@TTX and Nyx Fit
The more i play this deck, the more i'm convinced that have made it removal-proof is one of the best thing that i've chosen: I really can't understand why you have to play suboptimal cards like Coursier and Eidolon: You don't want to gsz for them 9 times on 10, and the other time you're already in a good position and they don't help you a lot. Really, i like Coursier and i've played it for many games, but it's simply weak. Eidolon is even worse.
Giant... i've expressed my consideration about it. Maindeck Curse is way better against D&T and Miracle -more important for me-, while Giant can block an Angler/Goyf/Smasher. Plus, Curse is a clear lock with Living Plane/Humility/dovescape, Giant no. It's your choice, but remember that any creature in your deck that you want to have on the battlefield makes Leap worse, because you break the chain and so on.
Why Sphere of Law riskying to die anyway and not CoP:red that's a 100% gg?
I am running this through a league right now. 2-0 in matches, 4-0 in games so far. I'll record replays in the next couple weeks and post them to my barren youtube page. I played against BUG True-Name (no stifles or delvers that i saw) and Omni-Sneak with cunning wish/intuition stuffs. [aside]pinkfrosting was the omni player and i always face him and lose when he runs painter. It was nice to get a win, though opp mulls to 3 do that. Drawing Rec Sage in opener both games is also nice.[/aside]
The list is a fairly straightforward medium-light value Jund list with some severe anti Miracles and anti-combo hate in the board.
Deck: Jund Fit.dec
Counts : 61 main / 15 sideboard
Creatures:16
1 Dryad Arbor
2 Deathrite Shaman
4 Veteran Explorer
1 Eternal Witness
1 Reclamation Sage
2 Tireless Tracker
1 Giant Solifuge
1 Master of the Wild Hunt
1 Meren of Clan Nel Toth
1 Thragtusk
1 Primeval Titan
Spells:23
4 Cabal Therapy
4 Green Sun's Zenith
3 Sensei's Divining Top
3 Abrupt Decay
2 Punishing Fire
1 Liliana, the Last Hope
1 Maelstrom Pulse
3 Pernicious Deed
2 Nissa, Vital Force
Lands:22
3 Bayou
4 Forest
2 Grove of the Burnwillows
1 Mountain
1 Phyrexian Tower
2 Swamp
1 Taiga
4 Verdant Catacombs
1 Volrath's Stronghold
3 Wooded Foothills
Sideboard:15
2 Walking Ballista
1 Glissa, the Traitor
2 Carpet of Flowers
2 Surgical Extraction
2 Thoughtseize
1 Diabolic Edict
1 Lost Legacy
1 To the Slaughter
1 Toxic Deluge
2 Slaughter Games
What's the state of the art of the NYX fit version? What kinds of configurations are available and against which decks are they good or bad?
I want to try the deck online, where the metagame is miracles delver and bug.
I am so happy that you guys are starting to adopt the solifuge technology, it does its job and creates hilarious reactions from the opponents.
Speaking of Nyx, Cruel Finality is a one-sided Abyss that also kills Jace and is a finisher. It costs 7, but Rector is a thing and this card is game ending against anything that doesn't go wide / doesn't need a board state. Definitely going to make an impact (also, it'll be cheap, because it's hot garbage everywhere else).
Avec you se en the brand new curse?
Cruel reality
A good target for a rector. A bit expensive on its own, but but strong effect gor Nyx Fit!
Need some test. But control + kill combined seems great
Dunno, the new curse could be nice in terms of clock, something we could miss (online many players just concede, IRL the possibility of draw could be bad if we lose the first game). Anyway Dovescape could also work as a finisher when we have a Curse of Death Hold in play.
@Rubblekill: my list is in the previous page, i'm finding it very good and i'm buying the cards to play it IRL. My only problems are linked with Fast combo (ofc) and Manabase: 3 tower and 1 Cavern + the six pack of basics could be weird sometimes. I'm thinking about cutting one tower, due to the 2 Evolutionary Leap maindeck, to add another fetch
The nice thing about the new curse is that if fulfils a similar role to Chromanticore and Doomwake while not being a creature - it's an answer to an opponent's board state which also kills them, so you get to stabilize and apply pressure with a single Rector trigger.
Previously, if they had a Jace, or a Goyf or something like that which we couldn't just leave on the battlefield, we needed to search up a Deed, Faith's Fetters or other removal effect which meant we would answer the threat, but any followup they have is still live. Now we can deal with problem permanents while gaining board presence at the same time, which is seriously great to have.
Nyx Fit has always struggled with early interaction. Usually if you can get a Rector trigger and you choose correctly (the lines are really complex with this deck) then you can win. Knowing when to crack Groves is also pretty huge and leads to further complexity.
