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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #5481

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Also been playing with Wilkins deck recently, and am trying to figure out how to mold it to my meta.

    Has anyone tried playing with more than 2 Chrome Moxes? I always find it great but can be a dead card late game, so I'm wondering if anyone has found it worth it to play 3 or more to help get it on turn 1 more often.

    I've found Shriekmaw to be pretty great against most decks but haven't got hit off on from it yet. Has anyone experienced this and found it to put them too far behind? I haven't experienced problems with life using this deck yet.

    With Cabal I find it sometimes difficult to sack creatures, as I usually put down a Bob or Stoneforge first and want to lose neither. Has anyone tried a 4th thoughtseize?

  2. #5482
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Smarty744 View Post
    Also been playing with Wilkins deck recently, and am trying to figure out how to mold it to my meta.

    Has anyone tried playing with more than 2 Chrome Moxes? I always find it great but can be a dead card late game, so I'm wondering if anyone has found it worth it to play 3 or more to help get it on turn 1 more often.

    I've found Shriekmaw to be pretty great against most decks but haven't got hit off on from it yet. Has anyone experienced this and found it to put them too far behind? I haven't experienced problems with life using this deck yet.

    With Cabal I find it sometimes difficult to sack creatures, as I usually put down a Bob or Stoneforge first and want to lose neither. Has anyone tried a 4th thoughtseize?
    I have always played with 4 Thoughtseize in my lists. You can always take the best card in thier hand. Cabal can miss too often.

    I like the idea with Shirekmaw then there are D&T, Eldrazi and Show and Tell in the meta. Bug have become more popular so I would avoid Shirekmaw for now.

    I think 2 Chrome Mox is the right number. You want it in the starthand but not draw it after turn 4.
    Last edited by Ganfar; 02-28-2017 at 02:43 AM.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  3. #5483

    Re: [Deck] Deadguy Ale (B/w Confidant)

    If I can make I to my weekly legacy tomorrow I think I will try 3 abrupt decays and leave the Shriekmaws in the SB. @Ganfar, do you have a copy of your list I could look at?

  4. #5484
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Ganfar View Post
    I have always played with 4 Thoughtseize in my lists. You can always take the best card in thier hand. Cabal can miss too often.

    I like the idea with Shirekmaw then there are D&T, Eldrazi and Show and Tell in the meta. Bug have become more popular so I would avoid Shirekmaw for now.

    I think 2 Chrome Mox is the right number. You want it in the starthand but not draw it after turn 4.
    Against a deck with Maindeck Karakas(although usually only 1 copy) and 2-3 Liliana, “blind” Show into Emrakul is already too risky. Experienced Sneak attack player would avoid that. So in this matchup, the inprovement from Shriekmaw...could be neglected.
    I hear they got twisters miles wide in the Midwest.

  5. #5485
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tokugawa View Post
    Against a deck with Maindeck Karakas(although usually only 1 copy) and 2-3 Liliana, “blind” Show into Emrakul is already too risky. Experienced Sneak attack player would avoid that. So in this matchup, the inprovement from Shriekmaw...could be neglected.
    I don't say it's great. Only that it can do something. I am too heavy black in my deck to get a Karakas in my list. There is only one Show and Tell in the meta so Karakas is not needed


    Quote Originally Posted by Smarty744 View Post
    If I can make I to my weekly legacy tomorrow I think I will try 3 abrupt decays and leave the Shriekmaws in the SB. @Ganfar, do you have a copy of your list I could look at?
    Here is my lastest list I played on Wensday:

    4 Dark Confidant
    4 Deathrite Shaman
    2 Grim Flayer
    3 Stoneforge Mystic
    2 Tidehollow Sculler

    1 Vindicate
    3 Lingering Souls
    2 Hymn to Tourach
    4 Thoughtseize

    4 Swords to Plowshares
    3 Abrupt Decay

    2 Liliana of the Veil

    1 Batterskull
    1 Sword of Fire and Ice
    1 Sylvan Library
    1 Umezawa's Jitte
    2 Chrome Mox

    2 Bayou
    1 Forest
    4 Marsh Flats
    1 Plains
    1 Savannah
    4 Scrubland
    1 Swamp
    4 Verdant Catacombs
    3 Wasteland

