There's been a huge influx of BR in my meta (as well as everyone else's I assume) so I cut Rest In Peace and went back to two Tormod's Crypt and have had great success. I also added a Surgical Extraction but it hasn't come up. I may start running a Crypt main due to the rise of BR and SnS in my meta. Being able to recur it with welder is just so good.
Could also do Faerie Macabre if you wanted if it's that popular.
I'm on the surgical plan as well (2 surgicals, 1 crypt). I think it's a little better since you actually have a way to interact with them if they decide to go off turn 1. Also has a nice bonus of hitting specific things in some of the more graveyard oriented matchups without neutering welder. Glad Rb is on the decline though.
Perfection has been replaced it seems.
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Sweet painter tech mentioned in the latest mtg goldfish article.
https://www.mtggoldfish.com/articles...on-2017-legacy
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I have often played spellskite, seems reasonable to try hope in its place.
The idea of time walking someone with it reminds me of mindslaver locking people with welder back in the day.
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It depends on what you are trying to fight against right? Hope seems better against decks where you're going to be fighting mostly through counterspells e.g. miracles or against decks like storm and spellskite seems better against decks that are trying to overwhelm you with removal barring corner cases like infect.
I'm not sure how I feel about hope. I did completely misread it having flying when I initially saw the card so it's more likely to connect and you can easily allow you to sac it post combat in order to resolve either a lock piece or a combo piece with ease. At the same time though I feel like it can bait you into silly plays. Regardless kudos to this guy, he has been rocking painter in Japan. His list is probably also a really good starting point for mono R for newer painter players.
Did some testing with Hope of Ghirapur. Put that in my "flex" spot from the list above and I have to say it does have some game. Interestingly, it was better against the decks I wasn't expecting. For example, I was playing against 12 post and was actually able to play and ultimate a Chandra without them having a turn. I just kept recurring the hope with a welder. It has also been really good with blood moon when my opponent has abrupt decay. They have to either kill the the hope (creature) or hope (verb) that I don't sac it and then drop a blood moon. Unfortunately, it's not as good against STORM unless you are able to recur it with welder. Otherwise it is basically just buying you a turn, which isn't awful but isn't what canonist does to them. Overall though, I think it's pretty good and probably has better general utility than canonist in the main and has some game against decks like Storm, 12 post and other "permission decks" that spellskite obviously doesn't have.
Just had a Legacy fnm piloting rw painter.
Match 1:
Against nice fit who I lent pieces too (including 2 leyline of sanctity)
Game 1: on the play, blood moon him T2 after he has a swamp, he plays a fetch (mountain), I play rest in peace, I use daretti to dig for my painter's while he tops to find basics, he stabilises and gets me on a 1 turn clock with daretti dead, painter off the top and REB to counter the path win.
Game 2: he has control throughout and I don't see a coloured source all game. L
Game 3: I turn 3 chandra, use her mana to sudden shock his dryad arbor that he played T1. Then I start getting my defences (ensnaring bridge, rest in peace) down to protect chandra as I slowly tick up, I decide to tick up to 8 to keep her alive and blood moon off the top (which he reveals saved me by cutting off his second white for leyline). Then ult and win.
Win 2/1
Match 2:
Burn (I told him before we started that he's probably won this round)
Game 1: had an ok hand but was too slow by a couple of turns due to ancient tomb. L
Game 2: keep a hand that was spellskite, ancient tomb, crystal vein (bad city of traitors), imperial recruiter, arid mesa and grindstone. Was resigned to my fate, then I managed to combo off with 1 turn to spare. W
Game 3: got 2 ancient tombs, painter and other meaningless cards due to no coloured sources. T1 ancient tomb painter. T2 grindstone. Win!
Win 2/1
Match 3:
Weird version of eldrazi (went 4/0)
Game 1: on the draw, get moon down, and painter, he plays trinisphere, then I play grindstone and he concedes. W
Game 2: he T1 revoke on grindstone (had in hand), T2 revoke on grindstone again, t3 thoughtknot. Lose to beat down. L
Game 3: get blood moon down, he has chalice on 1, I mislay and waste grindstone before he trinisphere, we play many turns then he cast new Kozilek and newlamog hoping for a top deck bridge but missed. L
Loss 1/2
Match 4:
BW tokens
Game 1: mana screwed but manage to get ethersworn canonist into play and after a few turns have enough to activate grindstone and win 2 turns before he kills me he concedes. W
Game 2: colour screwed but have top, he plays stony silence, next draw was petal -.- got beat down by spirits. L
Game 3: he builds slowly, while I am land flooded (leave in hand due to city and him thoughtseize g me twice with just lands), then he starts the token/gideon beat down. I get magus in play, put a land down once before he dies and turn before I die I have 2 painters in play he has 2 cards in hand. Then I top deck grindstone, cast it and take the risk of activating. W
Win 2/1
Tournament analysis:
Overall 3/1
Happy with how the deck played out and am very pleased with chandra (especially ulting her). Surprised that I did so well after the last legacy fnm.
This doesn't work the way I believe you think it works.
Chalice checks the CMC printed on the card (substituting X for the number paid for X-spells). Taxing effects (such as Trinisphere) don't actually change the way Chalice works. If that were the case, I would play a Thalia in my own sideboard to get around Chalice.
If I'm interpretting the line of play correctly, the Grindstone was countered by the Chalice at 1, whereas the Trinisphere locked him out from then on out.
But as for tax effects and Chalice, for example Thalia 1.0, increases the cost of Chalice from XX to, in this case, XX1. The value of X does not change, though in the event of Trinisphere can make memory issues prevalent.
Anyhow, I'm looking into getting into Legacy again and thinking either this deck or Food Chain Combo ... what is the core of this deck?
Probably best to browse the front page if you are asking those questions. The big money is in recruiters and city of traitors. You'll get away with 3 of each. Play sets are best. The core well run you about the cost of a Mox. I could be slightly off on market calculations.
I finally picked up my current list on MTGO. Gonna start streaming this deck at least once a week for a few hours. Will post a bit in advanced for when I go live, will most likely be Fridays or Saturdays.
www.twitch.tv/longtimetwitch I'll make sure to post a bit in advanced of when I'm starting. Doing a bit of practice games and leagues to get used to playing properly on MTGO with sequencing with priority and such.
Thanks to those that came and joined from here. Sorry about the sudden stop, my Internet died (and is still dead). I'll be streaming Painter only hopefully every Friday night, I'll keep you posted!
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