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Thread: [Deck] Turbo Depths

  1. #521
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Negator77' View Post
    I think part of the issue here is that the version he/she is currently running is pretty different from the primer lists. The list is much more speed based and closer to an all in deck. Like you pointed out, there are literally zero draw spells in the deck plus only 3 answers (Decays) to an on board Blood Moon, all of which are in the sideboard. The traditional upside of Expedition Map in finding a basic land is a lot smaller when there are a grand total of 3 B/G answers to a resolved Blood Moon. In a version running sylvan, some grips, decays, etc, Map can obviously be better. In this version, I think it is actually straight up worse than Into the North. ITN does exactly what this version is trying to do, accelerates into the kill asap. The more you add draw, filtering, more answers at the expense of top speed (closer to the primer lists)... the better map gets imo.

    Sylvan Library ranges from .40 to about 2-3 depending on the version nowadays.. Price shouldn't be an issue if anyone wants to try it out there.

    Ive played the all in version before, and I've played with up to 16 tutors before. After a certain point the extra tutors are exactly that, just extra fodder that could have been something else. Rarely is this deck going to lose because it failed to find the combo. This deck tends to lose to other decks with lots of answers to the token (Death and taxes, miracles, 12 post) and decks that beat it before it can attack with the token (ANT). Of course there is variance in your draws and that can be reduced by increasing the number of tutors but I am clearly in favor of a more balanced deck. Reason being is because you will never be fast enough to beat ANT consistently on speed alone and the non turbo version (the lists in the primer) are fast enough to beat everything else while working in resilience to other decks. So my suggestion for sylvans is my bias towards a more balanced deck because the excess speed / tutors is unlikely to result in an increase in overall win%.

    My favorite version to play is actually an all in version but with mox diamonds, gamble, entomb, life from the loam and explorations. Its alot of fun to play but i dont play it often because its not optimal. Its similar to the lands version but it cuts out practically all of the control aspects for speed / tutors. If people are interested i could post a bunch of different lists and ways to play the deck. I've tried to cut them out of the primer because they arn't optimal but they if people are interested in what I would refer to as fun versions i can post them. I've tried playing dark depths in almost every conceivable shell since its really the only deck i've played for years.
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  2. #522
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    Re: [Deck] Dark Depths

    Quote Originally Posted by apple713 View Post
    Ive played the all in version before, and I've played with up to 16 tutors before. After a certain point the extra tutors are exactly that, just extra fodder that could have been something else. Rarely is this deck going to lose because it failed to find the combo. This deck tends to lose to other decks with lots of answers to the token (Death and taxes, miracles, 12 post) and decks that beat it before it can attack with the token (ANT). Of course there is variance in your draws and that can be reduced by increasing the number of tutors but I am clearly in favor of a more balanced deck. Reason being is because you will never be fast enough to beat ANT consistently on speed alone and the non turbo version (the lists in the primer) are fast enough to beat everything else while working in resilience to other decks. So my suggestion for sylvans is my bias towards a more balanced deck because the excess speed / tutors is unlikely to result in an increase in overall win%.

    My favorite version to play is actually an all in version but with mox diamonds, gamble, entomb, life from the loam and explorations. Its alot of fun to play but i dont play it often because its not optimal. Its similar to the lands version but it cuts out practically all of the control aspects for speed / tutors. If people are interested i could post a bunch of different lists and ways to play the deck. I've tried to cut them out of the primer because they arn't optimal but they if people are interested in what I would refer to as fun versions i can post them. I've tried playing dark depths in almost every conceivable shell since its really the only deck i've played for years.
    Oh, I agree... and its why I avoid the versions that are closer to being all in early. I've played Death and Taxes three times this week, once at Eternal Extravaganza 4 and twice in league play online. I was able to win all three, but would have had close to no chance with the faster version. Bring able to grind out wins in tough matchups is a big piece of having a well rounded deck imo. Our versions are different, but the core principles are fairly similar and fall within the basic framework that you put out there in the primer.

