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Thread: [Deck] TinFins 3: Return of the Onion Burst

  1. #2921
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by KaiSchafroth View Post
    R1: Eldrazi Post
    So this was someone who showed up to play some less desirable format and we roped him into playing Legacy... only to realize he didn't have an actual Legacy deck once rounds started but something that was between modern and kitchen table.

    G1: OTD Note that I have no clue what he's playing at this point so my opening hand that's just missing discard so I can go for it with protection seems the safer route. Opening turns are him playing an Island, me pondering and then him playing a 2nd Island and ... Fog Bank. I go through the motions with Gris and have to just attack for 7. Funnily enough the text on his card would have become relevant except he declines to block. I draw more cards and tendrils him - in the 20-some cards I had drawn didn't find CoK or Emmy to loop the spaghetti.

    I decide to be a pompous ass and figure that if he's playing the bank I at most need to worry about counters of some sort. Take out a Top for the Fluster.

    G2: This game is a turn faster and we just 22 him. Guy was good sport and just laughed about how "this is why he wants to get more into Legacy; because of all the fun and cool stuff".


    R2: Nahiri Emricles
    G1: OTP Opponent mulls to a fine 6 that just doesn't have a FoW to stop my T1.
    Side into Mentor which isn't totally unexpected within our meta now (cough time to bring back Doomsday cough) but since our transformation allows us to keep a small part of the reanimation plan in place still feels totally fine.

    G2: Open on a pretty early Mentor and strip a Council's Judgement from hand leaving a Clique which I can just send monks into and eventually trade it off. Go a few turns, resolving a Serenity against a CBalance and something else which forces him to tap out for Nahiri to snipe the Serenity meaning a free kill on the Nahiri against a mostly empty hand. At some point he Sulfur Elementals to trade/wipe my board in combat ... but we have a reserve Mentor in hand. Game basically ends with us just casting spells into CB for triggers.



    R3: BR Reanimator
    G1: OTP He reveals a Chancellor so I play land, Petal (remembers his trigger) and TS. Strip his Brutality (leaving him without a discard outlet) and pass back. Within the next turn or two I Therapy and Reanimate his own Chancellor and proceed to beat face. Feelsgoodman

    Believe I boarded out something like -2 SDT, -2 Probe (could have been split with Ponder) for the StP and Flusterstorm.

    G2: Opp mulls to 6 and leaves the scry on top then plays fetch go. I play a Scrubland before passing. He goes all in on a ahardcast Sire and like a jackass I just, "before end step; Swords the Sire". I Reanimate a Gris a turn or two later and win from there.



    R4: Aluren
    Frankly...I almost don't want to talk about these games (0-2). Minor salt as the opening hands were great (G1 and G2 just missing one piece or reanimation but had cantrips) and just drew the hottest of garbage after BS/pondering multiple times. I think G1 I had half my lands out of the deck?


    Still love the deck; just need to get some recruiter testing with the Mentor.
    Nice! Your 4th match sounds exactly like what my Aluren deck did in Louisville in the last event. Thems the breaks sometimes. Also, I've generally enjoyed playing this deck against BR Reanimator - for plays just like yours in both games.
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  2. #2922
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by .dk View Post
    Nice! Your 4th match sounds exactly like what my Aluren deck did in Louisville in the last event. Thems the breaks sometimes. Also, I've generally enjoyed playing this deck against BR Reanimator - for plays just like yours in both games.
    Yeah, it happens - sometimes you draw all T1 kills and sometimes you draw the opposite.
    On the BR I 100% agree, prime example of wishing you had less fun.

  3. #2923
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    So, looking at the success of BR Reanimator, I'm wondering if we shouldn't be thinking about trading some consistency/flexibility for speed/aggressiveness. TBH I haven't really played any Legacy lately so I might just be talking out of my ass. I was just thinking "if you were going to make a highlight reel for TinFins, what would the music be?" and I'm pretty sure if the answer isn't "X Gon Give It To Ya" then we're doing something wrong.

