Changing what I mentioned last week I played the following list at my LGS:
4x Eldrazi Displacer
3x Phyrexian Revoker
2x Reality Smasher
2x Sanctum Prelate
4x Thalia, Guardian of Thraben
4x Thalia, Heretic Cathar
4x Thought-Knot Seer
4x Chalice of the Void
4x Mox Diamond
2x Dismember
2x Warping Wail
4x Ancient Tomb
4x Cavern of Souls
2x City of Traitors
4x Eldrazi Temple
1x Horizon Canopy
2x Karakas
4x Plains
4x Wasteland
Sideboard
1x Containment Priest
2x Disenchant
1x Gideon, Ally of Zendikar
2x Mindbreak Trap
2x Palace Jailer
3x Rest in Peace
1x Spatial Contortion
2x Tsabo's Web
1x Umezawa's Jitte
1-2 loss against BR Reanimator (Matej)
2-1 Win against Miracles (Philip)
2-0 against Grixis Control (Oliver)
2-1 against Infect (Alexander)
It's quite close now - the main is set for me and I am still toying around with cards in the side, but it get's closer to a final version too.
Last edited by hofzge; 10-05-2016 at 08:26 AM.
Chalice on 1
List? Situation? For me Mentor itself isn't a problem with my build but sure if you get no Chalice or Thalia(s) stick than it is bad but in this case it doesn't matter if it is mentor or another win con. You wan't avoid that miracle can develop a board and abuse Top every turn, with Thalia(s), Revoker, Chalice, Wasteland you have a lot of tools to prevent relevant plays from your opponent. Mix in Jailer, Displacer and Jitte and you should be able to get rid of mentor or pressure them with TKS or Smasher. From my memory mentor itself only is a problem if you have a bad hand/draws and they can answer all of your stuff.
EDIT: Gratz hofzge it seems our maindeck only differs in 5 slots now which is really close a core list.
2 Prelate or 2 Jailer
2 Dismember or 2 Jitte
(and 1 Horizon Canopy or 1 Plains)
TEAM MtG Berlin
@hofzge, list looks super tight, love it. How have the Prelates been with the mana base? You're shorter on white sources than my City-less list. Also, I'm digging the Horizon Canopy (I always play one in D&T) but with Tomb/Dismember I've been a bit wary about it... Has the lifeloss been significant/detrimental in certain MUs? Also the Gideon in the SB, how has he performed? Have you ever desired Elspeth over him or has he been perfectly serviceable?
@Dice I think Mentor shouldn't be that much of a problem; as MD said, we have so many ways to cut off Top etc. that its really only when those pieces fall apart that them winning actually becomes an issue. I'm not sure if Mentor is the problem or it's just the power of Miracles itself.
Also everyone, I think I'll have a primer up soon outlining the core etc. that the deck is starting to be distilled into. It's basically summarising all the conclusions everyone has come to over the thread. I'll refine it and post it sometime in the week.
Same here - PM if you need someone writing a part!
Thanks for the work and good thing we came to an amalgamated list: It seems everyone has similar core conclusions.
Chalice on 1
You know what's good against Mentor?
Palace Jailer and/or Fairgrounds Warden...
Maybe it warrants discussion: Fairgrounds Warden has a really perfect mana cost and effect to play. Maybe I will replace some of the non-creature spells like the 2 Dismember and the 2 Warping Wails or soe of the Revokers in my list with 2-3 Wardens.
Chalice on 1
Mentor is not the best example since against Miracle i wouldn't exile Mentor with Fairgrounds Warden only to eat a Terminus and my opponent get his Mentor back after he wiped the fieldPalace Jailer is much better vs Miracle since they are low on creatures and can't interact well with Monarch. Sure the plan can still fail if they sneak in a flash creature but overall it should work well enough and Jailer is also good enough if you exile nothing and get only 1 extra card each turn.
@Fairgrounds Warden: Yes mana is very good but i think he will not work with Displacer (wording of the rules is different to stuff like Tidehollow Sculler...) You should watch out the additional rules for him like:
9/20/2016: If Fairgrounds Warden leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
Which means he can be "countered" with removal on the stack - in common situations this will not matter, but against lands if you wan't to exile the nasty token and they respond with Decay to your Trigger the token will be safe!
I am a little bit disappointed here because we can't abuse the dwarf with Displacer so Palace Jailer or Mangara still seems better in most cases. The only upside to other removal spells are: it comes with a 1/3 body, get most creatures regardless if its a Deathrite, a Gofy or Eldrazi and can hold the line against most legacy creatures - but this is also true for First Strike Thalia(s) which also have some power since we already play an aggressiv beatdown deck.