    The # of tutors required is always a very interesting question. In some match-ups like Storm, I board down to 8. That is the number that I feel is appropriate when they don't have counters or wastelands. It enables the deck to overload on disruption and turn what seems like a tough pairing into a very good one post board. 10 tutors and 4-5 dig spells feels right versus decks like Delver that have both wastelands and counters. That has been my experience anyway. I can see an argument for 11-12, but there is only so much space. Anything over that seems like overkill.

    I also tried a version with Gamble, Entombs, and Loam before. It felt unbeatable in some match-ups and really soft in others, but a blast to play. I prefer to ignore the graveyard though. Most players board in graveyard hate against me, and I enjoy them having dead cards in their deck. I would love to see your lists though!

  3. #523
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    Re: [Deck] Dark Depths

    Q'd for the Legacy Festival with a 5-0 league and finished 11th in today's Legacy challenge. During the league, I played Caleb D who was streaming. During the match I kept wondering why his turns in game 2 felt awkward since obvious attacks and plays were taking just a little too long. Well, MTGO had some issues after he cast Meddling Mage and his commentary was hysterical, especially after the match ends. It starts at about 4:17:30:

    https://www.twitch.tv/calebdmtg/v/76777055

    This one was from EE4 a few weeks ago... Had an interactive game 1. Got blown out game 2 (T1 chalice on the play with a t4 clock, Wasteland, Karakas). Then had my first ever mull to 4 with the deck in game three. That didn't work out very well.

    https://www.twitch.tv/talesofadventure/v/73900578

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    Re: [Deck] Dark Depths

    I played Spooky's list in a local 1k and went 5-0-1, which was good enough for first seed in the top 8. I beat RUG Delver (2-0), BUG Stiflenaught (2-0), Miracles (2-0), Miracles (2-1), and Burn (2-0) and IDed with Grixis Delver in the swiss. Then we split in the top 8.

    The list felt great overall, although I agree with Spooky that the Expedition Maps and Sylvan Library weren't ideal. How about swapping the Sylvan Library for a Steely Resolve?
    Last edited by gngpostalsrvc; 07-16-2016 at 08:53 PM.

  5. #525

    Re: [Deck] Dark Depths

    http://www.channelfireball.com/artic...ampaign=buffer

    My version of Depths was featured on a CFB Deck of the Day. I was able to 5-0 in 2 league events with it. One of which for the legacy festival. I've had a decent number of 4-1 in league recently as well. Along with that were a few events that did not go as well.

    Any feedback on this list is appreciated. Sideboard especially as I'm not much of a player or deckbilder for that matter. I'm honestly glad to find a deck that I feel like I can play somewhat well and that's a ton of fun to play.

    Tried out Spooky's list today. Trying to get a feel for that as we speak.
    Last edited by WorstBandNameEver; 07-15-2016 at 10:50 PM.

  6. #526
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    Re: [Deck] Dark Depths

    WorstBandNameEver, I tried your exact list at FNM last night and got second. I liked that there were multiple angles of attack beyond just making Marit Lage as fast as possible, but there were a few things I would recommend changing.

    A Bojuka Bog in either the MD or SB (cutting one of the Grafdigger's Cages?) would give you instant speed, tutorable graveyard hate with Crop Rotation.

    Your list doesn't have a way to protect Marit Lage once she's in play. Since your deck is a little more controlling than the average Dark Depths build, I'd suggest Steely Resolve, which protects Marit Lage from everything but Terminus and Liliana. You could probably cut one of the Pithing Needles and maybe the Toxic Deluge for two Steel Resolve.

    Your deck also doesn't have a way to get Marit Lage past flying blockers like Sejiri Steppe or Shizo, Death's Storehouse. This didn't come up last night, but I could it see it being a potential problem. If you want to run one of them, you could cut the second swamp.

    A little more speculatively, Volrath's Stronghold could be used to recur dead Bob's and Hexmages.

  7. #527

    Re: [Deck] Dark Depths

    Quote Originally Posted by gngpostalsrvc View Post
    WorstBandNameEver, I tried your exact list at FNM last night and got second. I liked that there were multiple angles of attack beyond just making Marit Lage as fast as possible, but there were a few things I would recommend changing.

