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Thread: [Deck] MUD (Metalworker)

  1. #3981

    Re: [Deck] MUD (Metalworker)

    So, I keep seeing reference to "legend MUD". What is the difference between post MUD, and legend MUD?

  2. #3982

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by BlackHawkX9 View Post
    So, I keep seeing reference to "legend MUD". What is the difference between post MUD, and legend MUD?
    The major differences on the short and narrow is that Legend MUD goes straight for ramp artifacts into Legendary permanents such as Ulamog, Infinite Hunger, Ugin, Karn etc. Post MUD is a bit more focused on a prison and attrition game that allows for a combo with Blightsteel more often than not... At least that's how many matches go for myself

  3. #3983
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    Re: [Deck] MUD (Metalworker)

    No love for this little guy?



    it seens easily castable when you stack trinis+monoliths. Of course it works best for the aggro plan, maybe with batterskull and tangle wire.

  4. #3984

    Re: [Deck] MUD (Metalworker)

    unfortunately it doesn't really offer anything.

    paying 5 mana for a 10/10 sounds good, until it eats a StP before you even get to swing with it

  5. #3985

    Re: [Deck] MUD (Metalworker)

    The fact that Colossus has no utility seems bad unless we can make use of him as a sacrifice outlet.



    Looking forward to try this. One mana per artifact may seem trivial, but I am willing to give it a shot. There has definitely been times I have been a mana short to cast my spells, given the prevalence of Wasteland. This also gives us an early threat.



    Seems like a good 1-of or 2-of. It is always good to have a tutor and the life gain comes in handy. Goes well with Crucible of Worlds.

  6. #3986
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    Re: [Deck] MUD (Metalworker)

    I have done some light testing while putting this deck together, I stuck an Ulamog, the Infinite Gyre in and can easily cast him most of the time while typically being 1 mana short of casting Blightsteel.

  7. #3987

    Re: [Deck] MUD (Metalworker)

    So, I'm preparing for the legacy championships in Columbus next month, and I'm trying to figure out my sideboard. Does anyone have and consistent winning strategy against eldrazi aggro? My current plan is stick an ensnaring bridge, and needle/revoker ratchet bomb. Any other suggestions?

  8. #3988
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by BlackHawkX9 View Post
    So, I'm preparing for the legacy championships in Columbus next month, and I'm trying to figure out my sideboard. Does anyone have and consistent winning strategy against eldrazi aggro? My current plan is stick an ensnaring bridge, and needle/revoker ratchet bomb. Any other suggestions?
    I've only played the matchup once or twice, so I dunno if I have a "winning" sideboard strategy. However, my plan would be:
    - 4 Chalice, -3 Trinisphere, -2 Ugin
    + 1 Platinum Angel, +1 Karn, +1 Spine or Contagion Engine, +2 Crucible, +2 Coercive Portal, +2 Pithing Needle

    I guess the Bridge plan is fine, though that doesn't leave you many win cons. I'd personally prefer to just Needle their Equipment and make big plays. Our fatties are bigger than theirs, and they're gonna have a hard time dealing with Platinum effects. Add in some Portals and Crucibles for extra grind advantage, and you should be in decent shape.

  9. #3989

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Stuart View Post
    I've only played the matchup once or twice, so I dunno if I have a "winning" sideboard strategy. However, my plan would be:
    - 4 Chalice, -3 Trinisphere, -2 Ugin
    + 1 Platinum Angel, +1 Karn, +1 Spine or Contagion Engine, +2 Crucible, +2 Coercive Portal, +2 Pithing Needle

    I guess the Bridge plan is fine, though that doesn't leave you many win cons. I'd personally prefer to just Needle their Equipment and make big plays. Our fatties are bigger than theirs, and they're gonna have a hard time dealing with Platinum effects. Add in some Portals and Crucibles for extra grind advantage, and you should be in decent shape.
    My thought process is that the only way eldrazi aggro can beat an ensnaring bridge is ratchet bomb, and slow ping to death by end bringer. But if you lock them out with bridge, you can set up an insane alpha strike and sack your bridges to forgemaster. Or setup staff combo. Or kill with staff of nin, or ugin, or karn. You can easily win around bridge, if you plan for it. And angel is way too easily killed by them, with dismembers.

  10. #3990
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by BlackHawkX9 View Post
    My thought process is that the only way eldrazi aggro can beat an ensnaring bridge is ratchet bomb, and slow ping to death by end bringer. But if you lock them out with bridge, you can set up an insane alpha strike and sack your bridges to forgemaster. Or setup staff combo. Or kill with staff of nin, or ugin, or karn. You can easily win around bridge, if you plan for it. And angel is way too easily killed by them, with dismembers.
    That sounds like a valid plan, though you'll want to be careful about something like World Breaker catching you off guard. My plan vs Eldrazi is to just try to activate Metalworker and make big dudes like Wurmcoil and Sundering Titan, but I can't guarantee that's any better or worse than your plan. Regardless, I suspect that matchup will be around 50:50, and will depend heavily on who's on the play and what type of opening hand they draw.

    I personally play 1 Emperion main and 1 Angel in the board, and there's no way I wouldn't bring in the Angel vs Eldrazi. It's 1 extra permanent they have to kill, and they won't always be able to (because we have lots of must-answer cards like Metalworker, Lodestone, or Forgemaster that they might have used their removal on). You're right that you can't have Angel as your only plan against them, but it's still good.

    Do you mind posting your list? That would probably make it easier for everyone .

