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Thread: [Deck] Goyf Sligh

  1. #181

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by umbowta View Post
    I can, however, justify Cursed Scroll to help answer Landstill. It can be dropped on turn 1 and gets under Standstill all day long. It can't be STP'ed, it can't be WOG'ed, and yet it must be dealt with. Maybe they'll get lucky and hit that singleton E.E. Maybe they even have deed. It's still good and the average still = 4.05...before I got bored anyway. Pretty frickin fast for an aggro deck with a back up plan.
    Cursed Scroll is NOT a great card against Landstill. Here are the reasons why:

    1. Nantuko Monastary is a 4/4 and they also have Mishra's Factory that can be pumped. If you're an aggro deck playing against standstill, generally you just play through standstill and break it with business spells and not try to "get under Standstill all day long" cause if you try to out-play them under a standstill, you WILL loose. the deck is called LANDstill for a good reason.
    2. The most popular Landstill build (4 color) runs 4 deed and generally 0-2 Disenchant/Engineered Explosives. The deck also happens to run a ton of draw so dealing with your little cursed scroll won't be too difficult. And while thats going on they'll be taking care of any other 1-2 drops you have down as well.

    Against Landstill you just have to lay down the beats early and put as much pressure as possible and not overextend TOO much and then just burn their face. PoP helps a lot here and you should probably side in Krosan Grips too.

  2. #182
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    Re: [DTW] Goyf Sligh

    So there was a little bit of talk going on about running Baubles in Goyf Sligh. What about running Needle Drop, Watcher487 ran it at TMLO III as a 2 of and said it was good. For those of you that don't know ND: Instant Deal 1 damage to target creature or player that was delt damage this turn. Draw a card.

    The way I look at it, it basically makes a burn spell cost more and nets you a card and 1 damage. Or you can just add 1 damage to an attacking creature and draw. SO does anyone see this being a viable card in this deck?
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  3. #183
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    So there was a little bit of talk going on about running Baubles in Goyf Sligh. What about running Needle Drop, Watcher487 ran it at TMLO III as a 2 of and said it was good. For those of you that don't know ND: Instant Deal 1 damage to target creature or player that was delt damage this turn. Draw a card.

    The way I look at it, it basically makes a burn spell cost more and nets you a card and 1 damage. Or you can just add 1 damage to an attacking creature and draw. SO does anyone see this being a viable card in this deck?

    I'm a personally a fan of needle drop because in the end, it does only 1 point of damage. I would rather play a burn card that does more than just 1. Some options that come to mind are incinerate, lava dart, kindle, magma jet, Fire/Ice, or Arc Lightning. Incinerate and Lava Dart are the best out of that list, but some of the other options are interesting to say the least.

    I know that needle drop may seem not that bad b/c it draws you a card, but the goal of this deck is to do as much damage as fast as possible.
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by nickrit2000 View Post
    I'm a personally a fan of needle drop because in the end, it does only 1 point of damage. I would rather play a burn card that does more than just 1. Some options that come to mind are incinerate, lava dart, kindle, magma jet, Fire/Ice, or Arc Lightning. Incinerate and Lava Dart are the best out of that list, but some of the other options are interesting to say the least.

    I know that needle drop may seem not that bad b/c it draws you a card, but the goal of this deck is to do as much damage as fast as possible.

    See thats all I'm really looking for is a little card advantage. I already play all of the good burn spells and I don't want to play Dart with fireblast already in the deck Fireblast. The baubles have been really good for me and I was just thinking that Neddle Drop is a good substitute...
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  5. #185
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    Re: [DTW] Goyf Sligh

    Needle Drop seems fine in a 2 of. You obviously need it to be paired with another damage source of some kind so you dont want to be getting them too often in top deck mode, but it seems fine as a filler burn spell after you have 4x of the good ones.

  6. #186
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by from Cairo View Post
    Needle Drop seems fine in a 2 of. You obviously need it to be paired with another damage source of some kind so you dont want to be getting them too often in top deck mode, but it seems fine as a filler burn spell after you have 4x of the good ones.