    Also can we make that video? I really want to see Koby tear up a Counterbalance while smoking a blunt in slow motion.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  4. #2924

    Re: [Deck] TinFins 3: Return of the Onion Burst

    To be honest I believe that TinFins is nearly unplayable right now thanks to the success of BR Reanimator. Everyone plays 2-3 Surgical Extractions and devotes even a couple more SB-slots (and thoughts) on that MU and we can't always pull the "reanimate in response to surgical"-trick. In paper DnT is all over the place and if they know what they're up against paired with Faerie Macabres out of the SB that's a MU I don't wanna play (to be fair we are better than Reanimator against DnT and with the correct SB it's a good MU but we give up % against other decks by devoting the SB slots). The meta seems very hateful, but I am sure it will get better once BR Reanimator leaves the stage again.
    I always felt like TinFins is a 58 card deck. The last two slots are always the two cards you never wanna draw. Often they're filled with Top or Lim Duls Vault, some tried Baby-Jace and I even saw Intuition. But it's nearly always a card that makes the deck more consistent. So if you want more speed and aggression, I would cut those two and maybe even reduce the number of Ponders. Ponder is a great card, but we really don't wanna keep mono cantrips and slowly sculpt our hand. We aren't ANT.
    The problem is we would rely even more on naturally drawing Entomb, if we try to be more aggressive. We can't just pull the pseudo-BR/UB-Reanimator and play more Fatties and add a couple of Looting effects. That would make the deck way too inconsistent. There is no substitute for Entomb. In the end Ponder is pretty often Entomb 5-8. Also adding stuff that dodges the GY such as SnT doesn't really work out with just 3-4 Fatties to cheat into play. Other reanimator lists play double the amount of creatures.
    I guess you could try Burning Reanimator (which is kind of a TinFins variant) if you wanna go even more all-in, but if your opponents don't maindeck Ensnaring Bridge I don't see a reason to not just play BR Reanimator.

    For reference my current list:

    //Lands
    1 Island
    1 Swamp
    4 Polluted Delta
    2 Marsh Flats
    2 Flooded Strand
    2 Tundra
    2 Underground Sea
    1 Scrubland

    //Creatures
    1 Children of Korlis
    1 Emrakul, the Aeons Torn
    2 Griselbrand

    //Artifacts
    1 Chrome Mox
    4 Lotus Petal
    2 Sensei's Divining Top

    //Instants & Sorceries
    4 Brainstorm
    4 Cabal Therapy
    4 Dark Ritual
    4 Entomb
    4 Gitaxian Probe
    3 Goryo's Vengeance
    4 Ponder
    1 Reanimate
    4 Shallow Grave
    2 Thoughtseize

    //Sideboard
    SB: 1 Flusterstorm
    SB: 1 Surgical Extraction
    SB: 3 Swords to Plowshares
    SB: 4 Monastery Mentor
    SB: 4 Delver of Secrets
    SB: 2 Serenity

  5. #2925
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Nicklas View Post
    To be honest I believe that TinFins is nearly unplayable right now thanks to the success of BR Reanimator. Everyone plays 2-3 Surgical Extractions and devotes even a couple more SB-slots (and thoughts) on that MU
    I disagree quite strongly, this is where our SB shines. People are overloaded on cheap GY interaction, which gets squashed by Mentor easily. Even if they know about the plan from prior knowledge or G2, they still need to second guess us and dilute their deck.
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  6. #2926

    Re: [Deck] TinFins 3: Return of the Onion Burst

    Turn 1 Thoughtseize discard Mentor. Surgical target Mentor.
    Surgical is quite strong against both our MD and SB plan. I believe it's a mistake to see Surgical strictly as a anti-GY-card.
    A lot of stuff that's good against our MD plan is good against our SB plan.
    Another random example: Thalia. Insane against our MD plan and still pretty good against us trying to go wide with Mentor. We do not dodge all hatecards just by playing Mentor.
    The ability to dodge a couple of GY hate cards is our strength and we are arguably the strongest Mentor deck, but that doesn't mean GY-Hate doesn't hurt us. Splash damage is real.

