Hey guys, I just went 7-0 undefeated with Turbo Depths! This was a Grand Prix Trial, so I now have two shiny new byes for the upcoming Legacy Grand Prix near me! This was my list...
Creatures- 8
4 Vampire Hexmage
4 Elvish Spirit Guide
Other Spells- 30
4 Crop Rotation
4 Not of This World
4 Sylvan Scrying
4 Thoughtseize
2 Expedition Map
4 Lotus Petal
3 Into the North
4 Duress
1 Sylvan Library
Lands- 22
1 Ghost Quarter
1 Karakas
1 Sejiri Steppe
1 Shizo, Death's Storehouse
1 Snow-Covered Forest
1 Snow-Covered Swamp
2 Bayou
4 Dark Depths
4 Thespian's Stage
3 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs
Sideboard-15
SB: 2 Golgari Charm
SB: 3 Pithing Needle
SB: 3 Dread of Night
SB: 1 Bojuka Bog
SB: 3 Abrupt Decay
SB: 1 Planar Void
SB: 2 Surgical Extraction
The tournament went as follows...
Eldrazi- 2-1
Infect- 2-1
Enchantress- 2-1
Burn- 2-1
U/R Delver- Intentional Loss to get us both into top 8 (won the fun games though)
Eldrazi- 2-1
Burn in the finals 2-0
Last edited by -Spooky-; 03-20-2016 at 10:12 AM.
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Congrats! That's a pretty old-school list. Are you, by any chance, going to write a report on your MU's?
Hmmm, I doubt I can remember everything, but I'll take a look at my notes and see what I can get down for you.
Eldrazi- 2-1
Game one I keep a decently fast hand, which would result in a turn 3 monster. He has double wasteland, though, and before I can recover he ends up swinging for 12 damage very early on. This was my first time playing against Eldrazi, and I have since figured out that this match up is very much a race. They can swing you out of the game just as quickly as you can make a 20/20
Game 2 I keep a very fast hand with fast mana, Dark Depths, and Hexmage. He places Chalice on zero, but I've got ESG instead. I kill him early.
Game 3 I don't remember, sorry. I know that I had a needle naming wasteland on turn 1 and that he drew a wasteland on the next turn.
Infect- 2-0
Games were very close. Can't quite remember game one, except that he was able to delay me for a turn by block my marit with an inkmoth. Game 2 came down to him having 2 infect creatures and 2 hierarchs in play, with me at 5 infect. I had golgari charmed during my main phase earlier in the game to force him to invigorate a guy and lose a hierarch. After setting up with depths and stage I duress'd a Become immense from his hand and he was in topdeck mode for a kill. He didn't find anything, and I killed him on my turn.
Enchantress- 2-1
Game 1 he kept an iffy hand and I was able to just walk through him. He did attempt to karakas my Cthulhu, but I had a Not of this World waiting.
Game 2 it was my turn to keep an iffy hand. It had double hexmage, some fast mana, a forest, and a stage after a mulligan. I kept, thinking that all I needed was a land search and I could fast mana stage my Marit out, but I never found one and he stripped my hand with Brain Maggots. Thinking back, I think the hand was too greedy and too dependant on a top deck against something that can just wall me off forever. Adding blood moon to the mix, and I was dead for sure.
Game 3 I had the nuts turn one needle naming karakas off an urborg, turn two depths casting hexmage. He had no chance.
Burn- 2-1
Don't remember exactly how these games went, but I know they were very close. Discard hitting Prices and Fireblasts were key in the match. He had a turn one goblin guide every game, which sucked for me, but I till made it. Game three was a fast mana turn 2 Into the north followed by hexmage on turn 3. Just too fast for him.
U/R Delver- Intentional Loss to get us both into top 8 (won the fun games though)
Wasn't paying too much attention to these games. He feigned a stifle at one point, but didn't have it. Game two e kept me back with a bridge while my 20/20 sat in play until I could find decay. He mentioned Vapor Snag but never actually cast it.
Eldrazi- 2-1
I lost game one to a wasteland keeping me off combo for too long. His fatties hit hard and early.
Game 2 He kept a slowish hand and cast a turn one Thorn of Amethyst, which did slow me down a little, but I was on the stage plan. I made some bad play mistakes involving Ghost quarter and I think I deserved to lose this game as a result, but I was able to draw out of it thanks again to hexmage and killed him in the mid game. At the end, In response to my attempting to make a 20/20, he dismembered his own Matter Reshaper, hoping to find a wasteland on top of his deck, but no such luck for him.
Game 3 I had the nuts needle on one naming wasteland off of urborg, then top decking hexmage with a dark depths in hand. Sometimes you just have it.
Burn in the finals 2-0
Nothing too exciting. He had no interaction with me. Discard kept him off of his big spells, and both games I had very fast hands thanks to petal/guide. I think game 2 was another urborg, depths, hexmage hand.
This is all from memory, so I'm sure it's not 100% accurate, but hopefully it is satisfactory!
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I expected Goblin and Elf decks in my meta, as well as Death and Taxes, so I included the charm as a way to give me a bit more of an edge against them while also giving me a way to splash hate for any enchantments that I might not like seeing. Of course, I never ran into the tribal decks I was expecting, so they only really came in against Enchantress and infect.
