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Thread: [Primer] R/G Lands

  1. #2461
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    Re: [Deck] R/G Combo Lands

    I played the same 75 from last night tonight at my usual LGS and went 3-0 and hyperion scooped to me since I was the only x-0 and 4-0 gets a Plateau tonight. We played for fun to test the match and he beat me, both times on the back of Entreat the Angels. Against him on Miracles my strategy was to lean hard on Rishadan Port to hopefully pin his mana and then get there but I failed to draw cards of relevance in time.

    This is the 75:

    Main:

    4 Wasteland
    4 Rishadan Port
    4 Thespian's Stage
    4 Grove of the Burnwillows
    4 Exploration
    4 Life from the Loam
    4 Punishing Fire
    4 Gamble
    4 Mox Diamond
    3 Dark Depths
    3 Abrupt Decay
    3 Maze of Ith
    3 Crop Rotation
    2 Taiga
    1 Bayou
    1 Forest
    1 Windswept Heath
    1 Misty Rainforest
    1 Verdant Catacombs
    1 Wooded Foothills
    1 Karakas
    1 Bojuka Bog
    1 Glacial Chasm
    1 The Tabernacle at Pendrell Vale

    Sideboard:
    4 Dark Confidant
    4 Sphere of Resistance
    2 Primeval Titan
    2 Krosan Grip
    1 Pithing Needle
    1 Grafdigger's Cage
    1 Thrun, the Last Troll


    The 60 is missing Tranquil Thicket and it hurts. It might be right that a Punishing Fire becomes a Tranquil Thicket, which raises the maindeck lands to 35.

    The sideboard needs more work for Miracles, or I need a better answer to Entreat the Angels.

    On the night:

    Beat UR Delver
    Beat Tin Fins (go Cage!)
    Beat Grixis Delver
    Concession and then the playtest.
    Last edited by barcode; 05-14-2016 at 06:40 AM. Reason: forgot loams in the decklist

  2. #2462
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    Re: [Deck] R/G Combo Lands

    @ barcode: what kind of Miracles-build did you play against? How did you board and did AD had any impact? I noticed no discard, would it make any difference?
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  3. #2463
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    Re: [Deck] R/G Combo Lands

    Barcode's list is missing Loam.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  4. #2464

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Zombie View Post
    Barcode's list is missing Loam.
    Whoops. They're in there!

    The miracles was a normal entreat version. Nothing fancy.

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  5. #2465
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    Re: [Deck] R/G Combo Lands

    @Barcode : Never had any titan revealed with the confident? Do you side them in in different match-ups, or to have an aggro plan?

  6. #2466
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Layalouhamesh View Post
    @Barcode : Never had any titan revealed with the confident? Do you side them in in different match-ups, or to have an aggro plan?
    They're for different matchups in general, but when I bring them all in it won't matter to reveal Primeval Titan. You can't have the fear with Bob! I've played him in Vintage before Dig and Cruise ban and yes I've killed myself with Bob but it's alright! Greatness at any cost.

  7. #2467

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    @ barcode: what kind of Miracles-build did you play against? How did you board and did AD had any impact? I noticed no discard, would it make any difference?
    I was playing Ponder Miracles with Entreats and no Mentors. Thrun is pretty solid versus the build I was playing but am dubious of how good he is vs a build with mentors.
    "Take your time."

    Legacy: UWR Miracles
    Vintage: UW Landstill

  8. #2468
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by hyp3r1on View Post
    I was playing Ponder Miracles with Entreats and no Mentors. Thrun is pretty solid versus the build I was playing but am dubious of how good he is vs a build with mentors.
    Very bad. The goal of Thrun is to apply a quick clock that is hard to interact with. Mentor can just crap out blockers or go wider and bigger. I don't think I would use Thrun against a Mentor version. I'm also not sure Thrun will make the final cut, there might be a better card that fits that bill.

  9. #2469
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    Re: [Deck] R/G Combo Lands

    @ barcode: overall, how did the black splash feel to you?

    Personally, I tried and liked Dice and Pactrick's take on the Black Splash. It was a bit better, but I still have my doubts.

    On the subject of second wincon, I had some creatures I would like to discuss:

    - Goblin Rabblemaster:
    Pro: doesn't care if there is a BM out, can be rather quick 'GG' if going unchecked.
    Con: a real 'all-in'-card, perhaps pretty easy to deal with.

    - Batterskull:
    Pro: lifelink, 'easy to save, aka bounce'.
    Con: manasink.

    - Scavenging Ooze/ Tarmogoyf:
    Well, perhaps too cute, but it has crossed my mind.

    I would like to hear your opinions.
    "Be it ever so crumbled, there's no place like home."

