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Thread: Miracle Control

  1. #11461

    Re: [DTB] Miracle Control

    did a thing, check out some vods for the legacy challenge this past saturday https://www.twitch.tv/anzi104/videos/all edit: made lots of mistakes, so points to anyone who can list them all here!

  2. #11462
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    Re: [DTB] Miracle Control

    Quote Originally Posted by AnziD View Post
    did a thing, check out some vods for the legacy challenge this past saturday https://www.twitch.tv/anzi104/videos/all edit: made lots of mistakes, so points to anyone who can list them all here!
    Thanks for recording these Min! Congrats on your Top 4.
    MTGO: Maxtortion

  3. #11463

    Re: [DTB] Miracle Control

    We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
    It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
    We draw Ponder for the turn and our hand is:

    • Snapcaster Mage
    • Vendilion Clique
    • Predict
    • Ponder
    • Terminus
    • Engineered Explosives
    • Scalding Tarn
    • Kozilek's Return


    We have Island and Plains in play.

    List is similar to Cadei.
    Out -> 4 Counterbalance, 4 Force of Will
    In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return

    What is the play?

  4. #11464

    Re: [DTB] Miracle Control

    Quote Originally Posted by JBMage View Post
    We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
    It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
    We draw Ponder for the turn and our hand is:

    • Snapcaster Mage
    • Vendilion Clique
    • Predict
    • Ponder
    • Terminus
    • Engineered Explosives
    • Scalding Tarn
    • Kozilek's Return


    We have Island and Plains in play.

    List is similar to Cadei.
    Out -> 4 Counterbalance, 4 Force of Will
    In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return

    What is the play?
    Not sure if I am right but I will tap island try to look for a wear/tear/plow. If there is one, lay the tarn and destroy the equipment. If there is a terminus on the first 3, perhaps I can take a hit from the hiearach and terminus next turn. If none of these cards in the top 3, I am not sure if I will shuffle or leave it as it is, take a hit from the equipped hiearach and predict the useless card on upkeep to dig deeper. Perhaps I will shuffle.

    Edit: if I can find a brainstorm among the 3 to put terminus back, I might do so too.
    Last edited by mike1987; 02-14-2017 at 10:17 AM.

  5. #11465

    Re: [DTB] Miracle Control

    Quote Originally Posted by JBMage View Post
    We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
    It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
    We draw Ponder for the turn and our hand is:

    • Snapcaster Mage
    • Vendilion Clique
    • Predict
    • Ponder
    • Terminus
    • Engineered Explosives
    • Scalding Tarn
    • Kozilek's Return


    We have Island and Plains in play.

    List is similar to Cadei.
    Out -> 4 Counterbalance, 4 Force of Will
    In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return

    What is the play?
    I think tap island for Ponder makes the most sense.

    Ponder would have a pretty good chance of finding you a Plow, Brainstorm, Terminus, or W//T; All of which would open up some good lines of play. Meanwhile anything else you could try would guarantee you ending up behind on life and on cards.

  6. #11466
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    Re: [DTB] Miracle Control

    Quote Originally Posted by JBMage View Post
    We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
    It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
    We draw Ponder for the turn and our hand is:

    • Snapcaster Mage
    • Vendilion Clique
    • Predict
    • Ponder
    • Terminus
    • Engineered Explosives
    • Scalding Tarn
    • Kozilek's Return


    We have Island and Plains in play.

    List is similar to Cadei.
    Out -> 4 Counterbalance, 4 Force of Will
    In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return

    What is the play?
    I would have predicted on the end of opponent's turn to bait a daze. On my turn, i would ponder to find stp, wear/tear or brainstorm.

  7. #11467
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    Re: [DTB] Miracle Control

    Or just playing kozileks return in rsp to equip?
    I think it's the correct play i mean if they have daze they have it .a random move with ponder into wear or terminus who also loses to fow and daze..if you play kozileks return you can play ponder next turn and you will have time now..

  8. #11468
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Pdingo View Post
    Or just playing kozileks return in rsp to equip?
    I think it's the correct play i mean if they have daze they have it .a random move with ponder into wear or terminus who also loses to fow and daze..if you play kozileks return you can play ponder next turn and you will have time now..
    The sword is already equipped to the Hierarch and you only have Island and Plains in play.