    I'm not against a lot of cards that most of you bring up that belong in this deck. I think Needle Drop is darn right awful. Would you please play a better burn spell then that? Card draw is not an issue with this deck. Winning as fast as possible with optimal burn and creatures.
    ~Shriek~

  7. #187

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by nickrit2000 View Post
    I'm not against a lot of cards that most of you bring up that belong in this deck. I think Needle Drop is darn right awful. Would you please play a better burn spell then that? Card draw is not an issue with this deck. Winning as fast as possible with optimal burn and creatures.
    Have you tested it yet? I mean, I'm not saying it's gonna' be the nuts, but it's a card that actually looks decent and placed well in someones decklist. I think it should at least be tested as a 2 of, 3 of and 4 of just to see if it has potential. This card seems pretty decent and when I saw it in Watcher's list it struck me as very interesting.

    It does one damage then replaces itself all for just R. I think if you ran it along side magma jet and dark confidant that would be a crazy amount of card quality/advantage for a deck that is mainly red.

  8. #188
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    Re: [DTW] Goyf Sligh

    It wins goyf clashes and cantrips. It can be thrown to the dome on any turn that you got some creature damage through. It can pair with a bolt effect to take down a 4 body w/o losing card advantage... I mean it clearly has uses, but at the same time it sucks hard when you don't have another damage effect to pair it with, it does not work well as a stand alone card.

    I don't think it's awful, but its definitely situational, which there are alot of options that are not.

  9. #189

    Re: [DTW] Goyf Sligh

    I have tested needl drop a littl bit (not in this deck) and i must say it is not realy good.

    Yes it cantrips and it deals one dmg! Sometimes you could create a little bit cardadvantage or deal the last point of dmg to the dome...

    But in the end the card is too weak! It does not enogh to go in a deck like thist!
    I mean whene you want to draw a card play stuff like Streetwraith or bouble. so instead of 1 dmg to a target that was delt dmg for you could pay 0 and also draw a card...

    But does this deck need Card draw? I dont think so...
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  10. #190
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    Re: [DTW] Goyf Sligh

    If you'll even consider Needle Drop, then you should run Crushing Pain. I would like the ability to throw some chump under a creathre, then nail it for +6. Also, has any thought been given to Inflame? It has given me mixed results with various decks.

  11. #191

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by raharu View Post
    If you'll even consider Needle Drop, then you should run Crushing Pain. I would like the ability to throw some chump under a creathre, then nail it for +6. Also, has any thought been given to Inflame? It has given me mixed results with various decks.
    The thing about that is: Neither of those cards

    A: Damage an opponent

    B: Draw you a card

    Those are both terrible choices ans also terrible cards to compare Needle Drop to because they are in no way similar. Those cards are extremely narrow. First off, if you're going to play Inflame, you could just play Pyroclasm which is way better and not retarded. Crushing Pain is extremely terrible because its going to be a 2 for 1 card disadvantage for you either way. Let me explain: If they block your creature, either they both die, yours dies, or theirs dies. If they both die, its 1 for 1. If yours dies, you get -1 card (creature that was killed) and then -1 more card for using Crushing Pain on that creature. The third option where you kill their creature, it is dead.
    This deck wants to have cheap flexible burn cards and not dead, bad cards.

    Quote Originally Posted by HdH_Cthulhu View Post
    I mean whene you want to draw a card play stuff like Streetwraith or bouble. so instead of 1 dmg to a target that was delt dmg for you could pay 0 and also draw a card...

    But does this deck need Card draw? I dont think so...
    yea but do Streetwraith or bauble deal 1 damage? No...

    also, this card doesn't need card draw, but why wouldn't you want card advantage/quality in any deck? That just doesn't make sense.

    I'm not saying Needle Drop belongs in this deck, but your arguments against it are not very strong at all and also you haven't even tested the card in this deck yet.

