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Thread: [Deck] 12 Post

  1. #5341

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    I don't ever split fetchlands. Usually needle is going to name candel, map, Ugin. If they really try to shut down a fetchland, good for them. You can crop it away anyway so it isn't really a loss.

    Personally I like having 3 or 4 sphere of resistance in the board since combo can be a nightmare for post. Not sure if warping wail has been enough, but it doesn't seem likely. Otherwise as far as your list goes, it seems fine. I don't personally like GSZ, but it works for some so I can't really argue against it.
    Excellent advice, thank you very much! What would you cut from my current sideboard to fit Sphere of Resistance?

  2. #5342

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cwcomposer View Post
    Excellent advice, thank you very much! What would you cut from my current sideboard to fit Sphere of Resistance?
    I mean, you have some combo hate in there already. I might remove the Teeg, Elephant Grass and Rule of Law for 3. Mostly Teeg and Rule because they require W which can be difficult to get at times. Sphere also drops as early as teeg and a turn earlier than Rule. The singleton Grass may not be correct, but I am just not sure you need it. My experience with G post is if you have a full day of fair magic, you likely win so maybe the Grass isn't necessary?

  3. #5343

    Re: [Deck] Turbo Eldrazi

    Hi,
    Here are some little advices, maybe not so acurate as I play this deck only from time to time :
    -I cut the x3 expedition maps as I always find them soooo slow, and replaced them by x3 ancient stirrings. It can still find lands with much consistancy, + can tutor wincon creatures or key artefacts. I definitely love stirrings, and you should give a try.
    - For the lands, I run the full playset of vesuva and only 2 fetches. Your life is key in a lot of matchups (i won so many games at 1-2 pv...), and the shuffle for sensei is not so worth with crop rotation/stirrings/titan.
    - I currently have my 2 flex spot filled with 2 ratchet bombs, and i really love them so far. They can buy you some precious turns.
    - It's a personnal preference, but I run x3 exploration (often desided games 2/3 vs non-combo decks)
    - The sideboard seems ok to me ! You should maybe consider adding a Platinum empirion and/or a wurmcoil engine and maybe more combo hate (3sphere/sphere of resistance), but this is maybe a bad advice since I've never tried the white splash. It's a personnal preference, but i do like x2 choke in sb (one could argue that we are already ok vs blue heavy/control decks but anyway...).

  4. #5344

    Re: [Deck] Turbo Eldrazi

    I would not remove the Teeg. It's debatable if it's better combo hate than a Sphere, but it turns the GSZ into additional combo hate cards as a way to get Teeg.

    Elephant Grass i don't like right now. On the one hand you want that card against Eldrazi, on the other hand when they play Chalice it is useless. I prefer Ensnaring Bridge in that spot, that's also often great against Show&Tell or Reanimator decks. In my deck i prefer removal in the form of Engineered Explosives to cards like Moment's Peace, but it's not as flexible for you as it is for me, so maybe Moment's Peace is better here.

    Playing white combo hate could also have a mana problem. Teeg you can get with GSZ, but Rule of Law, Ethersworn Canonist and Rest in Peace all need one of just 6 white mana sources. I'm at least sceptical if that works reliably enough. If you have a white hate card in your starting 7, there is a ~50% chance you don't have the white mana to go with it.

    My combo approach is still different than just some Sphere's: I like Leyline of Sanctity for the board. It's great against some combo decks (especially Storm) and it's also nice against Burn and discard-heavy decks like Shardless BUG. What i like most about it against combo: You don't have to tap out for it. When i was playing other permanents as combo hate it often went: I tap out to play a hate card, endstep Abrupt Decay, his turn he goes off and all my interaction in hand is useless. Or i don't tap out and my hate cards rot in my hand. You have 4 Crop Rotation and 4 Warping Wail to interact with your combo opponent, very often you don't really want to tap out.

