One Mox can cast two Displacers (which you've upped to 4 MD). Mox Diamond lets you play your City of Traitors earlier than you would otherwise, negating/delaying City's drawback. Mox Diamond saves you life on your Dismembers. Mox Diamond doesn't put an artifact in the graveyard vs goyf decks.
The deck is also running several redundant lands; the second Karakas, second Eye of Ugin, second City of Traitors, second Cavern of Souls, second Urborg...
I'll concede that playing w/ Mox Diamonds over Petals does increase the difficulty of sequencing your land drops.
took the G/W list out for a spin tonight
went 1 -2
Match 1 WIN vs miracles
Game 1 - just ran over him with thought knots
Game 2 - he resolved a blood moon - I still managed to cast endless ones but lost to mentor
Game 3 - warping wail saved the day- counter terminus - his jaw dropped
Match 2 LOSS vs miracles
Game 1 - ran him over he had few answers
Game 2 - got him to 3 but couldnt close him out -
Game 3 - same as game 2 - i decided to warping wail his terminus which he followed up with angels and 2 swords to plowshares
Match 3 LOSS vs Infect
Game 1 - I land a thought- knot take blighted angent - he lands a inkmoth with some pump spells
Game 2 - I resolved a chalice on 1 - he had an amazing draw - Inkmoth + 3 invigorate - i die on 2 turn and shrug
There are two guys who run D&T on xmage I run across, but they both play early euro late Pacific time. I think there is one more burn player and another elves player.
I run a list similar to Barook except I have 3 caves of koilos, one toxic deluge, one spatial contortion in the side. The green is only really used for world breaker and I haven't really missed it, while the black has helped at times reduce the damage from dismembers and toxic deluge is pretty ace vs grixis delvers, mentors, and shardless bug at times. It also opens up for the wasteland strangler potential in SB, though I havent personally gotten to draw them when i tested them. The corrupted crossroad instead of the pain lands is an interesting choice.
hello...i recently joined the Eldrazi side...after many years being a merfolks aficionado...
this is the list I am testing, is pretty standard as i took it from a tournament report, i just made minor changes:
LANDS - 25
4 wasteland
4 Cavern of Souls
4 Eldrazi Temple
4 Ancient Tomb
3 Eye of Ugin
2 City of Traitors
2 Urborg
1 Karakas
1 Crystal Vein
CREATURES - 20
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Endless One
4 Reality Smasher
3 Matter Reshaper
1 Endbringer
OTHER SPELLS - 15
4 Chalice of the Void
4 Thorn of Ametist
3 Warping Wail
2 Umezawa's Jitte
1 Spatial Contortion
1 Dismember
Sideboard
4 Leyline of the Void
2 All is Dust
2 Phyrexian Revoker
2 Ratchet Bomb
2 Lodestone Golem
1 Dismember
1 Warping Wail
1 Winter Orb
Testing done so far and general comments:
Nic fit 7 games, some after sideboard 4W - 3L, mainly won post sideboard with Leyline shining in this matchup - no shaman, no veteran, no Titania, no cabal therapy flashback. Keep warping wail in hand and mana open as their only way to remove leyline is zenith for the naturalize elf (i forgot the name).
Miracles 7 games, only pre-sideboard, 4W - 3L, obviously resolving chalice or thorn turn1 turns the matchup in our favor, if they are on the play and they start with top our chalice is still very good but less effective as they have a way to dig for a solution/win condition.
Jund 6 games, some after sideboard 5W - 1L, very good matchup, warping wail removing shaman helps a lot the mana denial plan, combined with wasteland, i think i was lucky winning 5 games out of 6 - post side i liked the extra dismember to take care of goyfs, winter orb to keep aggression on their mana, leyline makes tarmogoyf reasonably small, maximum 4/5 as we do not run sorceries, they could still discard a redundant leyline we draw during the game but is very rare.
Shardless BUG - what a nightmare matchup! - 7 games played - 2W - 5L - strix is their best card - 1/1 deathtouch cantrips and get rids of our monsters - I have 5 replies maindeck - 6 if we consider endbringer - jace, shaman, vision, hymn are all card advantage for them, sue we have chalices and thorns, but they have decays and pulse...
Grixis Green Thing - 5 games - 2W - 3L - a brew from a very good local player - it's a control/tempo deck with all best cards in BURG colors - force of will - strix - shaman - bolt - therapy - probe - goyf - cantrips - kolaghan's command - snapcaster and the most important card of the deck - thing in the ice. this card is insanely good, a good blocker - for matter reshaper - mimic - gets easily flipped even if we have chalice for 1 on the board and bounces all our creatures and opponent creatures - strixes and snapcaster are very good when bounced. if they resolve thing in the ice turn 2 is very hard to win (unless we have one of our 4 solutions - 3 wails and 1 dismember)
Does anyone have a good advice on how to improve the shardless matchup?
Thank you in advance
the_goat
Overrun them full force. After SB, with All is Dust back-up. That's the best plan and it works fairly well. Which means more creatures AND Mishra's Factory.
