Certainly worth a shot. The problem I think she has is the presence of sulfur elemental. It is very common in my meta since death and taxes got the upgrades from conspiracy. I have seen it in miracles sideboards. I lost to Jarvis Yu at scgbalt round 9 due to his 2 elementals on board![]()
It's not, because Sulfur Elemental and Izzet Staticaster. And in BUG matchups where it's worth to bring in planeswalkers, it's possible to face some Dread of Nights, against which Elspeth is also really bad. Gideon can get you out of there as the tokens survive through these effects and he can convert into an emblem in a pinch so that you can actually play your creatures again (and also protect against Golgari Charm for instance).
Gideon is also the better card on an empty board as the combat math is more efficient: Elspeth is spawn 1/1 dude, then swing for 4, Gideon is spawn 2/2 dude, then swing for 7.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
@Jack Milton
Elspeth is not equivalent to Gideon. The entire reason Gideon is playable is that it provides a threat, token generator, AND protection from/insurance against -1/-1 effects. It's that spread of utility that makes it worth a slot or two.
I run a 1/1 split of both Gideon and Elspeth in my sideboard. Gideon usually helps stabilize a board with tokens, Elspeth has usually helped me win over a board stall with the flying ability. I've only gotten in a handful of games where I actually drew either of them, though, so take that for what it is.
I played a small tournament a couple of days ago and went 2-2, won against Miracles, BG Midrange and lost against OmniTell and BR Reanimator.
However, I'd be curious how to board against BR Reanimator. I definitely brought in the relevant cards (2 RiP, 2 Containment Priest, 1 Faerie Macabre) and thought Paths and perhaps Council's Judgment were a good idea. Ethersworn Canonist can be important as well as the main issue about Griselbrand even though you have Karakas is that he'll simply draw 7-14 cards and then spam 1-2 other fatties, which is lights out. But this is a bunch of cards and
Would anyone like to share their thoughts here?
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
New article. This one focuses on sideboard/maindeck flex options for your local metagames and smaller events. It covers a bunch of the "reject" cards that don't usually make the cut in the deck, but might be great for you locally.
For those of you that are running Palace Jailer, when do you deploy it against Miracles? Do you try and snag a Snapcaster or Mentor with it, or just jam it into play as early as you can in hopes the card advantage will kick in and give you and larger edge?
I really think Holy Light deserves a hard look for the current build. Having board sweeper against decks like Elves, TNN decks, and Delver decks I think is becoming increasingly more important and Catacylsm can sometimes be simply too slow. Just a thought
I'm writing a primer for the BUG Leovold matchup currently. If you have any thoughts on it, I'd love to hear them.
I beat DnT convincingly not once but twice with a stifle version yesterday at an albeit small 15 player event. Doesn't seem like a phenomenal matchup, however they were both newer to the Archetype, so there may be some room for error. Just my input.
Sent from my SM-N920V using Tapatalk
You say that, but I decayed SoFI twice and needled it once. :D
That doesn't necessarily mean you will always have the decay and it also doesn't mean that you won't have to use those decays to hit creatures in the meantime only to lose to sword of fire and ice later.
Sure. So far I've never felt behind, and maybe if I fall behind I never recover. I don't know, like I said, could've been a number of things. I've had the opinion for a while now that tnn lists are generally pretty good against DnT. Maybe it's just shardless and I just applied it to all of them.
Sent from my SM-N920V using Tapatalk
Medea, an anti-burn card that I actually prefer to most of your list:
![]()
Ugh, now that's pretty nasty! I wasn't really aware it existed. Nice find! :)
@Medea and Secretly.A.Bee
I voiced this on MTGSalvation, as I am playing U decks to expand my Mtg skills overall, and I have been playing 4C Delver, Grixis Delver and TNN BUG.
Pro-DnT
- Against DNT, the Wr splashing for Magus of the Moon is strong against both and brutal against TNN BUG since the Reid Duke mana base plays no basic Swamp and all your removal is Bx.
- Reid Duke's build of TNN BUG runs no cheap removal.
- DnT's land destruction/mana restriction is very strong, since Wasteland can do some good work.
- Phyrexian Revoker is especially good against TNN BUG because it is a very mana-dork dependent deck.
- Magus doesn't care about Dread of Night
TNN BUG
- Resolved TNN + Jitte game 1 is GG for DnT and bad in general. The obvious goal is TNN turn 2.
- Dread of Night is actually very valuable, but the deck might have to consider Toxic Deluge. Yes, it kills your things, but losing a TNN with no Jitte while wiping DnT going wide is very much worth it and it has applications against other decks, unlike Dread.
- Fatal Push needs to find a way into the deck because the absence of StP/Bolt is painful.
- Leovold hurts Wateland/Port quite a bit, but it isn't really a very good attacker.
There are currently 3 users browsing this thread. (0 members and 3 guests)