    Also something to consider: Combo decks have to be prepared for Eldrazi. They will have a lot of answers to Sphere's in the board. They probably won't have that many answers to Leyline (Storm usually plays 4 Abrupt Decay but just 2 Echoing Truth or other bounce spells against Leyline).

  5. #5345

    Re: [Deck] Turbo Eldrazi

    Elder Deep-Fiend looks interesting, if not pricey at 8.

  6. #5346
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    Re: [Deck] Turbo Eldrazi

    Does anyone here is going to Strasbourg Bazar this weekend?

    i will play monoG post. Cant solve only one problem:
    2 stones in main or 2 all is dust. Dont know the number of eldrazi decks at Legacy
    byes are for girls!

  7. #5347

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    Does anyone here is going to Strasbourg Bazar this weekend?

    i will play monoG post. Cant solve only one problem:
    2 stones in main or 2 all is dust. Dont know the number of eldrazi decks at Legacy
    Given gp Prague I would likely go with ostone since it seemed like eldrazi was relatively popular. I don't know for sure though I play in the US.

  8. #5348
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    Re: [Deck] Turbo Eldrazi

    If you want to bash eldrazi maybe ostone is very good but keep in mind that t1 needle is very important against wasteland and ostone takes it with it also..

  9. #5349

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    I might remove the Teeg, Elephant Grass and Rule of Law for 3. [...] The singleton Grass may not be correct, but I am just not sure you need it.
    I'm going to keep Gaddock Teeg because, as Leshrac82 mentioned, it works great with Green Sun's Zenith. So does Ethersworn Canonist.

    It seems that Rule of Law and Elephant Grass keep coming up as less potent sideboard cards, so I'll cut them to free up some spots.

    Quote Originally Posted by Nouille View Post
    I run the full playset of vesuva and only 2 fetches. [...] You should maybe consider adding a Platinum empirion and/or a wurmcoil engine and maybe more combo hate (3sphere/sphere of resistance), but this is maybe a bad advice since I've never tried the white splash.
    I just worry about having Vesuva as a useless land early game (or worse... as the only land in my opening seven) if I go up to three copies. Do you run into problems not having an attractive target to copy?

    I could see myself going down to three fetchlands because I have plenty of other shuffle effects to work with Top, but I also worry that the white splash needs the fetches.

    Against whom do you bring in Platinum Emperion and / or Wurmcoil Engine?

    Quote Originally Posted by Leshrac82 View Post
    I prefer Ensnaring Bridge in that spot, that's also often great against Show&Tell or Reanimator decks. [...] Playing white combo hate could also have a mana problem. [...] I like Leyline of Sanctity for the board. It's great against some combo decks (especially Storm) and it's also nice against Burn and discard-heavy decks like Shardless BUG.
    Doesn't Ensnaring Bridge keep our creatures from attacking as well?

    As for mana issues with for the white splash, I think 2 Savannah, 1 Karakas, and 4 Fetchlands should be good, right? That's seven ways to get white, not counting Maps, Crop Rotation, or Green Sun's Zenith-ing in a white creature.

    Okay, Leyline of Sanctity. You have to run the full playset, right? And just mulligan until you have it in your opening hand? What do you cut for it? Other combo hate?

  10. #5350

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cwcomposer View Post
    I'm going to keep Gaddock Teeg because, as Leshrac82 mentioned, it works great with Green Sun's Zenith. So does Ethersworn Canonist.

    As for mana issues with for the white splash, I think 2 Savannah, 1 Karakas, and 4 Fetchlands should be good, right? That's seven ways to get white, not counting Maps, Crop Rotation, or Green Sun's Zenith-ing in a white creature.
    Green Sun's Zenith can only fetch a green creature.

  11. #5351

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by chrisdiedforyou View Post
    Green Sun's Zenith can only fetch a green creature.
    Gaddock Teeg is green/white. ;)

    Edited to add: Ahh, yes, but Ethersworn Canonist isn't. Good point.

