Just a random thought and I haven't tested it but couldn't we just play Displacer in the main shell and alter the land base slightly to accommodate? So basically, dropping the Lotus Petals but playing 4x Crossroads, 4x Cavern, 2x Karakas? This would allow you to keep in the spirit guides and could even play thorns main (or not) which would end up being a personal choice/meta call, depending on what you wanted to sub the Displacers in for. According to the CF guide, 10 sources should still allow us to cast Displacer by turn 5 consistently and I rarely want to cast him early on to begin with. Is it too greedy with that kind of mana base?
I may sleeve something like that up and give it a try. I think it's possible if you go down to 1 CoT, which a lot of people seem to be leaning towards anyways.
Hey guys, I jumped on board today after deciding to quit Sneak and Show online. I started off with noloam's list to begin with (seemed like a decent enough starting point), but I had some tough matchups in my first league:
Mirror/w: 0-2 (my draws were just crap and I mulled g2 whereas he didn't)
Bant: 1-2
Deathblade: 0-2
Storm: 2-1
Reanimator: 2-0
I do like this list as a starting point, but I had some confusion as to what to cut vs the blade decks. What do you guys cut for this matchup? I added an All is Dust in place of the Faerie Macabre, so maybe:
+3 All is Dust
+2 Pithing Needle (SFM, Equips, Jace, heck even DRS)
+2 Ratchet Bomb
For 7 cards, but I don't know which ones to take out. Thanks!
Played the tales 1k today. Went 3-2 . Payed a white version with 2 displacer main 1 in the board. got 10th place .
rd1 burn 2-1
rd2 grixis delver 0-2
rd3 tes 2-1
rd 4 12post 2-0
rd5 merfolk 1-2 with him at 1 game three.
bringing my overall record with the deck to 62-31-3
thinking of going beck to the colorless version for a minute just to try it out again.
How many wastelands are people playing these days? I end up changing it and going anywhere from 0-3![]()
congrats on your 10th place finish metronome, anything you would change? How was Displacer for you today?
Didn't activate displacer once in 5 rounds boarded it in versus merfolk , he forced it.. all in all displacer s great if you play against a bunch of lands,bug, eldrazi and anything creature heavy . most of the time i would just rather be playing the colorless version but displacer opens up so much more you can deal with, unfortunately it makes the deck much more mana hungry ,inconsistent and slow ( compared to colorless.)
I almost feel like the different versions should almost focus on playing different style games .like the white version should be focused a little more on inevitability and midrange ( as mid range as eldrazi goes) and the colorless version being the " aggro version". i know this is not a new revelation but for me personally i'm just starting to pinpoint the REAL in-game differences between the decks ..i think i might try 2 displacer 2 revoker 1 all is dust main with 2 urborg. I really like the white version and have been playing it for 2 months 2-3 times a week but against an open field i feel like colorless is some minuscule percentage better than the colored versions.
Last edited by metronome2charisma; 06-06-2016 at 07:41 AM.
I am running ZERO wasteland . i have never ran it . After watching the deck played a few times i realized the deck just didn't want them . especially in numbers greater than 2 . the white version can only afford to play 2 MAX anyway ,which is a good thing .
the colorless version will also get crushed in that situation :). MODO also gives you hidious hands sometimes. no lands, into all lands etc.
i was wondering if you have ever tested containment priest main? i am playing the card in vintage. it is a sweet combo with displacer
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Finally got to try Barook's list in a paper event last saturday. Had about 35 people there, which meant 5 rounds. Went 2-3 overall, winning against Grixis Delver + Jund and losing to Grixis Delver and 2 Death and Taxes.
D+T especially seems like a quite tricky matchup. While we are faroured in theory because of our better creatures and faster mana, as well as the having blanks like Mom in Game 1, my opponents consistently were able to keep me 1 mana short of doing anything awesome (like casting a 4-drop). Often them having 1 Waste and 1 Port was enough, which seems like something that would happen regularly.
I liked having access to Eldrazi Displacer, since the ability is quite strong, but I am not sure whether it is worth the color-intensive manabase. Also, I was very underwhelmed by Lotus Petal. I understand that it is necessary in this version in order to have both G and W, but it being an artefact felt horrible against Tarmogoyf. Delver can usually only get their Tarmo to 4/5 (Creature Instant Sorcery Land) and making it a 5/6 that can block Smasher and does not not die do Dismember felt like a huge blowout.