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  10. #2470
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    @ barcode: overall, how did the black splash feel to you?

    Personally, I tried and liked Dice and Pactrick's take on the Black Splash. It was a bit better, but I still have my doubts.

    On the subject of second wincon, I had some creatures I would like to discuss:

    - Goblin Rabblemaster:
    Pro: doesn't care if there is a BM out, can be rather quick 'GG' if going unchecked.
    Con: a real 'all-in'-card, perhaps pretty easy to deal with.

    - Batterskull:
    Pro: lifelink, 'easy to save, aka bounce'.
    Con: manasink.

    - Scavenging Ooze/ Tarmogoyf:
    Well, perhaps too cute, but it has crossed my mind.

    I would like to hear your opinions.
    Abrupt Decay isn't enough against Miracles. Surprisingly they have thought about this angle of attack. :) It's alright, though, to push through a Life from the Loam. Dark Confidant is worth it, though. It is a must answer card advantage engine which forces their Swords (opening up Marit Lage to win). Where Abrupt Decay shines is in the sideboard to answer Pithing Needles and crap like that. However, the RG version already has that covered with Krosan Grip.

    Last year I was playing Rabblemaster and it's very fast when unanswered but I found it was easy to answer. It's pretty good in the mirror because it's normal to take out most Punishing Fires.

    The next iteration for me may be to take out Abrupt Decays and put more lands back in the main, I want to go back to 4 Krosan Grips (bye Thrun). I want to keep the black for Dark Confidant. I'm not interested in discard spells because lands isn't quick enough to capitalize on that temporary advantage.

    I've now played white and black splashes but I think the white is much better for disruption whereas black is better for getting an advantage.

  11. #2471

    Re: [Deck] R/G Combo Lands

    I saw this weekend for the MTGO championship a player had Tireless Tracker as a 2 of in the sideboard. In game 2 he played it and get instant value with it playing a fetch land and fetching. Seems like a great sideboard card in the RG lands list. I'm not sold if it's better then Bob, but it is a threat that can get out of hand really fast. What's your thought on this in the side?

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  12. #2472

    Re: [Deck] R/G Combo Lands

    I've been wanting to try tireless tracker for a while and finally pulled the trigger on some. I'll let everyone know how they do for me.

  13. #2473
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Abrupt Decay isn't enough against Miracles. Surprisingly they have thought about this angle of attack. :) It's alright, though, to push through a Life from the Loam. Dark Confidant is worth it, though. It is a must answer card advantage engine which forces their Swords (opening up Marit Lage to win). Where Abrupt Decay shines is in the sideboard to answer Pithing Needles and crap like that. However, the RG version already has that covered with Krosan Grip.

    Last year I was playing Rabblemaster and it's very fast when unanswered but I found it was easy to answer. It's pretty good in the mirror because it's normal to take out most Punishing Fires.

    The next iteration for me may be to take out Abrupt Decays and put more lands back in the main, I want to go back to 4 Krosan Grips (bye Thrun). I want to keep the black for Dark Confidant. I'm not interested in discard spells because lands isn't quick enough to capitalize on that temporary advantage.

    I've now played white and black splashes but I think the white is much better for disruption whereas black is better for getting an advantage.
    So, basically it's a choice between card-advantage or disruption. Interesting, never thought about it like that. Would you drop AD entirely? And what kind of answer does Miracles have against AD? I can't think of any right now.

    Quote Originally Posted by CovenantElite30 View Post
    I saw this weekend for the MTGO championship a player had Tireless Tracker as a 2 of in the sideboard. In game 2 he played it and get instant value with it playing a fetch land and fetching. Seems like a great sideboard card in the RG lands list. I'm not sold if it's better then Bob, but it is a threat that can get out of hand really fast. What's your thought on this in the side?

    Sent from my STV100-1 using Tapatalk
    Quote Originally Posted by supremePINEAPPLE View Post
    I've been wanting to try tireless tracker for a while and finally pulled the trigger on some. I'll let everyone know how they do for me.
    Tireless Tracker sounds like a threat and card-advantage, all in one. It's also a green card, so no need for splashing. It's definitely a fast clock when going unchecked. Bob, however, gives you immediate card-advantage. I'm curious, and will look for a playset myself.
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  14. #2474

    Re: [Deck] R/G Combo Lands

    I think the normal play with tracker will be to try and wait until you can immediately play a land so that you at least get a clue if she resolves. I'm curious to see how fast the clues can be used while still doing the normal lands stuff and think that will probably make or break her.