    [...] they still need to second guess us and dilute their deck.
    To be fair we also have to second guess and we are the ones who dilute our deck even more. Our SB plan doesn't come as a surprise anymore and while Dark Confidant isn't a threat on it's own if all he does is trying to find Mentor or allow Mentor to produce more tokens, Stoneforge Mystic is just a inherently weak card.
    Last edited by Nicklas; 02-10-2017 at 12:18 AM.

  7. #2927
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by Richard Cheese View Post
    So, looking at the success of BR Reanimator, I'm wondering if we shouldn't be thinking about trading some consistency/flexibility for speed/aggressiveness. TBH I haven't really played any Legacy lately so I might just be talking out of my ass. I was just thinking "if you were going to make a highlight reel for TinFins, what would the music be?" and I'm pretty sure if the answer isn't "X Gon Give It To Ya" then we're doing something wrong.

    Also can we make that video? I really want to see Koby tear up a Counterbalance while smoking a blunt in slow motion.
    MY highlight reel music would be "Used 2" by 2 Chainz, but that's just a personal preference.

    I've been thinking the same thing recently, that speed is probably more important than it has been in recent years. A page or so back I posted a trimmed down list that brought back Chrome Mox, but as always, Entomb is our bottleneck. I've also been considering going back to a more reactive board. Mentor is insane, but 4 men isn't enough, and I'm not 100% on any of the other options to run along side it.

    Here's my current list, no changes from the GP (yet):

    Land (15)
    1x Island
    4x Marsh Flats
    4x Polluted Delta
    1x Scrubland
    1x Swamp
    1x Tundra
    3x Underground Sea
    Creature (4)
    1x Children of Korlis
    1x Emrakul, the Aeons Torn
    2x Griselbrand
    Artifact (4)
    4x Lotus Petal
    Instant (21)
    4x Brainstorm
    4x Dark Ritual
    4x Entomb
    3x Goryo's Vengeance
    2x Lim-Dul's Vault
    4x Shallow Grave
    Sorcery (16)
    4x Cabal Therapy
    2x Collective Brutality (Normally Thoughtseize, but I'm still unsure)
    4x Gitaxian Probe
    4x Ponder
    1x Reanimate
    1x Tendrils of Agony

    In particular, I feel like the flex slots are:
    1 Tendrils
    1 Island
    2 LDV
    4th Ponder

    Instead of testing the list I proposed here, I decided to go out for drinks pre fnm one week, so I didn't have time to make changes, and then play a Doomsday Worldgorger Dragon list this week (and went 2-2, my two wins being byes).

    There's a win a mox happening near me this week, and I've been considering swapping to Belcher for the event, as the loads of graveyard hate is making me gun shy, despite the deck treating me pretty well last month. Speed has been incredibly important in a lot of match-ups, and there's a lot of games that I feel like our win % goes way down after t3 (D&T, Miracles, BUG off the top of my head). I've been considering bringing back Silence for the sideboard, as Surgical has been the most popular form of hate I've come across.

    Thinking a reactive board like
    2 Serenity
    2 Swords to Plowshares
    2 Surgical Extraction
    2 Pithing Needle
    2 Chain of Vapor
    2 Massacre
    3 Silence

    Silence is just so bad against Discard decks and a resolved Counterbalance, but it does give us a tool versus other combo decks, as well as eating a counterspell (Abeyance costing 2 makes it not worth it). Luckily, with the reactive board, we have 3 slots that could go for anything, so I'm not afraid of adding niche cards.

    tl;dr thoughts

    • List probably needs to shave a land or two and add Chrome Mox
    • Thoughtseize probably needs to be mainboard
    • Tendrils can be covered by Collective Brutality, as we can loop it to kill people
    • A 2nd Reanimate, for those who aren't already on 2 Reanimate, should be played over an LDV, a Ponder, or maybe even the 14th land. Hell, maybe going back to 61/14 might be worth it.
    • Mentor is amazing, but man plan options are all pretty rough to go along side it. Maybe Obliterator? SFM is still doable and decent, but sometimes it felt bad.
    • Reactive Board w/ Silence might be a better option given the above point.
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    Acclimation has solved the deck. Thread CLOSED.

