I'll be playing this at Louisville as well. I wanted to add more flex cards to my sideboard, but having trouble deciding what to cut. The lack of experience I have makes it hard for me to completely understand the purpose of some cards. Assume I'm playing the list in the previous post:
Where are people bringing in Path to Exile? What's the reasoning behind "Man, I'm really glad I have these two paths in my sideboard right now." I feel like these are some of the least important cards and able to be excluded for more utility. Is this a terrible decision? Path's are a redundant inclusion, but I could be using those slots for two more 1-ofs to offer options throughout a GP.
Thomas,
As the resident D&T Legacy GP master of the group I definitely am tempted to copy your list :D...
Couple of questions:
- Why only 1 recruiter? Seems like most people really love the "card draw" aspect of this card in a deck that struggles for card advantage.
- Continuing to advocate for Spirit. Why are you still up on this card? It's application is obvious but I worry that another x/1 isn't what the deck needs (and on the ground none of the less).
Spirit will be good for this particular GP, as BRx Reanimator is supposed to be represented full-force. I still play 1x, and it serves its purpose.
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My main appeal to SoTL is that it's another 2 drop that does something disruptive right away (contrast with SFM). Being able to apply SOME disruptive element on turn 2 is a big deal for our deck.
So I think I'm leaning towards this:
9 Plains
3 Karakas
4 Wasteland
4 Rishadan Port
2 Cavern of Souls
1 Horizon Canopy
4 Aether Vial
4 STP
1 Jitte
1 SOFI
1 Bskull
4 Mother of Runes
4 Thalia, GoT
3 Phyrexian Revoker
3 Stoneforge Mystic
1 Spirit of the Labyrinth
2 Mirran Crusader
2 Recruiter of the Guard
2 Sanctum Prelate
4 Flickerwisp
1 Palace Jailer
Sideboard:
2 Cpriests
2 Cjudgement
2 Canonist
2 Path to Exile
2 Gideon
2 RIP
1 Fmacabre
1 Cataclsym
1 Pithing Needle
Figured it would be a good exercise if we go through the common matchups and sideboarding. I'll be playing the following list at GP Louisville and just want thoughts on sideboarding. I've made a list of the common matchups. Would appreciate feedback. What do you take out and what do you bring in? If your sideboard tech isn't in my list, then let me know what your all-star is in the matchup.
1 Cavern of Souls
1 Horizon Canopy
3 Karakas
10 Plains
4 Rishadan Port
4 Wasteland
4 Flickerwisp
1 Mirran Crusader
4 Mother of Runes
3 Phyrexian Revoker
2 Recruiter of the Guard
2 Sanctum Prelate
2 Serra Avenger
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
SIDEBOARD
2 Council's Judgment
2 Ethersworn Canonist
1 Faerie Macabre
2 Gideon, Ally of Zendikar
2 Path to Exile
2 Pithing Needle
2 Rest in Peace
1 Banisher Priest
1 Sword of War & Peace
Matchups
- Miracles
- Lands
- BUG Shardless/Midrange
- Eldrazi (I really struggle with this matchup. They always seem to have chalice on 1.)
- Aggro Loam
- Storm
- Elves
- Jund
- Delver
- Show and Tell
- Infect
- Reanimator
- Burn
- Stoneblade
- Aluren
Eldrazi:
+
1 banisher priest
2 PtE
2 CJ
-
2 MoR
2 Prelate
1 Thalia or 3rd MoR
This is how I board, and how many MoR I leave in is based on whether or not I believe they play Dismember. That's just what I do, though. I haven't a clue as to what is most accepted. The matchup certainly can feel weighted at the coinflip.
Edit: This is for colorless, I don't think banisher priest is as good if they play displacers, however you do have Revoker to tie it down if you can find it.
My list is just off from TE's. Feels very solid and I recommend anything within a few cards of it. I've got Priest over Jailer and second Recruiter over SotL.
I'm wearing a pretty distinctive green cloak, so if you see me, feel free to pop by and say hi.
Day 2 at 6-3 Lots of taxes in the room.
Good job, what's feeling good? Any choices you regret making/not making? Is there a lot of BRx Reanimator?
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I got 48th. Didn't lose day 2 at all. Will do a write up later.
Craig Wescoe thanked Thomas Enevoldson for his list that he made Top 8 with; I didn't check card for card but it looks pretty close to what Thomas posted on the previous page.