  15. #2475
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    Re: [Deck] R/G Combo Lands

    I could be wrong, but I got a feeling that it could turn out to be a manasink.
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
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  16. #2476
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    So, basically it's a choice between card-advantage or disruption. Interesting, never thought about it like that. Would you drop AD entirely? And what kind of answer does Miracles have against AD? I can't think of any right now.
    I don't know. Abrupt Decay is way more versatile than Krosan Grip. It is a good answer to Delver, Young Pyromancer, Deathrite Shaman. It can be tough to beat Deathrite with Punishing Fire if they have a counterspell and then eat the Fire, but Decay is uncountable. Maybe Decay a one or two-of in the maindeck.

    The most threatening thing Miracles can do in the face of Abrupt Decay is to just play lands. Jace and Entreat don't really care about Decay and it is with those cards that Miracles wins, not Counterbalance. Perhaps it's Worm Harvest we need to be leaning on. That's next to test.

  17. #2477
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    Re: [Deck] R/G Combo Lands

    Took 17th out of 147 at the SCG Classic in Indianapolis and went 5-2-1. Ran a Standard R/G list with 61 cards. I think I might cut Riftstone Portal. I ran the SB I posted a few pages back.
    I never got to use Primeval Titan, but may cut them for 2 Needles or Revokers. I also considered going back to 2 boils as well. I really want a solid card that is good against storm and miracles, as those are the matches I seem to do the worst against. Storm is also super popular where I am at. Ive played against it against the last 4 tournaments I played in. Ghost quarter was good all day. I'm glad I had it.

    1. Infect-W
    2. Burn-W
    3. Shardless Bug-W
    4. Elves-W
    5. ANT-L (This one was a really close game against the person I drove with, he eventually made top 8.)
    6. DNT-L (I felt really bad about this game. Very easy match up and kept some risky hands, and didn't realized people still played Mangara)
    7. Dredge-W
    8 ANT-ID (He knew I was on Lands, and kindly offered the draw so we would both remain in the t32, We played a game for fun and I actually ended up taking it.)

  18. #2478
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by UnsungHero View Post
    I've been testing R/G Lands against Eldrazi and its not a bad matchup, however it can be really nasty depending if they are running wastelands, or if they are running the W based version with Eldrazi Displacer. Ive also been testing Ghost Quarter again, and its been pretty solid. I also bring in Primeval Titan in this match as well, in case they have Displacer or Karakas. Sometimes Titan is win more, but there have been instances where Primeval Titan won me the game for me against Eldrazi.

    I also had a hilarious game against Reanimator where they played Show and Tell, and dropped Tidespout Tyrant, and I dropped Primeval Titan and got Two Wastelands, Wasted both his lands, swung on my turn and got a Tabernacle and another wasteland. It was pretty sweet.

    Currently My list is 61 cards (Standard R/G list + Ghost Quarter, Might Cut Riftstone Portal to bring down to 60)

    Board Looks Like:
    4 Chalice of The Void
    4 Krosan Grip
    3 Sphere of Resistance
    2 Primeval Titan
    1 Boseju ,Who Shelters All
    1 Karakas (Flex Slot, Could Be Phyrexian Revoker or Pithing Needle)

    I've also considered running 2 Phyrexian Revokers in the Boseju/Karakas slots, mainly to stop Top, as well as stopping LED in the Storm Match. It also is pretty good against DRS & Sneak Attack I considered needle, but I like the fact that Revoker can come down with Chalice @1 and as a former painter player I know a single Revoker can go the distance against miracles, and having them use a STP or Terminus on it is fine by me. Boseju is only decent in the Miracles match, and Karakas is only decent in the SnT & Reanimator Matchups. Revoker is good in Multiple Matchups. But with anything, it warrants testing. Also in testing Primeval Titan has been really good.
    Quote Originally Posted by UnsungHero View Post
    Took 17th out of 147 at the SCG Classic in Indianapolis and went 5-2-1. Ran a Standard R/G list with 61 cards. I think I might cut Riftstone Portal. I ran the SB I posted a few pages back.
    I never got to use Primeval Titan, but may cut them for 2 Needles or Revokers. I also considered going back to 2 boils as well. I really want a solid card that is good against storm and miracles, as those are the matches I seem to do the worst against. Storm is also super popular where I am at. Ive played against it against the last 4 tournaments I played in. Ghost quarter was good all day. I'm glad I had it.

    1. Infect-W
    2. Burn-W
    3. Shardless Bug-W
    4. Elves-W
    5. ANT-L (This one was a really close game against the person I drove with, he eventually made top 8.)
    6. DNT-L (I felt really bad about this game. Very easy match up and kept some risky hands, and didn't realized people still played Mangara)
    7. Dredge-W
    8 ANT-ID (He knew I was on Lands, and kindly offered the draw so we would both remain in the t32, We played a game for fun and I actually ended up taking it.)

