Here is a list from Hori Masataka - KMC 66th. Sideboard will change something but I like this 4 Port and 1 Ghost. My meta is full of DnT and Miracles.
Sylvan Library sounds interesting like SB Nissa Worldwaker, but might change to Nissa Vital force.
3 dark depths are good, will test more to see if really needs 4th.
Horizon Canopy is better than Tranquil Thicket?
4 Exploration
4 Gamble
4 Crop Rotation
3 Punishing Fire
4 Life from the Loam
1 Manabond
1 Sylvan Library
1 Molten Vortex
4 Mox Diamond
4 Grove of the Burnwillows
4 Wasteland
4 Thespian's Stage
4 Rishadan Port
3 Dark Depths
3 Maze of Ith
2 Taiga
1 Tranquil Thicket
1 Boseiju, Who Shelters All
1 Verdant Catacombs
1 Wooded Foothills
1 Misty Rainforest
1 The Tabernacle at Pendrell Vale
1 Glacial Chasm
1 Ghost Quarter
1 Bojuka Bog
1 Forest
Sideboard
1 Punishing Fire
3 Krosan Grip
2 Chalice of the Void
2 Pithing Needle
4 Sphere of Resistance
1 Nissa, Worldwaker
1 Karakas
1 Choke
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Hey folks,
I'm a legacy veteran (primarily D&T), but I'm picking up Lands for a couple of weeks for a little, proxy-based Legacy league (8 person) and was looking for some sideboarding advice. I frankly am quite unsure about what I'm doing, and I spent about an hour trying to write myself a little guide. I'm not sure to what extent I should be cutting extra lands vs spells, I'm not sure which pieces of the engine can be trimmed, and I'm not sure to what extent I should be trimming my own one drops when bringing in Chalice. Decklists were submitted for this league, so I have full information about what hate my opponent will have. Here's my list:
Lands (34)
1 Forest
4 Ghost Quarter
1 Glacial Chasm
4 Grove of the Burnwillows
1 Horizon Canopy
3 Maze of Ith
2 Taiga
4 Thespian's Stage
4 Wasteland
1 Windswept Heath
3 Wooded Foothills
1 Karakas
1 The Tabernacle at Pendrell Vale
4 Dark Depths
Spells (26)
4 Mox Diamond
4 Exploration
2 Molten Vortex
4 Crop Rotation
3 Punishing Fire
4 Gamble
4 Life from the Loam
1 Manabond
Sideboard
4 Chalice of the Void
4 Tireless Tracker
1 Primeval Titan
1 Bane of Progress
1 Bojuka Bog
4 Krosan Grip
Any sideboarding advice you all have would be really appreciated. Here are my current plans:
Vs Enchantress (Rest in Peace)
-1 Glacial Chasm, -3 Maze of Ith, -1 Karakas, -3 Punishing Fire
+4 Krosan Grip, +1 Bane of Progress, +3 Tireless Tracker
Vs MUD (2 copies, both Leyline/Helm and Ensnaring Bridge)
-3 Punishing Fire, -1 Karakas, -1 Mana Bond, -1 Glacial Chasm, -1 Tabernacle, -2 Molten Vortex
+4 Krosan Grip, +1 Bane of Progress, +3 Tireless Tracker, +1 Primeval Titan
Vs Food Chain (Tsabo's Web x2, Surgical Extraction, Nihil Spellbomb)
-1 Mana Bond, -1 Glacial Chasm, -2 Molten Vortex
+4 Krosan Grip
Vs Belcher
-1 Karakas, -3 Maze of Ith, -3 Punishing Fire, -2 Ghost Quarter
+4 Chalice of the Void, +1 Bojuka Bog, +4 Krosan Grip
Vs UR Bedlam Reveler Delver (2x Blood Moon, Echoing Truth, Pithing Needle, Submerge)
-1 Karakas, -1 Manabond, -2 Crop Rotation, -2 Ghost Quarter, -1 Glacial Chasm
+4 Chalice of the Void, +3 Krosan Grip
Vs Sneak and Show (3x Blood Moon, 1x Surgical Extraction)
-1 Glacial Chasm, -3 Punishing Fire, -2 Molten Vortex, -2 Ghost Quarter
+4 Chalice of the Void, +4 Krosan Grip
Hi Medea, welcome to Pendrell University ;)
I think you'll face an unusual amount of gravehate in 3 decks with Leyline/RIP/Helm combo. But at least you've got Bane of Progress, a card I've never seen in a sideboard before, but very good against MUD and Enchantress.