  8. #2928
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Personally, I still think Br Reanimator looks like hot garbage on paper, but it seems to be putting up numbers, so I thought it was at least worth trying to figure out why it's doing well and if we can incorporate some of those elements. Looking at the 2nd place list from Louisville, it breaks down like this

    Reanimation Targets: 10
    Lands: 12
    Nonland mana: 10
    Reanimation: 12
    Universal discard: 8
    Graveyard filler: 8

    So what really makes it tick? Is it just Chancellor? Is it still worth running if you never intend to reanimate it? Should we go back to risking more dead draws to just run more Grizzlebees/discard? Can we get away with 12 lands?

    If anyone that actually gets to play the deck wants to test some of this stuff, I'd be interested to hear the results.

    @Nicklas, wrong thread to go all Negative Nancy. Take a breather, eat some onions. We'll get through this and be wishing we had less fun again in no time.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  9. #2929

    Re: [Deck] TinFins 3: Return of the Onion Burst

    Hi guys.

    A post was made regarding BR Reanimator and I was instantly alerted by my web app that texts me whenever someone says the words "unfair" "Griselbrand" or "Dark Depths". I want to help you guys out with some of my deck construction theories regarding BR Reanimator:

    Having a lot of copies of each effect (bin and reanimation) vs you guys having a ton of cantrips to dig for yours changes a lot of matchups and play patterns. For example, we can jam our combo often a bit earlier and more aggressively, especially in G1, because one counterspell might not do anything because of a second copy of the effect that is countered. You guys might need to take a turn off to dig for it with a Ponder / Brainstorm. The other side of the coin is that both of our decks get hit with variance quite a bit, but while I have to mulligan quite a bit looking for a decent hand, you can frequently find a keepable hand on 6 cards that is good because of Brainstorm.

    Edit: Additionally, post-board games usually feature a lot of Surgical Extractions against both of our decks. Chancellor gives BR a good chance of being able to beat it on the play or slow down another annoying card (DRS) so that we can play Thoughtseize on turn 1 before going off on turn 2.

    I really recommend proxying the BR deck and trying it out a bit, or even trying out one of my versions with Children of Korlis if you like. It might give you some ideas about how to modify TinFins or BR to have the most fun with your Griselbrand magic cards.

    One decklist I saw that I liked quite a bit on MTGGoldfish was essentially the UB Reanimator deck with Force of Wills, Dazes, Careful Study, but also Dark Ritual, Shallow Grave, Goryo's, and a modified creature suite of Griselbrand, Emrakul, Children. You guys might want to check that out.
    If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage

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  10. #2930
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by DNSolver View Post
    Hi guys.

    One decklist I saw that I liked quite a bit on MTGGoldfish was essentially the UB Reanimator deck with Force of Wills, Dazes, Careful Study, but also Dark Ritual, Shallow Grave, Goryo's, and a modified creature suite of Griselbrand, Emrakul, Children. You guys might want to check that out.
    Saw this post and before I forgot wanted to search up the list you mentioned for my and others reference. Two links, same user - the 2nd link is from a separate league a week apart. Looks to have swapped from a counter-based support to discard based.

    https://www.mtggoldfish.com/deck/565431#online

    https://www.mtggoldfish.com/deck/571191#online

  11. #2931

    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by KaiSchafroth View Post
    Saw this post and before I forgot wanted to search up the list you mentioned for my and others reference. Two links, same user - the 2nd link is from a separate league a week apart. Looks to have swapped from a counter-based support to discard based.

    https://www.mtggoldfish.com/deck/565431#online

    https://www.mtggoldfish.com/deck/571191#online


    I'm clone103 on modo. I've been tinkering a lot with various builds using unmask (force of will being pseudo-unmask) as I posted above. It's just been so good that I wouldn't consider playing less than 4.