Last edited by -Spooky-; 03-20-2016 at 04:09 PM.
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I write articles!
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I was crushing Miracles when my meta was full of it. I played a slower list with no mana acceleration but with 4 Sylvan Library 4 Pithing Needle 7 Discard maindeck. Sideboard had not of this world, steely resolve and choke. I had problems being a bit too slow vs everything else though.
Hello! I'm a longtime reader, but first time I write something on the Source. Glad that I became a member of this community.
For some time now I play version of this deck, more or less similar to that designed by Mr. Thomas Hepp also known as Negator77. This is a BUG version, to be more specific. And to him, mainly I will direct my questions, but I hope that this will start greater discussion in this thread.
Here is the list you played in StarCityGames Legacy Open in February:
Mainboard
4 Vampire Hexmage
1 Abrupt Decay
4 Brainstorm
4 Crop Rotation
2 Duress
2 Inquisition of Kozilek
3 Sylvan Scrying
4 Thoughtseize
3 Expedition Map
4 Mox Diamond
4 Dark Depths
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
4 Polluted Delta
2 Misty Rainforest
2 Bayou
1 Underground Sea
1 Tropical Island
2 Mana Confluence
2 Gemstone Mine
1 Wasteland
1 Bojuka Bog
1 Sejiri Steppe
Sideboard
1 Abrupt Decay
3 Flusterstorm
2 Krosan Grip
3 Surgical Extraction
4 Pithing Needle
1 Ghost Quarter
1 Karakas
---
Abrupt Decay - What's the reason for this card in mainboard other the meta call (for a high number of Eldrazi I guess)? I think that this card should be in the side, and we could use this slot for a more useful card such as Exploration, Pithing Needle etc.
Inquisition of Kozilek - Isn't Duress just superior to this? Of our main issues, the only thing that Duress doesn't hit is Flickerwisp. But it removes Terminus, Batterskull, Submerge and Force of Will, which Inquisition does not reach.
Mox Diamond - Do we still need 4 copies of this? Lately I was wondering if Exploration wouldn't be slightly better choice. As for the speed Exp is significantly better, with the exception of the first round when they are the same. We don't get rid of our lands, which in case of Mox are going to the grave. We can faster rebuild our combo after Marit Lage leaves the game or someone Wasteland us. The only con I can think of is Blood Moon.
Wasteland - Have you ever considered a second one?
Surgical Extraction - How often this card saved your life? Do you think that this is absolutely necessary in the side? I cought myself on the fact that I side-in Surgical only for Miracles or Reanimator matches, which I think isn't worth 3-4 slots in sideboard.
Have you ever considered one of this card in your build:
Ponder
Chalice of the Void
Stifle
Exploration
Toxic Deluge
Tabernacle at Pendrell Vale
Maze of Ith
Lotus Petal
Sylvan Library?
And aside from all that above... Do you guys think that the BUG version should look forward to its own thread? I mean that the build created by Negator77 is run differently than the classic BG (BGr) version. And as Captain Hammer noted: "Pretty much every single deck that top 8ed in the past few months is playing something that is nearly identical to the above list".
My current list.
Mainboard:
4 Dark Depths
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
4 Vampire Hexmage
4 Crop Rotation
4 Sylvan Scrying
2 Expedition Map
4 Exploration
4 Thoughtseize
4 Duress
4 Brainstorm
3 Misty Rainforest
3 Verdant Catacombs
2 Bayou
1 Underground Sea
1 Tropical Island
1 Forest
4 Gemstone Mine
2 Wasteland
1 Sejiri Steppe
Sideboard
4 Flusterstorm
3 Stifle / 3 Spell Pierce
3 Krosan Grip
4 Pithing Needle
1 Karakas
Notable changes in mainboard are Exploration instead of Mox Diamond as well as playset of Duress instead Inquisition of Kozilek. I mentioned in an earlier post why I think these changes are necessary. Also I play without mainboard Bojuka Bog (actually without it at all) but with second Wasteland. Oh.. and a single forest in case of Blood Moon. In sideboard I threw Surgical Extraction for Stifle (earlier in this slot was Spell Pierce but I'm not convinced to it any more). Stifle is very good against Storm decks, which I consider one of our two worst enemies (the second are Miracles). I plan to put one or two copies of Sylvan Library to mainboard.
paraszczak:you feel comfortable against miracle?
Not of this World is too narrow in my opinion. In some matchups it is also a dead card. I would consider it maybe in sideboard. There is no place for Pithing Needle in mainboard. I do not quite understand your question about the Stifle and Flusterstorm.
In case of Miracles... I feel very comfortable between Thoughtseize, Duress and postboard Pithing Needle, Flusterstorm and Krosan Grip. Also thanks to Exploration I'm able to rapidly rebuild combo. I feel like Miracles matchup is about 50:50.
Loving this deck, but I still think my sideboarding is weak. I'm taking it to the CFB 3k tomorrow, and would love some additional sideboarding help. Can you give the general idea for Miracles, Delver, Lands, Eldrazi and Shardless BUG? The sideboarding strategy in the primer does not seem to apply to your version of the deck.
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