Remember that you have to set Caverns on Soldier, since he is not a Human, which should be ok since Thalia(s) are also Soldier (and Jailer).
TEAM MtG Berlin
My accumulated results from five small local tournaments:
3-2-1 Miracles
5-0 Storm
2-1 DnT
2-0 NicFit
1-0 Infect
1-0 AggroLoam
1-0 Elves
0-1 Shardless
List has changed slightly over time, most recent one was:
4 Thalia, Guardian of Thraben
4 Thought-Knot Seer
3 Thalia, Heretic Catar
3 Eldrazi Displacer
3 Phyrexian Revoker
2 Lodestone Golem
2 Reality Smasher
2 Palace Jailer
2 Warping Wail
2 Umezawa's Jitte
4 Chalice of the Void
4 Mox Diamond
2 Karakas
4 Cavern of Souls
4 Wasteland
4 Ancient Tomb
2 City of Traitors
4 Eldrazi Temple
5 Plains
1 Disenchant
1 Phyrexian Revoker
1 Pithing Needle
1 Elspeth, Knight Errant
1 Warping Wail
2 Winter Orb
2 Containment Priest
3 Swords to Plowshares
3 Rest in Peace
Most of the differences from the stock list (Lodestone Golem, only 3 Displacer, no Dismember) are due to the local metagame. Lots of Storm and Miracles, very little Eldrazi or Delver.
Still not quite sure about the optimal manabase. Have tried 26 lands + 3 Diamonds and 25 lands + 4 Diamonds. 4 Diamonds left me stuck with useless copies several times, but adding the third City as the 26th land has had the same problem. Maybe it's just an inconvenience that has to be accepted to guarantee the consistent fast starts, but I'm thinking of trying a list with a 26/3-setup that uses either a utility land like Horizon Canopy (nice idea, Hofzge!), Mishra's Factory or a sixth Plains to help with the double white for Elspeth as the 26th land.
I initially liked the Lodestone Golem but think that it:
a) Really hinders your own plays
b) Is not that beneficial (e.g. Sanctum Prelate is better and not that much less playable).
I would take out the Lodestone Golems and replace them by Sanctum Prelates (You play 15 sources of white - same as me).
The rest looks fine! Good luck with the deck!
Chalice on 1
I top 8'd an EE Satellite two days ago with this deck. Went 3-0-2 in the Swiss, beating Elves, RG Lands, and BR Reanimator. Lost to Grixis Delver in t8, which I believe was due to some misplays and bad sideboarding on my part.
4 Ancient Tomb
4 Cavern of Souls
4 Eldrazi Temple
2 Karakas
7 Plains
4 Wasteland
2 Containment Priest
4 Eldrazi Displacer
2 Palace Jailer
2 Phyrexian Revoker
2 Reality Smasher
2 Smuggler's Copter
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
4 Thought-Knot Seer
4 Chalice of the Void
3 Mox Diamond
2 Warping Wail
Sideboard
1 Batterskull
1 Disenchant
2 Pithing Needle
3 Rest in Peace
2 Spatial Contortion
2 Stoneforge Mystic
3 Swords to Plowshares
1 Umezawa's Jitte
I've been pretty unhappy with Dismember and Jitte in testing. They seemed better suited to the Colorless deck than this one. Dismember's drawback is basically counterproductive against all the tempo decks in the format (Dismembering a YP or a Delver feels horrible), it's dead versus combo, and we have Displacers to get around larger creatures, so it doesn't seem as necessary as it is in Colorless Eldrazi. Jitte costs a lot of mana to get started, which we have less of than Colorless Eldrazi, and often can't get counters unless we suicide a threat, which is often unacceptable if they are a key tax piece. Again, better in Colorless given that they have random Reshapers, Endless Ones, and other oversized/expendable targets.
Palace Jailer replaces Dismember and Copter replaces Jitte, and in those roles, both were quite good. Monarch is a lot easier to hold on to than I thought; sorry for being a disbeliever earlier in the thread. Often times, your opponent can regain monarch only by attacking with everything, which leads them to lose a ton of cards in blocks and lose Monarch on the backswing. Copter allows you to break through ground stalls, which I think are a fact of life with this deck, and it keeps the gas flowing, which is important when your taxes don't put them away in the first few turns. It's also one of the best T1 plays when you don't have Chalice since it gives your other hatebears a kind of "haste" every turn.
