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Thread: [Primer] R/G Lands

  1. #2701
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    (...) The more I talk about Miracles, the more I convince myself to run Boseiju in the main. Game 1 can be really tough if they get Counterbalance online or they Swords your first Marit Lage.
    I don't exactly who already played it main, but i've decided to do the same. Haven't got a lot of practise with MD Boseiju yet, but with Miracles still being a big contender, in theory it should be a big play.
    "Be it ever so crumbled, there's no place like home."

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    I don't exactly who already played it main, but i've decided to do the same. Haven't got a lot of practise with MD Boseiju yet, but with Miracles still being a big contender, in theory it should be a big play.
    Seriously play MD worm harvest instead. It has game against the other decks in the format as well. I went 3-0-1 vs miracles at Prague with it.

    Sib

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    Bring in Molten Vortex vs D and T
    Why enable their Phyrexian Revokers? Just use Punishing Fire.
    ♀

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    Seriously play MD worm harvest instead. It has game against the other decks in the format as well. I went 3-0-1 vs miracles at Prague with it.

    Sib
    Another card I should and will try.
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    Why enable their Phyrexian Revokers? Just use Punishing Fire.
    Because Molten Vortex deals with their entire deck and Revoker is not a 4 of after board?
    Because having a way to deal with Thalia against the mana denial deck is great?
    Are you actually serious that you wouldn't bring it it against D and T, yet you would on the off chance a Shardless player is on the Meddling Mage plan? (FYI I would bring it in here as well)
    Your reasoning to not have the card is narrow and wrong.

  6. #2706

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    Seriously play MD worm harvest instead. It has game against the other decks in the format as well. I went 3-0-1 vs miracles at Prague with it.

    Sib
    I have seen Miracles rocking Blood Moons lately, did that ever come up when you were casting Worm Harvest against them? I have never played with Worm Harvest, myself.

    What other matchups would you bring it in for?

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by jhport12 View Post
    I have seen Miracles rocking Blood Moons lately, did that ever come up when you were casting Worm Harvest against them? I have never played with Worm Harvest, myself.

    What other matchups would you bring it in for?
    I think most people are playing a Riftstone Portal at the moment so Sideboard Blood Moons should not be a problem.

    I am suggesting playing the Worm Harvest Main Deck to give you a slightly better G1. Miracles do not have Blood Moon Game 1.

    If you want to play it from the board I would bring it in vs Miracles and Painter decks. In combination with Riftstone Portal it allows you to still loam aggressively so as to find the Worm Harvest. Decks playing Moon don't usually have an answer to a bunch of 1/1s against your deck post board.

    Sib

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    I think most people are playing a Riftstone Portal at the moment so Sideboard Blood Moons should not be a problem.

    I am suggesting playing the Worm Harvest Main Deck to give you a slightly better G1. Miracles do not have Blood Moon Game 1.

    If you want to play it from the board I would bring it in vs Miracles and Painter decks. In combination with Riftstone Portal it allows you to still loam aggressively so as to find the Worm Harvest. Decks playing Moon don't usually have an answer to a bunch of 1/1s against your deck post board.

    Sib
    Nope, no Riftstone Portal. I'm sure it will help, but still: the cmc is pretty high.
    "Be it ever so crumbled, there's no place like home."

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sibelius View Post
    Because Molten Vortex deals with their entire deck and Revoker is not a 4 of after board?
    Because having a way to deal with Thalia against the mana denial deck is great?
    Are you actually serious that you wouldn't bring it it against D and T, yet you would on the off chance a Shardless player is on the Meddling Mage plan? (FYI I would bring it in here as well)
    Your reasoning to not have the card is narrow and wrong.
    Actually, I wouldn't have it in my 75 at all for reasons I've mentioned multiple times in the thread. If you're having success with it then kudos.
    ♀

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    Re: [Deck] R/G Combo Lands

    Went to another event with RG Lands, had some silly stuff main deck, lost every round.
    Round 1 was the mirror
    Won the first game on turn 3, game 2 he has crucible and wastelands and he out races me, game 3 we are both in a position to lage, I am not paying attention to his board state I attack, he taps my karakas and makes his own token. (I made the huge mistake of attacking)

    Round 2 Bye, (I came here to play magic yo )

    Round 3 I played against my buddy playing Reanimator, I went first both games and he turn 1 killed me both games. (no mistakes were made though)

    Round 4 I dropped because small event and everyone just cut.