    A Bojuka Bog in either the MD or SB (cutting one of the Grafdigger's Cages?) would give you instant speed, tutorable graveyard hate with Crop Rotation.

    Your list doesn't have a way to protect Marit Lage once she's in play. Since your deck is a little more controlling than the average Dark Depths build, I'd suggest Steely Resolve, which protects Marit Lage from everything but Terminus and Liliana. You could probably cut one of the Pithing Needles and maybe the Toxic Deluge for two Steel Resolve.

    Your deck also doesn't have a way to get Marit Lage past flying blockers like Sejiri Steppe or Shizo, Death's Storehouse. This didn't come up last night, but I could it see it being a potential problem. If you want to run one of them, you could cut the second swamp.

    A little more speculatively, Volrath's Stronghold could be used to recur dead Bob's and Hexmages.
    Thanks so much for the feedback and and congrats on coming in second place. What did you play against?

    I was almost only playing paper and online vintage for a bit and I really liked the Workshop Depths list when you could still play 4x lodestone. I tried to port it to legacy and it did not go as well and I ended up with this build out of that.

    I realized very quickly in the past day or two in trying Spooky's list that mine really needs Bojuka Bog. Especially since the games with it tend to go longer and grinder. Also, being able to hit that off a one of the tutors against reanimator (etc.) would be nice too as the black/red iteration that plays the discard demon was challenging when I was on the play game 1. In addition, I have issues with lands when they were life from the loaming.

    I never knew that Steely Resovle was a card before this thread. I will certainly try it in another league event soon after getting some rounds in the tournament practice room with it.

    I do love stronghold as a card. My buddy did pretty well a few years ago with Mono-black devotion and was featured in a few places. That was a fantastic card in that deck when testing. I did not think of it for this deck but recurring hexmage, similar to crucible for the combo, seems neat. I'm not sure where to fit that one in though.

    As of now, I'm dropping one main deck swamp for a bog and a cage for a steely resolve or steppe maybe. I need to play a few rounds with each to see.

    I was playing an earlier version with maze of ith and I miss having that in the deck. I tried glacial chasm for a bit as well but i found it tended just to extend games that I was losing anyway without ever allowing me to turn it around.

    Thanks so much. Other feedback is certainly welcome and greatly appreciated!

  8. #528
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    Re: [Deck] Dark Depths

    Nice work worstbandname ever! Good to see it working for you. I've been playing this list for awhile and love it, it's a deck I play every so often, not my main but it is my most pimped out deck :) glad it's catching some waves. The deck is strong imo, but you have to play tight. I have gone 3-1/4-0 at many weeklies and did well at some 20-60 man tournaments but I have never taken to a big event- maybe eternal weekend this year. I have a more updated list but here are some old ones.

    http://mtgtop8.com/event?e=12530&d=272229&f=LE

    http://sales.starcitygames.com//deck...p?DeckID=87633
    Tusk Up

  9. #529

    Re: [Deck] Dark Depths

    Quote Originally Posted by hymnyou View Post
    Nice work worstbandname ever! Good to see it working for you. I've been playing this list for awhile and love it, it's a deck I play every so often, not my main but it is my most pimped out deck :) glad it's catching some waves. The deck is strong imo, but you have to play tight. I have gone 3-1/4-0 at many weeklies and did well at some 20-60 man tournaments but I have never taken to a big event- maybe eternal weekend this year. I have a more updated list but here are some old ones.

    http://mtgtop8.com/event?e=12530&d=272229&f=LE

    http://sales.starcitygames.com//deck...p?DeckID=87633
    Thanks for the lists! I was hoping to be at EW this year as I've gone to the last 3 but the move to Friday for Vintage really cuts back my interest in traveling. If I could still do both Legacy and Vintage then there was good chance I would considering going. I don't have the work flexibility to miss a weekday unless I'm ill. I will be missing the closest SCG event as my wife and I will be away on vacation.

    How does you more updated list compare to mine at this point? I plan on playing some version of depths in the legacy festival event so I'm trying ot get some reps in now to hopefully at least break even.

