Page 90 of 133 FirstFirst ... 4080868788899091929394100 ... LastLast
Results 1,781 to 1,800 of 2658

Thread: [Deck]BUx Reanimator

  1. #1781

    Re: [Deck] Reanimator

    @theMonster:

    -Hapless researcher is better in a more explosive list than ponder, since it doesn't take up an entire turn to not combo like ponder.

    -Archetype is almost never the first entomb target, it should almost always be griselbrand, unless you are in a matchup where elesh or iona ends the game.

  2. #1782
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,804

    Re: [Deck] Reanimator

    Quote Originally Posted by theMonster View Post
    I like the utility of Researcher, but I wonder if it's as effective as Ponder in a more explosive shell.
    If by explosive shell you mean a build with Lotus Petals to power out a T1 Entomb & Reanimate, I don't see how Ponder assists in that at all. Your turn 1 Ponder does nothing to aid in your combo, only helps you set up a stronger turn 2 combo, which is the opposite of explosive. You're sacrificing that speed for a safer combo turn. If anything, Hapless Researcher leans you towards a more explosive build, maximizing your 1 mana discard outlets, increasing the chances of having Land + Lotus Petal + Reanimate + Entomb -or- Creature&Careful Study -or- Creature&Hapless Researcher. Land + Lotus Petal + Reanimate + Creature + Ponder is a fine hand to keep for sure, but you're not doing anything explosive, that's for sure.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  3. #1783

    Re: [Deck] Reanimator

    I want to test Xantid Swarm in the sb against the control decks. Has anyone already done some testing with it?
    Cockatrice: Deckerator
    () Reanimator
    Shardless BUG
    Death&Taxes

  4. #1784
    Member
    owerbart's Avatar
    Join Date

    Aug 2014
    Location

    Buenos Aires, Argentina
    Posts

    271

    Re: [Deck] Reanimator

    Hi. In case some of you are still wondering, Teferi's Realm DOES NOT interact with Animate Dead. The card (and the ruling) clearly state that what you phase are GLOBAL ENCHANTMENTS, or "Non-Aura" enchantments, as the ruling states.

  5. #1785
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: [Deck] Reanimator

    Quote Originally Posted by owerbart View Post
    Hi. In case some of you are still wondering, Teferi's Realm DOES NOT interact with Animate Dead. The card (and the ruling) clearly state that what you phase are GLOBAL ENCHANTMENTS, or "Non-Aura" enchantments, as the ruling states.
    More to the point, the phasing mechanic and all of its relevant cards are deliberately unable to phase-out local enchantments [auras] directly (if we can assume they have not been animated into creatures), to include Licid and Bestow mechanics. It is important to note that Theros-block "enchantment creatures" are global enchantments. Remember that Realm costs which will move emphasis from Verdant Catacombs to Misty Rainforest in secondary fetch slot.
    Realm is also the only Enchant World that gets better with multiples; while you will only get one upkeep with double triggers before SBAs kill the one phasing back in, you still have that one turn to knock out creatures [priest] and artifacts [cage].

  6. #1786

    Re: [Deck] Reanimator

    Hi all, I've been playing a lot of Shardless over the last 2 years or so and have been getting a little bored with it and wanted to pick up a combo deck to play for awhile. Tried ANT, but it was too much about sculpting the "perfect hand." Trying to stay in these colors though, and it seems like reanimator has a very strong combo matchup. I've done some goldfishing with the deck and it seems strong, but how is it positioned currently? It seems like the eldrazi matchup should be good, as long as you can deal with a Chalice on 1. The white splash version with MD containment priest seems terribad, but doesn't seem that popular. Would you recommend it for someone looking for a change of pace but still looking to be competitive in the "new" meta?
    Current Legacy Decks:
    Shardless BUG