    SB: 1 Pithing Needle
    SB: 1 Ensnaring Bridge
    SB: 1 Ethersworn Canonist
    SB: 1 Surgical extarion
    SB: 1 Gaddock Teeg
    SB: 2 Faerie Macabre
    SB: 1 Sanctum Prelate
    SB: 1 Zealous Persecution
    SB: 1 Abrupt Decay
    SB: 1 Garruk Relentless
    SB: 1 Maelstrom Pulse
    SB: 1 Hymn to Tourach
    SB: 1 Collective Brutality

    I really like Chrome Mox in this list
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  6. #5486
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I have played two tourments this week. I went 3-1 on wensday and 3-3 today.

    4 Dark Confidant
    4 Deathrite Shaman
    2 Grim Flayer
    3 Stoneforge Mystic
    2 Tidehollow Sculler

    1 Vindicate
    3 Lingering Souls
    2 Hymn to Tourach
    4 Thoughtseize

    4 Swords to Plowshares
    3 Abrupt Decay

    2 Liliana of the Veil

    1 Batterskull
    1 Sword of Fire and Ice
    1 Sylvan Library
    1 Umezawa's Jitte
    2 Chrome Mox

    2 Bayou
    1 Forest
    4 Marsh Flats
    1 Plains
    1 Savannah
    4 Scrubland
    1 Swamp
    4 Verdant Catacombs
    3 Wasteland

    SB: 1 Pithing Needle
    SB: 1 Ensnaring Bridge
    SB: 1 Ethersworn Canonist
    SB: 2 Surgical extarion
    SB: 1 Gaddock Teeg
    SB: 1 Faerie Macabre
    SB: 1 Sanctum Prelate
    SB: 1 Zealous Persecution
    SB: 1 Abrupt Decay
    SB: 1 Garruk Relentless
    SB: 1 Maelstrom Pulse
    SB: 1 Hymn to Tourach
    SB: 1 Collective Brutality


    Weekly Wensday Legacy 3-1

    We were 40+ players

    MUD 2-0
    I got to meet my own MUD. I know all 75 and this matchup is really good for me

    Elves 0-2
    The issue withe elves is they can deploy a faster borad state then I do. Can't keep up with my removel. He also get Visionary and Wirewood to draw extra cards.

    Game 2 Burtalty turn two to kill Falhorn Elf and discard a instant and soc. He had no sorcery in the hand. I had two tidehollow to take his card but he draw Rec Sage the next turn.

    Infect 2-0

    Game 1 was Thoughtseize, Hymn and Lillana Veil. He couldn't stops this and sccope.

    Game 2 Keep a hand with two lands. Plays a turn 1 Thoughtsezie. Takes a creture but see he has Wasteland.
    He wastelands me but I draw my Chrome Mox and can play my Grim Flayer. I get the CA and he skoops.

    2-0 D&T
    This is a good match up I think. We can really grind them down. Chrome Mox help mw in Game 2.

    Big Leagcy 3-3

    Same list as wensday.

    2-0 BR Reanimator
    Game 1: When he fetch a badland from a BloodMire I thought he was BR Ranimator, but when he thoughtsize me. This make me think he is Jund. I got my Bob on turn 2 and he get his angel the turn after. I got a extra mana to play my cards, Linger Souls and Stoneforge. He plays only discard against me. Show my Liliana with my Bob and he got to sac his angel.

    Game 2: I mull a hand with black cards, Swords, wasteland and svannah. I keep a 6 card hand with Ethersworn, Bob, Faerie Macabre, Srubland Stoneforge and Sylvian. I scry Tidehollow to bottom

    Begins with a Thoughtseize and discard my Faerie. I draw a Mox and exile my Sylvian to cast my Ethersworn.
    He loots but discard only discard spell. I ge my Bob out.
    He plays Blood Moon but it does nothing now. I draw Deathrite and plays it.
    He draw a needle and say dreathrite but beat him down.

