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Thread: Miracle Control

  1. #11181

    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    If only Legacy was one of the formats.
    Can't tell if serious.... they play all 3 formats?

  2. #11182

    Re: [DTB] Miracle Control

    first 3 rounds of Day 1 were Legacy. Then the finals was best of 3 .. legacy, modern and standard (with each format being itself a 2 of 3 match).

  3. #11183

    Re: [DTB] Miracle Control

    Quote Originally Posted by hyp3r1on View Post
    Back to Basics is in my sideboard primarily for Eldrazi. They are literally tapping out on most of their turns to play their threats, so it's very rare to not have them completely tapped out when you land B2B. You're talking about all these situations where you're locking out decks like Infect and Shardless with Blood Moon and trying to compare the two cards on that level. I would never, ever advocate sideboarding in Back to Basics against the decks you're talking about. I will only sideboard in B2B against Eldrazi, Lands, fringe decks like MUD or 12post and Omni Tell variants as a hedge against Boseiju. Also for the record, I don't think Blood Moon is all that effective of a strategy against either Infect or Shardless.

    No one is disagreeing with the notion that in a vacuum, Blood Moon is the more powerful card but in terms of Land-hate in Legacy at the moment, Back to Basics is much, much better. When you're playing against Eldrazi you don't have the time to be setting up these perfect Blood Moons where you have all your colours online and some removal lingering around to answer any threats that get through. Not to mention most Eldrazi decks now are more insulated against Blood Moon with stuff like Oblivion Sower. Back to Basics shuts down their mana base and when you draw your fetch lands - you can actually fetch for your basics and find answers for the spells that do get through.
    Well that makes sense. I've been trying to figure out what the magical matchup was that had people running Back to Basics over Blood Moon.

    I swear I saw Joe on camera running Back to Basics against a GBx deck; would be nice if he could explain his sideboarding strategy with this card.

  4. #11184

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    Well that makes sense. I've been trying to figure out what the magical matchup was that had people running Back to Basics over Blood Moon.

    I swear I saw Joe on camera running Back to Basics against a GBx deck; would be nice if he could explain his sideboarding strategy with this card.
    If it helps any, I saw Joe's deck tech and his reasoning for running Back to Basic's, is that it doesn't punish his deck as badly as Blood Moon does. However, it's still absolutely back breaking against Eldrazi or Lands, similar to Blood Moon.

    His example was, if he had 2 islands and a volcanic in play and he wanted to play blood moon, he's basically shut off White mana for the rest of the game until he draws a basic plans. Back to Basics, he's only shut off until he draws a fetchland or a plains (or a Karakas). Blood Moon doesn't shut off his Karakas is quite appealing to him as well with all the legendaries he runs, I'm sure.

    He even said Blood Moon in a vacuum is a more powerful card, so I think it's more about keeping his fetches and Karakas online. They likely have the complete video up on SCG, if you want to hear it.

    As a side note, I'm putting this deck together for the first time and just missing a few cards. Is the general consensus to play with 3 Snapcasters / 4 Force of Will / 2 Jace, TMS? The rest I can pretty much figure out based on my playstyle. Thanks!

  5. #11185

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    Well that makes sense. I've been trying to figure out what the magical matchup was that had people running Back to Basics over Blood Moon.

    I swear I saw Joe on camera running Back to Basics against a GBx deck; would be nice if he could explain his sideboarding strategy with this card.
    Do you people just live under a cave?

    https://youtu.be/3OmHYaupF4Q?t=11m15s

    Joe explained Back to Basics, ... the whole Miracles deck, including SB, couple days ago. Oh..., Would it be nice to have a flash creature that can bounce your Back to Basic at opponent's turn to free your own non-basic lands and then replay Back to Basic using basic lands on your own turn? Wait a minute, legend build provides exactly that, what a coincidence?

  6. #11186
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Do you people just live under a cave?

    https://youtu.be/3OmHYaupF4Q?t=11m15s

    Joe explained Back to Basics, ... the whole Miracles deck, including SB, couple days ago. Oh..., Would it be nice to have a flash creature that can bounce your Back to Basic at opponent's turn to free your own non-basic lands and then replay Back to Basic using basic lands on your own turn? Wait a minute, legend build provides exactly that, what a coincidence?
    Or maybe not everyone watched SCG? This thread is so fucking awful.

    And yes, it is a coincidence. The deck didn't used to play Back to Basics, it's just a nice play you can do with Venser. You can also do it with Blood Moon to free up fetches for what it's worth.