    I am going to switch back to stock RG lands, possibly just switch to Miracles, the meta I am going against is just not fit for lands. Almost everyone at this place was playing combo.

  11. #2711
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    Re: [Deck] R/G Combo Lands

    Went to eternal extravaganza over the weekend. Several miracles players were running MD ruination. I hope this is just a fad

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Djehuti View Post
    Went to eternal extravaganza over the weekend. Several miracles players were running MD ruination. I hope this is just a fad
    That... really... sucks... Suddenly the Miracles-MU became very hard. Really hope it won't become a real thing. Have you played against one of those Miracles-list?
    "Be it ever so crumbled, there's no place like home."

    RGCL (GQ)


    Quote Originally Posted by Dice_Box View Post
    Welcome aboard, in her dark name we do dedicate this performance.
    Quote Originally Posted by Lord_Mcdonalds View Post
    That actually sounds erotic.
    Youtube-playlist dedicated to RGCL

  13. #2713

    Re: [Deck] R/G Combo Lands

    Went 7-2 at Eternal Extravaganza 4 with RG Lands, missed out on the Top 8 Did however take home a Tropical Island from winnings, and got to tune my play for SCG Worcester in 3 weeks.

    I got the play vs 3 Sneak/Show, 1 Reanimator, 2 Lands (RG and RG-B Splash), 1 Death n Taxes, 1 BUG Delver w Bob, 1 RUG Delver.

    If anyone's interested I can go into more detail.

  14. #2714

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Sengir View Post
    Went 7-2 at Eternal Extravaganza 4 with RG Lands, missed out on the Top 8 Did however take home a Tropical Island from winnings, and got to tune my play for SCG Worcester in 3 weeks.

    I got the play vs 3 Sneak/Show, 1 Reanimator, 2 Lands (RG and RG-B Splash), 1 Death n Taxes, 1 BUG Delver w Bob, 1 RUG Delver.

    If anyone's interested I can go into more detail.
    Congrats! Definitely interested in any detail you can provide on your matchups, as well as your sideboard choices/decklist if you added any spice to it.

  15. #2715

    Re: [Deck] R/G Combo Lands

    I was also at EE4, but dropped after 3-4, i'll write a small report up later but now i just want to ask a question on what you guys would do.

    I was playing RG, no black splash (side note, talked to david long at the event, he is also off the black splash, using tireless tracker and warping wail in the board)

    Vs Storm game 3. I keep this hand on the draw: port, port, mox, chalice, depths, wasteland, fetch.
    gives me a ton of options, waste a dual land, port lockdown, chalice at 1 or 0. hopefully buy enough time to find the stage or crop rotation.

    my opponent goes swamp, pass.

    ...I went mox (ditching fetch), port, chalice for zero, and ported his lonely swamp. What move would you have made?

    end result, this worked for about 5 turns until he found a bayou, emptied his hand with 4 rituals ( i think 2 dark, 2 cabal), a countered LED via chalice (just to pump storm count), and double tendrlis.

  16. #2716
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    Re: [Deck] R/G Combo Lands

    I also played RG lands at EE4, finishing 6-3. The tournament venue was super miserably hot, and I was running on 1-2 hours of sleep, so I crashed and burned around round 4 in terms of game play. The deck mostly saved my bacon despite my poor play, and some of my opponents got just plain unlucky for me to beat them.

