The combo decks I'd face in my mets are fringe: Storm (if it's there), Omni, Painter, combo Lands, combo elves. The exception is the level of each pilot -- as deck inventors or strong pilots literally fill the meta. Most of what I'd face based on data from 2016 indicates a large heap of delver players. Unless the top players, usually piloting delver, all leave tomorrow (GP and Tales), I have a strong sense of what I'd face. 2 TS in the main isn't going to do much against the decks I listed. I'd much rather ensure strong anti-delver / anti-BUG.
Biggest thing I have to decide is whether I am using a SFM shell or not. I think @Jain_Mor is on the money with why it's good. I'm willing to to try it, assuming the room works for it
@Echelon, that's a good point, and might explain why league's are particularly awkward. The decks you face aren't at all rated on how well they are doing in the league. You're just as likely to face a combo deck match 1 as match 5.
@Warden, that makes sense. And tip for playing SFM: be happy when she gets decayed, StP'd, FoW'd or stifled. That's one of her roles in the deck. To make the opponent waste mana/turns/cards on her. Which is good because mana they spend on her is mana they aren't using to pressure us or develop their board, which means the game goes longer. Also we can realiably get to the mana necessary to cast BSK and cast and equip equipment on the same turn.
ie. Most decks that play SFM want to protect her so they can use her activated ability (daze, MoM, discard, FoW etc) but we don't actually care, and in fact prefer it if our opponent craps their pants because we threaten a turn 3 BSK and spend their time answering her. That's fantastic actually. You're going to hard cast that BSK in a turn or two anyway, or there is one less counter for your Deed/rhino etc
If they dont answer her, then great, slam that bsk down and make them deal with it while you accumulate more mana and more resilient threats
If only there was room for two batterskulls. Theres not much more demoralizing then two skulls...maybe a jace at 13
Played 5 rounds today, I won't have a report up because I made a large number of crippling misplace and didn't do anything particularly interesting, but:
- Tireless Tracker is the real deal, especially with equipment.
- I agree that 3 Sfm and 2-3 Equipment is the right package if you're on SFM. I never used Batterskull today (mostly jitte) but on at least one occasion probably should have.
- I'm tempted to swap the second utility land (I took Stronghold) for a manland. Leaning towards the B/W 2/3 with lifelink, since it's a great equipment carrier in an emergency. Treetop Village might be best though.
- 3 Path 2 Decay 1 Unmaking felt fine, I had the other 2 Decays in the sideboard.
- Deeds and Jitte are a bit of a nonbo. I'm tempted to move Jitte to the sideboard for those matches where there are lots of little creatures and just play 3 Deeds main.
@Uncletiggy: I was playing 2 Stoneforges + 2 Batterskulls in junk fit some 2-3 years ago, and I play 1-1 right now. The other two are basically Rhinos now. Hard to say what's the better way to do it. Rhino has been week vs Miracles so I tried some mix of Safekeeper/Batterskull. Actually won the last Miracles game but too soon to say how successfull it is..
Hey y'all, just a general question, Is reclamation sage worth playing main decked as a silver bullet?
I know that the answer is probably 'It's meta dependant', so i'm only ever going to be playing in SCG events (so opens, challenges, IQs and side events) in the midwest. I have no idea what people generally play around here except I see a lot of D&T whenever I roam around the tables at events. I know that isn't much help, but hey, i'm still pretty new.
Edit: BTW, i'm playing Rhino-fit. Forgot to mention.
Id only play sage over pridemage if i was heavily invested in reccurring nightmare, and i believe im still the only person holding onto nightmare. That being said i play the pridemage regardless. He clocks better and zeniths around pierce a turn sooner. You definetly want one of the two on the scg circut.
I mean, the question isn't particularly whether to play rec sage over pridemage, I was moreso wondering if having the effect at all main deck was worth it. I was considering cutting out my one slot to add in dragonlord dromoka, but you're probably right in that it's better to have access to it in such an open meta. I think i'll cut down to 3 siege rhino instead.
Qasali Pridemage is better. More toughness, conditionally adds more power, cheaper to GSZ for, lets you choose when to blow something up.
That said, I'm finding QPM to be my 61st in a lot of cases and am considering cutting it all together, there's a lot of overlap with Abrupt Decay.
I like Safekeeper, I don't own any but I just ordered one the other day (I think I did the other day atleast, not 100% certain), of course I'm traveling until the end of the month so I won't have it to play in paper for awhile. Sylvan Safekeeper basically hits every point I was wanting to hit with a 61st card:
- It's green
- It's 2 mana or less, so it lowers my curve
- It's a mana sink
- It interacts with the opponent
- It's resource conversion
- It protects our threats
- It hits the opponent
It's all theory for me right now but I have to say, there's a lot to like about it.
hey all
i've been looking at decks for getting into legacy and I'm pretty stoked on nic fit. i built this version online and started testing and i was hoping to get a once over from y'all for opinions. i feel it's pretty stock and a good starting point, but any pointers on the list would be welcome. i don't currently have any concept for a SB, but my aim is to have something put together for a legacy open coming to my town in a few months:
//Land (22)
1 Dryad Arbor
2 Bayou
2 Forest
1 Marsh Flats
2 Phyrexian Tower
2 Plains
1 Savannah
1 Scrubland
2 Swamp
4 Verdant Catacombs
4 Windswept Heath
//Creature (15)
2 Deathrite Shaman
1 Eternal Witness
1 Meren of Clan Nel Toth
1 Qasali Pridemage
1 Sakura-Tribe Elder
1 Scavenging Ooze
3 Siege Rhino
1 Sigarda, Host of Herons
4 Veteran Explorer
//Artifact (3)
3 Sensei's Divining Top
//Instant (5)
2 Abrupt Decay
1 Anguished Unmaking
2 Path to Exile
//Sorcery (10)
4 Cabal Therapy
4 Green Sun's Zenith
2 Painful Truths
//Enchantment (3)
2 Pernicious Deed
1 Sylvan Library
//Planeswalker (3)
2 Liliana of the Veil
1 Sorin, Grim Nemesis
//Total (61)
Last edited by ingenious28; 05-07-2016 at 09:59 PM.
