Page 249 of 338 FirstFirst ... 149199239245246247248249250251252253259299 ... LastLast
Results 4,961 to 4,980 of 6756

Thread: [Deck] 12 Post

  1. #4961
    Member
    Neko448's Avatar
    Join Date

    Aug 2015
    Location

    Minneapolis
    Posts

    39

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    FYI, the legacy deck of the day is 12post!
    http://www.channelfireball.com/artic...egacy-12-post/

    At this point, people start complaining about it being a suboptimal list. That's right, I know how y'all roll.

    Hey! That's my list! :D

    Though in paper I've got the trickbinds back in the side and couldn't be happier~
    Some Fear the Dead

  2. #4962

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    Hey! That's my list! :D

    Though in paper I've got the trickbinds back in the side and couldn't be happier~
    This deck is competitive Vs eldrazi aggro, grixis, ant, d&t, bug ecc..?

  3. #4963
    Member
    Neko448's Avatar
    Join Date

    Aug 2015
    Location

    Minneapolis
    Posts

    39

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    This deck is competitive Vs eldrazi aggro, grixis, ant, d&t, bug ecc..?

    I've done pretty well with it. Haven't really had a lot of trouble with Eldrazi. Warping Wails and SB strats get there against storm, not to mention Emperion being a lock G1. It's also great against burn, and winning Game 1 there is very important to me. I've never struggled against Death and Taxes. Wasteland is a jerk, but Surgical and that Needle get there. I think for this league I played against ANT, Shardless, Esper Stoneblade, Miracles and Burn. If you have any specific questions about my weird choices, please let me know.
    Some Fear the Dead

  4. #4964

    Re: [Deck] Turbo Eldrazi

    Hi Guys,

    I'm just going to share my result on my last Mini-Major Tournament in our Local Shop
    9th Place on a 20-Man Tourney Legacy on March 20 2016.

    Decklist:

    [26 Land]
    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    2 Thespian Stage
    1 The Tabernacle at Pendrell Vale
    1 Karakas
    1 Eye of Ugin
    1 Maze of Ith

    [9 Creature]
    4 Thought-Knot Seer
    3 Wurmcoil Engine
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Ceaseless Hunger

    [18 Artifact]
    4 Grim Monolith
    4 Pithing Needle
    4 Expedition Map
    3 Candelabra of Tawnos
    2 Coercive Portal
    1 Batterskull

    [5 Sorcery]
    3 Warping Wail
    2 All is Dust

    [2 Planeswalker]
    2 Ugin, the Spirit Dragon

    SB:
    4 Chalice of the Void
    4 Leyline of the Void
    3 Sphere of Resistance
    3 Ratchet Bomb
    1 Duplicant


    Round 1 Grixis Delver: LOSS (1-2)
    - This is a badmatchup for me specially the Cabal Therapy and the Probe on the first turns and its pretty fast clock (Gurmag Angler) *Note: I think I need to adjust and put more creatures like wurmcoil engine that will act as a threat to this deck

    Round 2 Shardless Bug: WIN (2-0)
    - This is a good matchup for us because this deck is midrange. Having time for us to set-up our posts and have pithing needle named to wasteland will give us a win-win.

    Round 3 Death and Taxes: LOSS (0-2)
    - DnT has ever since a bad-matchup for us 12POst users They have mana denials (Wasteland and Rishadan Port) that will really delay us while they put many threats like (Mirra Crusader, SFM, Serra Avenger and FLickerwisp), I would do my research until I found out what to do when I encounter this deck next time.

    Round 4 Miracles: WIN (2-1)
    - Miracles is our favorite matchup (Good match-up for us). All they do is land drop and end the turn. This will really make our decks gain more lands and cast biggies like (Emrakul/Ulamog) as soon as possible. Were not afraid of the CB since we have bigger casting costs for our Threat cards.

    Round 5 Reanimator: WIN (2-0)
    - My SB is ready for this kind of matchup. we have 50-50 chance of surviving this deck in our Main Board. Even if we have 1 Karakas on Main board. Our main enemy is Griselbrand and their Tidesprout Tyrant (if they bounce our Posts we're done).


    Thanks.

  5. #4965

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    I've done pretty well with it. Haven't really had a lot of trouble with Eldrazi. Warping Wails and SB strats get there against storm, not to mention Emperion being a lock G1. It's also great against burn, and winning Game 1 there is very important to me. I've never struggled against Death and Taxes. Wasteland is a jerk, but Surgical and that Needle get there. I think for this league I played against ANT, Shardless, Esper Stoneblade, Miracles and Burn. If you have any specific questions about my weird choices, please let me know.

    I would like to bring your list to a tournament later this month, explain to the side and out side in against tier decks of the moment such miracle, infext, bug, ant, elves, d & t, rug, omnitell, sneak attack etc ..

