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Thread: [Primer] R/G Lands

  1. #2561
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    Re: [Deck] R/G Combo Lands

    I'm just not sure what matchups a 2 of tracker in the sideboard actively make better. Would someone please explain.
    Yes the card is obviously powerful but how does it help our terrible matchups? And what are we loosing out of the sideboard for this card?
    Or are there decks that become so much better against us post board that we need to diversify in this way?

    Sib

  2. #2562

    Re: [Deck] R/G Combo Lands

    I really think that the splash to go is white. Of course Decay is worth it. But, in white you have access to Ray of Revelation, enlightened tutor (and a better sb) maybe nahiri too!
    I do not know if someone already give a try...

  3. #2563
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by benjiman13 View Post
    I really think that the splash to go is white. Of course Decay is worth it. But, in white you have access to Ray of Revelation, enlightened tutor (and a better sb) maybe nahiri too!
    I do not know if someone already give a try...
    The reason we play Krosan Grip and Abrupt Decay is that they are 'virtually' uncounterable. Ray of Revelation is easily countered by CB and many other spells ans so is pointless. Also getting white vs a Bloodmoon deck is a joke.
    Enlightened tutor board for what exactly? This deck can't actually waste a turn putting a sphere on top vs a storm deck. What enchantments should we be tutoring for exactly?

    People consistently suggest a white splash but don't actually think through what it solves/what it actually makes better in this deck.
    Its great to suggest things but they actually need some logic behind them.

    Sib

  4. #2564
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    The reason we play Krosan Grip and Abrupt Decay is that they are 'virtually' uncounterable. Ray of Revelation is easily countered by CB and many other spells ans so is pointless. Also getting white vs a Bloodmoon deck is a joke.
    Enlightened tutor board for what exactly? This deck can't actually waste a turn putting a sphere on top vs a storm deck. What enchantments should we be tutoring for exactly?

    People consistently suggest a white splash but don't actually think through what it solves/what it actually makes better in this deck.
    Its great to suggest things but they actually need some logic behind them.

    Sib
    Huh? I hope we are not acting like a white splash is something new to Lands, and that it's not equally hard to get black under a moon.

    White seems to give you e-tutor, knight, thalia, teeg, canonist, revoker (although I guess you can play this regardless) and whatever other goodies you want to run because you have e-tutor now. Seems like having a tutor effect would be nice rather than mulliganing into oblivion trying to find a quick combo/hate piece to slow down storm.

    I think barcode was testing out a white splash however I may have missed the post where she gave her thoughts, any chance you could reiterate barcode?

  5. #2565
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    People consistently suggest a white splash but don't actually think through what it solves/what it actually makes better in this deck.
    Its great to suggest things but they actually need some logic behind them.

    Sib
    Gaddock Teeg and Ethersworn Canonist are the big wins from White. There isn't a ton of value in Enlightened Tutor, I think. It's also easier to get white mana while Blood Mooned thanks to Riftstone Portal.

  6. #2566

    Re: [Deck] R/G Combo Lands

    Price of Progress reprint in EMA... would have really loved to see less of this card.

  7. #2567

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Gaddock Teeg and Ethersworn Canonist are the big wins from White. There isn't a ton of value in Enlightened Tutor, I think. It's also easier to get white mana while Blood Mooned thanks to Riftstone Portal.
    Tutor can grab Canonist, Chalice, and Crucible, fwiw.
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  8. #2568
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Claymore View Post
    Tutor can grab Canonist, Chalice, and Crucible, fwiw.
    Correct! Chalice, however, is likely to turn off the Tutor.

  9. #2569

    Re: [Deck] R/G Combo Lands

    I'd rather play a critical amount of good cards than worry about running enlightened tutor. It's a really shitty feeling to die with one of those in hand when you could have just drawn a Thalia or something and cast it immediately. The card seems like it should play so much better than it actually does in my experience.

    I think the white board is always worth keeping in mind though, especially when combo is rampant. I usually run a mix of Thalia, Containment Priest, and Teeg when playing savannah.

  10. #2570
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    Re: [Deck] R/G Combo Lands

    I play gamble, its good enough for me. If i really want to keep my gamble card, i can buffer it with a ton of lands in hand. E tutor and white is not where i want to be. go to one of the 4 color loam pages. they have what you are looking for.

    with regards to 2 tracker in the sideboard, it offered the same benefits of dark confidant at the cost of speed, but a bigger tempo gain. Stop thinking about it in terms of "helping our terrible matchups." It's good in ~~grindy matchups~~ Games that go long. Ones where running a witch out can often punish us. Test the card. Its really hard to judge the quality and utility of a card by only reading forum posts and downloading decklists like the insipid mass of players who go to the tournaments we are trying to take down. Ray of rev is also bad in the boarded games because the flashback is completely turned off by the graveyard hate. which is the only reason anyone would want to run it. besides it being easily countered.