    The blue idea seemed really good at first (I went 5-0 in my very first league) but it wasn't performing very well in subsequent runs. The beauty of unmask is that you are often pitching redundant or unneeded spells...griselbrand, the second entomb or goryo's vengeance, etc. it also helps your fizzle rate because giving yourself a free discard outlet often matters when going off (and is sometimes necessary to keep chain going vs chalice on 1). With force of will I was finding that I more often wouldn't have a card to pitch, or that card was a ponder or brainstorm that I really wanted to use. It was nice to get an opposing deathrite shaman on the draw a few times though.

    The abrupt decay version I am very happy with. I do really miss chrome mox and probably want to shave a land for it, but the mana is really tight with the abrupt decays. Island might have to lose out, which is a real drawback.

    My league records with that list are 4-1 2-3 4-1 4-1 5-0 3-2 3-2.

    Abrupt decay has been instrumental in beating miracles (don't get me wrong it's not a good matchup but I'm 2-2 and would be worse without them) and also make turn 1 deathrite a lot less scary. I think I'm sticking with them for now.

    I really feel like 2 careful study main is perfect. With 4 griselbrand main they are often entomb 5-6, and when they aren't you are digging and probably discarding redundant stuff. Post board I usually cut them and 2 griselbrand because you can't safely throw a grIselbrand in the gy early due to opposing extractions. The card disadvantage matters more when you're fighting through more hate as well.

    G probe and collective brutality are the final two slots that could change. I think exactly one brutality is correct. It does a lot of things, of course none super efficiently. Incidentally it even inefficiently serves the role of tendrils if they have something like ensnaring bridge you could brutality their face 10 times, though it's not something I've done. The first probe is the best probe because it gives you the most info but I could see cutting it for fourth thoughtseize, 3rd ponder or careful study or chrome mox. I like the "59" card deck for now.

    Try this list out if you don't mind the reactive board. It's really not possible to transform to mentor without the probes I'd think.

  12. #2932

    Re: [Deck] TinFins 3: Return of the Onion Burst

    I just unmasked opponent in game 3. My choices were Surgical Extraction, Surgical Extraction, Surgical Extraction, Surgical Extraction or Tarmogoyf.

    I guess Cabal Therapy has its advantages.

  13. #2933

    Re: [Deck] TinFins 3: Return of the Onion Burst

    @Nicklas, wrong thread to go all Negative Nancy. Take a breather, eat some onions. We'll get through this and be wishing we had less fun again in no time.
    Oh don't worry, a deck being not a good choice never stopped me from playing it. It's actually rather the opposite: I stepped back from Infect when it became good and same is true for Grixis Delver. Now I am mostly on Esper Delver, Bant Thopter, TinFins and random Brews. This is Legacy, not Modern or Yugioh.
    I am just very much a fan of a honest discussion... :)

    I am quite happy with the 4 Delver 4 Mentor SB.
    Since I won a medium sized local tournament a while back I haven't changed much (here is the decklist + german report if interested: http://www.mtg-forum.de/topic/103106...ins/?p=1263904 ), but moved from SFM package to Delver. The maindeck seems well tuned to me. As I mentioned earlier I think only 2 STD/LDV/Baby-Jace are the flex slots. Tendrils seems like a wasted slot to me. Maybe the land configuration isn't perfect.

  14. #2934
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    A Valentine's Day poem for my fellow bursters

    Roses are red
    For lord Griselbrand I do sin
    Dark Rit, Entomb, Shallow Grave
    Oh whoops, looks like I win

    Sounds like Acclimation and I will both be at the win-a-mox this weekend so currently in the process of list tweaks. He brought up a valid point of possible public decklists making the 'surprise-getcha' mentor plan value less desirable. Granted, I'm being honest and plan to punt my way out of any t8 contention where that'd be relevant early on but still...

