Totally agree. Surgical a dead topdeck card improve opponent's drawing a lot, and you lose 1 hand and 2 life.
"Ringleader drawing 0 cards makes Goblins player even happier than drawing 4 cards. If he drew the 4 vials and lands into his hand, he is stony dead"
Shut down opponent lifegain is a primary task, Vortex should be sided in.
I hear they got twisters miles wide in the Midwest.
Hello Guys!
I'm playing UR Delver in modern and rencently bought into legacy. The only cards missing are the duals, but with the recent price spike they are currently unaffordable. I will buy them as soon as the price drops again.
I would like to play the burn heavy approach, similar to my modern deck:
4 Monastery Swiftspear
4 Delver of Secrets
4 Stormchaser Mage
4 Ponder
4 Brainstorm
4 Gitaxian Probe
4 Force of Will
4 Daze
4 Lightning Bolt
4 Chain Lightning
3 Price of Progress
4 Scalding Tarn
4 Misty Rainforest
2 Wooded Foothills
2 Steam Vents
3 Island
2 Mountain
I know the Landbase is very bad but as i said i'm working on it.
Would like to ask how effective TNN is in those current lists?
I'm not sure if SCM is better than YP in Legacy, what are your experiences?
Greetings
I just put together a ur delver list, but I have yet to build a sideboard. What are this decks worst matchups, and are there any auto-includes for it?
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I hear they got twisters miles wide in the Midwest.
Before going any further, I replied to the question "what to side vs DnT with this deck?". In a different context, like 'knowing there are a lot of DnT in that meta', I would for instance suggest alternative solutions >>> Sulfur Elemental.
Surgical is a bad todeck in late game, yes. But prior to think about extracting a countered or smashed Vial, I would extract a freakin Swords to Plowshare. I mean, either this is just too obvious for you to mention or sthg did not tilt up there. StP is the only thing you really care about removing for good. Without it, they cannot deal with your creatures. So just for this reason, SE is not the bad card you think it is.
Extracting Wasteland might be a fringe play but since it will still trigger Prowess, why not.
Extracting a Thalia can also give you more freedom. Once you burnt the first one and extracted it, you know that you basically won't be bothered by it and/or have to dedicate more bolts to deal with the other copies which inevitably will come pester you.
S.Vortex > very good option but Rishadan Port is a pain and often prevents you from casting it by blocking your resources (add to it the Thalia issue mentioned above...)
M2c
The best option is still just not to play Surgical Extraction. DnT has plenty of creatures that can trade with U/R Delver creatures, Jitte, etc. so even though StP is one of the better options, it's not even that relevant. Similar to Vial, you *want* them topdecking late game Wastelands, this is a deck that can easily play around Wasteland.
Top 8'ed a 56-man tourney this past weekend with the following list:
4 Delver of Secrets
4 Monastery Swiftspear
4 Stormchaser Mage
2 Grim Lavamancer
4 Brainstorm
3 Daze
4 Force of Will
4 Lightning Bolt
2 Price of Progress
1 Forked Bolt
4 Gitaxian Probe
4 Chain Lightning
2 Ponder
3 Misty Rainforeset
3 Bloodstained Mire
4 Scalding Tarn
2 Island
2 Mountain
4 Volcanic Island
SB
2 Surgical Extraction
2 Sulfuric Vortex
1 Pyroblast
1 Winter Orb
1 Pithing Needle
2 Smash to Smithereens
1 Price of Progress
1 Grafdigger's Cage
1 Blood Moon
3 Eidolon of the Great Revel
Beat RW Painter, DnT, Grixis Delver, Esper Control, lost to UR Landstill and in Top 8 lost to UWR Delver.
Highlights:
- Was flooded quite a bit and thinking about shaving down to 17 lands.
- Blood moon is great but not that amazing against Grixis Delver as Young Pyromancer, Bolt, and Red Blast can still be played.
- Price of progress and Stormchaser Mage won so many games.
- Not sure about the Eidolon in the side as combo is always absent from my meta.
- Not so sure about 2 Grim Lavamancer as they underperformed. I always had the burn spells to kill creatures anyways.
- Really thinking about adding a True Name in the 75 for late game since with my two losses, all my creatures died and I couldn't really commit to a threat.
Good showing! I agree with your lavamancer assessment. I almost always want them out of the board. if you cut them I would want to increase either the PoP or Ponder count. I love ponder in this deck though.
For your flood issues what were you thinking about cutting? a fetch or a mountain or a volc? I usually prefer to run 3 volcs to play around wasteland and force myself to fetch basics more frequently.
I agree as well. 3 Volcs is the way to go so we don't get so exposed to wasteland. I'd def replace the grims with another ponder and PoP. More ammo for the stormchasers :).
and Congrats on the top 8 finish!!!