  10. #530
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    Re: [Deck] Dark Depths

    Quote Originally Posted by WorstBandNameEver View Post
    Thanks for the lists! I was hoping to be at EW this year as I've gone to the last 3 but the move to Friday for Vintage really cuts back my interest in traveling. If I could still do both Legacy and Vintage then there was good chance I would considering going. I don't have the work flexibility to miss a weekday unless I'm ill. I will be missing the closest SCG event as my wife and I will be away on vacation.

    How does you more updated list compare to mine at this point? I plan on playing some version of depths in the legacy festival event so I'm trying ot get some reps in now to hopefully at least break even.
    Quickly looking at it heres some notes from my playing/testing-

    I tend to go with three crop rotations-It's a risky card with high reward with a chance of devastating punishment. 3 has worked well for me, I have it just enough. I tend to board these out quite often. Sylvan Scrying is so good in this deck. I have really, really liked 1-2 sylvan scrying, I prefer 2.

    4 Stages is too much in my opinion. With so many tutor effects + vampire I just dont feel like you need that sort of redundancy with only 4DD unless youre finding a lot of holds to do interesting tricks with stage.

    Sylvan Library is insane in this deck. I really just expect a lage to gets swords in white matches, which is fine with Library, I just pump life into library and ancestral two turns in a row if it makes sense. Bob just dies, he's so fragile so I play both. Personally I think this deck needs card advantage, fast. Ive thought about splashing blue for Brainstorm in this deck because its so important for the archetype.

    I like thoughtseize of course, but I found duress much better on my life so I tend to lean towards duress in main and more seize in SB. I find myself more worried about spells then anything else because the utility to answer other threats after I see their hand are available. Creatures just tend not to matter. Also if you have deluge, bobs....thoughtseize just seems like pushing it unless you need to fight combo imo.

    I go needle in main. Card is just insanely powerful across the board. Any bit of information I have a list in my head ready to name what is going to effect my play. Needle crushes so much, and protects the deck for them cards that threaten it the most.

    My SB is meta dependent, I suppose my deck is somewhat too. I really like Null rod, it seems to get in the way of your map. I like map in 12post but not in this deck. Sylvan Scrying is superior in my opinion, it basically costs 1 less, with G not being a problem in my play.

    Surprised to see no Bojuka bog, I feel like you could cut down on cages if you had bog- like one bog and a faerie macabre. You can tutor for bog and that just wins games sometimes, especially if you are running 4 CR. Tabernacle in the main seems aggressive even with urborgs, must be a MTGO meta call, I have only ever really needed it to stomp out T1 goblins. Mentor going off shouldn't be a problem for this deck imo.

    How do you like 4 Wasteland?

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  11. #531

    Re: [Deck] Dark Depths

    Quote Originally Posted by hymnyou View Post
    Quickly looking at it heres some notes from my playing/testing-

    I tend to go with three crop rotations-It's a risky card with high reward with a chance of devastating punishment. 3 has worked well for me, I have it just enough. I tend to board these out quite often. Sylvan Scrying is so good in this deck. I have really, really liked 1-2 sylvan scrying, I prefer 2.

    4 Stages is too much in my opinion. With so many tutor effects + vampire I just dont feel like you need that sort of redundancy with only 4DD unless youre finding a lot of holds to do interesting tricks with stage.

    Sylvan Library is insane in this deck. I really just expect a lage to gets swords in white matches, which is fine with Library, I just pump life into library and ancestral two turns in a row if it makes sense. Bob just dies, he's so fragile so I play both. Personally I think this deck needs card advantage, fast. Ive thought about splashing blue for Brainstorm in this deck because its so important for the archetype.

    I like thoughtseize of course, but I found duress much better on my life so I tend to lean towards duress in main and more seize in SB. I find myself more worried about spells then anything else because the utility to answer other threats after I see their hand are available. Creatures just tend not to matter. Also if you have deluge, bobs....thoughtseize just seems like pushing it unless you need to fight combo imo.