Another league run, another 4-1:
R1: Miracles 2-0
R2: Shardless 0-2
R3: Elves 2-1
R4: Zombardment 2-0
R5: Shardless 2-1
R2 draws vs Shardless were abyssal with mulligans in both games. But what I've learned from the post-board game after drawing two dead Leylines while Contortion could have won me the game is that I Contortion is probably the better card since it can still disable annoying creatures while not being a dead draw. Bonus points for the suprise pump.
So, this is very similar to the original list I was running before I made my the switch to White splash. Displacer really sures up a lost of match-ups which can cause problems for eldrazi. Also too me Wastelands are not necessary at all, you will be wanting Mishra's Factory.
Hi ! New to the forum and to Legacy as well. Really interested in buying into Legacy with this deck.
First, congratulations Barook, another amazing run !
May I ask you what was your list this time ? Have you made some changes since the "delver issue" you've encountered earlier ?
Thanks in advance for your answer.
Same list as always, expect with 4x Displacer and 3x Matter Reshaper MD.
Current SB is:
4x Leyline of the Void
2x World Breaker
3x All is Dust
1x Dismember
4x Spatial Contortion
1x Warping Wail
As for Spatial Contortion, it looks promising in general, despite not facing Delver in that league run. I'll keep testing it for now.
On slightly different note:
I fucking love Displacer!
I can't seem to find where you got a second white source to displace the second goyf. Any chance you could enlighten me?
Enlightened, thanks.
3-1 last night
Lost to rug delver RD1, 1-2 RD 2 miracles 2-0, RD 3 scapewish/nic fit 2-0, RD 3 scapewish/nic fit 2-0. 41-22-3 (i.d.) in sanctiined events so far. Coulda won the delver match if i was better at magic , and in my last round i managed to dodge the THREE blood moon stompy/taxes decks in my bracket. ....Lucky.
Next league run: 4-1
R1: Naya Zoo 2-0
R2: Mono C Eldrazi 2-0
R3: Miracles 2-1
R4: Naya Zoo 2-1 (same guy; this pairing system is stupid)
R5: Burn 1-2 (he had the exact topdeck to save his ass twice; this is extremely frustrating)
Could have been 5-0 league run if it wasn't for the dumb luck in the last round. Spatial Contortion does work, though.
Congrats on that nice finish. May i ask if you (still) have problems with Shardless and what your latest list looks like?
The current list is 7-2 vs Shardless, so I don't think it's a problem anymore.
New run: 2-3
R1: Burn 2-1 (revenge is sweet)
R2: Chaos Elves 1-2
R3: Miracles 0-2 (blindflipped Terminus under Blood Moon while I had Smasher with Chalice @1 in play while he was on 5)
R4: Mono C Eldrazi 2-1
R5: UR (Grixis?) Control with MD Blood Moon (G1 I won despite T3 Blood Moon thanks to Smasher & Endless One. I got too greedy G2 and didn't account for Snapcaster, throwing the match this way. G3 was good ol' manascrew)
Edit: Next run: 4-1 - I can't 5-0 anymore even if my life would depend on it.
R1: Maverick 2-1
R2: Grixis Delver 1-2
R3: Manaless Dredge 2-0
R4: Wg Eldrazi Mirror 2-1 (my build)
R5: BUG Delver 2-1
Can't really comment on Contortion as far as Grixis Delver is concerned since I never drew it (or any other removal spell other than a single Warping Wail, for the matter, despite 10 removal spells in the deck). It makes a pretty good impression in other match-ups, though.
But I don't get the feeling yet that it would be saviour we need vs Delver. One of the problems is that we can't race them between Delver & Deathrite Shaman. One thing that is circulating in my head now is the use of Basilisk Collar. Yes, I'm aware that it clashes with CotV @1. But it's the only thing cheap enough to get the job done, unlike "I love to be stuck in your hand for the entire game like the PoS I am without SFM!"-Batterskull. Loxodon Warhammer doesn't look very appealing, either.
Last edited by Barook; 05-06-2016 at 04:00 PM.
Way too slow.
Next leage run: 3-2
R1: Mono C Eldrazi 2-0
R2: Eldrazi/MUD Ramp Hybrid 0-2
R3: BUG Control 1-2
R4: High Tide 2-0
R5: Mono C Eldrazi 2-0
This completes my first 100 matches with this build. Same statistics:
- 72-28, aka 72% win rate
- Miracles is 10-6, or 62,5% - got a bit worse once they started packing more Blood Moons and Mentors, but still favored
- Shardless match-up seems decent enough now: 7-2, or 77,8%
- Delver match-ups (BUG, Grixis and UR) are terrible, with a 5-9 combined record, or 35,7% - that one still needs alot of work
- What suprised me the most: My best match-up so far was the mirror - 8x Mono C, 2x my Wg build, all won. And I'm the guy who hates any kind of mirror matches.![]()
So what exactly is the problem with Delver lists? Resolved delver on play? Their soft (daze)and hard counters (Force)? Wastelands? I don't really understand why should Eldrazis loose so hoprribly against delver decks. Afterall we are the chalice deck.. "the bane" of delver decks. I've played my share of Dragon stompy so to some degree I understand how annoying is the delver, daze hand from opponents, but then again, eldrazis have very efficient beaters. Can't we just race them? What about spatial contorion and dismember to take care of the early delver, isn't that good enough?
Please share some words what's so difficult about the delver match-up. Thanks.
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