Enchantress: a version with maindeck RIP's is hard. You'll deft'ly lose the long game game as you'll hardly interfere with his gameplan, while RIP shuts down your grinding asap. I'd go for a fast combo game1, and additionally board in Primetime game2 and 3 (cut manavond, as you've boarded in too many cards to abuse it). Ghostquarter his lands with enchantments on them. BoP is bonkers ofcourse, a card to gamble for.
MUD: deny his lands (wasteland / GQ) but also Metalworker, so keep in Punishing Fire and Molten Vortex. Board out 3 mazes and 1/2 loams (4 leyline is heavy on the hate, and you've boarded 3 Trackers / 1 Primetime to compensate) instead.
Food Chain: I usually try to combo fast here, as their foodchain/griffin messes up our manadenial and creature removal plan.
Belcher: your best card is crop rotation for Tabernacle or Chasm (or a combopiece), so be careful with chalice on 1. They also don't have that many 1cc spells. Chalice on 0 stops petal and LED.
Reveler Delver: I never board in chalices against delver as it hinders our gameplan as well, but I know some people do.
Sneak Show is really hard. Chalice doesn't do a lot (8 cards in brainstorm/ponder, but we also have 4 crops/gamble). You can try race Sneakshow as you can drop a land/combopiece on their show and tell and create a token to attack on their next turn. Karakas does some work, but only versus S&T on Emrakul. Griselbrand will still draw him 7/14 cards, and they have a sneaky way of activating Sneak Attack twice with one red mana, during our EOT and in their turn. Board in Primetime, if you're lucky you'll S&T it into play and get Karakas + missing combopiece.
As for Chalice and boarding out 1-drops: I only board in Chalice versus combo and Miracles. Against combo you should bet on 2 horses, a possible chalice on 0/1 and croprotating/gambling for combopieces. Against Miracles, I usually board out some gambles/croprotations (there's no Boseiju to croprotate for in this list).
Just my 2 cents, good luck, and let us know the results!
EDIT: against fair decks where comboing fast isn't your plan, you can always board out the 4th Depths, especially if you suspect Surgical extraction. Too many copies of Dark Depths are sometimes hard to keep safe.
Prolly not but they have so many basics that GQ is pretty much worse in that MU in most respects, and is largely a tempo loss unless they power out all of their basics (which is probably not a good thing for us regardless if your on GQ or Port)
Question:
I understand that running two manabonds or two molten vortexes is redundant, as you never want to draw two copies of either of those cards in your opening hand (or ever). But can't the same be said of versions of the deck that run one manabond and one molten vortex? Drawing both in your opening hand is terrible, since they essentially don't play well together.
This is not the main reason why there's usually one Manabond or Vortex maindecked, because we also only need one Loam or one Punishing Fire, but we still run up to four copies of those. So you could run multiple manabond (ancient Lands-decks ran 4, not that long ago 2 copies was standard). Same about Vortex, David Long runs 3 copies.
It's more about the ideal mix you want. Manabond is the most explosive accelerant, but usually boarded out because you usually want to sandbag counterhate (KGrip or Decay), and reduce postboard reliance on the graveyard. Maindecking multiple copies of a card that's usually boarded out game 2 and 3, just takes too many slots in the 75.
With Vortex, it's more about the mix you want with Punishing Fire. Usually Fires are played because you can dredge into them, are semi-counter/decayproof and because Grove/Fire is a loam-independant engine. But Vortex is faster, an additional killcon and an excellent T1 play if you have loam, and since you can gamble for Fires, it makes sence to play multiple copies of the card you can't reliably gamble for.
I know this doesn't help now but against that meta you really really really needed Sphere of Resistance. It is great against Enchantress, SNS, Belcher, UR Delver and FoodChain. Just straight up copying Daryl Ayers build is not a great plan. His deck is built for miracles primarily and I would not play his version against an open field.
As is Your board plans look ok. I would think about playing Chalice against Enchantress. That is a really rough mu and chalice stops so much of what they are doing, Elephant Grass and their Ramp. If you can stop those spells and use ports to lock them down then you should be fine. (you don't have ports..... this is gonna be rough.) Ok so try to run them out of basics with GQ, Port really helps stop them get to enough mana. Oddly enough you want to mana screw them post board. Karakas needs to stay in if they have Emrakul, You may get a turn to crop for it and then crack back for the win.