The best part about the deck for me was the SB - I really like the way it is put together and I felt like I had a coherent plan against everyone, including the mirror, which the colorless version can struggle with. World Breaker especially seems awesome. Do you think 6 sources of colored mana (4 Caverns and 2 Elvish Spirit Guides, for example) would be sufficient to still run him in the SB? I would like to try out Noloams manabase, but would appreciate it if I could still run the Green Giant.
Went 3-2 at a local IQ, played a list very close to what Barook uses.
Round 1: 2-0 vs Dredge
Game 1- Early trinisphere and jitte kept him from doing much
Game 2- Trinisphere with 2x faerie macabre hand. Pretty easy game
Round 2: 2-0 Mizzix Mastery
This deck was featured in a SCG article not to long ago. Basically use mizzix or dream halls to cast enter the infinite, lightning storm somebody to death.
Game 1: Thought knot rips apart his hand, he is too slow to keep up
Game 2: Same as before with faerie macabre backup
Round 3: 1-2 Elves
Game 1: Turn 1 Chalice on 1, out pace him pretty well
Game 2: Same as before, he keeps a decent tempo with visionary, zenith to get symbiote and deathrite. I punted by not tutoring a smasher with my eye a turn earlier. No reason why I didn't do it.
Game 3: He just completely out races me
Round 4: 0-2 Death and Taxes
Game 1: I turn 1 chalice, draw a bunch of lands with no eye to tutor
Game 2: Kept a loose hand, he kept a bunch of wastelands and a vial. GG
Round 5: 2-0 vs Merfolk
Game 1: Turn 1 trinisphere, out value him easily after that
Game 2: I get an early displacer, mimic, and some smashers to keep his dudes from doing anything.
Will post a list when SCG updates.
Barook, Could you post a current version of your 75?
Went 4-1 with WRg version recently. . . . lost, ironically due to these conversations, to D&T - just. . . . well nothing you can do against terrible draws on your end and fantastic draws on the other.
My main observation is that Obligator stealing something is a rare occurence. It happens, and it usually wins the game when it happens, but in the end Obligator is a 3/1 Haste. Think of it as only that. So in my version that runs 2 Factories, the question is do you want to play 4 factories or 2 factories and a 3/1 Haste? So far, I'm enjoying the speed and explosiveness, but there is something to be said about consistency. My version plays 4 "removal" spells, while most colorless run 5-6. I used to say that 3 obligators compensate for that discrepency somewhat, buy I admit I was wrong. Don't count any amount of obligators as one removal spell.
modo is giving me lemons a lot of times recently. a lot of 3-2's :(
altough im not as active as last month anymore
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
I don't think I'll join another league before the introduction of competitive leagues, either.
@bonkotsu: Still the same list as always. I'll make adaptions when I see them fit.
On a slight sidenote: Appearently, Moat is the latest trend on MTGO for Miracle players. One of the things World Breaker shines against as an additional outlet outside of All is Dust.
I'm seeing it in paperback too (they're starting to realize that Blood Moon simply doesn't do enough to outright win you the game), where as Moat is a complete block to our ground attack without removing it.
I agree that World Breaker really shines here, the colorless version only has AiD and Ratchet Bomb to deal with Moat, both of which are incredibly slow and underwhelming.
Except Paper is limited due to the price tag and availability issues.
World Breaker and AiD both cost 7, so they're equally "slow". Ratchet Bomb is even slower, though.
Interesting side note:
D&T took down the SCG Legacy Classic event this weekend - with 4 MD Displacers![]()
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
I think he's referencing the amount of turns it takes to tick up Ratchet Bomb (4 additional turns to hit a moat).
As for Moat being less prevalent in paperback due to cost, I only half agree... in my experience, legacy pilots really don't care what the cost of a card is, if it helps them pilot their favorite deck more successfully.
The card is amazing, certainly. Early on it's a 3/3 beater for 3, which is fine if nothing worth playing in Legacy, but then it proceeds to make your opponent's creatures irrelevant 3 mana at a time and makes their equipment useless while at it. And it acts as a big Mom vs. removal too, and then they have the obvious synergies with Mangara, Flickerwisp, Stoneforge and to lesser extent, Revoker (here, they certainly one-up us). Of course, D&T lives off making the games slower and longer than normal between Tax-effects and mana disruption so it's more likely to get to the place where Displacer really shines compared to us. Of course, while we don't want it, plenty of match-ups do tend to inevitably get grindy so Displacer has plenty of chance to earn its keep here too.
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