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Thread: [Deck] MUD (Metalworker)

  1. #4041

    Re: [Deck] MUD (Metalworker)

    that's why I am trying 2 Phyrexian Revoker maindeck and the third in SB.

  2. #4042

    Re: [Deck] MUD (Metalworker)

    List Legend mud is possible? Thanks

  3. #4043
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Poron View Post
    that's why I am trying 2 Phyrexian Revoker maindeck and the third in SB.
    What is unfortunate about that is that Revoker can't name Wasteland or Port :/

  4. #4044

    Re: [Deck] MUD (Metalworker)

    it gets those nasty planeswalkers and equipments though

  5. #4045
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Poron View Post
    it gets those nasty planeswalkers and equipments though
    And Deathrite Shaman. Revoker is really good card.

  6. #4046
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Ganfar View Post
    And Deathrite Shaman. Revoker is really good card.
    It's great. I recently switched them out for needles though. I was talking more about Desth and Taxes which doesn't run DRS. The Gideon out of the board can also be caught with the Needle! Bam

  7. #4047
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Gaudy View Post
    . . . can't find the tempo of the deck. For example when i play burn it is feel like a jazz swing with a clear beat and when a use MUD the feeling is so diferent that i can't find the gap or timing to make the move.
    . . .
    the difficult part to me it's the aproch vs creature deck like DnT, jund, bug, i have won tournament where the majority of the meta game are combo but i have almost no succes in the other meta, am i reading wrong this deck?
    Thanks for expanding on this! You're right that MUD is a very different style than something like Burn, which is smoother and leaner. I would recommend goldfishing the deck a lot, so you can start to understand the patterns and what hands to keep.

    However, as Mosesthecoot points out, decks like DnT, BUG, and Jund are some of our worst matchups. They're not unwinnable matchups, but those decks all attack resources that MUD relies on and can't easily defend:
    - They tax our manabase via Wasteland and Port.
    - In addition, they can easily kill/shut off Metalworkers and Grim Monoliths with cards like StP, Abrupt Decay, Revoker, and Punishing Fire.
    - They can attack our hand with cards like Hymn and Lilliana. As we have very little card draw and library manipulation, this can ruin us in the early/mid game.
    - DnT gets around our taxing effects with Aether Vial, and can use Flickerwisp to make our Chalices useless against StP (by setting it to 0).
    - BUG decks also get to run countermagic, which is just 1 more level of disruption to play through.

    If your meta is defined by DnT and BGx decks, MUD is not going to be a total powerhouse. That said, I don't want to discourage you from playing the deck! You will still win some matchups against those decks because of MUD's raw power level; when you resolve cards like Wurmcoil and Ugin, things get ugly. I would also recommend tuning your sideboard with cards like Ratchet Bomb, Coercive Portal, Crucible of Worlds, and anything else that can let you grind.

    If you like the deck, just practice it and tweak it, and sometimes you'll still stomp the shit out of everyone .

    Quote Originally Posted by Mosesthecoot View Post
    It's great. I recently switched them out for needles though. I was talking more about Desth and Taxes which doesn't run DRS. The Gideon out of the board can also be caught with the Needle! Bam
    I also prefer Needle over Revoker. The added ability to shut off Wasteland, Port, and Stage/Depths is really nice. Obviously Needle + Chalice is a nonbo, but for the matchups I want it (DnT and anything running Loam), I'm usually either boarding out Chalice or trying to play it for 2.

  8. #4048
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Stuart View Post
    I also prefer Needle over Revoker. The added ability to shut off Wasteland, Port, and Stage/Depths is really nice. Obviously Needle + Chalice is a nonbo, but for the matchups I want it (DnT and anything running Loam), I'm usually either boarding out Chalice or trying to play it for 2.
    I forgot about Lands heh. I'm working on my sideboard strategies for specific matchups very much still. I hate taking out Chalice but I heard it was correct vs D+T. That leaves the 1 spot open for the needle which, has got to hit about 7 things in that deck haha