I like the evo leap idea, I will try it on my next league run. Evo Leap as a sac outlet means that we can shift to 2 Phyrexian Tower, 1-2 Cavern which sounds good.
Cruel Reality is so so good for us - I'm seeing some valid looking lists that actually have room to run 3 Decay, 2 Collective Brutality, 2 Swords which will be great in the early game and could completely solve that issue. Lack of GSZ targets or an excess Leap can pitch to Brutality.
1 each of Nether Void, Living Plane, Curse of Death's Hold, and Cruel Reality helps to trim down on the number of powerful effects needed against many matchups.
I've been brewing a pretty janky but fun BGc build with heartless summoning and eldrazi. When it works its great, but it's not very stable. Mana base is still pretty raw and the build overall is still pretty raw, but its actually quite fun to play. Need to reliably get rid of extra heartless summonings late game. the 3x collective brutality does well, but i'm thinking of adding an extra 1 LOTV for more discard outlets.
The cool thing about heartless summoning is it automatically kills explorers. turn 1 explorer 2 turn heartless summoning is pretty strong. Heartless also makes it super easy to cast emrakul. Delerium is not as easy to get as I want it to be now because a lack of instants / artifacts. Any ideas on helping with that?
Again, it is super janky and I don't expect this to do well in any tournaments but its an interesting new take on nic fit that I am trying to make better for "casual" legacy play. Any feedback would be helpful to try to make this deck more stable / powerful.
4 verdant catacombs
3 misty rainforest
1 eye of ugin
1 eldrazi temple
2 llanowar wastes
3 bayou
1 cavern of souls
2 forest
2 swamp
1 wastes
1 phyrexian tower
1 volrath's stronghold
Creatures
4 veteran explorer
2 tireless tracker
1 meren of clan nel toth
3 thought-knot seer
3 reality smasher
1 thragtusk
1 primeval titan
1 emrakul, the promised end
Planeswalkers
1 nissa, vital force
Artifacts
3 sensei's divining top
Spells
4 cabal therapy
3 Green Sun's Zenith
2 traverse the ulvenwald
3 pernicious deed
3 collective brutality
4 heartless summoning
I would say you want Baleful Strix, but it's not great with Heartless Summoning. Other options:
- Myr Superion (this guy is a beast, but uncastable without a Heartless Summoning.. )
- Engineered Explosives (maybe a Trinket Mage or Trophy Mage package?)
- Liliana, the Last Hope builds delirium pretty well.
The main problem between a list with leap and another one without it is the fact that with leap you want cards with etb/dies, so no big creature or hatebearer, so less beatdown. New curse is also very good as a finisher
Champion of Rhonas 3c1g (4CMC)
P/T: 3/3
You may exert COR as it attacks. When you do you may put a creature card from your hand onto the battlefield.
Got me thinking about Sneak Fit. Basically the only thing I could think of this is a worse/vulnerable Sneak attack. BUT you can GSZ for it so I am tempted to try it as a 1 of. My gut tells me it's just too slow and not what Sneak Fit really wants. But being able to tutor for a psudeo sneak attack effect to cheat in Emrakul/other fattie has me interested.
Edit: I realize elvish piper is already a card, that we don't play...so yea. Champion doesn't cut it if we wanted that effect.
I think that yes: this deck is not designed to operate with 3 mana. If that were the case, we would be playing Deathrite Shaman and Birds of Paradise instead of Veteran Explorer, so I feel that a 2-cmc zenith target that can crack Vet while providing some pressure might be worth a try.
What defines this deck is Vet, and when you play a game in which you can not make him die you are not executing your game plan and you might wind up with expensive cards clogged in your hand and just lose. We have 8 cards that can put a Vet into play but most lists (save for Crop Rotation ones and Nyx Fit which runs more than 1 Phyrexian Tower) have only 5 cards that can get it dead in an advantageous manner (wasting a removal spell to do it is quite subpar).
As for which of the 2 would I choose, I think I would go with Channeler Initiate. While Exemplar of Strength is better if you use him to kill a Vet, the other one goes more with our game plan if you draw it as it can be used as a dork in a Veteran-less scenario...
Hello , I am new to this thread, and I have been playing U splashing (for BS and Jace) variations for a while.
Sorry for newbie question,
which card is 'Croc' refers to ?
Thanks.
grizzly, here is what we are talking about when referring to the "croc."
New card from Amonkhet:
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I might have mentioned it a long time ago, but if we're talking about GSZ-able creatures that are hasty for planeswalkers, and have synergy with the deck (especially if it's a variant heavy on creature sacrifice), my personal favorite is Strangleroot Geist.
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