Same. I play the deck like molasses in paper, but am never the one timing out online.

  7. #9467
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    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    sounds familiar, i wouldn't know. and good catch, that terminus was not doing anything in my hand anyways. also for people checking out the vods i changed title twice mid stream and... well, twitch dissected the 6 hour video into 3, smaller clips
    Dude, you should have Surgical'd his Ichorids. Learn to play against Dredge.

  8. #9468

    Re: [DTB] Miracle Control

    Legacy Leagues are open! Managed to 5-0 my first MTGO league.

    Decklist

    Creatures (6)
    3 x Snapcaster Mage
    2 x Monastery Mentor
    1 x Vendilion Clique

    Spells (29)
    4 x Sensei's Divining Top
    4 x Counterbalance
    4 x Brainstorm
    2 x Ponder
    4 x Force of Will
    1 x Counterspell
    4 x Swords to Plowshares
    4 x Terminus
    1 x Council's Judgement
    1 x Entreat the Angels

    Planeswalkers (3)
    3 x Jace, the Mind Sculptor

    Lands (22)
    4 x Flooded Strands
    3 x Scalding Tarns
    2 x Arid Mesa
    3 x Tundra
    3 x Volcanic Island
    4 x Islands
    2 x Plains
    1 x Karakas

    Sideboard (15)
    3 x Flusterstorm
    3 x Pyroblasts
    2 x Wear // Tear
    1 x Counterspell
    2 x Rest in Peace
    2 x Blood Moon
    1 x Izzet Staticaster
    1 x Vendilion Clique

    Match Summary:
    R1: Burn (2-0)
    R2: Lands (2-0)
    R3: Deathblade (2-1)
    R4: Elves (2-0)
    R5: Eldrazi Stompy (2-1)

    Blood moon was an all star. Single handedly won me games against Lands and Eldrazi Stompy.

    As an aside, what should our strategy be against Eldrazi? Feels like i'm fighting an uphill battle against them. T1 Chalice/Mimic, Turn 2 Thoughtknot Seer, T3 Reality Smasher/Lodestone Golem is seriously brutal.

  9. #9469

    Re: [DTB] Miracle Control

    Normally the best card to target with Surgical is Bridge from Below.

    From there, you just stick a Priest and die of boredom.

    It's all about to mulligan until you see Priest, Surgical or RiP (2/2/0) in my SB

  10. #9470

    Re: [DTB] Miracle Control

    Quote Originally Posted by mr_tolkien View Post
    No. Click on the "new monk" trigger, and F7 to stack all the prowess triggers together. Then put them as auto-yield as you will rarely do something in response to a Prowess trigger.

    If anything, I prefer playing Miracles online than IRL because I can't draw online even if the opponent is falling asleep whenever he draws a card.
    thanks for the tip!

  11. #9471

    Re: [DTB] Miracle Control

    Blood moon was an all star. Single handedly won me games against Lands and Eldrazi Stompy.

    As an aside, what should our strategy be against Eldrazi? Feels like i'm fighting an uphill battle against them. T1 Chalice/Mimic, Turn 2 Thoughtknot Seer, T3 Reality Smasher/Lodestone Golem is seriously brutal.
    Peacekeeper/Moat is probably the best answer.
    Those beasts are pushing back Pyroclasm from being the best card in the format (so sad about it)

  12. #9472

    Re: [DTB] Miracle Control

    Hi there,

    I just came back from a 60 players tournament. My friend and I played the same 75 and we both went 3W-1D-2L. We were 20th and 21st.

    R1 1-2 vs 4C Loam : He got the toss, went Calice T1 and library T2 each game. On second game, i could fight back with aggro bear opener and a huge wear tear. I made a very bad keep on third game with ponder 1 tundra and got punnished

    R2 2-0 vs storm : He went all-in game one 3 turn after seeing a hand with lot of removal and i had force back up. Game two, i spam counterbalance, hate bear and countermagic.

    R3 1-1 vs 4C Loam : Game one went for almost 37 minutes. I planed on conceding 20 minutes earlier but i had a good feeling i could get it. He used 3 decay and i still had 2 counterbalance in the deck. So my plan was to play CB with 2 on top and jace him. Never got the set up and died to punnishing fire. I turbo bear aggro him out in game 2 to get the draw.

    R4 2-1 vs elfball : swords, fire, snapcaster and counterbalance was raining. He steal the game 2 with a huge comeback and me struggling to find cantrip or jace

    R5 1-2 vs foodchain : He was well protected when he went off in game 1. Game 2, i had response to what he played and a meddling goes all the way. Game 3, i "forgot" to terminus a board with Meddling on my side and fow back up and 2 deathrite on his side and 1 card in hand. They dealt me 18 damage all alone. If i won this i could play for top8 next round

    R6 2-0 vs storm : I dodge my white spell and managed to cb/top him out game 1. Game 2 he missed read spell snare with spell pierce and he tutored him out saccing his LED.