I also maindecked Containment Priests just because I wanted more creatures, and obviously given the slate of decks I faced, it was good, but for sure would be sided out a bunch. In my testing, threatening the combo with Displacer often forces the action in game 1, so it's not unreasonable, and you really blow people out if it happens to be the right matchup for it. Note that what you side in for Priest varies wildly from matchup to matchup, so starting any of those over Priest gives you more potentially dead cards in g1, whereas a 2/2 flash bear is at least mediocre in most matchups.
Less combo hate in the sideboard than most people - idk why you all are playing Mindbreak Traps and stuff. We are already crushing those decks. Similar remarks for Sanctum Prelate. I don't think we need even more ways to tax noncreature spells.
Moving forward, I'd like to try a Declaration in Stone over one of the Swords. I think it would be nice to have one more removal spell you can side in against fair decks which are soft to Chalice (e.g. Delver), and it is kind-of-sort-of another way to answer YP tokens.
if youre looking at sorcery speed answers, have you considered oblivion ring? 1 more mana, but answers a lot more than just creatures.
I may test out 2x containment priest, I've been messing around a bunch with various creatures in that slot. was planning on testing 2x porcelain legionnaire since it can be a 3/1 first strike for 2 mana, csn be cast with cavern on soldier, and holds a Jitte well, but it seemed subpar as it has no other effect on the battled field.
Porcelain Legionnaire is just bad - with sol lands around you mostly have 1 / 3 mana, so use Blade Splicer - has better body, it's human, and work good with Displacer.
List looks pretty nice; I'm actually really keen to hear further testing of Copter because I've been brewing stupid shells with it and indeed, sometimes all you want is a turn one Copter to fix your hand and get the gas flowing. For creature-heavy Sol Land decks it feels like turn one Copter is sort of... A cantrip that attacks? o.O It also has some stupid synergies with Crucible of Worlds too. It might be the answer we are looking for in terms of an evasive threat.
I'd imagine having Priest main would certainly help with the lack of Dismembers etc. (it also smooths out the curve too, I really do like your point about a flash bear just being fine a lot of the time), as your Displacers are now hard removal. I agree that Dismember can be a huge hindrance when killing small things, but sometimes you just need something to get a Goyf out of the way. I guess it's really meta-dependant on how many Goyfs are running around - when you're behind on board Displacer or Jailer can often be a little too late, which Dismember allows you to retain tempo by often allowing a single turn of kill a Goyf + play a creature. I'm still a fan of it, but you're certainly right that it's dead vs. combo and Wail will do about the same job in metagames with only small creatures around.
Glad to hear the Jailer has performed admirably for you - I've been in a similar boat with continued skepticism, but the results are speaking for themselves.
I'd be wary of thinking of Prelate as "just" as card for combo matchups. It does so much more in my mind, and it being a flexible disruption piece really complements the eight Thalia plan in my mind.
I guess the lack of Dismembers has well-informed your sideboard, as five extra pieces of removal is certainly... A lot... I'd probably look towards trimming down this suite of removal to at best three cards, as it's a huge package to manage otherwise. Though certainly if it works for your sideboard mapping, fair enough. I think Declaration indeed. may give you the best of both worlds in terms of Plows flexibility but also the lack of dissynergy with Chalice that Contortion provides.
How have you found the SFM sideboard? I've been enjoying it a lot so far, but sometimes I wonder if the package could just be minimised to 2 Jitte's to free up sideboard space (though I know you've been unimpressed with Jitte).
Nonetheless, excellent job with the deck, congrats!
Had two legacy tournaments over this past weekend and played this list both days:
6 Plains
4 Wasteland
4 Eldrazi Temple
4 Ancient Tomb
4 Cavern of Souls
2 Karakas
1 City of Traitors
4 Thalia, Guardian of Thraben
4 Thalia, Heretic Cathar
4 Thought-Knot Seer
4 Eldrazi Displacer
3 Phyrexian Revoker
2 Reality Smasher
2 Sanctum Prelate
1 Palace Jailer
4 Chalice of the Void
4 Mox Diamond
1 Umezawa's Jitte
2 Warping Wail
Sideboard:
3 Swords to Plowshares
3 Rest in Peace
2 Containment Priest
2 Disenchant
2 Orzhov Pontiff
1 Winter Orb
1 Palace Jailer
1 Elspeth, Knight-Errant
The only change I made for Sunday was -1 Elspeth, +1 Mangara
Tournament on Saturday at Hairy T North had 16 players, seemed like a ok sized tournament to take a list I've never played before.