So here's a thought, is anyone interested in trying to make a sideboard for SE fit based on the requirements for various matchups? I was thinking we could take that approach to figure out an optimal configuration for the various DTB decks in games 2 and 3. The first step would be in laying out the requirements for each match.
Maybe start like this for each of Eldrazi, Miracles, Infect, Grixis, D&T:
Threat count, answer count, speed, CA needed, curve
@ingenious28: The Rhino list doesn't really need LotV. I think you're better off switching those for 2 extra AD/PtE (depending on your meta and personal preference).
@Brael: FUCK YES! I'll start working on the requirements model tomorrow. Need to do a good deal of thinking first.
If you want to leave the lillys id cut a deathrite to up your deed count to 3.
Hey guys, I've been working on tweaking this list for a couple weeks now. I haven't got much feedback, maybe I'm the only one playing Scapefit on this thread.
Anyway, I thought I'd share again what I've been slinging.
Overall the deck focuses more on assembling the combo since few decks can adequate deal with it (Aven Mindcensor, Leonin Arbiter, and Blood Moon), but I do play a few creatures, that usually require an answer by the opponent or serve as a shield between the 4th and 7th land.
Really strong game against Miracles and Delver variants (except Grixis can be tight), Death and Taxes, and any controlling deck usually is a good matchup.
Infect and Charbelcher can be a toss up if I have the appropriate removal they are sunk, but sometimes they get the nuts, also Dredge can be rough, since I'm
playing full graveyard removal, such as Ravenous Trap.
Decks that I still struggle with are ANT and Show and Tell based decks that go big faster than me, and can handle some degree of hand disruption.
I'm not sure how to approach these decks except to play very tight on the TherapeuticSlaughterExtraction plan to rid them of win conditions altogether.
I included Deathrite Shaman as he is usually excellent and sometimes I don't want to get another Veteran but can't go bigger.
Here's the list: Tireless Tracker is an excellent bridge from the mid-game to the endgame. He enables the assembly of any combo piece and is a win condition all his own.
1 Deathrite Shaman
1 Eternal Witness
2 Sakura-Tribe Elder
1 Scavenging Ooze
1 Thragtusk
1 Tireless Tracker
1 Wood Elves
4 Veteran Explorer
3 Sensei's Divining Top
3 Pernicious Deed
4 Abrupt Decay
4 Burning Wish
4 Cabal Therapy
3 Green Sun's Zenith
2 Painful Truths
2 Scapeshift
4 Badlands
2 Bayou
3 Forest
1 Mountain
1 Phyrexian Tower
2 Swamp
4 Taiga
2 Valakut, the Molten Pinnacle
3 Verdant Catacombs
2 Wooded Foothills
1 Vexing Shusher
2 Carpet of Flowers
2 Surgical Extraction
1 Innocent Blood
1 Maelstrom Pulse
1 Massacre
1 Pyroclasm
1 Ruination
1 Scapeshift
2 Slaughter Games
1 Toxic Deluge
1 Tsunami
The sideboard is still variable for me, I may be playing too many creature sweepers:
Toxic Deluge (anything big, especially Eldrazi Stompy, True-Name Nemesis)
Pyroclasm (Elves, Pyromancer tokens, Merfolk, Goblins)
Massacre (Death and Taxes, anything with Plains and many creatures)
Anti-Miracles measures:
Vexing Shusher (prevents a Counterbalance lock, but is still vulnerable to StP and Terminus).
Carpet of Flowers (I remove 3 Vets from the main board against Miracles and dig in for the long
game. Carpet is asymmetric so I can still race ahead with early Slaughter Games and large GSZ).
Tsunami (resolving one of these is usually game, and is a nice "must counter" that you can follow up
with a Scapeshift anyway).
Maelstrom Pulse is a spot removal suited for Jace, Blood Moon, Leyline of Sanctity or any other problematic permanents; relevant in other matchups as well.
Surgical Extraction I play against Miracles too because removing Brainstorm, or Terminus, or Sensei's Top
really screws up they game plan, also Snapcaster can be really good, and an Extraction of their key target
can be back-breaking.
Slaughter Games. This card is fantastic, and am still considering running 3 in the sideboard. Against Miracles
I pretty much always get rid of their JtMS first, then determine the next name from there. The next name is also
determined by what they have in their hand and in play, but Entreat is a fine name if you are without a P Deed, or Sensei's Top, or Terminus, or Snapcaster, or Monastery Mentor, or Counterbalance etc.
The Lands and Turbo Depths matchup is more difficult than with Junk Fit, as I don't play Path to Exile. They can
really slow you down with Wasteland recursion and Rishadan port, so Ruination is what I have been playing around
with, but maybe this necessitates another basic land inclusion in the main deck.
Turbo Eldrazi or other Cloudpost-based decks I can usually rumble with since they have minimal disruption (except CotV sometimes), but they're usually slow enough that Ruination kills them, or simply go for the Valakut.
Scapeshift and Innocent Blood need no explanation.
Cutting Primeval Titan from Scapewish? I find that very odd.
There are currently 2 users browsing this thread. (0 members and 2 guests)