Yeah probably. I mean I'd look at it exactly as I would if there were a non-planeswalker spell with converted manacost 20, Erratic Explosion wouldn't combo with that card, it would with the Enlightened/Mystical/Worldly Tutor that put that card on top of your deck (dear Wizards, please print a 20 mana sorcery, I don't care what it does so long as there aren't any triggers for revealing it from your library).
"compact" combos
Intuition + Mesmeric Orb
2/6/8+
The other 8 cards are 4 Fatestichers + Dread Return and a way to win (Karmic, Kiki, Pester).
someone should figure out a more compact kill, because the ability to have mesmeric orb on the table, then intuition for 3 Fatestichers, seems awesome.
Also cool in that you might just randomly mill the fatestichers with the orb.
Oh, and just because it's funny:
Grave dependency: Yes
Needleability: Yes
Stiflabitiliy: Yes
Forceability: Yes
Wastelandability: No
Swordsability: Yes
Disenchantability: Yes
Chaliceability: X=2
Take that wasteland!
Recurring Nightmare + Mana Producer 1+ Su-Chi
3ish /10ish /Probably a couple
This is more of a shameless plug for a deck that never got any attention:
http://www.mtgthesource.com/forums/s...ead.php?t=8054
Still, the infinite recurring capabilities of netting mana off of recurring nightmare seems good. Probably requires another chaff card to "win": say Trinket Mage into Magma mine, or a black fireball effect. I just liked drawing the deck then using rishadan pirate over and over.
Hehehe:
Grave dependency: Yes
Needleability: Yes
Stiflabitiliy: Yes
Forceability: Yes
Wastelandability: Not exactly
Swordsability: Yes
Disenchantability: Yes
Chaliceability: X=3
Well I've been having plenty of fun with Kiki-Jiki + Lightning Crafter for infinite damage. Something like:
2-3/3-10/goblins?
It's pretty simple to do, you just need a Kiki-Jiki in play before playing lightning crafter as well as a sacrifice outlet of some sort (Food Chain, Skirk Prospector, etc). If you've anything to remove to it then you might as well, but otherwise with the Champion trigger on the stack you can copy crafter removing kiki jiki, deal 3 to the head, sacrifice the copy and repeat the process. Sharphshooter also works as an alternative to a sacrifice outlet with lightning crafter copies killing themselves.
Hmm...could you update with the combos posted in the last pages (Skill Borrower combos, Pattern + Gargadon) ? I think they fit the definition of compact.
Also, Planar Void doesn't work with Helm of Obedience. And Time Vault has been banned in the meantime.
I also found a bit of a solution to the vulnerability of Skill Borrower, which is to stack the Congregation of Dawn with Borrower, Cephalid Inkshrouder/Sylvan Safekeeper, then Kiki-Jiki. While Borrower has summoning sickness, he can't be targeted, and when he can be targeted, you can already combo out, although if you combo they CAN remove it in response...but at least you'll have mana open to protect it. And if you have Top and a bit of mana, you can make it effectively immune to removal by switching Inkshrouder/Safekeeper and Kiki-Jiki around.
Last edited by georgjorge; 12-20-2008 at 06:45 AM.
georgjorgeGeistreich sind schon die anderen.
There's also the other combo based on Food Chain Goblins for Legacy used in Goblin Champions.
Matron+Food Chain+ at least 1 mana (or 1 goblin in hand)
2/8/6-12
- Grave dependency: No
- Needleability: Yes
- Stiflabilitiy: Yes
- Forceability: Yes
- Wastelandability: No
- Swordsability:Yes
- Disenchantability:Yes
- Chaliceability: No
The good thing about this combo (like Eseph's) is that it just needs Food chain as non-goblin card.
The "chaff" is, in fact, composed by
- Goblin Matrons (if you have already 4 mana in pool you need only 1 matron to combo though)
- 1 Goblin Pyromancer
- 1 Kiki-Jiki
- 4 to 7 between Lightning Crafters and Kiki-jiki, depending on how much damage you want to deal with the combo. 4 is the minimum to deal 20 dmg.
The combo can be played in multiples turns, and every creature you have in hand can be used to pay for the mana of the combo.
The combo works like this:
- Drop Food Chain
- Drop Matron finding Matron, Play matron.
- Repeat until you reach 4 mana in pool with a Matron in play
- Find Lightning Crafter with the last matron and play it, championing matron
- Sac Crafter (RRRRR in pool), matron triggers finding Kiki-Jiki
- Play Kiki-Jiki
- Copy Matron for Lightning Crafter
- Sacrifice the original Matron for RRRR
___REPEAT___
- Play Crafter, championing Kiki
- Sacrifice Crafter with Food Chain
- Kiki comes into play untapped
- Copy matron for Crafter
___END___
- When you have no more Crafters in the deck, Kiki copies matron for Kiki-Jiki
___REPEAT___
- Sacrifice Kiki Jiki with Food Chain
- Play Kiki-Jiki
- Copy Matron for Kiki
___END___
When you have no more Kiki in the deck, Kiki copies matron for Pyromancer. (If you need to avoid manaburn you can just Matron->Matron->Matron->Pyromancer)
- At this point you have 5-8 hasty copies of matron.
- Play Pyromancer (sac kiki if you don't have enough mana)
- Attack with 5-8 hasty 4/1 Matrons for >20 damage.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
It's also worth noting that you can make Aluren + Recruiter immune to removal (if they have only one) just by adding one "junk" card. Instead of getting Man-O-War, search for a second Recruiter, then Dream Stalker. Stalker doesn't target, so you can get either of the recruiters if he removes the other. Get the second Stalker, then get Harpy, which also doesn't target so it too can get either of the Stalkers if the other is removed.