    I think I'd Ponder too, looking for W//T mostly, BS is excellent too. I didn't consider the Predict EOT play, not sure on it.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  9. #11469
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    Re: [DTB] Miracle Control

    Ok ah.. i think he would equip it..then i would just ponder:)
    i wouldn't waste a predict.. i don't like to play the card random in this situation.

  10. #11470

    Re: [DTB] Miracle Control

    It's reasonable to make other plays leading up to this scenario. With what we have now I would've fetched for an Island and then ponder to set up predict for our opponent's eot or depending on what the ponder shows maybe brainstorm+terminus, plow etc. If we find what we need we can still upkeep predict. Worst case scenario we draw 2 cards or bait a counterspell of sorts.

    Unless we have allready found a (good) red spell I don't like fetching mountain/volcanic here (or tundra) because of wasteland. It is expected to face some kind of counterspell so basicly any card we draw from predict is good at this point. It's either more digging, removal or protection. Or a tempo-positive bait of a counterspell if cast during their end step. The game plan is to neutralize their extra card draw but also to be ready with a red blast when they tap low for leo/tnn/jace. Predict is fantastic for the scenarios where you can play two spells per turn and I think we should prioritize to resolve this before we fight the counter-war over a Terminus.

    If you ponder Before fetching and keep you are probably skipping a turn Worth of mana for no reason and since your opponent will capitalize on a full turn with an extra card (most likely) it's not worth the additional filtering.

  11. #11471

    Re: [DTB] Miracle Control

    Quote Originally Posted by Stefanogs View Post
    Thank you! Well, with blood moon we have a chance to win right away. I felt that i sided in blood moon too much, like against grixis delver (without decay) - and maybe this is a mistake. Even so, i really liked 2 blood moons and will keep this way in the next tournaments. Running 3 mentors, i do not care much if blood moon gets decayed or krosan griped (or if mentor gets decayed and blood moon seals the game)... It, at the very last, buys me time.
    - If you are uncertain about using Blood Moon or B2b, i think that BM is better at the moment, because BUG is on hype.
    - If you expect to face combos, maybe 3 fluster + 3 vendilion is better, or 2 fluster + 3 vendilion + 1 blood moon (i always use this setup too).
    Thanks for the explanation!

    I saw you boarding in pyroblasts/rebs against delver decks in the tournament like bug or rug, how is it treating you in the sb games thus far as their blue targets aren't that high in number and that volcanic islands will be targeted by wastelands.

    I have always been just boarding in cliques, flusterstorms, wear/tear, kozilek return for bug (boarding out 4 FOW, 4 counterbalance) and boarding in cliques, flusterstorm, wear/ tear for RUG (boarding out 4 FOW, 2 Jace, 1 counterspell, entreat)

    I am currently trying out cadei's list with the basic mountain, not sure if this changes my sb plans for delver matches. Any advice?

  12. #11472
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Mackan View Post
    It's reasonable to make other plays leading up to this scenario. With what we have now I would've fetched for an Island and then ponder to set up predict for our opponent's eot or depending on what the ponder shows maybe brainstorm+terminus, plow etc. If we find what we need we can still upkeep predict. Worst case scenario we draw 2 cards or bait a counterspell of sorts.

    Unless we have allready found a (good) red spell I don't like fetching mountain/volcanic here (or tundra) because of wasteland. It is expected to face some kind of counterspell so basicly any card we draw from predict is good at this point. It's either more digging, removal or protection. Or a tempo-positive bait of a counterspell if cast during their end step. The game plan is to neutralize their extra card draw but also to be ready with a red blast when they tap low for leo/tnn/jace. Predict is fantastic for the scenarios where you can play two spells per turn and I think we should prioritize to resolve this before we fight the counter-war over a Terminus.

    If you ponder Before fetching and keep you are probably skipping a turn Worth of mana for no reason and since your opponent will capitalize on a full turn with an extra card (most likely) it's not worth the additional filtering.
    Good points, Predict changes the dynamics of fetches. I agree with fetching for an Island then pondering.