    The video is worth watching though, Joe does a good job explaining why he's playing Back to Basics over Blood Moon.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  7. #11187
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    Re: [DTB] Miracle Control

    Quote Originally Posted by RhoxWarMonk View Post
    Can't tell if serious.... they play all 3 formats?
    Quote Originally Posted by AsmodeusDM View Post
    first 3 rounds of Day 1 were Legacy. Then the finals was best of 3 .. legacy, modern and standard (with each format being itself a 2 of 3 match).
    I meant during the Top 8. "Standard Knockout Stage" is such a lame set up. I get that they want the "most competitive" format to have the highest stakes, but I would like them have it as a round-robin format and Legacy (the best format) as the Top 8 elimination.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  8. #11188
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    Re: [DTB] Miracle Control

    Quote Originally Posted by CutthroatCasual View Post
    I meant during the Top 8. "Standard Knockout Stage" is such a lame set up. I get that they want the "most competitive" format to have the highest stakes, but I would like them have it as a round-robin format and Legacy (the best format) as the Top 8 elimination.
    I think, no matter how you look at it, them playing Legacy at all, is a very nice thing, considering how SCG and WotC are butchering the format over all.

  9. #11189

    Re: [DTB] Miracle Control

    I love Legendary/flashy lists because I think Monastery Mentor is nothing that a control deck wants to be.
    This gives him the possibility to play one of the most backbreak card ever: Moat and Sulfur Elemental (nice with DnT everywhere).

    Anyway:

    1) Boseiju, SnT, Omniscience, Emrakul are still unbeatable to him. Karakas is not a proper answer to Omniscience/Emrakul
    2) a Reanimated Griselbrand is almost unbeatable to him. At least play Humility or Ensnaring Bridge in Moat spot
    3) REB just wrecks that deck from every single point of view. Creatures, counters, just everything but a last resort EtA
    4) Wasteland is so much more strong against him than against us.

    The only weak line is the first one because he can always put a "triggering" creature with SnT and then try to answer to Omniscience with REB/Wear, but hey.. that's strict. He plays 2. good luck with it.

    Also: I would avoid Mentor just to have the edge in both the mirror and DnT with Sulfur Elemental (which was played 3x by the 2nd placed in the last GP and I loved his transformational SB for mirror and DnT), but if he doesn't play it.. not a lot of sense.

    Additionally: EOT Terminus into From the Ashes is still the fucking best line possible against Eldrazi. Moat is not going to stick against a Priest/Displacer list that plays 3 Disenchant in SB (clearly)

  10. #11190

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    I love Legendary/flashy lists because I think Monastery Mentor is nothing that a control deck wants to be.
    This gives him the possibility to play one of the most backbreak card ever: Moat and Sulfur Elemental (nice with DnT everywhere).

    Anyway:

    1) Boseiju, SnT, Omniscience, Emrakul are still unbeatable to him. Karakas is not a proper answer to Omniscience/Emrakul
    2) a Reanimated Griselbrand is almost unbeatable to him. At least play Humility or Ensnaring Bridge in Moat spot
    3) REB just wrecks that deck from every single point of view. Creatures, counters, just everything but a last resort EtA
    4) Wasteland is so much more strong against him than against us.

    The only weak line is the first one because he can always put a "triggering" creature with SnT and then try to answer to Omniscience with REB/Wear, but hey.. that's strict. He plays 2. good luck with it.

    Also: I would avoid Mentor just to have the edge in both the mirror and DnT with Sulfur Elemental (which was played 3x by the 2nd placed in the last GP and I loved his transformational SB for mirror and DnT), but if he doesn't play it.. not a lot of sense.

    Additionally: EOT Terminus into From the Ashes is still the fucking best line possible against Eldrazi. Moat is not going to stick against a Priest/Displacer list that plays 3 Disenchant in SB (clearly)
    who are you referring to as "him"??

  11. #11191

    Re: [DTB] Miracle Control

    Local store is having an aggressive sale on legacy staples and I'm thinking of buying in. Thoughts? Recs? Joe told me I can play the deck with a low # of duals @ Chiba, but is this really tenable? As for the red splash I do own a Plateau, but I take it you really need the volc

    * 9 Fetches - Own
    * 1 Tundra - Buy 1
    * 2 Plains - Own
    * 7 Islands - Own
    * 1 Hallowed Fountain - Own
    * 4 Counterbalance - Buy 4
    * 4 Top - Buy 2, Own 2
    * 4 Terminus - Buy 3, Own 1
    * 4 Force - Own 4
    * 4 Brainstorm - Own 4
    * 4 Ponder - Own 4
    * 4 STP - Own 4
    * 2 Back to the Basics - Buy 2
    * 2 Counterspell - Own 2
    * 3 Snapcaster Mage - Own 3
    * 3 Monastery Mentor - Own 3
    * 1 Engineered Explosives - Own 1
    * 1 Jace the Mindsculptor - Own 1

    About 240ish to get what I'm missing.

