"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
No idea what is up with the blank cards there though. I guess they are just showing the art and frames?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Now that is a crossover idea I can get behind :)
No one has talked about portable hole. I think this is exactly what white wanted and will be a staple 5th plow for years to come (ala chain lightning in rug)
It’s removal that’s excellent vs off the wall strategies AND delver, giving white decks an effect very close to abrupt decay.
The additional artifact and etb synergies are gravy for bomberman and 3feri decks. Seems to be a crazy mirror breaker for d&t too.
Important cards this hits: exploration, chalice on 0 (important for bomber man), vial, jitter, sylvan library, wishclaw talisman, led, null rod, a hexdrinker that has been leveled up to a 4/4, mox diamond, chrome mox, cursed scroll, utopia sprawl/abundant growth, retrofitted foundry.
Big misses compared to plow: uro, KOTR, Qbeast, delve threats, brazen borrower, etb creatures plus artifact removal, hogaak, vengevine, leovold, Hullbreacher, usually marit lage.
New spoilers:
Ishkanah got quite the upgrade#TheDrowRuleSupreme
New spoilers:
The latter is pretty interesting. Against certain decks, it might nuke a good chunk of their library. Flash it back with Snappy and it gets even worse for them.
I'd like to see the math regarding killing certain decks in Legacy with it.
Does Lands even have 20 total mana value?
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
https://www.mtggoldfish.com/archetype/lands#online
Current lists have ~37 total mana value in their MD, maybe more after boarding. So two casts are pretty much going to kill them.
Combined with a well placed Surgical, this is pretty good against bot UR and UW robots.
Also, this exiles so it doesn't fuel the opponent instead of traditional mill.
Interestingly, this plays well with Mind Funeral unless you're super unlucky.
I made a small python script to get some empirical values quickly, here are the average number of cards exiled for some sample decks (assuming Laughter is cast on the full 60 cards deck pre-board, which isn't realistic but should yield a good enough estimate of what you'd get in actual play):
- UR Delver: 13.6 cards on average (min: 5, Q1: 11, median: 13, Q3: 16, max: 25)
- Lands: 24.8 cards (min: 11, Q1: 22, median: 25, Q3: 28, max: 43)
- Elves: 18.14 cards (min: 6, Q1: 15, median: 18, Q3: 22, max: 31)
Sample size is 1000 for each deck.
EDIT: I had made a big mistake in my first script, fixed it.
Mechanics article is up, includes a couple cards, and Dungeons.
EDIT: link to the article https://magic.wizards.com/en/article...-2021-06-24011
Short version:
there are 3 dungeons, they all exist outside the game and there are no cards that affect progress through them.
They sort of work like Sagas, except sometimes you can pick which ability procs next (like a choice between 2 or 3 options forward), they tic forward every time you "Enter the Dungeon", which is triggered by real cards you play with.
There are several cards with static effects that work once you've "completed a dungeon" i.e. entered the dungeon enough times to make it through the last room.
Once you've completed a dungeon the next time you get an "enter the dungeon" effect you can start a different dungeon or redo the one you were in before.
Most of the effects are very minor, like Scry 1 or Lose/Gain 1 life. The "final room" effects are generally bigger, like make a 4/4, cast a spell for free, etc.
It's a weird mechanic and I'm glad I don't have to do any MTGO programming on it. Don't expect much Legacy impact because it's a self referencing mechanic - you've gotta have a lot of Enter the Dungeon cards to move through to the good stuff quickly, and the early effects are all weak, so don't think it makes much impact on eternal, which is a nice change.
The actually printed contraptions in black border. The mad lads.
This seems fine unless there is a way to go through the dungeon that is difficult to interact with (say a map artifact with tap and pay 1 to explore)
There are currently 1 users browsing this thread. (0 members and 1 guests)