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Thread: [Primer] R/G Lands

  1. #2341

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by J0n View Post
    Thanks for the explanation, Patrick!
    What I still don't fully understand is why we dedicate three SB slots for a match-up which we will will anyway. I think that shardless BUG is one of our best MUs (as they can't really handle our token). I've never really lost against this deck and thought that Bob might be good against other decks as well. But if we don't board it against tempo, not against combo (=too slow) and only in a MU which we will win very likely anyway - what is it actually good for?

    Thanks;
    Jon
    I've had the same misgivings about Dark Confidant as well. He's great when he's unanswered, but he's usually answered--and I can't think of too many matchups where we actually need him. Shardless Bug is definitely not a match where we need him--and the matches where we do (that is, white decks), he probably dies to Swords anyway.

  2. #2342
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Well done! This should be on the front page.

    I'll see if I can get permission to upload my UR Delver matchup to YouTube for the playlist.
    Thanks and let me know! And if you find vids you like me to include, just let me know (that goes for everyone).
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  3. #2343
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    I've had the same misgivings about Dark Confidant as well. He's great when he's unanswered, but he's usually answered--and I can't think of too many matchups where we actually need him. Shardless Bug is definitely not a match where we need him--and the matches where we do (that is, white decks), he probably dies to Swords anyway.
    I want Bob in matchups with severe graveyard disruption and decks without a way to easily answer it. This includes Storm! A quick clock that gives card advantage can sway the sideboard games.

  4. #2344

    Re: [Deck] R/G Combo Lands

    It sounds like I'm using Bob a lot more than other people are. I basically treat it as a sideboard package and will bring it against any deck that I suspect will bring land or graveyard disruption unless they are burn-heavy and then as barcode said I'll bring it in against combo and use it draw into additional spheres/discard while hopefully providing a little bit of pressure. Usually I'll shave unnecessary creature-control stuff and then possibly a crop rotation or gamble or two. I've personally felt pretty comfortable shaving a gamble for Bob which isn't something I used to ever side out so I'm curious how other people are bringing him in.

  5. #2345
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    Re: [Deck] R/G Combo Lands

    I've been thinking about sideboard for a while as people can tell from my recent posts about white cards and I've got transformational sideboards on the mind:

    Painter:

    2 Lion's Eye Diamond
    4 Painter's Servant
    4 Grindstone
    3 Pyroblast
    2 Goblin Welder

    Creatures (RG):

    4 Inferno Titan
    4 Primeval Titan
    4 Goblin Rabblemaster
    3 Cavern of Souls


    And there's more, of course.

    The point is to radically switch up the game plan. As our deck becomes more mainstream we should take care to keep our plans of attack fresh. Always keep them guessing. I have no idea if any of these are reasonable, I need to find time to test them.

  6. #2346

    Re: [Deck] R/G Combo Lands

    I can't take the non stop surgical extraction parade that is going on on modo anymore. I've literally been surgicaled around 3/4 of post board games according to my records over the past three weeks. It's ridiculous. It's been fun Lands players.

  7. #2347
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Lysandros View Post
    I can't take the non stop surgical extraction parade that is going on on modo anymore. I've literally been surgicaled around 3/4 of post board games according to my records over the past three weeks. It's ridiculous. It's been fun Lands players.
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  8. #2348
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by supremePINEAPPLE View Post
    It sounds like I'm using Bob a lot more than other people are. I basically treat it as a sideboard package and will bring it against any deck that I suspect will bring land or graveyard disruption unless they are burn-heavy and then as barcode said I'll bring it in against combo and use it draw into additional spheres/discard while hopefully providing a little bit of pressure. Usually I'll shave unnecessary creature-control stuff and then possibly a crop rotation or gamble or two. I've personally felt pretty comfortable shaving a gamble for Bob which isn't something I used to ever side out so I'm curious how other people are bringing him in.
    Exactly... I tested Bob against Miracles today and think that's the first MU where he was really helpful. Against Combo I wish I had something like gaddock teeg in the 2-mana slot ;-)

  9. #2349

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Lysandros View Post
    I can't take the non stop surgical extraction parade that is going on on modo anymore. I've literally been surgicaled around 3/4 of post board games according to my records over the past three weeks. It's ridiculous. It's been fun Lands players.
    The online meta has felt a fair bit hostile to Lands recently. I thought it was because everybody always knew what I was on, but I guess other Lands players are having trouble as well. Kinda sucks. Prime Time and Bob are reasonable answers to Extraction, though, and I'd try them before quitting the deck.

  10. #2350
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    The online meta has felt a fair bit hostile to Lands recently. I thought it was because everybody always knew what I was on, but I guess other Lands players are having trouble as well. Kinda sucks. Prime Time and Bob are reasonable answers to Extraction, though, and I'd try them before quitting the deck.
    Increasingly hostile adaptations to Lands is why I've been considering wacky off the wall sideboard strategies.