    The deck was really sweet to play. Not so much time trouble. Fire // ice was great, taping land to delay combo to go off, making 2 for 1. Vs 4c Loam, i was happy to be abble to fight gaddock and confidant with calice @1.


    I think i'll -1 Fire/Ice for the sideboard entreat and put a 3rd clique in SB. I also wants to fit in 1-2 predict in the list. Maybe -1 jace -1 Snapcaster for 2 predict ?

    The list :
    4 Brainstorm
    4 Sensei's Divining Top
    4 Ponder
    4 Terminus
    4 Swords to Plowshares
    2 Jace, the Mind Sculptor
    4 Snapcaster Mage
    4 Force of Will
    1 Counterspell
    4 Counterbalance
    4 Flooded Strand
    2 Arid Mesa
    4 Scalding Tarn
    3 Tundra
    1 Volcanic Island
    1 Plains
    4 Island
    1 Mountain
    2 Spell Snare
    3 Fire // Ice

    SB: 2 Flusterstorm
    SB: 3 Pyroblast
    SB: 2 Vendilion Clique
    SB: 2 Wear // Tear
    SB: 1 Humility
    SB: 2 Meddling Mage
    SB: 1 Entreat the Angels
    SB: 1 Surgical Extraction
    SB: 1 Engineered Explosives

  13. #9473
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    Normally the best card to target with Surgical is Bridge from Below.

    From there, you just stick a Priest and die of boredom.
    I disagree with this. It is sometimes right to extract bridges, but usually you want to extract either Ichorids or Narcomoebas, whichever shows up first (favoring Ichorid).

    Dredge is happy to beat you down with Ichorids or Dread Return some nasty to beat your face, with no zombies at all.

    They have a really hard time doing anything with their engine if they can't get their creatures onto the field. Ichorids and Narcomoebas are their primary way of doing this. If you can extract all of these before a zombie army appears, they usually have no other ways to kill you.

  14. #9474
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    Re: [DTB] Miracle Control

    I lost in the top 8 at the Mox Boarding House $1K today to a strong opponent in the mirror match, and there was a key decision in game 2 where I got punished for it. Afterwards, I asked opinions of some of my friends and got varying responses, although most of them (including my opponent) thought I was a bit greedy.

    The game state is as follows:


    My hand: Monastery Mentor, Flusterstorm, Force of Will, Snapcaster Mage
    My board: Four untapped lands, including a Volcanic
    Known cards on top of library: Arid Mesa

    Opponent's hand: two unknown cards
    Opponent's board: four tapped lands, no land drop yet for turn
    Stack: His Jace, the Mind Sculptor



    Opponent knows I have a Monastery Mentor in hand.

    Relevant cards in graveyard: Two Brainstorms


    Approximate contents of my library, including the known Arid Mesa on top:



    This is clearly worth fighting over, but the question is how do I do so?

    • Option #1a: Pitch Snapcaster Mage to Force of Will. Flusterstorm backup if the opponent has Force of Will + blue card, which is his only way to interact. This leaves us both hellbent after I draw Arid Mesa for the turn and play that and the Mentor. He's playing off the top, but I'm probably slightly favored in this situation.
    • Option #1b: Pitch Snapcaster Mage to Force of Will. If he doesn't have Force, I draw and play Arid Mesa and Monastery Mentor for the turn with Flusterstorm in hand. I don't think I'm favored when he untaps his turn with 3 cards in hand.
    • Option #2: Cast Snapcaster Mage, flashing back Brainstorm, holding up Volcanic Island. The top card is a blank, so I'm only actually getting two cards deeper, but there are several possibilities
      • Best case scenario: Find at least one of three REBs (13.32%) in the two unknown cards from the Brainstorm. REB counters Jace, with Flusterstorm trading with Force of Will if he has it. This leaves me with five lands and Force of Will and Mentor in hand next turn, plus Snapcaster Mage on board. I'm probably very far ahead at this point. (Edit: I would have to Force, pitching Flusterstorm, but this is by far the best situation if my opponent doesn't actually have a Force of Will.)
      • Medium case scenario: Find at least one of 24 remaining blue cards in the deck (79.92%, although note that this double counts scenarios in which I both a REB and a blue card. The chance of hitting at least one blue card without a REB is ~72.30% according to my simulation). At the very least, this allows me to counter Jace, beat Force of Will, and have a Snapcaster Mage plus Mentor on the board next turn if I hit blue card and two lands. If I draw two blue cards, this is even better. I am significantly advantaged to win from this position, although my opponent still has a good shot at coming back depending on the configuration of his sideboard.
      • Mediocre scenario: Find two lands and a Sensei's Divining Top (~5.08%). My opponent would get to resolve Jace and activate Brainstorm, but I would have a Snapcaster Mage in play, and next turn, I get to draw my fetchland land, play Mentor, and play a Top, which puts plenty of pressure on Jace and his life total even if my Top doesn't immediately find anything relevant. I'm not sure who's advantaged from here, although it certainly depends on what I find off the Top and the configuration of my opponent's deck after sideboarding.
      • Worst case scenario: Find three lands (6.98%). This means I have a Snapcaster Mage and Monastery Mentor to my opponent's Jace, which he gets to activate at least twice. I'm probably a significant underdog from this position. I should also note that if my next three cards are in fact lands, I will probably lose regardless of whether I chose option #1. In this case, I don't cast a Brainstorm off Snapcaster Mage, so I don't know that my second and third cards are lands as well, but there would be no reason for me to crack my fetchlands unless I get fatesealed or until I draw library manipulation. That means I'm stuck with a Pearled Unicorn for two more turns against my opponent's Jace.
      • Unlikely cases: As the only cards left in my deck are REBs, blue cards, lands, Tops, and one Monastery Mentor, the only other possibilities are hitting the known Arid Mesa + two Tops (~0.64%); Arid Mesa, second Mentor, and Top (~0.43%); or Arid Mesa, another land, and Mentor (~1.27%). I think I'd be quite happy with the first possibility since I have the Mentor in hand, and the second possibility is not ideal but not terrible either. The third possibility would be pretty terrible, but not as bad as three lands.
    • Option #3: Pitch Flusterstorm to Force of Will. If my opponent Forces back, then use Snapcaster Mage to Brainstorm. Otherwise, untap and draw the land for turn with Monastery Mentor and Snapcaster Mage in hand.