    I think only keep bad sevens and should mulligan more.

    0-2 BR Reanimator
    He sit beside me in the first round so I know what he player.

    I keep a hand with land, swords, 2 AD, Mox and Thoughtseize.

    He shows his angel. I play my land, play mox and exile a AD. Pay the mana to make it not counter and Thoughtseize.

    He responses with Entomb and gets a Grizzlebrand. I see a hand with Unmask, SSG, Angel and Bloodstain Mire. I know I was dead to any renimator spell and he have all the mana. So I took Unmask.

    I should have taken SSG, he draws looting and discard bloodstrin mire and angel. He exile SSG and plays Exsume. I lose.

    Game 2:
    I had no good hand until mull to 4(My six had one land and Thoughtseize but didn't think it was good enough. Wastelandm Faerie, Needle and Swords. Land to Needle on Grizzlebrand.

    He gets Unmask my Faerie and gets a Grave Titan. gg sccope.

    1-2 BUG Delver

    My 7 is Mox, Grim, 2 swords, Thoughtseize and one land. I keep but I think it was a bad keep after.

    I get a land untap and Mox on the Swords. I Thoughtseize and see one land with Gofym Hymn Delver, Ponder, Thoghtseize. I take Thoughtseize.

    I remove his two delvers in two turn but I don't get my second land. Can't cast my Grim Flayer and my hymn.

    He gets his second land and hymn my hand. Gofy comes in the next turn and kills me

    SB: Garruk, Hymn, MealStrom Pulse, Toxic deluge
    Take out: 2 Thoughtsezie and forgot the other two.

    Game 2: I got a good hand with Deathrite, Bob, removel and lands. Good hand.

    Both gets a Deathrite turn 1. I thought sezie him and don't see any lands. Remove his deathrite.

    He don't gets his second land and I kill his deathrite. I won after that.

    Game 3:
    We trade cards with eash other but he gets a Libary out and draw extra cards. I get a AD to kill it.

    We come to a borad sate with no cards. I have a Stoneforge and he has a Deathrite. So he can drain me and I can't attack. He draw cretures but I draw removel but I am always behind. I draw two lands in a row and he gets a Gofy out. He attacks and I can't stop it. No Lingering Souls ;_;

    2-0 D&T
    He starts with a Mother of Runes. I start to get a basic swamp with Deathrite

    He don't play a land and pass the turn. I get a Lilliana to make him sac his mother.

    Next turn I have no lands in the yard but I discard lingering souls with Lilana and plays it with the two mana.

    The borad become 3 Deathrite and two Spriti against Mother and Thalia. I remove all spells so I can't drain with deathrite.

    In the end I get a bayou and I have a AD. He plays out a jitta and tries to attack. But I AD the Jitte and remove AD to darin him the last 2 life.

    SB: Zealous, Garruk, Mealstrom Pulse and Toxic. Took out 1 Linger soul, Hymn. Don't remeber the rest.

    Game 2:
    He plays land and go

    I play land and say go.

    He plays Thalia and passes.

    I play my land and keep my swords up. He hits with Thalia, playes RIP with Wasteland. Pass the turn. I swords Thalia.

    Liliana the next turn to make him discard. He plays Judgement the next turn. He has no card when I play a Stoneforge and then a Bob. He can't recover from that

    0-2 D&T

    Game 1: I got to play two Tidehollow to take swords and Mirran. But Thalia makes it hard for me to play my non-cretures spells. I make a misstake to swords his guy when I know he has a Flickerwisp in his hand and there is a Vial on 3.

    Game 2: I got Bob, Grim, 2 Swords, Thoughtseize, Mox and land. I remove GrimeFlayer on Mox and plays a Bob on turn 1. He has swords on turn one. I have remove and discard but threads.