Round 1: Harrison on High Tide
Game 1: I lose because I draw zero disruption at all, all I had were Warping Wails for his Time Spirals but he has the Force for them.
Sideboarding: -1 Palace Jailer, -1 Umezawa's Jitte, -1 Reality Smasher, +3 Rest in Peace. This felt really bad that there's nothing much for the combo matchup but I guess I'm supposed to rely on the maindeck to screw combo?
Game 2: I manage to resolve a Chalice on 1 and a Sanctum Prelate on 2 and just run him over before he gets to 6 lands.
Game 3: I have a slow start and I see that he's boarded into Thing in the Ice?? Damn, didn't expect that. Funnily enough, my Displacer starts doing work since I blink his Thing in the Ice before it gets to transform and then I end up getting a soft lock with Displacer + Thought-Knot when I am able to activate Displacer three times in a turn.
1-0 (2-1)
Round 2: Raymond on Colorless Eldrazi
I don't really recall too much, but Displacer really showed it's strength here and I didn't expect this matchup to be that lopsided in our favor. One stupid thing that happened in game 2 was that he cast an All Is Dust and I put my Displacer in the yard and then two turns later realized that it has Devoid.... sad times, but still won.
2-0 (4-1)
Round 3: Dave on MUD w/Thought-Knot Seers
Game 1: He casts a turn 1 3sphere. I have no good turn 1 play and have a bunch of lands in hand so I decide to wasteland him and he ends up only playing one more land the entire game.
Sideboarding: -4 Chalice of the Void, -2 Sanctum Prelate, +3 Swords to Plowshares, +2 Disenchant, +1 Palace Jailer.
Game 2: He explodes out of the gate and he ends up getting a monolith, key, thran dynamo and wurmcoil in play on turn 2 and there's really nothing much I can do there. I try to slow him down with displacer but then he ends up getting Forgemaster in play and then tutors for Spine of Ish Shah and Blightsteel. Well, at least I got a lot more info.
Game 3: I manage to disrupt him with Thalia 1.0 and when he managed to cast his first threat, I Palace Jailer it away and then cast Reality Smasher the next turn. He did have Ugin mana and Ugin in hand but that can't kill Smasher. Go colorless creatures!
I realize after this match that I should be boarding in Containment Priest against these midrange matches because if I ever get Priest + Displacer going, I'll get such an overwhelming advantage.
3-0 (6-2)
Round 4: Steven on ???
We ID!!
Top 8 - Ethan (Turbo Depths)
Game 1: I have an active Displacer and just smash in with Eldrazi and his two Dark Confidants just can't block.
Sideboarding: -1 Sanctum Prelate, -2 Reality Smasher, -1 Umezawa's Jitte, +3 Rest in Peace, +1 Palace Jailer
Game 2: He goes turn 1 Torpor Orb and I'm like ?? Then turn 2 Phyrexian Dreadnaught. All righty then!! Time to go to Game 3.
Sideboarding: -3 Rest in Peace, +2 Disenchant, +3 Swords to Plowshares, -1 Thalia 1.0, -1 Thalia 2.0.
Game 3: I think there was a misplay that I made for sure but looking back on it I think it was the right line of play. He Thoughtseizes me on turn 1 taking a displacer and then he ends up making a turn 3 Marit Lage. On my Turn 4, I play a Palace Jailer with Cavern on Humans since he might be playing forces as he's playing blue and he ends up playing Not of This World to counter the Jailer's come into play ability. Oh well.
3-1-1
I ended up not being that upset at the loss as Turbo Depths shouldn't be that relevant of a deck but I could have played game 3 a bit differently so I'll need to keep that in mind.
Tournament on Sunday was at Face to Face Games Toronto and there was 25 players.
Round 1: Jason on Miracles
Game 1: I resolve a turn 1 Chalice on 1 and then he just never played a spell for the rest of the game. All right, I'll take it.
Sideboarding: -2 Mox Diamond, -1 Umezawa's Jitte, -1 Thalia 1.0, -1 Thalia 2.0, +2 Disenchant, +1 Winter Orb, +1 Mangara, +1 Palace Jailer
Game 2: Turn 1 Chalice gets forced but he has no top so I'm ok. I end up resolving a Thought-Knot and a Displacer and when he tries to miracle an Entreat, I Displace my own Thought-Knot with miracle trigger on the stack and see that he drew a Moat but I have a Disenchant in my hand so I end up taking the Entreat, he casts the Moat with no counter magic in hand and I just Disenchant it on my turn and kill him.