    My opponents were the redeeming factor for the tournament. Everyone I played against was cool, despite the wretched conditions.

    My decklist was…

    4 gamble
    4 life from the loam
    4 exploration
    4 mox diamond
    4 crop rotation
    4 punishing fire
    2 molten vortex

    3 green fetch
    2 taiga
    1 forest
    4 wastelqnd
    4 rishadan port
    4 grove of the burnwillows
    4 thespian stage
    3 dark depths
    3 maze of ith
    2 tranquil thicket
    1 tabernacle
    1 glacial chasm
    1 bojuka bog
    1 ghost quarter
    1 riftstone portal

    4 sphere of resistance
    1 chalice of the void
    2 tireless tracker
    4 krosan grip
    1 ancient grudge
    1 boseiju who shelters all
    2 boil

    I should probably explain that the 2 molten vortex replaced the 2 manabond that I usually play because I've been unhappy with manabond in recent days, and I've been seeing tons of DRS in my local meta and wanted more ways to fight that card. Moving it to the main also created a slot in the SB to mess with. My list was 61 cards to fit in the ghost quarter, which was utterly useless. For future events I’ll probably try a 1/1 split of vortex and manabond, and cut the ghost quarter entirely.

    R1 2-0 vs Grixis control. The blue was just for cantrips and strix.
    R2 2-0 vs mono B reanimator.
    R3 2-0 vs MUD.
    R4 2-1 vs RGCL mirror.
    R5 2-1 vs DnT.
    R6 0-2 vs miracles.
    R7 0-2 vs SnT
    R8 2-0 vs manaless dredge.
    R9 1-2 Vs DnT.

  17. #2717
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    Re: [Deck] R/G Combo Lands

    Ruination is harsh, considering some miracles players are MD back to basics

  18. #2718
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    That... really... sucks... Suddenly the Miracles-MU became very hard. Really hope it won't become a real thing. Have you played against one of those Miracles-list?
    I played 4 color loam at the event and my round 1 opponent made a point to show off his main board tech. I can only speculate on how effective lands would have been against this person instead of 4c loam. This one was playing a legends shell which is notoriously better against lands than the traditional miracles builds.

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by djxstream View Post
    I was also at EE4, but dropped after 3-4, i'll write a small report up later but now i just want to ask a question on what you guys would do.

    I was playing RG, no black splash (side note, talked to david long at the event, he is also off the black splash, using tireless tracker and warping wail in the board)

    Vs Storm game 3. I keep this hand on the draw: port, port, mox, chalice, depths, wasteland, fetch.
    gives me a ton of options, waste a dual land, port lockdown, chalice at 1 or 0. hopefully buy enough time to find the stage or crop rotation.

    my opponent goes swamp, pass.

    ...I went mox (ditching fetch), port, chalice for zero, and ported his lonely swamp. What move would you have made?

    end result, this worked for about 5 turns until he found a bayou, emptied his hand with 4 rituals ( i think 2 dark, 2 cabal), a countered LED via chalice (just to pump storm count), and double tendrlis.
    Here's my ranking for Storm hate in order that I want to do it:

    1. Turn 1 Sphere
    2. Turn 1 Chalice for 1
    3. Turn 1 Chalice for 0


    Assuming I had all options available to me I'm playing the sphere first and if I can only do #2 or #3 then I'm going to Chalice for 1. If I had Exploration OR Chalice for 1 I would play the Chalice. The risk of dying is too great to risk it.

    Chalice for 0 is extremely important but the 1 CMC spells are more important.

    This matchup really rewards having low CMC threats we can deploy like Tireless Tracker or Dark Confidant. Given infinite time Storm will break free and we'll lose. Lock them out and then kill them ASAP.
    ♀

  20. #2720

    Re: [Deck] R/G Combo Lands

    @The_Dingo: Thoughts on using three fetch instead of the standard four? Have seen a few lists trying it out, including Jarvis', though he did mention he would want to move back to four.

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