    I get a Stoneforge with Jitte but he gets a Serra Avanger with a Swords Ligth and Shadow. So I attack with my Stoneforge to his Avanger but I had nothing against him anyways. Draw 3 lands in a row.

    2-1 BUG Stilenought

    Game 1: I got to grind him down with CA.

    Game 2: We trade cards but then he gets his 12/12 for 1. I got him to 1 after Bob Trigger. He uses his deathrite to get 2 extra life and Toxis for 2. Kills three of my cretures and he attacks for me 10.

    Game 3: Turn 1 Thoghtseize . He gets 2 Brainstrom, 1 Ponder, 1 Dreadnought and 3 lands. I take Dreadnought.

    I get my Libary on turn 2. Wastede each other. He plays bob and I kill ti right away.

    He stilfe twice to prevent me to get 2 black. Libary help me to get the next fetchlnad to get my second black land. I hymn him and he discard 2 of his 4 cards, Fatal and Snap.

    I get a Stoneforge in play but he Stilfe the trigger. I attack him three times with Stoneforge. He plays Toxic to kill my single Stongeforge.

    I get a Grim Flayer and he finnish the match. (I get three lands in the graveyard with the trigger. It was sweet)


    Summery:
    I think the deck is alright in the meta. I think I could have won anagsit BUG and D&T if I draw a little better.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  7. #5487

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Played last night and ended 2-2 after a mix of fair decks, show and tell and infect. I'm getting the hang of the list and the sideboard choices in most of my matches seem fairly obvious, but I do seem to be having trouble deciding on what to take out. Generally I've been boarding out my lingering souls, as they seem quite slow, but good in the first match as they are quite versatile. Any opinion? Again, I am playing Wilkins list.

    Thanks!

  8. #5488
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Smarty744 View Post
    Played last night and ended 2-2 after a mix of fair decks, show and tell and infect. I'm getting the hang of the list and the sideboard choices in most of my matches seem fairly obvious, but I do seem to be having trouble deciding on what to take out. Generally I've been boarding out my lingering souls, as they seem quite slow, but good in the first match as they are quite versatile. Any opinion? Again, I am playing Wilkins list.

    Thanks!
    You board out Lingering Souls against combo decks (Elves, ANT ect). Lingering Souls are really good against BUG and controll. Grind matchups.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  9. #5489

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Ganfar View Post
    You board out Lingering Souls against combo decks (Elves, ANT ect). Lingering Souls are really good against BUG and controll. Grind matchups.
    So then what do you take out against control? I like to keep in all my hand removal if possible, and the confidants and Stoneforges seem irreplaceable. Maybe Lilianas?

  10. #5490
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Smarty744 View Post
    So then what do you take out against control? I like to keep in all my hand removal if possible, and the confidants and Stoneforges seem irreplaceable. Maybe Lilianas?
    If it's Miracels, Thoughtseize. Counterbalance can counter it and they can keep the cards on the top with brainstrom or top.

    I don't know other control decks then Miracels that plays.

    I just saw this list with 3 Tireless Tracker:
    http://mtgpulse.com/event/27421#358328

    This is more a Junk deck but I love to play with Tireless Trackers. If the localmeta is all about grind this card should be good.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  11. #5491
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    TT is a powerhouse in decks like Nicfit. However, she is actually a 4 cost card, and Nicfit has…about 200 acceleration and land etb triggers to support her. I doubt whether we could afford that.

    We already have cards like Bob and souls for grindy games. As fatal push rising, souls becoming better and better. If additional 3/4cc cards are needed, PWs could be more versatile.
    I hear they got twisters miles wide in the Midwest.

  12. #5492
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tokugawa View Post
    TT is a powerhouse in decks like Nicfit. However, she is actually a 4 cost card, and Nicfit has…about 200 acceleration and land etb triggers to support her. I doubt whether we could afford that.

    We already have cards like Bob and souls for grindy games. As fatal push rising, souls becoming better and better. If additional 3/4cc cards are needed, PWs could be more versatile.
    I have tried TT in nicfit and there it's a powerhouse. But as you said, becomes good at turn 4 and it's slow.