    I go needle in main. Card is just insanely powerful across the board. Any bit of information I have a list in my head ready to name what is going to effect my play. Needle crushes so much, and protects the deck for them cards that threaten it the most.

    My SB is meta dependent, I suppose my deck is somewhat too. I really like Null rod, it seems to get in the way of your map. I like map in 12post but not in this deck. Sylvan Scrying is superior in my opinion, it basically costs 1 less, with G not being a problem in my play.

    Surprised to see no Bojuka bog, I feel like you could cut down on cages if you had bog- like one bog and a faerie macabre. You can tutor for bog and that just wins games sometimes, especially if you are running 4 CR. Tabernacle in the main seems aggressive even with urborgs, must be a MTGO meta call, I have only ever really needed it to stomp out T1 goblins. Mentor going off shouldn't be a problem for this deck imo.

    How do you like 4 Wasteland?

    Wolf for life.
    Thanks for all the thoughtfulfeedback. I certainly agree that not including Bojuka Bog was just rather large oversight on my part. I built the deck in isolation of other lists and there is definitely a lot to take in from other builds.

    I agree that expedition map is pretty lackluster. I've been considering taking them out for a while. I found that I was boarding them out in a lot of games anyway. The one think I do like about them is they don't require green mana like the other tutors.

    I like 4 crop rotation right now but I have been punished for it on occasion.

    I like 4 wasteland. I just like wasteland. Wasteland/crucible was one of my favorite interactions in prison shops and wasteland punishes so many decks.

    Tabernacle is another card I just really like which sort of biases my inclusion. I just find that it slows down a number of the decks that I was running into. I was running into a lot of decks with delver/Young Pyro and eldrazi. I was able to tutor it up a few times when my storm opponents played empty the warrens.

    I agree that needle is one of the most fantastic cards for this deck. I started with 2 a while back and up to it 4. I have yet to include any in the main board as I don't think I have a way to search for just one. But, with how long the games seem to go for me, maybe that's ok.

    So far I've move from thoughtseize to duress, dropped the maps for 2xsylvan scyring and 1x into the north (and change basics to snow basics), included 1 bog main, 1 steppe main, and a sylvan library.

  12. #532
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    Re: [Deck] Dark Depths

    Quote Originally Posted by WorstBandNameEver View Post
    Thanks for all the thoughtfulfeedback. I certainly agree that not including Bojuka Bog was just rather large oversight on my part. I built the deck in isolation of other lists and there is definitely a lot to take in from other builds.

    I agree that expedition map is pretty lackluster. I've been considering taking them out for a while. I found that I was boarding them out in a lot of games anyway. The one think I do like about them is they don't require green mana like the other tutors.

    I like 4 crop rotation right now but I have been punished for it on occasion.

    I like 4 wasteland. I just like wasteland. Wasteland/crucible was one of my favorite interactions in prison shops and wasteland punishes so many decks.

    Tabernacle is another card I just really like which sort of biases my inclusion. I just find that it slows down a number of the decks that I was running into. I was running into a lot of decks with delver/Young Pyro and eldrazi. I was able to tutor it up a few times when my storm opponents played empty the warrens.

    I agree that needle is one of the most fantastic cards for this deck. I started with 2 a while back and up to it 4. I have yet to include any in the main board as I don't think I have a way to search for just one. But, with how long the games seem to go for me, maybe that's ok.

    So far I've move from thoughtseize to duress, dropped the maps for 2xsylvan scyring and 1x into the north (and change basics to snow basics), included 1 bog main, 1 steppe main, and a sylvan library.
    Glad there was some insight collected, thanks for your insight as well. Wasteland is great, the positive of having 4 is you can be aggro with wastelanding them which in some situations can hold them off from wastelanding you, obviously wrecks karakas and maze. With the crucible engine seems legit. Since you are utilizing wasteland I wouldnt go more than 2-3 needle in main, I tend to use needle for wasteland more than anything.
    Tusk Up

  13. #533

    Re: [Deck] Dark Depths

    WorstBandNameEver, I like the deck.

    For suggestions, I'd put Karakas sideboard and replace it with Bojuka Bog main (as has been said in here already).