Legacy deck of choice: Enchantress
Thanks. I won't cut lavamancers completely. I'll be testing with just 1 maindeck as I feel sometimes I'm desperately digging for threats and it gives me added insurance against creature heavy decks. I'm also going to try one TNN. I would cut a volc. However I find that sometimes fetching basics early kinda manascrews me though...
Thanks. My changes for now will be:
-1 grim, -1 volc
+1 TNN, +1 ponder
My likely next change will probably be -1 forked bolt, + 1 PoP but we'll see. I just like having a ton of burn spells for the must-kill creatures such as deathrite, stoneforge, mom, etc.
TNN has been surprisingly good for me, though I feel like it pushes the deck towards just a slightly higher curve.
Hi there,
I left UR Delver aside for a while now as I am testing other decks but with some major upcoming events in Europe (GPs, MKM Series and BoM) I will most certainly go back to it.
Here's my question:
So far, how did Stormchaser perform overall? Mind, I am not asking for your performance and feeling on a FNM-like/3 rounds tournament (no offence there at all) but rather on large tournament (50+ players, 6-7 rounds).
Is it really a card worth playing it over Snapcaster / TNN / YPyro / you-name-it? If yes, why?
Thing in the Ice will be tournament legal as well so this might also be an option worth considering actually.
Thanks
I haven't seen the Top 8 decklists but for the UR list, I am almost 100% certain it is:
Lands (25)
1 Dust Bowl
2 Faerie Conclave
3 Island
3 Mishra’s Factory
1 Misty Rainforest
1 Mountain
4 Scalding Tarn
3 Volcanic Island
2 Wandering Fumarole
4 Wasteland
1 Wooded Foothills
Spells (30)
4 Brainstorm
2 Counterspell
1 Engineered Explosives
4 Force of Will
2 Jace, the Mind Sculptor
4 Lightning Bolt
3 Spell Pierce
3 Spell Snare
3 Standstill
1 Stifle
3 Sudden Shock
Creatures (5)
1 Grim Lavamancer
4 Snapcaster Mage
Sideboard (15)
1 Engineered Explosives
1 Pithing Needle
4 Relic of Progenitus
2 Flusterstorm
1 Pyroblast
1 Red Elemental Blast
2 Pyroclasm
1 Izzet Staticaster
2 True-Name Nemesis
Yep, I'm cutting a land and adding a 3-mana spell so it does feel kinda odd.
I've been playing Stormchaser since the card was released. To answer your question, it really depends on your playstyle and what kind of deck you want to pilot. You want a faster, explosive deck? More mid-late game? Going wide? Slower but more resilient? I'm about speed and winning before my opponent can establish anything and I find Stormchaser does this job better than TNN, YPyro, Snap. Evasion is huge in a deck full of small creatures. There are countless times where the board gets gummed up on the ground with goyfs, anglers, shamans, mom, etc. and flying is the only way for your creatures to deal damage. Before Stormchaser, flipped delver did a lot of the lifting for the deck but also a prime target for removal. Now you have Stormchaser to share the workload. Sure, all your creature die to removal and are vulnerable but like any other argument, if they have it, they have it and if they don't you prowess trigger your guys for lethal. Not disparaging other lists with TNN, YPyro, or Snap but they do play differently.
Well, I've been playing the aggressive version in the days of TC, the aggro-midrange in the earlier days of the pack and lately, the slower, more control-oriented version.
From my experience, with TC out, playing the aggressive version often lacks of gas once our primary options got countered... which is why I asked about the Chaser in the first place. But instead of getting stuck with a probable false judgement, I'd rather collect the wisdom of the crowd and take this home. :)
You are only going to get opinions here. If you want results go look at decklists, both have performed and put up results in large tournaments, its really comes down to play preference, what do you want to be doing?
Eli Kassis's with a YP and Snap build made the top 8 of the last SCG Open (700+ Players), the same pilot top 8'd a 90 person tournament with the Swiftspear/Stormchaser build.
Basically there are so many decks in the format and the meta is so different from region to region that its up to you. There's a big pile of counterburn cards to choose from, do what feels right for you.
You won't find a "correct" answer because the answer is going to be "it depends."
Personally (here's my anecdotal experience, close your eyes if you don't want to hear opinions) I've only really got results with the Stormchaser Burn build but I think that's due to lack of practice with the grindier build, which I think has a higher power level, I'd like to get more practice and take a grindy UR Build to the GP, hopefully with standstills included.
What do you guys think of a couple Fireblast in the prowess build? Winning turn 3 has happened a couple times and I just put this together a week ago. I'll share my decklist later, I'm tired.
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I've been considering running one Fireblast. Haven't tested it yet.
Another card I am considering for a Stormchaser/Prowess build is Standstill. May not flip Delver, but it will give you prowess triggers. Basically, pay 1U to draw three. Could really speed things up in an almost Treasure Cruise sorta way.
Delver;
Nic Fit;
Affinity
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