1-0 (2-0)
Round 2: David on Miracles
Game 1: I resolve a turn 1 Chalice on 1 and doesn't play a spell for the rest of the game. hmm, that seems familiar!!
Same sideboarding as above.
Game 2: I resolve another turn 1 Chalice on 1 and just cast a Thalia 2.0 and Thought-Knot holding everything else back in case of a Terminus. He tapped out for a Clique on my turn targeting himself and I just ended up casting Winter Orb and that was pretty much it.
2-0 (4-0)
Round 3: Cal on Colorless Eldrazi
Game 1: I wasteland him to slow him down a bit while powering out my three drops with Mox Diamond and Sol Lands and a Displacer just ruins his day.
Sideboarding: -4 Chalice of the Void, -2 Thalia 1.0, -2 Warping Wail, +3 Swords to Plowshares, +2 Disenchant, +2 Containment Priest, +1 Palace Jailer
Game 2: This game we kind of stall as I resolve a Thalia 2.0 and he has a Matter Reshaper and I'm not sure if i'm supposed to attack? I don't though and he ends up playing a metamorph copying Thalia 2.0 and then I play Palace Jailer exiling the metamorph and drawing cards. He then kills the Jailer expecting to get the metamorph back but it does not come back and then I end up getting the Displacer + Containment Priest soft lock on him and that was it.
3-0 (6-0)
Round 4: Richard on 4C Delver.
We ID!!
3-0-1
Round 5: Lisa on Aluren
We ID!!
3-0-2
Top 8 - Caden on Burn
Game 1: I resolve a chalice on 1 early but take tons of damage from Goblin Guide. The board state ends up being a Goblin Guide, Eidolon on his end and I have a chalice on 1, 2, Thalia 1.0 and Phyrexian revoker and I end up being at 1 life. We end up playing draw go for like 6 turns and I just end up drawing a Reality Smasher and winning with it before he draws his 2 remaining Rift Bolts and 4 Fireblasts. Stole that one!
Sideboarding: -1 Thalia 2.0, -1 Palace Jailer, +2 Disenchant.
Game 2: He resolves a turn 1 Lavamancer and I get down a quick chalice on 1 and 2 but then just end up losing to lavamancer since I draw no threats.
Game 3: I resolved a Chalice on 1 on turn 2, Reality Smasher on turn 3. He ends up throwing a bunch of burn spells at the Reality Smasher. I drop down a Jitte the following turn, leaving a Wasteland up and he ends up Price of Progressing me. I decide to Waste my own Temple to take just 2 damage and then on my turn I draw a White source to cast a Sanctum Prelate for 2 and that pretty much just sealed the game.
4-0-2 (8-1)
Top 4 - Lisa on Aluren
Game 1: I have a real abnormal hand with two Sanctums and a Displacer. I resolve a turn 1 Displacer, turn 2 Sanctum Prelate on 4 cause she could have cast Aluren on turn 3 and then another Prelate on 2 and she just concedes. Wow, stole that one as I feel that this is such a crazy bad matchup.
Game 2: I have some removal but she just ends up being this insane value midrange deck with Revokers naming my Displacers and the playing Bloodbraid elfs and Garruk Relentless. She still has the combo kill and I let her do one loop just to show me she can do it.
Sideboarding: -4 Thalia 1.0, -4 Chalice of the Void, -1 Thalia 2.0, -2 Reality Smasher, +3 Swords to Plowshares, +2 Disenchant, +1 Palace Jailer, +1 Mangara of Corondor, +2 Orzhov Pontiff, +2 Containment Priest
Game 3: This game was kind of weird. I drew no acceleration, just drew all my basics and caverns and I did end up having the Displacer + Containment Priest lock exiling 3 creatures but she cast a Pernicious Deed and after the Deed blew up, I just drew 1 Thought-Knot for action and flooded out. Oh well.
4-1-2 (9-3)
I think the only flex slots left in the maindeck for me are the two Warping Wails and in the sideboard, I'm not too sure if the Winter Orb and Mangara are necessary. Maybe it should be something like 1 Council's Judgment and 1 Eidolon of Rhetoric but I'm really not too sure.
I really didn't realize that Displacers were so important in this deck and even my opponents were really surprised at how effective it is.