    Will put some more thought into things and post for the group input

  15. #2935
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Seems like if you want the reanimation plan to be the most consistently fast - you may actually want to go to 4 Griselbrands. So something like this:

    4 Marsh Flats
    4 Polluted Delta
    1 Scrubland
    1 Swamp
    4 Underground Sea
    4 Brainstorm
    4 Cabal Therapy
    1 Children of Korlis
    1 Chrome Mox
    4 Dark Ritual
    1 Emrakul, the Aeons Torn
    4 Entomb
    4 Gitaxian Probe
    3 Goryo's Vengeance
    4 Griselbrand
    4 Lotus Petal
    2 Ponder
    2 Careful Study
    1 Reanimate
    4 Shallow Grave
    1 Collective Brutality
    2 Thoughtseize

    That basically replaces the 2 LDV/SDT with 2 more Griselbrands, Tendrils with Collective Brutality, and swaps 2 Careful Study in for 2 Ponder. This should make the main weakness of the maindeck plan less pronounced, as your reliance on Entomb is drastically decreased. You have 7 ways to self discard in black and 2 Careful Study in addition to the 4 Entomb. While this may be slightly less consistent at hitting Turn 3 kills, I think it probably offers the highest potential for Turn 1 kills.

    Granted, I haven't tested a configuration with 4 Griselbrands in many years at this point, so it's just theory talking.
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  16. #2936
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Even with 4 Griselbrands, you really don't have enough creatures to justify the Careful Study. The most often end up being garbage. BR Reanimator is a very well-designed deck at doing what it sets out to do, which is be a fast, consistent non-blue reanimator deck. The big discovery is that Chancellor is excellent disruption while also increasing the fat dude density. It's not clear what TinFins brings to the table there except its sideboard plan of Mentors. Shallow Grave and Goryo's don't really play well with the Chancellors, Reanimate and Exhume are hot garbage with Emrakul, and Reanimate on Griselbrand is a bit conditional.

    So exploring from those ideas:
    - If you cut Emrakul, then Shallow Grave and Goryo's seem pretty bad, so might as well swap in Reanimate and Exhume. Cutting Emrakul means it's impossible to redraw your deck, so you need an alternate win. Losing the haste (and life loss from Reanimate) makes doing a Children chain harder, which makes getting mana and storm for Tendrils harder. I just don't think this approach does anything better than BR.
    - If you cut some of Goryo's and Shallow Grave but not Emrakul, then you can still go deep with Griselbrand chains, but the rest of your reanimation targets get much weaker. Maybe this could be a good approach with Careful Study to set up EOT Shallow Grave on Chancellor and then have protection for another combo attempt?

    Here's what that might look like:
    4 Griselbrand
    4 Chancellor of the Annex
    1 Emrakul, the Aeons Torn
    1 Jin-Gitaxias, Core Auger

    1 Children of Korlis
    1 Tendrils of Agony

    4 Brainstorm

    4 Careful Study
    4 Entomb

    4 Unmask

    4 Reanimate
    4 Exhume
    4 Shallow Grave

    4 Dark Ritual
    4 Lotus Petal

    1 Swamp
    2 Underground Sea
    1 Tundra
    1 Bayou
    4 Polluted Delta
    3 Marsh Flats

    This list looks like garbage to me, but I can't come up with anything better. I'm normally not a fan of the Tendrils in the main, but I have less confidence in Griselbrand chains with this build. Maybe that's undeserved since there are more ways to reanimate Children? But between Reanimate and Exhume, you start at a lower life total when comboing.
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  17. #2937
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    While sitting through a conference call this is the abomination of a list I started writing.

    -Bayou on the assumption of Decay out of the board
    -Basic Island probably less valuable in this build so Tundra might just be fine (makes fetches less shitty too)
    -Only has 59 so probably just adding another Probe or Therapy
    -Love Unmask but having not tested could theoretically see shaving there to round out Probe/Therapy/Ponder count
    -Haven't built a reactive board for this in a while so literally a list of cards that came to mind


    1 Children of Korlis
    1 Emrakul, the Aeons Torn
    4 Griselbrand

    4 Brainstorm
    4 Dark Ritual
    4 Entomb
    3 Goryo's Vengeance
    1 Lim-Dul's Vault
    4 Shallow Grave

    3 Cabal Therapy
    1 Collective Brutality
    1 Gitaxian Probe
    2 Ponder
    1 Reanimate
    2 Thoughtseize
    4 Unmask

