I top8ed my lgs monthly legacy yesterday. Even if I had zero time to test I tried a shift on my deck playing a rug list instead of my classic RGCL list and was surprised of how good engineered explosives are in the actual meta.
The list was pretty stock and lost only vs ur delver because of a very very lucky pop topdecked the turn before my 20/20 would have killed him and to miracles because I had zero experience with this build against it and had very poor draws indeed.
I feel like I would like to play it again but with a few changes: intuition is very slow and clunky and I sided them out in every game because of surgicals...I'd probably switch them in favor of 2 more gambles. I played 2 dd 3 stages but I will likely go up to 3/3 or 3/4 because I love to fast combo against very aggressive decks.
Cheers, Luca.
Is MatsOle someone here?
Doing my daily check for Lands results I saw this:
https://www.mtggoldfish.com/deck/592968#paper
Being new to RGCL myself, I've wondered if it's possible to split the difference between quarters and ports, either by putting less copies of both in the main or going with one and putting the other in the sideboard.
I see this deck is doing that, but I'm wondering if this was really by design, or more so it was just working with what you have in your MTGO collection. Only 2 dark depths and 1 maze also caught my eye. And I'd think Thorn of Amethyst in the board when there's a playset of Sphere of Resistance would be overkill.
Would love some commentary from MatsOle on the list.
Hi, yeah i was thinking i wanted some GQ's to be able to win the miracles matchup, and some ports to be able to stand a chance vs s&t, but i guess i might need more then a 2-2 split to be able to do that. I was thinking maybe maze wouldn't be so good at the moment, as there really isn't much d&t online and most ppl have moved away from goyfs, but gurmag, hooting, and the odd d&t deck might mean you want atleast two. Also i haven't play lands in forever so just buildt the deck out of memory. I used to play more sphere effect in the board, before and i think it gives you a chance vs s&t, but i dunno. Also i feel like chandra should be really strong vs miracles, but ofc they always have the judgement to deal with it.
Quick question: why Chandra, Torch of Defiance over Nissa, Vital Force? I kind of feel like most of Chandra's abilities wouldn't be super impressive in a Lands vs. Miracles matchup but I'd be curious to hear your thoughts.
With all this chat about Chandra: with a 4 of punishing fire, is 1 chandra's phoenix too cute?
http://www.channelfireball.com/artic...o-the-experts/
How do you feel about playing the 3rd best legacy deck ever? :)
i've been testing two faerie macabre in my board which has been helpful against the uptick reanimator decks, as well some tes/ant that i still see. i also can remove my own loam in response to a surgical with faerie—as i often see my opponents playing surgical against me post-board.
i've dropped seismic assault from the main as i never cast it and i'd rather give that slot to horizon canopy. anyone else been testing alternative win-cons if you're up against a chalice on two and aren't able to land tireless trackers? subterranean tremors?
Alternate win-cons that I run are 1) PF/Grove + Molten Vortex, 2) Tireless Tracker, and 3) a planeswalker (Nissa, Vital Force is my pick, though people have been trying out Chandra, Torch of Defiance). I guess if you're running Faerie Macabre they can be your distant, distant fourth win condition, haha.
I'd play primeval titan, nissa, vital force, world breaker or centaur vinecrasher before i would consider subterranean tremors a worthwhile addition to the deck.
But currently marit lage, vortex and trackers have been enough for me.
yeah faerie beatdowns would be amazing. i was playing against storm and was holding one in my hand while he was at 4 life. i ended up winning, however if he stabilized and i didn't need the faerie for gy removal i suppose i could have tried to cast her.
i should try those planeswalkers, they both seem good.
Guys, a few questions after my last weekend's tournament (60 players)...
After a nice start (3-0), winning against Grixis Pyromancer, Elves and Show and Tell, I had to play 4 times in a row against... BUG Shardless!! Well the first one was a Shardless-Aluren, but anyway, I made 1 draw and lost 3. I suppose that the main reason was that I didn't know the match-up well, but I also struggled so hard every game dealing with Leovold, ... it is just an insane card! Where the land-destruction plan was nice against BUG, Leo gives huge card advantage, mostly because you need 2xPF to kill him.
So I was wondering what would be the right strategy against Shardless-BUG, and how to deal with Leovold nowadays... what do you think? Thanks
Well, I'm no expert, but there are three ways to deal with Leovolt:
* fast kill.
* really slow kill: manadenial, Maze for defense and Tabernacle.
* suck it up, and burn Leovolt from the game.
Personally, I have taken the third option a couple of times (if the first failed). Perhaps not the best, but it works well. Especially when you already on the manadenial-strategy: let your opponent draw cards, there is no mana to cast them anyway.
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