  11. #2571
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    I play gamble, its good enough for me. If i really want to keep my gamble card, i can buffer it with a ton of lands in hand. E tutor and white is not where i want to be. go to one of the 4 color loam pages. they have what you are looking for.

    with regards to 2 tracker in the sideboard, it offered the same benefits of dark confidant at the cost of speed, but a bigger tempo gain. Stop thinking about it in terms of "helping our terrible matchups." It's good in ~~grindy matchups~~ Games that go long. Ones where running a witch out can often punish us. Test the card. Its really hard to judge the quality and utility of a card by only reading forum posts and downloading decklists like the insipid mass of players who go to the tournaments we are trying to take down. Ray of rev is also bad in the boarded games because the flashback is completely turned off by the graveyard hate. which is the only reason anyone would want to run it. besides it being easily countered.
    So is Tireless Tracker good in MUs like Shardless, DnT, etc? Other 'slow' decks?

    I was unsure how to board against these MUs earlier this week. (new to the deck)

  12. #2572
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Jaytron View Post
    So is Tireless Tracker good in MUs like Shardless, DnT, etc? Other 'slow' decks?

    I was unsure how to board against these MUs earlier this week. (new to the deck)
    Hyperbolic, but yes. Decks that want to grind it really shines. outclasses threats, draws cards and goes long, better.

  13. #2573
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    Re: [Deck] R/G Combo Lands

    Hello guys,

    I play this specific Lands build for a couple of month. I play the straight R/G list and made 9 place with 5-2 two weeks ago and 1 place today with 5-1.
    I have problems with Miracles lately and today I tried a new sb strategy. I added 2 choke. I only played against DelverBUG, no Miracle today, but choke won me one game. Stil im not sure if this is the right card against Miracle. Has anyone experience mit choke against Miracle?

  14. #2574
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by StefN View Post
    Hello guys,

    I play this specific Lands build for a couple of month. I play the straight R/G list and made 9 place with 5-2 two weeks ago and 1 place today with 5-1.
    I have problems with Miracles lately and today I tried a new sb strategy. I added 2 choke. I only played against DelverBUG, no Miracle today, but choke won me one game. Stil im not sure if this is the right card against Miracle. Has anyone experience mit choke against Miracle?
    choke is a great card if you are not afraid of wear/tear, councils judgment, countermagic, counter balance, venser, or them holding up fetchlands to resolve the spells that kill you.

    try boseiju in the SB, or MD if its a problem. Boil has great synergy with boseiju. and it can be cast under a bloodmoon.

  15. #2575
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    Re: [Deck] R/G Combo Lands

    Just went to a tourney with RG, haven't finished yet, but I am Definately going black splash now.
    Game 1
    Miracles
    0-2

    Game 2
    Guided passage
    1-2

    Game 3
    Eldrazi
    1-2

    Noting major to report, didn't make any noticeable misplays. Abrupt decay would have saved me every match, discard would have made all the game 2s awesome, so far comboing off is the only way I have won.

  16. #2576
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by chaosjace View Post
    Just went to a tourney with RG, haven't finished yet, but I am Definately going black splash now.
    Game 1
    Miracles
    0-2

    Game 2
    Guided passage
    1-2

    Game 3
    Eldrazi
    1-2

    Noting major to report, didn't make any noticeable misplays. Abrupt decay would have saved me every match, discard would have made all the game 2s awesome, so far comboing off is the only way I have won.
    The colors you play will not change the skill cap it takes to beat miracles. Playing black is not a buy to beating miracles. What happened in the eldrazi games?

  17. #2577
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Cfetchcaviar View Post
    The colors you play will not change the skill cap it takes to beat miracles. Playing black is not a buy to beating miracles. What happened in the eldrazi games?

    I combo off game one without seeing too much, game two he beats me down within a few turns, game three i get mana bond and double port out, and start waste + port locking, he drops needle on port then chalice on 1 and i find no out and he beats me down quickly after that.

    The next two games I played was another miracle opponent, and then some weird auriok salvager + LED combo, which i beat. Only deck I beat was another combo deck.

    I know black splash is not an auto win for miracles, but decay would have been nice to have, i conceded to at least one board state of 2 Blood moon, and a RIP and a Jace, not that decay hits that, but damn that was a tough lock.

    Riftstone portal made life really fun when i got to it, a couple times i dredged over half my deck and never saw it. I had gone up to two manabond which made an impact in a few games. never consistently combo'd off, it was kind of sad.

  18. #2578
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    Re: [Deck] R/G Combo Lands

    I am going to test Tracker, moving back to the two colour build for it.

    Main:
    Standard 59 with Bog as my flex.

    Sideboard:
    4 Grip
    4 Sphere
    3 Chalice (Leant one to a friend going to the legacy GP)
    3 Tracker (higher number for testing. I would normally cut one for the extra Chalice)
    1 Riftstone (To side in with Tracker.)

    Let's see how it goes.
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  19. #2579

    Re: [Deck] R/G Combo Lands

    Is it good to bring in choke against ANT or is that just too slow?

    Sent from my STV100-1 using Tapatalk

  20. #2580
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    Re: [Deck] R/G Combo Lands

    Choke is better than nothing against ANT, they fetch Island (and Swamp) early. Alongside Ports it works well.
    Get A sphere out and they will most likely not get to Abrupt Decay.

    I also board Choke vs SNT decks and Reanimator for exactly that reason.

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