  12. #192
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    Re: [DTW] Goyf Sligh

    Guys, I think you're all playing from the wrong point of view here. Needle Drop was a 2-of in my deck that also had Lava Dart and Keldon Mauraders as well. As Sacearuse said in this thread, I tested it off of his suggestion and it worked out for me. Yeah, it's HIGHLY SITUATIONAL, but it worked when I needed it, and it wasn't much of a down side when I had it. Drop makes Dryad better, since it replaces itself and pumps the Dryad. What worked for me what a very low curve and alternative casting cost spells. There really isn't much else to talk about that, yeah it's a nice card. If it came down to it, I would probably play more 3-damage for 1 mana cards along with Lava Dart.
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  13. #193
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    Re: [DTW] Goyf Sligh

    Needle Drop: it's just bad. In other news, has anyone thought of Thunderclap? It's a mini-fireblast that can be used when you're tapped out without severely hampering your mana development.

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    Re: [DTW] Goyf Sligh

    Verbal Warning. Keep a cool head and discuss ideas without attacking the poster.

    -PR
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  15. #195
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    Re: [DTW] Goyf Sligh

    I playtested Needle Drop in this deck as soon as Lorwyn came out. It's alright. I played 2 of them, cuz that's how many slots I had left over after putting in all the stuff I really wanted. I eventually dropped them for Brute Forces, which I like because I play a creature-heavy version.
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  16. #196
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by raharu View Post
    In other news, has anyone thought of Thunderclap? It's a mini-fireblast that can be used when you're tapped out without severely hampering your mana development.
    Idk what Sacearuse said in response to this, or if his reply was even directed towards this...

    But Thuderclap seems awful, it only targets creatures. A big part of what makes Fireblast good is the ability to end your opponent very quickly in the early stages of the game with the last 8-10pts to the dome: tap mountain, tap mountain, Shock/Bolt, Shock/Bolt, sac said mountains, Fireblast, win.

  17. #197
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    Re: [DTW] Goyf Sligh

    Versatility is king in the deck... Meaning targets players and creatures. That said, Needle Drop might be good as a 2-of. I'll get around to testing it, I guess.

    In case some people haven't read it, you might want to check out the opening post to the old Dryad Sligh thread, linked on the front page of this thread. It's basically everything you need to know about the deck, except with Goyf over Dryad.
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by from Cairo View Post
    Idk what Sacearuse said in response to this, or if his reply was even directed towards this...

    But Thuderclap seems awful, it only targets creatures. A big part of what makes Fireblast good is the ability to end your opponent very quickly in the early stages of the game with the last 8-10pts to the dome: tap mountain, tap mountain, Shock/Bolt, Shock/Bolt, sac said mountains, Fireblast, win.

    My post said the same thing; I just used a tone that was a little harsher than yours (sorry PR). It’s just very frustrating to have someone just throw cards out there. All three cards raharu suggested are terrible because they don't target players.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    My post said the same thing; I just used a tone that was a little harsher than yours (sorry PR). It’s just very frustrating to have someone just throw cards out there. All three cards raharu suggested are terrible because they don't target players.

    I agree that they are some cards that don't really belong in the deck. I try my best to give alternative choices instead of saying that this or that card sucks all the time. I know sometimes its hard, but by not giving constructive criticism your not accomplishing anything.

    I do agree that needle drop is bad as I stated above. Why don't you try some of my suggestions and get back to me. I know how to play this game.
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    Re: [DTW] Goyf Sligh

    So here is the list I have been testing on MWS and Goldfishing. It seems to work very well, the Keldon Marauders are a lot better than I expected them to be and Needle Drop is working just like I thought it would. Onw of the fun plays is playing Needle Drop the turn Keldon Maruders goes to the yard.

    4 Tarmogoyf
    4 Grim Lavamancer
    4 Keldon Marauders
    4 Kird Ape

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    4 Fireblast
    3 Price of Progress
    2 Seal of Fire
    2 Needle Drop

    4 Taiga
    5 Snow-Covered Mountain
    4 Bloodstained Mire
    4 Wooded Foothills

    SB:
    4 Blood Moon
    3 Tin Street Hooligan
    3 Pyroclasm
    3 Krosan Grip
    1 Price of Progress
    1 Seal of Primordium
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

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