    You look like you use the very early turns for board control - Thoughtseize, Hymn, Abrupt Decay. The Expedition Maps in that case certainly seem lackluster. I'd almost want them as Sylan Scrying instead.

    I'm sure this will draw much ire, but perhaps try replacing the Maps with the new Liliana. She can modestly protect herself, you run a ton of discard and some good removal to help protect her, and her ultimate is an unstoppable win condition - giving you another out to Dark Depths. It also makes the opponent focus on something else. From what I'm reading, her -2 isn't used very much, but here you can at least get a Bob or Hexmage back.

    For the sideboard, what problem decks do you have? Combo, Miracles? Could try Cabal Pit to fit Delvers, especially if you can stick a Crucible.
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    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
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  14. #534
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    Re: [Deck] Dark Depths

    Quote Originally Posted by WorstBandNameEver View Post
    http://www.channelfireball.com/artic...ampaign=buffer

    My version of Depths was featured on a CFB Deck of the Day. I was able to 5-0 in 2 league events with it. One of which for the legacy festival. I've had a decent number of 4-1 in league recently as well. Along with that were a few events that did not go as well.

    Any feedback on this list is appreciated. Sideboard especially as I'm not much of a player or deckbilder for that matter. I'm honestly glad to find a deck that I feel like I can play somewhat well and that's a ton of fun to play.

    Tried out Spooky's list today. Trying to get a feel for that as we speak.
    Congrats! Hopefully we won't run into each other at the festival. :)

    It looks like you already got a bunch of feedback, but just wanted to agree with everyone who suggested Bog. It's been amazing in a variety of match-ups. Steppe is also a card that has won a ton of otherwise unwinnable games and I highly recommend giving it a shot. For online play, I've found Karakas lacking without a way to leverage it in your own deck (ala legends Miracles or Death and Taxes). It went from main to sideboard to out of the 75 entirely over the last year in my version. Some of the decks you would want it against aren't really present in large numbers on modo. I haven't missed it.

    Quote Originally Posted by hymnyou View Post
    Wasteland is great, the positive of having 4 is you can be aggro with wastelanding them which in some situations can hold them off from wastelanding you, obviously wrecks karakas and maze. With the crucible engine seems legit. Since you are utilizing wasteland I wouldnt go more than 2-3 needle in main, I tend to use needle for wasteland more than anything.
    Agreed on the #1 call for Needle being Wasteland. The only cards close in my experience have been S.D. Top and Karakas. A few players on here were running Needle in the main for a while (still might?). You just have to run Ghost Quarters instead, or a split in the main if you want to go in that direction. Some kind of split between Wasteland and Ghost Quarter is advisable anyway since you will run into issues against decks like Death and Taxes where naming Wasteland is needed and they could follow up with a Karakas that is no longer able to be wasted.

  15. #535

    Re: [Deck] Dark Depths

    Quote Originally Posted by Negator77' View Post
    Congrats! Hopefully we won't run into each other at the festival. :)

    It looks like you already got a bunch of feedback, but just wanted to agree with everyone who suggested Bog. It's been amazing in a variety of match-ups. Steppe is also a card that has won a ton of otherwise unwinnable games and I highly recommend giving it a shot. For online play, I've found Karakas lacking without a way to leverage it in your own deck (ala legends Miracles or Death and Taxes). It went from main to sideboard to out of the 75 entirely over the last year in my version. Some of the decks you would want it against aren't really present in large numbers on modo. I haven't missed it.



    Agreed on the #1 call for Needle being Wasteland. The only cards close in my experience have been S.D. Top and Karakas. A few players on here were running Needle in the main for a while (still might?). You just have to run Ghost Quarters instead, or a split in the main if you want to go in that direction. Some kind of split between Wasteland and Ghost Quarter is advisable anyway since you will run into issues against decks like Death and Taxes where naming Wasteland is needed and they could follow up with a Karakas that is no longer able to be wasted.

    I'm new to the deck, what's your most currently list you've been having success with?

    Have you tested the card "Into the North" at all? I've seen some list with that in it but haven't tested it out.