    Congrats! Any chance you will write a report?
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
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  19. #2479
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    Congrats! Any chance you will write a report?
    I'll do my best :)

    1. Infect-W
    G1- I see Early Hierarch and immediately put him on Infect. I am right. He is about to go off with Agent, and Crop Rot into Chasm, Keep chasm lock going, and kill his dudes with fire and waste him out. And he scoops.
    G2- G2 he puts more of a fight, I crop rot into Chasm again, and start building up my board. I'm able to loam into a tabernacle, and grove/fire. I eventually get combo, and he crop rots into Karakas! He bounces the token but I'm able to waste the Karakas and try and combo again, and he STP's the the token, so I just decide to run chasm down, burn all his dudes, destroy all his lands, and token him to death.
    This is the 2nd SCG ive played infect round 1. Sweet.

    2. Burn-W
    G1- Goblin guide beats into a bunch of burn spells, I'm able to make token but he kills me with double chain lightning and fire blast.
    G2- Im able to Mox Diamond, pitching Riftstone portal, exploration, dropping stage and depths. I make combo next turn and kill him.
    G3- He suspends Riftbolt, I Play Diamond, Exploration, Port and Stage, and drop Sphere. He never hits another land and I find combo and kill him.

    3. Shardless Bug-W
    G1- Deathrite opener, which worries me, but the Deathrite never really takes anything valuable, and I just eventually draw into combo.
    G2- Manabond drops 5 lands, 2 of which are combo. He dies very fast.

    4. Elves-W
    G1- He GSZ's to Dryad Arbor, I waste the Arbor and get tabernacle with crop rotation. I have full control of the board destroying his lands and burning his guys, but I didn't end up killing him with combo super quick, because I wanted to see if he was on the Chaos elves or not.
    G2- Similar to game one. Except I just kill him faster.

    5. ANT-L (This one was a really close game against the person I drove with, he eventually made top 8.)
    G1- I die to the typical storm nuthand.
    G2- He plays git probe, and then cabal therapies me and gets rid of my exploration. I rip manabond off the top and drop the combo in play, he cant kill me so its on to g3!
    G3- I put chalice at 1, and he eventually decays it. I find combo, and he ends up getting a very lucky ad nausem and kills me.

    6. DNT-L (I felt really bad about this game. Very easy match up and kept some risky hands, and didn't realized people still played Mangara)
    G1- I get a nutty Mox Diamond to Manabond drop, I have combo + a wasteland and riftstone in the yard. He dies very fast.
    G2-I have to mull to 5, and my only green source gets wasted and I die to batterskull.
    G3- He gets stoneforge early on with a batterskull, and my dredges are terrible. I eventually find combo, but he vials in managara and removes the stage and I die to a SoFI equipped Batterskull. I had a chance to gamble for a maze, but he hits the maze with the gamble.

    7. Dredge-W
    G1-He does dredge things and I keep his Colosseum tapped down and hes never able to activate it and when his yeard gets too wild I crop rot into bog. I find combo and kill him.
    G2- I have Bog opening hand and he gets half is deck into the yard. I bog him and eventually draw into combo and kill him before he can re-stabilize.

    8 ANT-ID (He knew I was on Lands, and kindly offered the draw so we would both remain in the t32, We played a game for fun and I actually ended up taking it.)
    G1- He gets the quick kill on me. Not much to see here.
    G2- I'm able to get double sphere, and find combo.
    G3- I get chalice at 0 1 and 2. I also have 2 spheres. He scoops and we talk a bit about different legacy decks.

    Not the best report, but hey I tried.

    I get $75 in store credit, and use it to buy a Japanese Dark Depths and some other small things. Only need 2 Groves, 2 Depths and 4 Wasteland to have a all non foil japanese deck! Also have 29/60 of the deck signed as well.
    I really enjoy playing this deck alot! I have been having alot of success in the tournaments I've played in with RG. I need to continue to test the most effective board cards that would be decent against Storm & Miracles. Both of those are super good decks and are very popular and I always manage to see atleast 1 or both of them whenever I play in larger tournaments. I think I might try 2 boil instead of the primevals, and maybe cut Karakas. I think you could even bring in a boil against Storm, not because its that great, but because you have so many dead cards against them. I did cast a boil against a storm player and got 2 lands, which was nice. But like everything, it warrants testing.

    Also anyone going to GP Columbus next month? It would be nice to meet up with some fellow lands players!

  20. #2480
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by UnsungHero View Post
    6. DNT-L (I felt really bad about this game. Very easy match up and kept some risky hands, and didn't realized people still played Mangara)
    I tried to warn people. This is why we should have Karakas maindeck. It always sucks losing to D&T. You'll get it next time!

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