    What happened: I chose option #2. I hit three lands, which meant that I drew a second land on my turn and played Monastery Mentor. My opponent actually had a Swords to Plowshares for the Mentor and his Jace found a Vendilion Clique to trade with my Snapcaster Mage after fatesealing me to prevent Snapcaster from killing it. I got buried in card advantage a few turns later. I still think it was the right decision in retrospect though.
    Last edited by lordofthepit; 02-22-2016 at 02:51 AM.

  15. #9475

    Re: [DTB] Miracle Control

    Quote Originally Posted by lordofthepit View Post
    What happened: I chose option #2. I hit three lands, which meant that I drew a second land on my turn and played Monastery Mentor. My opponent actually had a Swords to Plowshares for the Mentor and his Jace found a Vendilion Clique to trade with my Snapcaster Mage after fatesealing me to prevent Snapcaster from killing it. I got buried in card advantage a few turns later. I still think it was the right decision in retrospect though.

    I'd choose this option too, but didn't you forced the Jace pitching flusterstorm after the snapcaster into brainstorm ?

  16. #9476

    Re: [DTB] Miracle Control

    Quote Originally Posted by lordofthepit View Post
    I lost in the top 8 at the Mox Boarding House $1K today to a strong opponent in the mirror match, and there was a key decision in game 2 where I got punished for it. Afterwards, I asked opinions of some of my friends and got varying responses, although most of them (including my opponent) thought I was a bit greedy.

    The game state is as follows:


    My hand: Monastery Mentor, Flusterstorm, Force of Will, Snapcaster Mage
    My board: Four untapped lands, including a Volcanic
    Known cards on top of library: Arid Mesa

    Opponent's hand: two unknown cards
    Opponent's board: four tapped lands, no land drop yet for turn
    Stack: His Jace, the Mind Sculptor



    Opponent knows I have a Monastery Mentor in hand.

    Relevant cards in graveyard: Two Brainstorms


    Approximate contents of my library, including the known Arid Mesa on top:



    This is clearly worth fighting over, but the question is how do I do so?