  11. #3991

    Re: [Deck] MUD (Metalworker)

    My current main board is this:
    4x metalworker
    4x kuldotha forgemaster
    4x lodestone golem
    3x wurmcoil engine
    1x blightsteel colossus
    1x platinum emperion
    1x sundering titan

    4x grim monolith
    4x chalice of the void
    3x trinisphere
    2x lightning greaves
    1x staff of domination
    2x ugin, the spirit dragon
    1x spine of ish sah
    1x staff of nin

    4x ancient tomb
    4x cloudpost
    4x glimmerpost
    3x vesuva
    3x wasteland
    3x city of traitors
    3x cavern of souls

    Current sideboard:
    3x phyrexian revoker
    2x tormods crypt
    1x crucible of worlds
    2x ensnaring bridge
    1x wurmcoil engine
    1x batterskull
    2x thorn of amethyst
    3x warping wail

  12. #3992
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    Re: [Deck] MUD (Metalworker)

    I just noticed this deck took 5th at SCG Indy: http://sales.starcitygames.com//deck...?DeckID=108137

    What is the kill? Opponent scoop? Or attack with Metalwork or Spirit token from Gods' Eye?
    "Never argue with a fool, people might not know the difference."

  13. #3993

    Re: [Deck] MUD (Metalworker)

    That's not mud, that's stax. Even though he plays metalworker. Scoop would be the most common way of winning.


    Skickat från min iPhone med Tapatalk

  14. #3994

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Water_Wizard View Post
    I just noticed this deck took 5th at SCG Indy: http://sales.starcitygames.com//deck...?DeckID=108137

    What is the kill? Opponent scoop? Or attack with Metalwork or Spirit token from Gods' Eye?
    one spirit at a time :P

  15. #3995

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Water_Wizard View Post
    I just noticed this deck took 5th at SCG Indy: http://sales.starcitygames.com//deck...?DeckID=108137

    What is the kill? Opponent scoop? Or attack with Metalwork or Spirit token from Gods' Eye?
    A guy in our local group is friends with the guy who piloted this weird stax concoction. This is what he had to say about the list.
    "He didn't draw at all lol when your opponent has 0 permanents in the field they tend to concede. As to his match ups I know he played infect, infect, miracles, rug delver, and maverick. Beat the rug player so bad be posted in a group that he had a rug delver list to sell after he lost to stax. He IDed the last two matches cause he was in. His quarter match was Omnitell"

  16. #3996
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Water_Wizard View Post
    I just noticed this deck took 5th at SCG Indy: http://sales.starcitygames.com//deck...?DeckID=108137

    What is the kill? Opponent scoop? Or attack with Metalwork or Spirit token from Gods' Eye?
    Scoop or just keep feeding God's Eye to Smokestack. If you have an Orrery and a couple Crucibles, you can even Wasteland your own God's Eye to make tokens XD
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  17. #3997
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    Re: [Deck] MUD (Metalworker)

    Hi all!

    Been playing MUD for a while now (around 2 years), but left it aside when Eldrazi appears with the their ultra efficiente beaters and solid plan overall, but after Kaladesh I'm impressed with the toys MUD gained and will give it a try again, thanks to Inventor's Fair and Orrery.

    I'm currently brewing a list (sharing similarities with the stax list that made top8 last week), but will revolve around Bottled Cloister + Ensnaring Bridge / Orrery combo, which is kind of easy to assembly for this deck. I'll try the deck in a coming GP side event this month, I expect to see delver, miracles, s&t, d&t and eldrazi mainly.

    4x metalworker
    4x grim monolith
    4x chalice
    4x trinisphere
    4x ensnaring bridge
    4x tangle wire
    2x bottled cloister
    2x ghirapur orrery
    2x crucible of worlds
    1x smokestack
    1x staff of domination
    2x ugin
    1x karn
    1x spine of ish sah

    4x ancient tomb
    4x city of traitors
    4x wasteland
    4x cloudpost
    3x glimmerpost
    3x inventor's fair
    1x buried ruin
    1x ghost quarter

    For the sideboard, I think including:
    2x spellskite
    3x graffdigger's cage
    4x lodestone golem
    4x phyrexian revoker
    2x surgical extraction

    If you have any feedback is very welcomed. The deck attempts to slow the game with the typical lock pieces (chalice, trinisphere, tangle wire) until I can find a ensnaring bridge and estabilize from there. I can definetly see swapping the wires for the golems in the MD, but costing 4 mana is an issue.

    Bottled cloister helps getting additional cards and also offers protection against discard, has great sinergy with bridge, and if you stack the ability with orrery you will get 4 new cards every turn, which is insane and should lock the game in a few turns.

    The problem I find is that the deck can take several turns to win until you find a Karn, Ugin, or your opponents concede after establishing a soft-lock with the lone smokestack and other lock pieces (or recurring spine).

  18. #3998

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  19. #3999
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    Re: [Deck] MUD (Metalworker)

    Played MUD to a 6-4 finish at Eternal Weekend. Report is here, if anyone's interested. The deck played as well as could be expected. Losses were to Shardless, DnT, Sneak Show, and Belcher, none of which are stellar matchups.

    Now that that's over, I'd like to try some MUD variants. 2 question for people on the Legends build:
    - How's the DnT matchup? DnT's the biggest thorn in our side in the current meta, so I'm hoping one of the alternative builds is good against it.
    - Has anyone tried Inventors' Fair in the deck? It seems strong when I've been goldfishing, but not sure how it is IRL.

  20. #4000

    Re: [Deck] MUD (Metalworker)

    Legend MUD, at least in my experience, does quite well against D&T. With all of the mana rocks, they have trouble keeping us from getting to 7/8 mana (especially since I play 2 Voltaic Keys). I'm playing 3 Ugin, 3 Karn, 3 Ulamog, so trying to lock us up with Revokers and Prelates isn't easy. 3 Karakas also help a shit-ton against Thalias. Traditional MUD's weakness to D&T was one of the main reasons I made the switch.

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