  6. #4966

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    I would like to bring your list to a tournament later this month, explain to the side and out side in against tier decks of the moment such miracle, infext, bug, ant, elves, d & t, rug, omnitell, sneak attack etc ..
    I think you should try to build by yourself a list that satisfies your personal taste, and THEN ask about suggestions. Not copy others' work and beg instructions on how playing them.....

  7. #4967

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cin View Post

    Round 2 Shardless Bug: WIN (2-0)
    - This is a good matchup for us because this deck is midrange. Having time for us to set-up our posts and have pithing needle named to wasteland will give us a win-win.

    Round 3 Death and Taxes: LOSS (0-2)
    - DnT has ever since a bad-matchup for us 12POst users They have mana denials (Wasteland and Rishadan Port) that will really delay us while they put many threats like (Mirra Crusader, SFM, Serra Avenger and FLickerwisp), I would do my research until I found out what to do when I encounter this deck next time.
    I think the opposite XD. D&T suffers a lot Pithing needle: they don't have any way to remove them, and needle hits wasteland, port and vial. Also candelabra is good against port, 'cause you can still untap your lands (ok, you will not have tons of mana). Using wasteland or port slows down D&T if they don't have vial on the field (or if it is hit by needle), and generally take some time is good for us.
    BUG instead has:
    - decay, against our needles or candelabra
    - counter: with D&T you are sure that everything you're gonna cast will resolve, with BUG you aren't.
    - DTS, helping the opponent to still generate mana also if it uses aggressively wasteland.
    - discard spells, always annoying.

    I don't think you have to worry too much about D&T matchups imho.

  8. #4968

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I think you should try to build by yourself a list that satisfies your personal taste, and THEN ask about suggestions. Not copy others' work and beg instructions on how playing them.....
    Whilst this is more hostile than it should be, IMO, the core of these lists is arguably the same, and as such, this is ojne of the most flexible non-Blue-shell decks out there.

  9. #4969

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I think the opposite XD. D&T suffers a lot Pithing needle: they don't have any way to remove them, and needle hits wasteland, port and vial. Also candelabra is good against port, 'cause you can still untap your lands (ok, you will not have tons of mana). Using wasteland or port slows down D&T if they don't have vial on the field (or if it is hit by needle), and generally take some time is good for us.
    BUG instead has:
    - decay, against our needles or candelabra
    - counter: with D&T you are sure that everything you're gonna cast will resolve, with BUG you aren't.
    - DTS, helping the opponent to still generate mana also if it uses aggressively wasteland.
    - discard spells, always annoying.

    I don't think you have to worry too much about D&T matchups imho.
    I'd suspect the reason this list had troubles with D&T is the lack of Crop Rotation, which is the biggest downside of going pure colorless. While I like that it's running the full 4x Needles to mitigate, I think this list is just going to continue to have more troubles vs land disruption than other builds. I'd like to see a 4th Candelabra too, since it counteracts Port (and just generally lets you do more with less).
    Enjoy drinking and drafting? Try the booze cube
    Follow me on Twitter: @theboozecube

  10. #4970
    Member
    Neko448's Avatar
    Join Date

    Aug 2015
    Location

    Minneapolis
    Posts

    39

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by caprino View Post
    I would like to bring your list to a tournament later this month, explain to the side and out side in against tier decks of the moment such miracle, infext, bug, ant, elves, d & t, rug, omnitell, sneak attack etc ..

    Arbiter for creature decks that go wide and aren't playing a grudge out the side. Grips for if you ever suspect Moon/Back to Basics or if playing against a combo deck which features an enchantment also good to bring one in against infect. Surgicals against any graveyard deck and most wasteland decks. Fluster storms for storm and other stack based combo (float this with top). Blue elementals for moons and burn and stuff like that. Oblivion stone against eldrazi, decks like omni tell (kills emrakul, actually, which is very nice) and lots of other decks (be wary of stifles).

    Emperion comes out against pretty much any deck you think can remove it (lots of decks can't, but any deck that plays swords, this card is v bad). I take out thought knot if I don't think I'll get a lot of value out of it (liliana decks, mostly) take out some amount of titans against storm. I cut the bog pretty often, but not really any other lands else. a candle comes out if my mana base is gonna get taxed or if their abrupt decays are otherwise blank. I'll usually leave the needle in for wasteland decks with abrupt decay, but I still bring in the surgicals. I take out a bunch of artifacts with activated abilities if I think they a needle/revoker/null rod deck. Take out hella one drops if it's a chalice deck.

    other things:

    Against sneak attack, I like to slow roll the needle and put it in with show and tell, if that's what they do, unless I can cast it with a flusterstorm back up.