Vs SNS I like what you are doing but I would keep in a molten vortex so you have an out to blood moon if you are going long. You can cut Tabernacle unless there are young pyromancer stuff in his board.
Dont bring in grip vs Belcher, You are probably not going to use it. Tracker might be better if you need to block some goblins. I wouldn't cut the ghost quarters. Without Sphere your plan is Chalice on 0 and 1 and a fast Token, Grip doesnt make this happen.
As general advice you probably need to remove Manabond when you bring in any cards like Chalice, Grip or Tracker. You are never gonna be activating manabond as your sb cards are far far too important to bin.
Other than that good luck!
Sib
I agree with the first part of your sentence, but not with the second though. Non-favorable combo (non-elves/infect/TurboDepths) is on the decline, at least in my meta, but also when looking at the top 32 decklists of SCG Baltimore.
The first non-favorable combolist is B/R Reanimator on the 18th place , than Grixis Painter (19 - sphere isn't really good here) and Storm (21). Besides another Reanimator, there were no other non-favorable combomatchups in the top32, and chalice still has some game against them. There also was one copy of Enchantress, against which spheres are good, but chalice as well. On the other hand, there were 5 copies of Miracles in the top 32.
So while spheres (and port) are overall better against unfavorable matchups, I feel like these matchups aren’t that represented anymore when compared to the presence of Miracles. So if the Baltimore Top8 is a representation of an open field (which it isn’t, but what else do we have to compare), I think chalices and Qhost Quarter are the better choice now. I’m not sure which tournament Medea’s playing, and I agree that spheres are better there, but he probably didn't get to construct his deck, or know his matchups (which are a bit fringe) in advance.
I might be wrong though, and I'm sure open for a different view.
Again, it's meta-dependant, at least that's how I view this topic:
GQ vs Port
SoR vs CotV
Also, choosing GQ over Port can imply choosing CotV over SoR as a better option.
A little bit of off topic fun, but what's the biggest blow out you have ever had?
I was playing against Landstill, made Emmy and attacked. Got hit with a Deflecting Palm, so I activated Maze only to meet Stifle. Your can't plan shit like that. Was such a sweet game.
A japanese player replaced the grips with spheres and this:
No split second but able to deal with everything, even something unexpected...what do you think about it?
Wouldnt call it a grip replacement but I like it since you can copy other peoples permanents with stage. They get a tree and you get their best creature/planeswalker.
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Current Depths List: http://tappedout.net/mtg-decks/bg-hexmage-depths/
You still need a G-source, and it doesn't really take care of the nasty enchantments/ artifacts. I think not taking care of an enchantment like Blood Moon or an artifact like E-Bridge is my biggest concern: nice Forest, dude, you still can't win.
There's probably some confusion about Song of the Dryads, as the enchanted permanent loses all abilities or ruletext it previously had. For example, enchanting Blood Moon would remove the bloodmooneffect, as Blood Moon would become nothing more than a colorless Forest Land.
You could copy this permanent-that-has-become-a-forest with Thespian's Stage, but as it's now just a forest, Thespian's Stage also would just be a forest.
EDIT: just did a quick search how this would work against Show and Tell. Unfortunately, an aura cannot enchant a permanent that comes into play at the same moment ...
@ Ingo: Thanks for the clarification. Still, why would you want this over K-Grip?
It is more versatile although we lost istant speed, split second and the ability of cannot be countered with boseiju that is relevant vs miracles. I would try a couple in my sb...
Has anyone else tried the Crucible of Worlds in the sideboard? I've blown people up with it, but not from a position where I was far behind. It seems win more, but I haven't seen it in my hands nearly enough. I would love some info from anyone else who's tried it.
The copy portion of this is incorrect. Song allows the permanent to be targeted by Thespian's Stage, since it is a land, so Stage will copy all of the printed text on the permanent. After that, the only thing changing the permanent into a forest is Song, and since Song isn't enchanting Thespian's Stage, Stage will not have that overwrite effect on it.
The end result is that Stage will turn into whatever permanent you copied and retain the Stage ability.
You can copy Song'd Planeswalkers with Stage, but that would just instantly kill the Stage since it didn't enter the battlefield with loyalty counters.
This is the same interaction that the Cloudpost thread has covered before (but with Vesuva).
The rest of the post, such as neutralizing Blood Moon and Ensnaring Bridge, is correct. They end up with just a simple Non-basic Forest.
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