  16. #536
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Negator77' View Post


    Agreed on the #1 call for Needle being Wasteland. The only cards close in my experience have been S.D. Top and Karakas. A few players on here were running Needle in the main for a while (still might?). You just have to run Ghost Quarters instead, or a split in the main if you want to go in that direction. Some kind of split between Wasteland and Ghost Quarter is advisable anyway since you will run into issues against decks like Death and Taxes where naming Wasteland is needed and they could follow up with a Karakas that is no longer able to be wasted.

    ghost quarter is an easy substitute bcause your goal in running it, or wasteland, isnt for mana denial / tempo but rather to destroy bothersome lands. Also, keep in mind if your opponent is plainyg wasteland you can always copy theirs.
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  17. #537
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    Re: [Deck] Dark Depths

    Quote Originally Posted by apple713 View Post
    ghost quarter is an easy substitute bcause your goal in running it, or wasteland, isnt for mana denial / tempo but rather to destroy bothersome lands. Also, keep in mind if your opponent is plainyg wasteland you can always copy theirs.
    That can happen, but in my experiences it's rare that they don't just waste you in response fizzling the stage copy attempt (usually the Stage unless you have Depths in play too). That can be to our advantage at times, but not always.


    Quote Originally Posted by CovenantElite30 View Post
    I'm new to the deck, what's your most currently list you've been having success with?

    Have you tested the card "Into the North" at all? I've seen some list with that in it but haven't tested it out.
    You can find most of the versions that have done well in the past two months here:

    http://www.mtgtop8.com/archetype?a=555&meta=39&f=LE

    Its been a while since I've tested Into the North. My 2 cents is generally preferring tutors that can grab any land for situational flexibility(Waste, Bog, Steppe, Stage, etc.). I know Spooky has had success with the card recently and it can certainly lead to some fast kills, so he would be the person to ask.

  18. #538
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    Re: [Deck] Dark Depths

    @ Spooky


    I have a question for you since you play the turbo version. What matches do you think the turbo version has helped you win because you were 1 turn faster than the other non turbo versions? Can you recall games you would have lost because on maybe turn 2 / 3 if you wern't playing the turbo version?

    I'm asking because I want to gauge how much value adding the "turbo" cards to the deck actually generate compared to non turbo cards that provide other defenses. With your current list you run 8 cards dedicated to the extra speed. I know you've mentioned that you just think this deck is stronger and you mulligan less but really think about the games you would have lost if you didn't make your token on turn 1/2 instead of turn 3/4.
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  19. #539

    Re: [Deck] Dark Depths

    Quote Originally Posted by Claymore View Post
    WorstBandNameEver, I like the deck.

    For suggestions, I'd put Karakas sideboard and replace it with Bojuka Bog main (as has been said in here already).

    You look like you use the very early turns for board control - Thoughtseize, Hymn, Abrupt Decay. The Expedition Maps in that case certainly seem lackluster. I'd almost want them as Sylan Scrying instead.

    I'm sure this will draw much ire, but perhaps try replacing the Maps with the new Liliana. She can modestly protect herself, you run a ton of discard and some good removal to help protect her, and her ultimate is an unstoppable win condition - giving you another out to Dark Depths. It also makes the opponent focus on something else. From what I'm reading, her -2 isn't used very much, but here you can at least get a Bob or Hexmage back.

    For the sideboard, what problem decks do you have? Combo, Miracles? Could try Cabal Pit to fit Delvers, especially if you can stick a Crucible.
    Thanks for all the suggestions here. I have played another 8 league events since switching up my maindeck and sideboard a litte. I've had seven 4-1s and one more 5-0. I even played a depths semi-mirror.

    My favorite addition to the deck has been adding chalices to the sideboard. It's really helps with storm and miracles.

    (As for the 8 events, I had a few days off from work and my wife was not around so there was TV to catch up on and MTGO to play.)

  20. #540
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    Re: [Deck] Dark Depths

    Is your current list the same as shown in the CFB link above?

    edit must've changed a little as I don't see Chalices in that list. Mind sharing?

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