    Float counters against storm and leave in wails (obv) for those pesky swarms

    miracles is easy, don't let them get tempo on you and do not make any mistakes though. If you're worried about Mentor, put some Spatial Contortions in the side

    DandT is pretty easy, unless they just totally wreck your mana base. pretty comfy with Show and tell as plan A here.

    Burn is tough. Get a chasm asap and a stage next, then stick the Emperion. You'll need to have countermagic up before you play emperion in the next two games. Watch out for red elemental blasts

    Elves is very, very hard and if I knew how to consistently beat them I would surely let you all know. Win the die roll, hope they mess up, kill heratidge druids. I waffle on bringing flusterstorm in here.

  11. #4971
    The real me is no match for the legend.
    Zotmaster's Avatar
    Join Date

    Oct 2013
    Location

    Cleveland, Ohio
    Posts

    295

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Neko448 View Post
    Elves is very, very hard and if I knew how to consistently beat them I would surely let you all know. Win the die roll, hope they mess up, kill heratidge druids. I waffle on bringing flusterstorm in here.
    Elves is difficult and one of the key things is that you usually need more than one solution to beat them. Crop Rotation for Glacial Chasm can help you survive at least one attack, but usually you will need something else as well, especially since they can answer artifacts. If you can follow a hate piece or Crop+Chasm with a board wipe, you're usually in good shape. I'll throw out some suggestions based on what you said you're running, as well as some others.

    Trickbind stops a lethal Craterhoof Behemoth attack, as can Silent Arbiter.

    Pithing Needle should usually name Wirewood Symbiote. Quirion Ranger would usually be the second choice unless it's already on the board.

    Warping Wail and Spatial Contortion can also take care of key idiots.

    The rest of the suggestions I'm gonna give are based on cards that you see in other variants of Post.

    Phyrexian Revoker stops Heritage Druid.

    Gaddock Teeg and Grafdigger's Cage stop Green Sun's Zenith. In the case of Cage, this forces them to naturally draw Reclamation Sage.

    Cursed Totem stops their guys on the battlefield from doing anything except attacking.

    The Tabernacle at Pendrell Vale and Gaea's Cradle basically cancel each other out.

    Sphere effects are extremely good.

    Chalice of the Void on one can stop almost everything Elves would do. If you can also land one on 3, even better.

    Show and Tell is a strong plan here, just make sure you always have a green open to Crop Rotation your way out of trouble. Hopefully this helps.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  12. #4972

    Re: [Deck] Turbo Eldrazi

    I haven't had much problems with elves with my UG build. Not to say it's an easy match up. I usually just brought in all my counters to stop glimps, natural order and GSZ (nowadays WW is also good here - i rarely use it to remove a dork, wait for their sorceries...). Once you handle those spells they have a hard time going off. when i was running EE it was also good against elves since you usually get their entire board (or most of it) if its set on 1. empirion is GG (especially if you can deny their sorcery spells), besides u just need empirion to hold the fort until emrakul + karakas (sometimes karakas is necessary here).

    Anyways i have been winning a lot (online) with Rocks platinum empirion build. Though i had some trouble against burn (post-board). The list runs only 2x counter and they bring in smash for empirion and WW doesn't do much here... sometimes i'm low on posts (missing that vesuva), but i usually win by then.

    any new tweaks for this version Rock?

  13. #4973

    Re: [Deck] Turbo Eldrazi

    I figure I may as well stop putting off posting this list here xD

    I've been playing around with this R/G list online and am looking for some amount of feedback: https://deckbox.org/sets/1340090

    Given how poorly Tron has been doing in Modern (and, with Eye banned, it might never be more than T2 again), I figure I'll turn my MUD deck into an Eldrazi deck and build 12Post out of pieces of MUD and Tron. I've already got the groves and one of the Taigas so I figured that I may as well work with what cards I have

    Also given how I'm constantly tweaking the list, I'll post the current version of it here so future readers can tell what's being responded to:

    Land:

    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    3 Grove of the Burnwillows
    3 Forest
    2 Taiga
    2 Windswept Heath
    1 Wooded Foothills
    1 Cavern of Souls
    1 Eye of Ugin
    1 Glacial Chasm
    1 Karakas
    1 Bojuka Bog

    Creature:

    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Ceaseless Hunger
    1 Kozilek, the Great Distortion
    1 Thought-Knot Seer
    1 Veteran Explorer

    Instant:
    4 Crop Rotation
    3 Punishing Fire

    Sorcery:
    3 Green Sun's Zenith
    2 Ancient Stirrings

    Artifact:
    4 Sensei's Divining Top
    3 Expedition Map
    2 Pithing Needle
    1 Candelabra of Tawnos