    • Option #1a: Pitch Snapcaster Mage to Force of Will. Flusterstorm backup if the opponent has Force of Will + blue card, which is his only way to interact. This leaves us both hellbent after I draw Arid Mesa for the turn and play that and the Mentor. He's playing off the top, but I'm probably slightly favored in this situation.
    • Option #1b: Pitch Snapcaster Mage to Force of Will. If he doesn't have Force, I draw and play Arid Mesa and Monastery Mentor for the turn with Flusterstorm in hand. I don't think I'm favored when he untaps his turn with 3 cards in hand.
    • Option #2: Cast Snapcaster Mage, flashing back Brainstorm, holding up Volcanic Island. The top card is a blank, so I'm only actually getting two cards deeper, but there are several possibilities
      • Best case scenario: Find at least one of three REBs (13.32%) in the two unknown cards from the Brainstorm. REB counters Jace, with Flusterstorm trading with Force of Will if he has it. This leaves me with five lands and Force of Will and Mentor in hand next turn, plus Snapcaster Mage on board. I'm probably very far ahead at this point.
      • Medium case scenario: Find at least one of 24 remaining blue cards in the deck (79.92%, although note that this double counts scenarios in which I both a REB and a blue card. The chance of hitting at least one blue card without a REB is ~72.30% according to my simulation). At the very least, this allows me to counter Jace, beat Force of Will, and have a Snapcaster Mage plus Mentor on the board next turn if I hit blue card and two lands. If I draw two blue cards, this is even better. I am significantly advantaged to win from this position, although my opponent still has a good shot at coming back depending on the configuration of his sideboard.
      • Mediocre scenario: Find two lands and a Sensei's Divining Top (~5.08%). My opponent would get to resolve Jace and activate Brainstorm, but I would have a Snapcaster Mage in play, and next turn, I get to draw my fetchland land, play Mentor, and play a Top, which puts plenty of pressure on Jace and his life total even if my Top doesn't immediately find anything relevant. I'm not sure who's advantaged from here, although it certainly depends on what I find off the Top and the configuration of my opponent's deck after sideboarding.
      • Worst case scenario: Find three lands (6.98%). This means I have a Snapcaster Mage and Monastery Mentor to my opponent's Jace, which he gets to activate at least twice. I'm probably a significant underdog from this position. I should also note that if my next three cards are in fact lands, I will probably lose regardless of whether I chose option #1. In this case, I don't cast a Brainstorm off Snapcaster Mage, so I don't know that my second and third cards are lands as well, but there would be no reason for me to crack my fetchlands unless I get fatesealed or until I draw library manipulation. That means I'm stuck with a Snapcaster Mage and a Pearled Unicorn for two more turns against my opponent's Jace.
      • Unlikely cases: As the only cards left in my deck are REBs, blue cards, lands, Tops, and one Monastery Mentor, the only other possibilities are hitting the known Arid Mesa + two Tops (~0.64%); Arid Mesa, second Mentor, and Top (~0.43%); or Arid Mesa, another land, and Mentor (~1.27%). I think I'd be quite happy with the first possibility since I have the Mentor in hand, and the second possibility is not ideal but not terrible either. The third possibility would be pretty terrible, but not as bad as three lands.
    • Option #3: Pitch Flusterstorm to Force of Will. If my opponent Forces back, then use Snapcaster Mage to Brainstorm. Otherwise, untap and draw the land for turn with Monastery Mentor and Snapcaster Mage in hand.


    What happened: I chose option #2. I hit three lands, which meant that I drew a second land on my turn and played Monastery Mentor. My opponent actually had a Swords to Plowshares for the Mentor and his Jace found a Vendilion Clique to trade with my Snapcaster Mage after fatesealing me to prevent Snapcaster from killing it. I got buried in card advantage a few turns later. I still think it was the right decision in retrospect though.
    Not sure if it would have been better. but i would have done option 3. Pitch Flusterstorm to Force of will. I still would not have cast Snapcaster that turn, unless he forced back.

    Knowing that the top card of the library was Arid Mesa, i would have cast Mentor the following turn, while keeping Snapcaster in hand. Should he not be able to deal with your mentor the following turn, your SCM into brainstorm into Arid Mesa would put you very far ahead in the game. (since you can now effectively get rid of 2 cards instead of just 1)

    Should he get rid of your Mentor, you would still be favoured as your Brainstorm is still effectively +2 CA.

    in this current scenario, i would not value the flusterstorm very highly. Once you land mentor, his only real outs are STP, a top-deckTerminus, and perhaps Council's judgement. Flusterstorm does nothing against STP or Terminus at this stage.

  17. #9477
    They see me puntin'
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    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    streaming predictable miracles at www.twitch.tv/anzi104 in a few minutes! come watch me deck out
    Do you discuss or play against MUD/Eldrazi stompy matchups in any of the recordings? Those and Lands feel the most troublesome matchups with Predictable Miracles.

  18. #9478
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    Re: [DTB] Miracle Control

    @lordofthepit

    I would have been between pitching fluster to FoW, and holding onto snapcaster (option 3) or option 2, but Forcing pitching fluster if I didn't draw a REB.

    As KZhang said, flusterstorm is pretty bad in that spot and shoulder be valued low. I think option 2 is fine, but you definitely shoulder have forced Jace pitching flusterstorm.

  19. #9479
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    Re: [DTB] Miracle Control

    My philosophy is never hope to draw "it" when you already have an answer. It feels bad, but I will always pitch the Brainstorm to FoW if there are no other blue cards in hand. Option 3 all the way, only casting Snap if opponent Forces back.

  20. #9480
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    Re: [DTB] Miracle Control

    Eldrazi has had an insane surge. What are your guys plans to combat it? I am thinking some combination of blood moon, back to basics, moat, humility, and thopter sword.

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