    Retired:
    UWr Miracles
    RUG/BUG Delver
    Ad Nauseam Tendrils


  7. #1787

    Re: [Deck] Reanimator

    Quote Originally Posted by TheHeff View Post
    Hi all, I've been playing a lot of Shardless over the last 2 years or so and have been getting a little bored with it and wanted to pick up a combo deck to play for awhile. Tried ANT, but it was too much about sculpting the "perfect hand." Trying to stay in these colors though, and it seems like reanimator has a very strong combo matchup. I've done some goldfishing with the deck and it seems strong, but how is it positioned currently? It seems like the eldrazi matchup should be good, as long as you can deal with a Chalice on 1. The white splash version with MD containment priest seems terribad, but doesn't seem that popular. Would you recommend it for someone looking for a change of pace but still looking to be competitive in the "new" meta?
    The meta is highly subjective, at my store there is now 2 MUD players, 2 Eldrazi players, 3 dredge players and 1 manaless dredge player. Add to this the rogue decks and goblins and the like, my meta is pretty weird right now :P

  8. #1788
    Member
    owerbart's Avatar
    Join Date

    Aug 2014
    Location

    Buenos Aires, Argentina
    Posts

    271

    Re: [Deck] Reanimator

    Quote Originally Posted by TheHeff View Post
    Hi all, I've been playing a lot of Shardless over the last 2 years or so and have been getting a little bored with it and wanted to pick up a combo deck to play for awhile. Tried ANT, but it was too much about sculpting the "perfect hand." Trying to stay in these colors though, and it seems like reanimator has a very strong combo matchup. I've done some goldfishing with the deck and it seems strong, but how is it positioned currently? It seems like the eldrazi matchup should be good, as long as you can deal with a Chalice on 1. The white splash version with MD containment priest seems terribad, but doesn't seem that popular. Would you recommend it for someone looking for a change of pace but still looking to be competitive in the "new" meta?
    I haven't got that many problems with Eldrazi. Chalice in 1 you can beat it just by discarding to handsize and then exhuming/animate dead. post board Serenity and Teferi's Realm have made serious work for me. I also play 4 Show and Tells (2 main 2 side) to battle RIP. If eldrazi is big in your meta, have a copy of Blazing Archon or Stormtide leviathan in your sideboard for a GG.

    MD Containment Priest I've never seen, but I guess that's the only spell you really need to counter. G1 if they are colorless I go for Elesh Norn to buy time and then Grizz. If White, I go for Grave Titan

  9. #1789

    Re: [Deck] Reanimator

    @owerbart: Do you happen to have a list handy? I'm particularly interested in SBs and Serenity/Teferi's sound amazing.

    Here's the list I'm thinking about running, looking for any comments or suggestions you all might have:

    2x Verdant Catacombs
    2x Misty Rainforest
    4x Polluted Delta
    1x Swamp
    1x Island
    1x Bayou
    1x Tropical Island
    3x Underground Sea

    4x Lotus Petal
    4x Ponder
    4x Brainstorm
    4x Force of Will
    3x Daze
    2x Thoughtseize
    4x Careful Study
    4x Entomb
    4x Reanimate
    4x Exhume
    1x Animate Dead

    4x Griselbrand
    1x Iona
    1x Elesh Norm
    1x Tidespout Tyrant

    Sideboard:
    3x Abrupt Decay
    1x Echoing Truth
    2x Duress
    1x Flusterstorm
    2x Massacre
    3x Pithing Needle
    2x Show and Tell
    1x Inkwell Leviathan

    I'm taking this into a pretty unknown meta, but most likely it's a pretty healthy mix. Also, is MD grave titan that good? I can see it being great against Lili decks, but with Shardless cutting down to 2 (in some cases 1) MD and BUG delver going to 1 or 0, is it still so relevant? It seems much less powerful than Griselbrand when you end up with it as your only creature in hand and need to discard it to careful study. Iona on black has to be a better option, yes?
    Current Legacy Decks:
    Shardless BUG

    Retired:
    UWr Miracles
    RUG/BUG Delver
    Ad Nauseam Tendrils


  10. #1790

    Re: [Deck] Reanimator

    No, Grave Titan is your fastest threat in the form of a 2-turn clock. It's also the only threat that can ever really be hardcast. Deathtouch is also quite good, and if they do end up being able to deal with him you still have the tokens for finishing off the opponent or chump block to buy time to regroup. I dislike that you are playing daze with a Bayou, that feels incorrect.