    Quote Originally Posted by mike1987 View Post
    for RUG (boarding out 4 FOW, 2 Jace, 1 counterspell, entreat)
    I'm not sure about others, but I keep in all FoWs vs RUG. They can be vital vs Stifle.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  13. #11473
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Whitefaces View Post
    Good points, Predict changes the dynamics of fetches. I agree with fetching for an Island then pondering.



    I'm not sure about others, but I keep in all FoWs vs RUG. They can be vital vs Stifle.
    Agree with Marcus, that's a very good point.

    As for RUG, I keep in Forces, take out plows, and board in blasts and flusterstorms and w//t's. The game plan for them post board usually revolves around sticking a shroud threat or Winter Orb, and our interactive axes needs to fight against that the most.
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  14. #11474

    Re: [DTB] Miracle Control

    As I promised last week I'm here to tell you wich list I played this week in a 188 players tournament.At the end I prefer to play just one copy of predict and four copies of ponder because I want more strongest topdeck when we don't have sensei or a knowing the top.

    // 60 Maindeck
    // 5 Artifact
    4 Sensei's Divining Top
    1 Engineered Explosives

    // 5 Creature
    3 Snapcaster Mage
    2 Monastery Mentor

    // 3 Enchantment
    3 Counterbalance

    // 15 Instant
    4 Brainstorm
    2 Counterspell
    4 Force of Will
    4 Swords to Plowshares
    1 Predict

    // 20 Land
    3 Tundra
    2 Volcanic Island
    3 Island
    2 Plains
    4 Flooded Strand
    1 Arid Mesa
    4 Scalding Tarn
    1 Mountain

    // 2 Planeswalker
    2 Jace, the Mind Sculptor

    // 10 Sorcery
    4 Ponder
    1 Entreat the Angels
    4 Terminus
    1 Council's Judgment


    // 15 Sideboard
    // 3 Creature
    SB: 3 Vendilion Clique

    // 12 Instant
    SB: 3 Flusterstorm
    SB: 1 Red Elemental Blast
    SB: 3 Pyroblast
    SB: 2 Wear // Tear
    SB: 2 Surgical Extraction
    SB: 1 Kozilek's Return


    The tournament doesn't go very well ,I closed nine for rating ,with a Score of 6-1-1. The winrate obv was good, but not enough.The decklist is not tested so much, the biggest issue I found was that I was normally used to sideboard out in a lot of mu 4 force and 4 balance.Having just three makes me do in the spot maybe not good sb plan.
    This was my swiss:

    T1: Lands 2-0
    T2: Miracle 2-0
    T3: Elves 2-0
    T4: D&T 1-1 (won on board but I need two more turns)
    T5: Miracle 0-2
    T6: Canadian 2-1
    T7: Shardless Bug 2-1
    T8: Ur delver 2-0

    Predict shines in mirror and against shardless, in the other mu was good ,not the best but good.I will continue to test it, maybe finding a slot in the main but not instead of ponder.

  15. #11475

    Re: [DTB] Miracle Control

    Quote Originally Posted by JBMage View Post
    We are playing second game against BANT Stoneblade (Namesis + Leovold) with black splash for Deathrite Shaman and Decay.
    It is our turn 3, we are on the draw. Previous turn opponent activated Stoneforge to put SoFi in play and equipped it on a Noble Hierarch.
    We draw Ponder for the turn and our hand is:

    • Snapcaster Mage
    • Vendilion Clique
    • Predict
    • Ponder
    • Terminus
    • Engineered Explosives
    • Scalding Tarn
    • Kozilek's Return


    We have Island and Plains in play.

    List is similar to Cadei.
    Out -> 4 Counterbalance, 4 Force of Will
    In -> 2 Wear / Tear, 3 Blasts, 2 Clique and 1 Kozilek's Return

    What is the play?
    To understand better my line of play could I know what do you do in the previous two turns, and the order of your draws?

    (sorry for the double post)

  16. #11476
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Minniehajj View Post
    As for RUG, I keep in Forces, take out plows, and board in blasts and flusterstorms and w//t's. The game plan for them post board usually revolves around sticking a shroud threat or Winter Orb, and our interactive axes needs to fight against that the most.
    Definitely agree with this boarding.