I think you are highly underestimating this card. The more I think about it the better it gets. Now I have played the GW version with Noble Hierarch and THC before and that deck is quite good but I think this card would probably better fit a more tool box version of the GW deck with 3 recruiters and targets such as Gaddock Teeg, Qasali Pridemage and all the white targets we currently have. Anyways the way I thought about this card was that I imagined it with say, wasteland and thought, would a 3/2 Fulminator Mage that had to EtB instead of sac itself be good? Yes. Or say Serra Avenger, imagine if you had a card that was like serra avenger, but it costed 3 and also generated a 3/2 token, would that be good? Yes. Or say what if it there was ThaliaGoT but costed 1 more, had +1/+1 but without first strike? That sounds a lot like what you'd get if you brought back TGoT from the grave with this. This getting Umezawas would be like playing a Stoneforge Mystic with haste and activating it on that turn, except it would cost 1 less and be a 3/2. Other good targets that this can get would be stuff like QasaliPM, Gaddock Teeg, SFM(this would be like having a 3mana equipment tutor on a 3/2 but better), Mother of Runes, and more. Anyways I have presented a few decent analogies that might help you reach the point where I am in my evaluation of this card. Some other things this has going for it are that it's a human(good with cavern), it has great synergy with Flickerwisp, and the revolt would be quite easy to trigger in this deck with fetchlands, Horizon Canopy, Wasteland Karakas, QasaliPM, and others. if anything this should at least get a mention in the green splash section of your website(not saying you wouldnt add it if it werent for this comment but whatever).
Edit: sorry this needs a sac outlet to go inf with Saffi Eriksdotter so that part was taken out, I added the fact that it has good synergy with Flickerwisp and wasteland was added to the list of things that could trigger revolt
Went 11-4 and ended up 63 overall at the GP. One thing I noticed is that True-Name is making a huge comeback. I normally find Delver pretty easy, but I lost to two draws that curved TNN into a Jitte. The same thing happened when I faced off against Reid Duke's list and got run over by Jitte.
If True-Name starts getting more popular, should we start adding more cards to deal with it? Am I overreacting to two losses?Councils Judgement was never enough for me to deal with it.
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I'm interested in this question too, expecially on SB plan against BUG variants. I'm running basically his exact 75, -1 SoTL +1 Recruiter, and i really struggle with my SB plan against BUG, mostly the Cascade version. I know i want to board in the 2 Gideon and possibly the 1 Rest in Peace, since everytime i managed to stick it against Deathrite/Goyf decks i always have a huge advantage, but i don't know what to cut: everything seems good in MD. What do you guys think?
It runs a second Recruiter over the second Mirran Crusader. I think this is defensible, especially considering the vast amount of Miracles and Sneak and Show in the Top 64.
It could be reasonable to play 2 Scrubland, go up to 2 Cavern of Souls and play a couple of fetchlands in order to fit in a singleton Orzhov Pontiff. Can be played through Vial and fetched with Recruiter. The cost of splashing seems fairly low and it is great against Elves, the mirror, Pyromancer and Infect. Could even be an acceptable way to slow down Monastery Mentor.
Last edited by Mantis; 01-09-2017 at 07:59 AM.
Team R&D
Alright, if you say that I'll believe you. As I said, I only played it once and the only thing I got blown out by in one game was this Exploit guy that -1/-1s your whole board. But it might have been an out-dated list, I remember it was a 4colored one that played Imperial Recruiters and was easy to screw. Yesterday we had a fairly big event in Frankfurt (200ppl) and I've seen a few people playing BUG Aluren, and I must admit that deck is no joke. Especially this Glint-Nest Hawk can dig into Baleful Strix, Shardless Agents and this Strix that drains 2 life. Leovold is also an insane card per se and overall the deck is just full of insane value cards. And I am still trying to figure out how you can interact with Revokers when the opponent slams Aluren and tries to combo off. Perhaps Leonin Relic-Warder and/or War Priest of Thune can be fringe tools here (I'm not sure!)?
Either way I played DnT yesterday as well to a 5-2-1 finish, and fairly similar to Thomas' list that Craig Wescoe top8ed the GP with:
1 Cavern of Souls
1 Horizon Canopy
3 Karakas
10 Plains
4 Rishadan Port
4 Wasteland
1 Palace Jailer
4 Flickerwisp
1 Mirran Crusader
4 Mother of Runes
3 Phyrexian Revoker
2 Recruiter of the Guard
1 Sanctum Prelate
2 Serra Avenger
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
SB
2 Containment Priest
2 Council's Judgment
2 Ethersworn Canonist
1 Faerie Macabre
1 Sanctum Prelate
2 Gideon, Ally of Zendikar
2 Path to Exile
1 Pithing Needle
2 Rest in Peace
So in summary I had 2 Serra Avengers and no Spirit and in the SB a 2nd Prelate instead of a 2nd Faerie Macabre, 2 Rest in Peace instead of the 1/1 split with Relic.
My matchups were:
Burn 2-1
Grixis Delver 2-1
Death & Taxes 2-0
Grixis Delver 2-1
Elves 0-2
OmniSneak 0-2
Aggroloam 1-1-1
Grixis Delver 2-0
This is actually a quite acceptable resumee. Elves are still a nightmare, I was always dead on Turn 3 before I could connect with Jitte and my openers lacked Swords to Plowshares but were too good to ship. The Show and Tell guy went 3rd Turn SnT --> Omni --> Cunning Wish/Emrakul on me in g1/g2 respectively and there was not much I could do. He simply had perfect opening hands in both games, it was insane. And I could have won the match against Aggroloam, but game 1 slipped out of my hands very slowly and at one point I could not attack with a Batterskull'd creature anymore past 2 KotRs and Karakas and Maze. I just didn't notice that g1 took 30 minutes, I should have scooped early.
