that's why I am trying 2 Phyrexian Revoker maindeck and the third in SB.
List Legend mud is possible? Thanks
it gets those nasty planeswalkers and equipments though
Thanks for expanding on this! You're right that MUD is a very different style than something like Burn, which is smoother and leaner. I would recommend goldfishing the deck a lot, so you can start to understand the patterns and what hands to keep.
However, as Mosesthecoot points out, decks like DnT, BUG, and Jund are some of our worst matchups. They're not unwinnable matchups, but those decks all attack resources that MUD relies on and can't easily defend:
- They tax our manabase via Wasteland and Port.
- In addition, they can easily kill/shut off Metalworkers and Grim Monoliths with cards like StP, Abrupt Decay, Revoker, and Punishing Fire.
- They can attack our hand with cards like Hymn and Lilliana. As we have very little card draw and library manipulation, this can ruin us in the early/mid game.
- DnT gets around our taxing effects with Aether Vial, and can use Flickerwisp to make our Chalices useless against StP (by setting it to 0).
- BUG decks also get to run countermagic, which is just 1 more level of disruption to play through.
If your meta is defined by DnT and BGx decks, MUD is not going to be a total powerhouse. That said, I don't want to discourage you from playing the deck! You will still win some matchups against those decks because of MUD's raw power level; when you resolve cards like Wurmcoil and Ugin, things get ugly. I would also recommend tuning your sideboard with cards like Ratchet Bomb, Coercive Portal, Crucible of Worlds, and anything else that can let you grind.
If you like the deck, just practice it and tweak it, and sometimes you'll still stomp the shit out of everyone.
I also prefer Needle over Revoker. The added ability to shut off Wasteland, Port, and Stage/Depths is really nice. Obviously Needle + Chalice is a nonbo, but for the matchups I want it (DnT and anything running Loam), I'm usually either boarding out Chalice or trying to play it for 2.
tank to all of you for take my question so seriously, i will make some change to my sb plan based in your answer
I love Legend mud, ramp eldrazi coloress...help me decklist. Thanks
With BUG being such a large force right now thanks to leovauld, I've been strongly considering going back to a 2-3 sundering titan version of mud. Also, in my experience, I've always had issues with elves, and it makes me so happy that elves have started craming leovauld too, because it slowing them down that 1 extra turn, and spreading their mana base for titan to sweep. I just wanted to get opinions on going with more titans.
Also, on the needle vs revoker argument, I run both. My sideboard usually has a 2/2 split of them. Wasteland, port, thespian stage, etc are all things that need answered by needle that revoker can't hit. And the fact that revoker actually hit mana abilities, makes it good for LED, heritage druid, lotus petal, etc. And then ofcourse all the overlap of deathrite, planeswalkers, top, vial, etc. They both have their purpose for one over the other. Personally I find them both too useful to not have both.
Do you guys think Welder MUD can be competitive in this meta ?
I think 2 Sundering Titan is fine. Obviously increasing your number of 8-drops isn't ideal when you're worried about decks that attack all your resources like BUG does, but you could at least swap a Blightsteel for another Titan.
MUD is still ridiculously powerful when you draw good hands, so when you run hot you stomp people. That's always been the case. However, there are a few things working against the deck nowadays:
- Ever since Eldrazi showed up, people have developed strategies to beat Chalice decks. Case in point: I lost 4 of my last 5 Miracles matchups, when I used to consider that match unloseable.
- BUG and DnT are strong against us, and they're both widely played right now.
- Storm has really gone into hiding, and that's our best matchup.
That said, was MUD ever really the correct pick in the last few years? I guess it was good during the DTT era, when everyone was on mono 1-drops and didn't prepare for Chalice. But even when the meta is right, the deck's so inconsistent that you're either gonna have really good days or really bad days. Others may disagree, but I'd just say that you should play the deck if you're comfortable with the idea that sometimes you'll eat the bear, and sometimes the bear will eat you.
Decklist Legend mud please. Thanks
When legend mud works, it's just silly.
Drew lots of cards with staff, casted bridge, activated it for ugin, cleared the board off Jace and friends. Got infinite next turn.
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Last edited by Silverflame; 01-21-2017 at 12:44 AM.
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