    I also think Lingering Souls is good now. Mirran Crusader is also good with all the BUG decks that are rising up.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  13. #5493
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tokugawa View Post
    TT is a powerhouse in decks like Nicfit. However, she is actually a 4 cost card, and Nicfit has…about 200 acceleration and land etb triggers to support her. I doubt whether we could afford that.

    We already have cards like Bob and souls for grindy games. As fatal push rising, souls becoming better and better. If additional 3/4cc cards are needed, PWs could be more versatile.
    I don't necessarily think you need mana accelerants for TT to be good, she's just a good card by herself. Without her getting hit by removal and just hitting land drops you force your opponent to deal with a giant beater and also anything she's drawing you. I think the major thing to consider is how heavy you want green in the deck.

  14. #5494

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by CptHaddock View Post
    I don't necessarily think you need mana accelerants for TT to be good, she's just a good card by herself. Without her getting hit by removal and just hitting land drops you force your opponent to deal with a giant beater and also anything she's drawing you. I think the major thing to consider is how heavy you want green in the deck.
    For sure. Also, what do you take out? And since Dead guy already plays some number of Lilianas and Lingering Souls, it could get clunky.

    Heck, it sometimes can get awkward now. Tracker is a good card but I personally only splash green for Decay and Teeg.

  15. #5495

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Played this to a riveting 1-3-bye

    2 Siege Rhino
    4 Deathrite Shaman
    4 Stoneforge Mystic
    4 Dark Confidant

    2 Chrome Mox
    1 Batterskull
    1 Sword of Fire and Ice
    1 Umezawa's Jitte

    4 Swords to Plowshares
    2 Abrupt Decay
    1 Vindicate
    1 Council's Judgment
    3 Hymn to Tourach
    3 Lingering Souls
    1 Collective Brutality
    3 Thoughtseize

    2 Liliana of the Veil

    1 Forest
    1 Plains
    1 Swamp
    4 Wasteland
    1 Karakas
    1 Bayou
    1 Savannah
    4 Scrubland
    3 Marsh Flats
    3 Verdant Catacombs
    1 Windswept Heath

    SB: 1 Pithing Needle
    SB: 1 Engineered Explosives
    SB: 1 Gaddock Teeg
    SB: 1 Containment Priest
    SB: 1 Circle of Protection: Red
    SB: 1 Choke
    SB: 1 Rest in Peace
    SB: 1 Leyline of the Void
    SB: 1 Engineered Plague
    SB: 1 Surgical Extraction
    SB: 1 Abrupt Decay
    SB: 1 Diabolic Edict
    SB: 2 Zealous Persecution
    SB: 1 Toxic Deluge

    31(?) Players

    R1: Sneak and Show: 1-2
    G1: Couple of Wasteland and Thoughtseize slow him but he eventually Sneaks in Grizz and then Emmy. L
    G2: Chrome Mox -> Containment Priest, Thoughtseize -> Gaddock, Confidant Waste, SOFI. W
    G3: He gets Sneak Attack turn 1 of SnT. L

    R2: Gb Post/nic fit-ish: 0-2
    G1: I get Seige Rhino equpipped with a Batterskull. I get I think 47 life but he keeps gaining life from Glimmerpost. Eventually casts Emmy, then Ulamog, the Ceaseless Hunger. L
    G2: Kind of more of the same but he gets Emmy with Karakas in play. L

    R3: Infect: 1-2
    G1: I get him to 13 I die from poison. L
    G2: Wasteland, Zealous Persecution, Abrupt Decay, StP and beat. He conceds when I cast Rhino. W
    G3: Really the only screw up all day. I have 9 poison so it's not looking good. I've Surgicaled Tropical Island, Wasteland and Hymn twice. He has Inkmoth Nexus and a Forest in play. i cast Engineered Plague naming... wait for it... Inkmoth. Should have called a judge for errata as it was in Japanese. EP sticks, he calls judge, I scoop. L

    R4: RB Renimator: 2-0 - a freind of mine so I basically know it all but it's pretty stock so we all do.
    G1: Wateland, StP targeted discard of his renimation spells. I get beats and Liliana. W
    G2: SB comes in and wreaks it. T0 -> Leyline. T1 Chrome Mox -> Land -> RiP (he plays Wear//Tear not Reverant Silence). I get double Confidant and keep drawing Hymns / Wastelands.