And on a sidenote, Palace Jailer looked like a terrible card on paper, but in reality it's just sick. The monarch ability alone won me 4 games single-handedly. And I definitely want to play more games with him, because he also turns Flickerwisps into hard removal. Overall I do think that the 4th mana is absolutely worth it as it is so much less fragile than Banisher Priest and at the same time is a tutorable single-card-engine. If you are good at combat math you won't lose the monarch status, the only cards where it could potentially backfire are Baleful Strix, True-Name Nemesis and Reality Smashers as well as surprise Snapcasters and token swarms of Young Pyromancer or Mentor. But as I said, I still have to play more, but on this particular event it really shined whenever I had it.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
I played the following list this weekend to an unfortunate 5-3-1 finish Day 1.
1 Cavern of Souls
1 Horizon Canopy
3 Karakas
10 Plains
4 Rishadan Port
4 Wasteland
4 Flickerwisp
1 Mirran Crusader
4 Mother of Runes
3 Phyrexian Revoker
2 Recruiter of the Guard
2 Sanctum Prelate
2 Serra Avenger
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben
4 Swords to Plowshares
4 Aether Vial
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa's Jitte
SIDEBOARD
2 Council's Judgment
2 Ethersworn Canonist
1 Faerie Macabre
2 Gideon, Ally of Zendikar
1 Cataclysm
2 Path to Exile
1 Pithing Needle
2 Rest in Peace
1 Banisher Priest
1 Sword of War & Peace
My matchups by round were:
- Eldrazi (1-2)
- Shardless (2-0)
- Eldrazi (2-0)
- Infect (1-2)
- Shardless (1-1-1)
- Miracles (2-1)
- RUG Delver (2-1)
- Lands (1-2)
- Miracles (2-0)
My day started with a T1 chalice on 1 followed by three TKS in a row. Game 2 against eldrazi i was able to wassteland him off creatures and game 3 was similar to game 1. My opponent had never played legacy before, stating that he was borrowing the deck from a friend. He asked if I was playing "mono-white goblins". You heard that correct. Lol. Frustrating round 1 loss. My 1 draw with shardless was mostly due to my opponents slow play and the fact that he wastelanded me into oblivion games 1 & 2 which only slowed the game to a screeching halt until I was able to finish him with a Gideon. Im considering going up to 24 lands after this weekend. I had issues against opposing wasteland decks. I would have won game 3 but we went to turns and i was one turn short of winning (crusader + jitte) and he wanted the draw. The highlight of this match was I that I was able to 'get' my opponent with a council's judgement, which Medea_ got to witness because he was playing next to me. My opponent was an experienced player (even had beta duals), but he was confused by the card and eventually voted for something else, which caused him to lose both his permanents. I think in the past whenever the card had been played against him he always just exiled whatever the opposing D&T player named. Make sure to ask your opponent to vote for a permanent after letting them read the card, some people still don't actually know how it works. My loss to infect was just one of those games where you do everything right but its just not enough. He viridian corrupted my canonist game 3 and followed it with an inkmoth nexus. I was able to kill his corruptor and get a jitte down with sfm. Unfortunately he had 5 cards in his graveyard for a 1 mana become immense + berserk + vines protection to stop my path to exile the proceeding turn. Would have connected with jitte the following turn which would have been the game. My loss to lands was the most disappointing match of the weekend. I quickly won game 1 against him. Game 2 and 3 he dispatched my sword of fire ice and rest in peace with krosan grips. I never saw a recruiter or prelate games 2 and 3 and was inevitably killed by his 5th marit lage, which took at least 40 mins to assemble during game 3. Just drew the wrong half of my deck. I really needed the surgical extractions sb this game. Important to note in this matchup, he had a single barbarian ring in his maindeck to deal with sanctum prelates. He said he was 3-0 against D&T for the day because of the barbarian rings.
Overall notes:
I will be removing the Sword of War and Peace from the sb. I think i win about 95% of my matchups vs miracles, so this card seems unnecessary. I know its also good in the mirror, but I still fetch jitte first because it seems to define the game. I will be replacing faerie macabre with a surgical extraction. I didnt see any RB reanimator at any of my tables and extraction would have been much better in other matchups. Cataclysm was unnecessary. The two Gideons seemed to fill this role just fine. I will be adding palace jailer to my mb. I may move a prelate to the sb and up my plains count to 11. Losing to opposing wastelands feels bad (now i know how they feel).
One question i have for others is why include Spirit of the Labyrinth in your 75? I can't think of a single matchup where I'd search this up over a sanctum prelate on 1. For those playing it, what matchups are you actively searching this up for? Also the 1 toughness scares me. There are a lot of games where the opponent has a DRS, token, etc and I'd be unable to attack in.
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