The Palace Jailers were just amazing for me, my opponent pretty much died a turn or two after it resolves since it just gives so much advantage. This deck feels like it's the front runner for me for Legacy Champs later this month.
thanks for the detailed report. we're you happy with the one-of city of Traitors? did 4 mox diamond ever feel like too many? and lastly were you happy with only 2 reality smasher
I've held back posting any reports here because I keep getting at least 1 bye per 4 round event at my lgs so most of my results are 2-1 with at least one very fringe deck (legacy lantern anyone?)
also spent 30mins digging through the bulk boxes last night trying to find a couple copies of palace jailer with no luck. getting to be time for a tcg order anyways.
I like having the 1 City of Traitors. I didn't want to run the risk of having multiple City of Traitors in the opening hand. I really wanted to avoid having to play a City and then playing another City the next turn since that doesn't push your mana ahead in the long term.
I love having 4 Mox Diamonds, getting that W source super early means you can cast all of your Thalias and Displacer on turn 1 and also gives you more chances to cast a Chalice on 1. I think it's even more key in sideboard games since turn 1 mox diamond allows you to cast RiP on turn 1.
About Reality Smasher, I think that I like having 2. Most of my games, I didn't get above 4 mana so having extra Reality Smashers cluttering your hand would be quite bad and sometimes having a 5/5 w/haste is the knockout punch you need. I could see situations where both get cut from the maindeck for something that gives more disruption but right now i'm not quite sure what that would be.
I really wanted to like Sanctum Prelate, but it just hasn't felt good enough in my testing. Versus unfair decks, it can't be cast ahead of curve without exactly Mox Diamond, so it's often a little late. Against the fair decks, it doesn't counter creature spells, and the body is unimpressive. Therefore, when it's bad (e.g. against Colorless Eldrazi or D+T), it's really awful, and when it can potentially be good (e.g. Delver), it sometimes just doesn't line up if they have a threat-heavy draw. Another thing is that it's easy to overload on non-creature hate. People used to play maindeck Thorns and Trinispheres in the very early days of Colorless Eldrazi until they realized it wasn't really needed, as Chalice + TKS was enough. I feel something similar is true here. We have 8 more amazing cards than Colorless Eldrazi to tax the stack - the Thalias. I doubt we need more on top of that, and should spend those slots on other priorities.
Five removal spells is indeed heavier than usual, but you seldom bring them all in. The Swords are there mainly for other Chalice decks, D+T, and so on, and the Spatial Contortions are really for Delver. If there were a card that could function both as an effective card against Delver (under Chalice) as well as hate against other strategies, I might feel better about cutting the Contortions, but as is, I can't think of such a card. On the other hand, it seems possible to me that some other matchups are being even more neglected. I've often wanted to find room for some Armageddon as an anti-Miracles card, as this deck is definitely much weaker against Miracles than standard Eldrazi.
SFM still needs more testing. It seems fine, but I have no strong opinion.
How did you feel about Orzhov Pontiff and Elspeth?
I like your suggestions and your deck list, but i am still a favorite for Dismember.
How about meeting on the middle ground ;)
Land (25)
4x Ancient Tomb
4x Cavern of Souls
2x City of Traitors
4x Eldrazi Temple
1x Horizon Canopy
2x Karakas
4x Plains
4x Wasteland
Instant (3)
1x Dismember
2x Warping Wail
Creature (22)
4x Eldrazi Displacer
2x Phyrexian Revoker
2x Reality Smasher
2x Sanctum Prelate
4x Thalia, Guardian of Thraben
4x Thalia, Heretic Cathar
4x Thought-Knot Seer
Artifact (10)
4x Chalice of the Void
4x Mox Diamond
2x Smuggler's Copter
Sideboard (15)
2x Declaration in Stone
1x Disenchant
1x Gideon, Ally of Zendikar
4x Leyline of Sanctity
3x Rest in Peace
2x Tsabo's Web
1x Umezawa's Jitte
1x War Priest of Thune
The Copter is perfect for some needed filtering, blocking flyers, giving creatures haste, having perfect Sol land cost, ...
I really do like the Preleate and it is not at all just good versus combo - against Miracles on 1 or 6 it improves the matchup, against something like Delver a Prelate on 1 really hinders their ability to function - it is no hard lock, but what in life is - It is a chalice that can attack!
Also a chalice on a number higher than 1 is worth gold against almost all combo decks.
I like Declaration as a 2of instead of the "better" Swords - too many times during my 4color loam time have i drawn Swords post board and stared at my own Chalice. Also the Declaration solves problems like Empty the Warrens and the aforementioned Pyromancer tokens.
Chalice on 1
There are currently 1 users browsing this thread. (0 members and 1 guests)