    Planeswalker:
    2 Ugin, the Spirit Dragon


    SB:
    3 Krosan Grip
    3 Warping Wail
    2 Kozilek's Return
    2 Pyroblast
    2 Surgical Extraction
    2 Ensnaring Bridge
    1 Void Winnower (the current SB Spice)

  14. #4974

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Anyways i have been winning a lot (online) with Rocks platinum empirion build. Though i had some trouble against burn (post-board). The list runs only 2x counter and they bring in smash for empirion and WW doesn't do much here... sometimes i'm low on posts (missing that vesuva), but i usually win by then.

    any new tweaks for this version Rock?
    I added Chill recently. Not bad, it substitutes my mono BEB. It has a constant effect, while BEB counters only once. It is faster than trinisphere (I still have 2 in my sideboard for storm, omnitell, infect sometimes) and hits only the opponent.
    Sometimes is good also against sneak & show: I mean, if it enters is always good XD. Through the breach and sneak attack will be hard to cast.

  15. #4975

    Re: [Deck] Turbo Eldrazi

    Has anyone tried scapeshift in this deck? I kind of see it as an economy Titan, maybe with candle in play and eldrazi in hand. Maybe easiest to fit in monogreen, but if could jam back into BG that would be interesting. It could make explore viable.
    Last edited by Ponders; 04-04-2016 at 11:53 PM.

  16. #4976

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I added Chill recently. Not bad, it substitutes my mono BEB. It has a constant effect, while BEB counters only once. It is faster than trinisphere (I still have 2 in my sideboard for storm, omnitell, infect sometimes) and hits only the opponent.
    Sometimes is good also against sneak & show: I mean, if it enters is always good XD. Through the breach and sneak attack will be hard to cast.
    I'm not sure chill is good enough. Unlike BEB it doesn't answer blood moon, magus or other red permanents. I guess it is good only against burn (probably goblins as well)? maybe sphere would be better in this build, since you can have it on the board t1 via ancient tombs? however i really like 2x moment's peace + 2x trickbind in the side, I don't see myself dropping these cards for sphere...

  17. #4977

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    I'm not sure chill is good enough. Unlike BEB it doesn't answer blood moon, magus or other red permanents. I guess it is good only against burn (probably goblins as well)? maybe sphere would be better in this build, since you can have it on the board t1 via ancient tombs? however i really like 2x moment's peace + 2x trickbind in the side, I don't see myself dropping these cards for sphere...
    you are right. The fact is that chill is VERY good against one of the WORST matchup: against blood moon I have 3 krosan grip, against magus 2 Swords to plowshares and 3 terminus. And in general, forcing to cast a blood moon with 5 mana is good enough. I tried spheres, I didn't like them: too slow (maybe good with ancient tomb, but I'd be careful playing this land against burn) and hurts also us.

  18. #4978

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    you are right. The fact is that chill is VERY good against one of the WORST matchup: against blood moon I have 3 krosan grip, against magus 2 Swords to plowshares and 3 terminus. And in general, forcing to cast a blood moon with 5 mana is good enough. I tried spheres, I didn't like them: too slow (maybe good with ancient tomb, but I'd be careful playing this land against burn) and hurts also us.
    I think I'd prefer Chalice to Chill. It does slightly different things (doesn't slow down Blood Moon, and only hits either Bolts etc or Price etc unless you have multiples) but it also is relevant in far more matchups. Chalice hits Delver, Elves, Storm, Reanimator, Sneak'n'Show (cantrips to setup, same with OmniTell).

  19. #4979
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,263

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I added Chill recently. Not bad, it substitutes my mono BEB. It has a constant effect, while BEB counters only once. It is faster than trinisphere (I still have 2 in my sideboard for storm, omnitell, infect sometimes) and hits only the opponent.
    Sometimes is good also against sneak & show: I mean, if it enters is always good XD. Through the breach and sneak attack will be hard to cast.
    Out of curiosity, what is your blue producing mana base?

  20. #4980

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Corazu View Post
    I think I'd prefer Chalice to Chill. It does slightly different things (doesn't slow down Blood Moon, and only hits either Bolts etc or Price etc unless you have multiples) but it also is relevant in far more matchups. Chalice hits Delver, Elves, Storm, Reanimator, Sneak'n'Show (cantrips to setup, same with OmniTell).
    I know the power of chalice, but I really don't like it in a deck that plays more or less 15 cmc1 spells. In a build with no sol lands it loses most of its power. Against delver, elves and reanimator it's good, but plaing white I prefer terminus and swords against these matchups. Against Omnitell I don't think is a good strategy put a chalice on 1: you stop his cantrips, but also you cannot play sensei, brainstorm, crop. You can't risk to play S&T, but he can play impulse or intuition.....it's seems to me a match to the best topdeck.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)