  12. #5352
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I will admit, the few times I have had winter's orbs dropped against me, my opponents suffered tremendously while candelabra did heavy lifting. would require pithing needles for drs of course, and a way to not die to pyromancer/mentors.
    I would like to point out that even without Candelabra, the Cloudpost can just overwhelm the opponent because the land we keep untapping taps for 3-7 mana. Actually... it might make a great side card in Legends-Post because in addition to the Locus base, it uses a lot of hefty mana rocks.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  13. #5353
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cwcomposer View Post
    Hey, everyone!

    I wanted to see if anyone had thoughts / suggestions / critiques of my current list (particularly of its sideboard) before I head into my first big legacy event (SCG Worcester). I still have time to pick up a few cards if I need them.

    I'm playing a mono-green (splash white) version with Green Sun's Zenith. I know different people have different preferences for the general Post build, but advice that changes the makeup of the deck isn't helpful for me at this time. What I'm looking for is advice on how to tweak THIS version of Post. Once again, sideboard advice would be greatly appreciated; mine is kind of a mess right now.

    Once specific question about fetchlands: I've seen some cases where people use as many different fetchlands as possible as a way to avoid weird cases of Pithing Needle blind naming (for example) Windswept Heath. Is this something I should really care about?

    ...DECK...

    SIDEBOARD:

    2 Krosan Grip
    1 Reclamation Sage
    1 Gaddock Teeg
    2 Rest In Peace
    1 Trinisphere
    2 Surgical Extraction
    1 Rule of Law
    1 Ethersworn Canonist
    2 Moment's Peace
    1 Elephant Grass
    1 Dismember

    Thanks in advance!
    Regarding the fetchlands, I had this conversation with some of my friends before GP Columbus. I was contemplating one of each Green fetch as well. There is a very corner case where someone may try to surgical your fetchland. But, that is such a rare occurrence that it's barely relevant.

    My current maindeck build is very close to yours. I think the most critical card is cavern of souls maindeck. Since GW lacks brainstorm, you should try to squeeze more than one copy in. I'm at 30 lands, with the 30th land being dark depths. Still not sold on depths, but I'll flush that out shortly.

    Regarding the SB, what is the lone dismember for? What's worth paying 4 life to kill?
    Also, Leyline of Sanctity is so helpful against a lot of bad matchups. It's won me multiple games thus far. Burn and ANT have to deal with it to kill you (usually).
    I like more sphere effects over Rule of Law / Cannonist. They can be brought in against more than just combo decks.
    Teeg and RecSage are allstars, don't cut them at all costs!

  14. #5354
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Regarding the fetchlands, I had this conversation with some of my friends before GP Columbus. I was contemplating one of each Green fetch as well. There is a very corner case where someone may try to surgical your fetchland. But, that is such a rare occurrence that it's barely relevant.

    My current maindeck build is very close to yours. I think the most critical card is cavern of souls maindeck. Since GW lacks brainstorm, you should try to squeeze more than one copy in. I'm at 30 lands, with the 30th land being dark depths. Still not sold on depths, but I'll flush that out shortly.

    Regarding the SB, what is the lone dismember for? What's worth paying 4 life to kill?
    Also, Leyline of Sanctity is so helpful against a lot of bad matchups. It's won me multiple games thus far. Burn and ANT have to deal with it to kill you (usually).
    I like more sphere effects over Rule of Law / Cannonist. They can be brought in against more than just combo decks.
    Teeg and RecSage are allstars, don't cut them at all costs!
    If an opponent thinks they can throw you off by Needling fetchlands, they will. Often, they will look for players that don't know that Pithing Needle is NOT a triggered ability. And yes, it can hurt because sometimes a slip will leave you hurting for mana. But diverse or not diverse fetches generally don't matter because most people will go for the fetch they see if they get the chance, and not for the fetch that may or may not come up later. If it's about later, then they're better off calling artifacts.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  15. #5355

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cwcomposer View Post
    Doesn't Ensnaring Bridge keep our creatures from attacking as well?