    Angelo, didn't you play vs BUG Lands? Pretty sure that was on camera, and the first game was a loss at least if I remember right, I wasn't able to watch the whole match though.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  17. #11477

    Re: [DTB] Miracle Control

    Quote Originally Posted by Wiky View Post
    As I promised last week I'm here to tell you wich list I played this week in a 188 players tournament.At the end I prefer to play just one copy of predict and four copies of ponder because I want more strongest topdeck when we don't have sensei or a knowing the top.

    // 60 Maindeck
    // 5 Artifact
    4 Sensei's Divining Top
    1 Engineered Explosives

    // 5 Creature
    3 Snapcaster Mage
    2 Monastery Mentor

    // 3 Enchantment
    3 Counterbalance

    // 15 Instant
    4 Brainstorm
    2 Counterspell
    4 Force of Will
    4 Swords to Plowshares
    1 Predict

    // 20 Land
    3 Tundra
    2 Volcanic Island
    3 Island
    2 Plains
    4 Flooded Strand
    1 Arid Mesa
    4 Scalding Tarn
    1 Mountain

    // 2 Planeswalker
    2 Jace, the Mind Sculptor

    // 10 Sorcery
    4 Ponder
    1 Entreat the Angels
    4 Terminus
    1 Council's Judgment


    // 15 Sideboard
    // 3 Creature
    SB: 3 Vendilion Clique

    // 12 Instant
    SB: 3 Flusterstorm
    SB: 1 Red Elemental Blast
    SB: 3 Pyroblast
    SB: 2 Wear // Tear
    SB: 2 Surgical Extraction
    SB: 1 Kozilek's Return


    The tournament doesn't go very well ,I closed nine for rating ,with a Score of 6-1-1. The winrate obv was good, but not enough.The decklist is not tested so much, the biggest issue I found was that I was normally used to sideboard out in a lot of mu 4 force and 4 balance.Having just three makes me do in the spot maybe not good sb plan.
    This was my swiss:

    T1: Lands 2-0
    T2: Miracle 2-0
    T3: Elves 2-0
    T4: D&T 1-1 (won on board but I need two more turns)
    T5: Miracle 0-2
    T6: Canadian 2-1
    T7: Shardless Bug 2-1
    T8: Ur delver 2-0

    Predict shines in mirror and against shardless, in the other mu was good ,not the best but good.I will continue to test it, maybe finding a slot in the main but not instead of ponder.
    Hi Angelo,

    Thanks for sharing your decklist. Just want to understand the rationale for playing 3 counterbalances instead of 4. Understand that it might not be stellar against bug matches but it is still vital against combo, mirror or even lands.

  18. #11478

    Re: [DTB] Miracle Control

    Quote Originally Posted by Whitefaces View Post
    Definitely agree with this boarding.

    Angelo, didn't you play vs BUG Lands? Pretty sure that was on camera, and the first game was a loss at least if I remember right, I wasn't able to watch the whole match though.
    That was the Saturday tournament, and in my opinion you are wrong.Was a brew deck with bs,force of will ,jace, liliana, the combo of depths and crop rotation for some tools.I don't really understand How could you think was a lands.Sorry for my rudness anyway.

  19. #11479
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Wiky View Post
    That was the Saturday tournament, and in my opinion you are wrong.Was a brew deck with bs,force of will ,jace, liliana, the combo of depths and crop rotation for some tools.I don't really understand How could you think was a lands.Sorry for my rudness anyway.
    Ah I see! Was just confused. A shame about 9th. Still, nice run

    There is a build with Liliana, Jace, Mox Diamonds, sometimes Intuition, Loam with Crop and the Depths combo etc. It's called 'BUG Lands', obviously different to RG lands though.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  20. #11480
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Whitefaces View Post
    Ah I see! Was just confused. A shame about 9th. Still, nice run

    There is a build with Liliana, Jace, Mox Diamonds, sometimes Intuition, Loam with Crop and the Depths combo etc. It's called 'BUG Lands', obviously different to RG lands though.
    Yep, deck is pretty sweet regardless.

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