  12. #11192

    Re: [DTB] Miracle Control

    Yes, go for it.

    Sent from my SM-N920V using Tapatalk

  13. #11193

    Re: [DTB] Miracle Control

    What is the preferred manabase if I have one tundra (and one plateau)? 8-9 fetches, 1 dual, 2 plains, 6 islands, and 1 praerie?

    I want to get into miracles to help improve my overall control playskill in other formats. I've had strong success with turbo depths, but it isn't exactly the most complicated of decks.

  14. #11194

    Re: [DTB] Miracle Control

    Quote Originally Posted by jdmdave View Post
    What is the preferred manabase if I have one tundra (and one plateau)? 8-9 fetches, 1 dual, 2 plains, 6 islands, and 1 praerie?

    I want to get into miracles to help improve my overall control playskill in other formats. I've had strong success with turbo depths, but it isn't exactly the most complicated of decks.
    I used to run 1 Plateau and 1 Volcanic Island as red sources for my build (your classical Ponder Build)
    I ended cutting the Plateau for a Steam Vents (as I only own 1 Volcanic Island)
    The blue mana is very important and the 2 damages from the lone shock dual is not THAT bad (most of the time )

  15. #11195

    Re: [DTB] Miracle Control

    The Plateau will be useless. Use it as credit towards a second tundra or a first volcanic. Also, use shocks, not the new dual that enters tapped unless you have 2 basic lands. You want the option, and shocks give you that.

    Sent from my SM-N920V using Tapatalk

  16. #11196

    Re: [DTB] Miracle Control

    Got it. Here are the relevant UWR lands I own.

    * 4 Hallowed Fountains
    * 4 Strands
    * 4 Deltas
    * 2 Tarns
    * 2 Mesa
    * 4 Streams
    * 1 Plateau
    * 2 Karakas

    It would be 220 from my local store to buy the following:

    * 1 Tundra
    * 2 Tops
    * 4 Counterbalances
    * 3 Mentors
    * 3 Terminus
    * 3 Ponders

  17. #11197
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Quasim0ff View Post
    I think, no matter how you look at it, them playing Legacy at all, is a very nice thing, considering how SCG and WotC are butchering the format over all.
    Such a sad feeling...
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  18. #11198

    Re: [DTB] Miracle Control

    Quote Originally Posted by jdmdave View Post
    Got it. Here are the relevant UWR lands I own.

    * 4 Hallowed Fountains
    * 4 Strands
    * 4 Deltas
    * 2 Tarns
    * 2 Mesa
    * 4 Streams
    * 1 Plateau
    * 2 Karakas

    It would be 220 from my local store to buy the following:

    * 1 Tundra
    * 2 Tops
    * 4 Counterbalances
    * 3 Mentors
    * 3 Terminus
    * 3 Ponders
    As long as that tundra isn't ripped in half, that's like....an insane bargain. What condition is the tundra?

  19. #11199
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    Re: [DTB] Miracle Control

    Quote Originally Posted by jdmdave View Post
    Got it. Here are the relevant UWR lands I own.

    * 4 Hallowed Fountains
    * 4 Strands
    * 4 Deltas
    * 2 Tarns
    * 2 Mesa
    * 4 Streams
    * 1 Plateau
    * 2 Karakas

    It would be 220 from my local store to buy the following:

    * 1 Tundra
    * 2 Tops
    * 4 Counterbalances
    * 3 Mentors
    * 3 Terminus
    * 3 Ponders
    I would play with following land base with your budget:

    1 Tundra
    1 Fountain
    4 Strands
    2 Deltas
    2 Tarns
    2 Mesa (yes this is 12 fetches)
    2 Plains
    4 Island
    1 Mountain
    1 Steam Vents

    That's 20 lands. Play that with 4 ponders and 2 Preordains/predicts and you will be fine. If you think you need more than 20 lands, add a another fetch over more fountains or karakas. With that MD you could play 3 blasts in the SB and wear tear. As a budgeted player I would also recommended not buying clique or flusterstorms as a high propriety. They are good cards, but cheaper cards can fill their roles well (and in some metas better).

  20. #11200

    Re: [DTB] Miracle Control

    Thanks for the advice.

    I actually already own cliques and flusterstorms.

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