  9. #4049
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    Re: [Deck] MUD (Metalworker)

    tank to all of you for take my question so seriously, i will make some change to my sb plan based in your answer

  10. #4050
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Gaudy View Post
    tank to all of you for take my question so seriously, i will make some change to my sb plan based in your answer
    Let us know how it goes! :)

  11. #4051

    Re: [Deck] MUD (Metalworker)

    I love Legend mud, ramp eldrazi coloress...help me decklist. Thanks

  12. #4052

    Re: [Deck] MUD (Metalworker)

    With BUG being such a large force right now thanks to leovauld, I've been strongly considering going back to a 2-3 sundering titan version of mud. Also, in my experience, I've always had issues with elves, and it makes me so happy that elves have started craming leovauld too, because it slowing them down that 1 extra turn, and spreading their mana base for titan to sweep. I just wanted to get opinions on going with more titans.

    Also, on the needle vs revoker argument, I run both. My sideboard usually has a 2/2 split of them. Wasteland, port, thespian stage, etc are all things that need answered by needle that revoker can't hit. And the fact that revoker actually hit mana abilities, makes it good for LED, heritage druid, lotus petal, etc. And then ofcourse all the overlap of deathrite, planeswalkers, top, vial, etc. They both have their purpose for one over the other. Personally I find them both too useful to not have both.

  13. #4053

    Re: [Deck] MUD (Metalworker)

    Do you guys think Welder MUD can be competitive in this meta ?

  14. #4054
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by BlackHawkX9 View Post
    With BUG being such a large force right now thanks to leovauld, I've been strongly considering going back to a 2-3 sundering titan version of mud. Also, in my experience, I've always had issues with elves, and it makes me so happy that elves have started craming leovauld too, because it slowing them down that 1 extra turn, and spreading their mana base for titan to sweep. I just wanted to get opinions on going with more titans.
    I think 2 Sundering Titan is fine. Obviously increasing your number of 8-drops isn't ideal when you're worried about decks that attack all your resources like BUG does, but you could at least swap a Blightsteel for another Titan.

    Quote Originally Posted by IOWA View Post
    Do you guys think Welder MUD can be competitive in this meta ?
    MUD is still ridiculously powerful when you draw good hands, so when you run hot you stomp people. That's always been the case. However, there are a few things working against the deck nowadays:
    - Ever since Eldrazi showed up, people have developed strategies to beat Chalice decks. Case in point: I lost 4 of my last 5 Miracles matchups, when I used to consider that match unloseable.
    - BUG and DnT are strong against us, and they're both widely played right now.
    - Storm has really gone into hiding, and that's our best matchup.

    That said, was MUD ever really the correct pick in the last few years? I guess it was good during the DTT era, when everyone was on mono 1-drops and didn't prepare for Chalice. But even when the meta is right, the deck's so inconsistent that you're either gonna have really good days or really bad days. Others may disagree, but I'd just say that you should play the deck if you're comfortable with the idea that sometimes you'll eat the bear, and sometimes the bear will eat you.

  15. #4055

    Re: [Deck] MUD (Metalworker)

    Decklist Legend mud please. Thanks

  16. #4056
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by caprino View Post
    Decklist Legend mud please. Thanks
    Donkey Lightbulb Snorkel you're welcome.
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  17. #4057

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Echelon View Post
    Donkey Lightbulb Snorkel you're welcome.
    ????? Is site Legend mud?

  18. #4058
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by caprino View Post
    I love Legend mud, ramp eldrazi coloress...help me decklist. Thanks


    Just go back a few pages. They're everywhere!

  19. #4059

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by IOWA View Post
    Do you guys think Welder MUD can be competitive in this meta ?
    Ever since the printing of combustible gearhulk, I've been thinking this same thing. I haven't gotten to test it yet, but it seems interesting in theory.

  20. #4060
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    Re: [Deck] MUD (Metalworker)

    When legend mud works, it's just silly.
    Drew lots of cards with staff, casted bridge, activated it for ugin, cleared the board off Jace and friends. Got infinite next turn.

    Last edited by Silverflame; 01-21-2017 at 12:44 AM.

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