    1 Chrome Mox
    4 Lotus Petal

    1 Bayou
    1 Island
    4 Marsh Flats
    4 Polluted Delta
    1 Scrubland
    1 Swamp
    2 Underground Sea


    Abrupt Decay
    Chain of Vapor
    Echoing Truth
    Fatal Push
    Flusterstorm
    Mindbreak Trap
    Silence
    Surgical Extraction
    Massacre
    Pithing Needle
    Tormod's Crypt
    Serenity

  18. #2938
    shallow
    .dk's Avatar
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    Re: [Deck] TinFins 3: Return of the Onion Burst

    Yeah, wasn't sure on Careful Study - hence only 2. You might be right - I haven't goldfished that list at all, much less played a game. But I do think running 4 Griselbrands has merit to decrease dependency on Entomb. Maybe you run 3 Ponder and 1 LDV or something. That might not be awful.

    @Kai - Unmask does become a bit attractive when running 4 Griselbrands. Seems likely that you'll have extra black cards to pitch. I think I would personally rather run 4 Therapy, 3 Unmask, 0 Thoughtseize, and the grip of Probes myself though. Also, I think instead of island, you just want another Underground Sea. Tundra doesn't do much without a fair number of white cards in the board - would rather just protect against wasteland by overloading on Seas. Also, if you're running Bayou already for Decay, might as well add Reverent Silence and City of Solitude to that list of possibilities.
    Find me on Twitter: @beanaman

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    His graveyard was a fucking encyclopedia of countermagic.

  19. #2939
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    May 2013
    Location

    Des Moines, IA
    Posts

    138

    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by .dk View Post
    @Kai - Unmask does become a bit attractive when running 4 Griselbrands. Seems likely that you'll have extra black cards to pitch. I think I would personally rather run 4 Therapy, 3 Unmask, 0 Thoughtseize, and the grip of Probes myself though. Also, I think instead of island, you just want another Underground Sea. Tundra doesn't do much without a fair number of white cards in the board - would rather just protect against wasteland by overloading on Seas. Also, if you're running Bayou already for Decay, might as well add Reverent Silence and City of Solitude to that list of possibilities.
    Unmask - agreed, it's what caught my attention in what Jblinder was doing online.
    Actually don't hate that config on TS/Therapy, etc.
    Only reason I was considering Tundra was if I went heavier in Silence/Serenity (ala Acclimation's recent post) but extra Seas certainly make more sense otherwise
    I mean, I wouldn't hate casting Reverent Silence against an Enchantress player again...

  20. #2940

    Re: [Deck] TinFins 3: Return of the Onion Burst

    Quote Originally Posted by KaiSchafroth View Post
    Unmask - agreed, it's what caught my attention in what Jblinder was doing online.
    Actually don't hate that config on TS/Therapy, etc.
    Only reason I was considering Tundra was if I went heavier in Silence/Serenity (ala Acclimation's recent post) but extra Seas certainly make more sense otherwise
    I mean, I wouldn't hate casting Reverent Silence against an Enchantress player again...
    Silence is nice as it stops our opponent or baits out a counterspell. However, at 1 it is hard to find even with probe/bs/LDV.... and at more it starts to take away other cards that I evaluate more highly over it (Therapy, TS, etc).

    Serenity is nice, but if you already have the green splash, reverent silence might be what you want instead as it is (1) free, (2) allows for less interaction from an opponents side, and (3) keeps the splash to 1 color. There is the downside of not hitting artifacts but that is what the decay is for anyways (hopefully I haven't let my mud opp. get 30 mana off me in a turn before winning).

    Keeping the splash open to just green also allows for a krosan grip instead which hits top in the miracles MU where something like serenity doesn't.

    The only real reason why I would include a white splash is for mentor, and if I include mentor I might also keep StP in the sideboard.

    Good luck spreading the joyful word of Griselbrand.

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