  11. #1791
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,804

    Re: [Deck] Reanimator

    Grave Titan also fills the role of non-Legendary creature. Seems like lots of random Karakas running around these days, and so game 1 having a target for Entomb is nice. Really the only other option is Inkwell Leviathan, and that's the more narrower option in my opinion, hence MD Titan and SB Inkwell.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  12. #1792

    Re: [Deck] Reanimator

    Hey guys,
    How do you feel about playing 1 Jin-Gitaxias, Core Augur as a 4th Griselbrand to play around Extirpate effects?

  13. #1793
    Member

    Join Date

    Dec 2013
    Location

    France
    Posts

    42

    Re: [Deck] Reanimator

    Hi guys,

    I'm putting back together Reanimator for a tournament, what's the consensus on the side ?

    Decay or show and tell + bounce spell ?

    Thx :)
    Legacy:
    Elves
    Reanimator
    Sneak Show
    Infect

  14. #1794

    Re: [Deck] Reanimator

    Decay all the way. SnT is clumsy.

  15. #1795

    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    Decay all the way. SnT is clumsy.
    I kinda disagree. SnT is slower and requires a creature in hand, but you never want to put a creature in the yard unless you are sure to get it back anyway.

    It just forces you to play safer, smarter. When I didn't have SnT in my 75, I used to pitch creatures way too fast, and sometimes they got taken care of before I could reanimate.
    Now not only am I more careful, It bypasses all main deck hate (like Deathrite, Ooze or Abrupt Decay on Animate Dead).

    I couldn't say if decay is stronger G2-3 but for game 1 SnT is way better.

  16. #1796
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: [Deck] Reanimator

    SnT quite importantly keeps you on color (UB core) allowing you to reach a wasteland-immune 2mana base, pitches to force, and all but requires opponents to aim a counterspell at it (which basically qualifies it as a counterspell vs a non-proactive blue deck). Abrupt Decay, while a strong card upon resolution, has glaring weaknesses before you even cast it both on the mana-base side of things and inability to advance your ability to win. Decay is the kind of card you want out of your hand the moment you draw it; if it's not helping you win then and there, its being drawn is the main reason you're losing. Decay makes a very strong case for maximizing post-board hand correction effects and flip-jace in the deck, turning the preferred casting zone of this sideboard card to 'from the graveyard,' a post-board strategy that has foreseeable issues.

  17. #1797

    Re: [Deck] Reanimator

    Quote Originally Posted by Fox View Post
    SnT quite importantly keeps you on color (UB core) allowing you to reach a wasteland-immune 2mana base, pitches to force, and all but requires opponents to aim a counterspell at it (which basically qualifies it as a counterspell vs a non-proactive blue deck). Abrupt Decay, while a strong card upon resolution, has glaring weaknesses before you even cast it both on the mana-base side of things and inability to advance your ability to win. Decay is the kind of card you want out of your hand the moment you draw it; if it's not helping you win then and there, its being drawn is the main reason you're losing. Decay makes a very strong case for maximizing post-board hand correction effects and flip-jace in the deck, turning the preferred casting zone of this sideboard card to 'from the graveyard,' a post-board strategy that has foreseeable issues.
    As he said, I can comfortably fetch 2-3 basics and win without being scared of wasteland in game 1 (I run 3). UBG requires 2 basics AT MOST, sometimes none.
    When I get wastelanded, it's usually because I want to prevent my opponent from a land drop (aka you have the board advantage or need more time to setup).

  18. #1798

    Re: [Deck] Reanimator

    Sure, I understand why song people like it, but SnT has been clunky for me in testing. It can be dead if no creature in hand, you don't get to pick what you drop in, I just think it's worse.

  19. #1799
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,487

    Re: [Deck] Reanimator

    Quote Originally Posted by Secretly.A.Bee View Post
    Sure, I understand why song people like it, but SnT has been clunky for me in testing. It can be dead if no creature in hand, you don't get to pick what you drop in, I just think it's worse.
    Just remember, you don't actually need to be able to put anything into play with SnT, and it doesn't change the fact that (without info on your hand) the opponent still needs to counter it, if they can.

  20. #1800

    Re: [Deck] Reanimator

    What? Do you know how terrible that play is if they just let it happen or don't actually have a counter? Seems terrible. You must explain further.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)