    As for mana issues with for the white splash, I think 2 Savannah, 1 Karakas, and 4 Fetchlands should be good, right? That's seven ways to get white, not counting Maps, Crop Rotation, or Green Sun's Zenith-ing in a white creature.

    Okay, Leyline of Sanctity. You have to run the full playset, right? And just mulligan until you have it in your opening hand? What do you cut for it? Other combo hate?
    Bridge usually stops our creatures as well, that's right. But we have Ulamog that can eventually exile the Bridge when we don't need it any more, and we have other ways to get rid of it in the board. I have run 2x Bridge in my Sideboard for a while now. It can win games on its own, and even though there were one or two situations where it took a while to finish the game because i didn't have a way to remove it ready, i always won these games.

    I didn't count the Karakas for white mana, my mistake. It might work, but you should probably test it a few times.

    I run 3 Leylines. And i never mulligan until i have it, there are other keepable hands in every matchup where it's good - i can't think of any matchup where it's Leyline or bust. I would probably cut other combo hate cards, i don't play that many - but my deck is very different and can win against combo much faster.

  16. #5356
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Loxmatii View Post
    Does anyone here is going to Strasbourg Bazar this weekend?

    i will play monoG post. Cant solve only one problem:
    2 stones in main or 2 all is dust. Dont know the number of eldrazi decks at Legacy
    Yes, I'm going to BOM, playing UG ;-) Almost never played the mono G version, but would tend to go with O-Stone, expecting many Eldrazi decks

  17. #5357
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    If an opponent thinks they can throw you off by Needling fetchlands, they will. Often, they will look for players that don't know that Pithing Needle is NOT a triggered ability. And yes, it can hurt because sometimes a slip will leave you hurting for mana. But diverse or not diverse fetches generally don't matter because most people will go for the fetch they see if they get the chance, and not for the fetch that may or may not come up later. If it's about later, then they're better off calling artifacts.
    I've done it game 1 against storm playing UG 12post. I knew they were on storm ahead of time, so I named polluted delta.

  18. #5358
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    Re: [Deck] Turbo Eldrazi

    http://www.magicspoiler.com/mtg-spoi...with-the-past/

    This card is quite interesting. FINALLY an eot recovery card.

    I think the card can make mono-green good again.

  19. #5359

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    http://www.magicspoiler.com/mtg-spoi...with-the-past/

    This card is quite interesting. FINALLY an eot recovery card.

    I think the card can make mono-green good again.
    Mono green isn't bad... first thing. Other than that I have no problem with this statement.

    I agree. This card seems good, even milling an original eldrazi legend with it you can still get it or a land before the shuffle trigger happens. Good to see a mill effect that can actually be put to use.

  20. #5360

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    I think the most critical card is cavern of souls maindeck. [...] Regarding the SB, what is the lone dismember for? [...] I like more sphere effects over Rule of Law / Cannonist.
    Maybe I'll try to add a second Cavern of Souls.

    As for Dismember, it is just filling a slot with the idea that it's good against Eldrazi (kill their Thought-Knot Seer and draw a card) or Reanimator (minimize the damage and lifegain from a Griselbrand attack). But I could cut it without feeling too bad.

    I'll cut the two Rule of Law and one Ethersworn Cannonist in favor of...:

    Quote Originally Posted by Leshrac82 View Post
    I run 3 Leylines.
    Maybe I'll try three of these instead. And if I can free up any other sideboard slots, I can still add a Sphere of Resistance or two.

    Thus, my sideboard could look like this:

    1 Gaddock Teeg
    1 Reclamation Sage
    2 Krosan Grip
    2 Rest In Peace
    1 Trinisphere
    1 Sphere of Resistance
    2 Surgical Extraction
    2 Moment's Peace
    3 Leyline of Sanctity

    What do we think? Is this better?

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