The "junk" is still four though, because you don't need the Ghitu Slinger you mentioned. Infinite life + your whole graveyard (you WILL have a Witness in there somewhere) should be enough for the win.
Hmm...this combo is seriously underplayed, I think. It is two mana cheaper than Painter (and immune to creature removal), and only one mana more expensive than Breakfast (but immune to graveyard or creature removal, and with less junk). It can also somewhat combat CBalance, Trinisphere etc since you can get a Harmonic Sliver with a Recruiter.
georgjorgeGeistreich sind schon die anderen.
Oh, and of course there's Swan combo, only 2/6/0 if you're content with drawing your whole deck, and 2/8/1 if you kill with Conflagrate.
- Grave dependency: No
- Needleability: No
- Stiflabilitiy: Yes
- Forceability: Yes
- Wastelandability: No
- Swordsability:Yes
- Disenchantability:No
- Chaliceability: Maybe (at two)
georgjorgeGeistreich sind schon die anderen.
Skill Borrower+Time Vault+Sensei's Divining Top: 3/3/4
Infinite turns. My apologies if this has already been posted. I looked but didn't see it.
Grave dependency: No
Needleability: Yes
Stiflabilitiy: Yes, but only delays it for a turn.
Forceability: Yes, but not once it's been started.
Wastelandability: No
Swordsability: Yes
Disenchantability: Yes
Chaliceability: No
Proud member of team theVault.
Do not meddle in the affairs of wizards.
It makes them soggy and hard to light.
I don't get it. You draw a good piece of your deck, then discard to 7 discarding conflagrate, then on the next turn play another Chain of Plasma, draw 13 cards and play conflagrate?
In short, how do you put conflagrate in your graveyard before discarding to 7 (so you have to combo another time to deal 20 dmg)
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
Discard it to Chain?
WARNING: Your friends will punch you in the face for running those.
What comes into mind is:
Aluren + Imperial Recruiter and then go for a Ghitu Slinger kill
Lots of creatures involved, and lot of chaff in the deck. Cost:2GG
Doomsday + Sensei's Divining Top
Cost: 2BBB+draw 4 mana (BBB for Infernal Contract or 2U for Meditate)
Doomsday stack:
[Top]
Draw4
Lion's Eye Diamond
Helm of Awakening
Sensei's Divining Top
Brain Freeze / Grapeshot
[Bottom]
How it Works:
Tap SDT to draw Draw4. Play Draw4 drawing SDT, LED, Helm of Awakening, SDT. Play LED. Play Helm of Awakening. Play both SDTs. Break LED for UUU or RRR (depending on whether you are using Brain Freeze or Grapeshot). Tap SDT to draw Brain Freeze / Grapeshot. Tap SDT to draw SDT. Play SDT. Repeat until you have the desired storm count. Play your win condition.
There's also:
If you're interested at his one, you can look at the Goblin Champions thread.
Enduring Renewal + Goblin Bombardment (2/6/1) can be found here.
Bomberman:3/4/0 here.
Stuffy Doll/Guilty Conscience: (2/6/0)
Rofellos+Staff of Domination+5 forests
Gain infinite life, draw your deck, make infinite mana, than play a red mana source (can be petal) and something like Meteor Shower.
Works with priest of titania+4 elves too.
There are some number of infinite combos for many colors. It depends on which colors you want to run.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
Are you looking for a Tooth & Nail finish?
Magus of the Future/Skill Borrower + Phyrexian Devourer.
Magus of the Future is probably preferable in the sense that it can finish in the same turn. From there, the deck can finish with stuff like 1GW for LED, Auriok Salvages and Helix Pinnacle. Alternatively, 1WB for Disciple instead of Pinnacle.... There may be leaner options.
So it works out to:
10 mana, 1 card in hand, 5 cards in deck
Traditionally, Pyrite Spellbomb is used in unison with LED+Auriok Salvagers
Also, I'm throwing a combo into the mix:
Magus of the Future/Future Sight+Helm of Awakening/Etherium Sculptor+Sensei's Divining Top is an infinite draw engine. The Future allows you to play the topdeck. Helm/Sculptor allows freeplay of the SDT and the SDT is the draw.
It's expensive as shit though. 7-8 mana to do it, 3 cards required, and the rest of the combo could be practically anything.
I don't get how it works.
You play Tooth and Nail, putting Magus of the future and Phyrexian Devourer into play.
Now you can play your first card of your library. Let's suppose it's not a combo piece, for example, another Tooth.
You then remove it from the game putting devourer ability on the stack.
Repeat the process until you find, say, the auriok.
You can't remove it. The stack empties and devourer dies (power greater than 7).
Now you have to pay 3W to play the auriok (not 1WG or whatever).
Future sight reveals some chaff you can't pay for (Tooth, but even another card, like force, discard, brainstorm, whatever) and your combo finishes.
Can you explain how the combo works? I don't get it.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
You're right. I was substituting Devourer for for Mindlash without thinking it through adequately, and misread Salvagers.
Skill Borrower + Devourer with Multiple Kiki-Jiki and Fanatic in the deck still works, but isn't fizzle proof, since it's possible to page through all of the KJs without hitting a Fanatic.
It's better to just use the Reveillark Loop:
Pull - Protean Hulk + Carrion Feeder
Sack Hulk use trigger to pull Body Double (5) && Goblin Fanatic (1) -> Sack Shapeshifter/Body Double (Protean Hulk) for Reveillark (5)
Then the loop is:
Sack Fanatic for Damage
Sack Reveillark copy to feeder
Use Reveillark's leaves play trigger to put Body Double & Fanatic back into play.
So really, that's
7/1/5 for Tooth & Nail or
7/2/3 for Hardcasting Protean Hulk & Carrion Feeder
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