  11. #2351
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    Re: [Deck] R/G Combo Lands

    Personally, I think Prime-time is the best choice. It can get your combo-pieces, while being a solid threat on his own. Being very optimistic, is there a chance that the MODO-meta is different from the paper-meta?


    I like the idea of an all-transformation SB as well, but will stay with the Black splash for now.
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  12. #2352

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Personally, I think Prime-time is the best choice. It can get your combo-pieces, while being a solid threat on his own. Being very optimistic, is there a chance that the MODO-meta is different from the paper-meta?


    I like the idea of an all-transformation SB as well, but will stay with the Black splash for now.
    How many Prime-Times would you play in the sideboard?

    My current sideboard is 3 Bobs, 3 Sphere of Resistance, 2 Choke, 1 Karakas, 1 Dark Depths, 2 Krosan Grip, 1 Ancient Grudge, 1 Chalice of the Void, 1 Zuran Orb.

    Not sure what I would cut to get Prime-time in.

  13. #2353

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Personally, I think Prime-time is the best choice. It can get your combo-pieces, while being a solid threat on his own. Being very optimistic, is there a chance that the MODO-meta is different from the paper-meta?


    I like the idea of an all-transformation SB as well, but will stay with the Black splash for now.
    The meta is fairly different and price plays a huge role so miracles (one of the cheapest legacy decks online) is everywhere while D&T and other Lands decks are essentially absent because port is more expensive than black lotus (for now...). I feel like I run into far fewer people playing pet decks than I do when playing in paper too.

  14. #2354
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Personally, I think Prime-time is the best choice. It can get your combo-pieces, while being a solid threat on his own. Being very optimistic, is there a chance that the MODO-meta is different from the paper-meta?


    I like the idea of an all-transformation SB as well, but will stay with the Black splash for now.
    I know this sounds odd coming from me but Primeval Titan isn't a panacea. Sometimes we never get to six mana. That's why it's important to consider all options.

  15. #2355
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    Re: [Deck] R/G Combo Lands

    That's my current sb:

    4 Sphere of Resistance
    2 Dark Confidant
    1 Ancient Grudge
    2 Krosan Grip
    3 ThoughtSeize
    1 Karakas
    1 Chalice of the Void
    1 Boseiju, who shelters all

    (After realizing that the Bobs are primarily good against miracles, I replaced one of these slots with Boseiju)

  16. #2356
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I know this sounds odd coming from me but Primeval Titan isn't a panacea. Sometimes we never get to six mana. That's why it's important to consider all options.
    Blasphemy!

    I understand what you mean, but I like it when Primeval Titan comes down, and also nets me my combo-pieces. I like how it just immediately gives you value, whereas Bob must survive a turn. Granted, if Bob lives, he'll outvalue PT most of the time. Six cmc is indeed a bit harsh, though, but when we get there...

    Other creatures to consider? I saw some names, but haven't tested them yet.
    "Be it ever so crumbled, there's no place like home."

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    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
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  17. #2357

    Re: [Deck] R/G Combo Lands

    Tireless tracker was being thrown around a little bit ago and it doesn't seem like the worst idea to me when not running black.

  18. #2358

    Re: [Deck] R/G Combo Lands

    I'm looking for a sideboarding guide for the "Dark Lands" variant.

    Do you guys have any suggestions?

    Thank you.

  19. #2359

    Re: [Deck] R/G Combo Lands

    Just bought a pair of Primeval Titans to test out. All aboard the Primetime Train! Choo choo!

  20. #2360
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I've been thinking about sideboard for a while as people can tell from my recent posts about white cards and I've got transformational sideboards on the mind:

    Painter:

    2 Lion's Eye Diamond
    4 Painter's Servant
    4 Grindstone
    3 Pyroblast
    2 Goblin Welder

    Creatures (RG):

    4 Inferno Titan
    4 Primeval Titan
    4 Goblin Rabblemaster
    3 Cavern of Souls


    And there's more, of course.

    The point is to radically switch up the game plan. As our deck becomes more mainstream we should take care to keep our plans of attack fresh. Always keep them guessing. I have no idea if any of these are reasonable, I need to find time to test them.
    I would be interested in hearing about how these pan out. I think the most important thing is finding a strategy that synergizes/doesn't cut off our primary game plan. The thought being that with Dredging, milling Painter pieces could be bad. But if we could like sneak an Academy Ruins in the deck, it may not be so bad. Or something along those lines. Maybe run a single Unburial Rites or something in the creature sb. I understand the idea is to be fighting against GY hate, but wanted to toss some ideas out there. I have been having some trouble lately, not so much with GY hate, but wouldn't mind heading it off.

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