    I tried Rhino and some other things in that slot online. Seemed like a resolved Rhino always played better for me. Might go back to -2 Rhino +1 AD +1 Elspeth, Knight Errant but really, int he matchups I had, AD got put on Chrom Mox more than played due to lack of targets. Got asked I've tried Fatal Push. I have but like AD, Fatal Push really only infect to target. I faced 2 Emmy/Grizz decks and then BR Reanimator so...

  16. #5496
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by harbingerofthevoid View Post
    G3: Really the only screw up all day. I have 9 poison so it's not looking good. I've Surgicaled Tropical Island, Wasteland and Hymn twice. He has Inkmoth Nexus and a Forest in play. i cast Engineered Plague naming... wait for it... Inkmoth. Should have called a judge for errata as it was in Japanese. EP sticks, he calls judge, I scoop. L
    Honestly, I think this is the wrong judge ruling in this case. I'm not a judge, but Inkmoth is not a valid creature type, so you actually cannot name that. I'm not sure what the ruling was explained as, but I don't think this was handled correctly.

    From the Comprehensive Rules:
    205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Shade, Shaman, Shapeshifter, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.
    Those are all the types that exist. You literally are not allowed to name anything else, so the Judge should have instructed you to pick a valid type, I'm pretty sure. Just like when a card tells you to choose a Color, you can't pick Purple, that's not a valid option. When you choose a creature type, you can't select "Heffalump" or "Woozle" for a creature type, as neither of those is a valid option either.
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  17. #5497
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by harbingerofthevoid View Post
    R3: Infect: 1-2
    G1: I get him to 13 I die from poison. L
    G2: Wasteland, Zealous Persecution, Abrupt Decay, StP and beat. He conceds when I cast Rhino. W
    G3: Really the only screw up all day. I have 9 poison so it's not looking good. I've Surgicaled Tropical Island, Wasteland and Hymn twice. He has Inkmoth Nexus and a Forest in play. i cast Engineered Plague naming... wait for it... Inkmoth. Should have called a judge for errata as it was in Japanese. EP sticks, he calls judge, I scoop. L
    Fwiw, you must choose a valid creature type for e-plague. Choosing a non-existent creature type is illegal. When in doubt don't be afraid to call a judge.

  18. #5498

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Sweet, not only did I screw the pooch naming the wrong creature but I totally forgot I couldn't even name what I did. The judge call was after passing turn and he just asked for errata. That was it. Since I forgot that I couldn't even name Inkmoth, I just called it game.

    So side question. If he let it resolve, I name an illegal creature type and pass turn, and if after the judge reads the errata I HAD brought up what I named, what could have even happened? Competitve REL game. I am assuming it would just stick and I'd still die from Blinkmoth.

  19. #5499
    Hymn-Slinging Mod
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by harbingerofthevoid View Post
    Sweet, not only did I screw the pooch naming the wrong creature but I totally forgot I couldn't even name what I did. The judge call was after passing turn and he just asked for errata. That was it. Since I forgot that I couldn't even name Inkmoth, I just called it game.

    So side question. If he let it resolve, I name an illegal creature type and pass turn, and if after the judge reads the errata I HAD brought up what I named, what could have even happened? Competitve REL game. I am assuming it would just stick and I'd still die from Blinkmoth.
    That's definitely a question for an actual Judge. You should make a topic in the Rules section here asking.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  20. #5500

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Per a judge friend of mine, when the subject is breached (judge call, oracle text, activate Inkmoth), a legal choice must be made and you'll have to redo the creature type choice. Depending on the judge, likely taken that you were aiming at Blinkmoth.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

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