Advice to The Mods: i wanted this deck to get a little more attention and to work on it, so i "moved" it in the N&D section. I apologise of having created a double tread, you can delete the one in the Casual section.
Pitch World: a name, a garancy of total fun.
For the (damned) ones who didn't know this deck already, it can be defined as the unique " manaless" deck of legacy: it runs all the good cards with alternate cost ( FoW, Misdi, Pyrokinesis, etc) and focuses on winning the games by dropping a beef-always with an alternate cc, so Allosaurus or Vine Dryad- or with mandlands, packing all the possible heritage of colorless utility lands: rishadan port, wasteland, maze of ith, mutavault, mishra's factory, blinkmoth nexus, stalking stones (well, no, this one no).. Yes, so it's not completely manaless ( well, no at all, since the lands are 20), but it's nice to consider it that way.
Here you can find the old tread: http://www.mtgthesource.com/forums/s...ead.php?t=7377
The ol' lists used to run, as i was saying above, rider or dryad to win the game, and some of them also ornithopter , to swing for lethal damage with the overpowered combo Blazing Shoal+ reallycosty5coloredcard. This allowed for a (quitely) fast win , if well protected. The only weakness of this deck was extreme card disadvantage, and autolosses to some cards
In order to begin to redesign this deck, I started ofc from seeing which are the parts that are pretty mandatory in every list, and then tried to find the best alternate cc card which suited for that function.
Now we have:
ManaBase:
-Mishra's factory
-Mutavault
-Blinkmoth Nexus
-Wasteland
-Rishadan port
-Maze of Ith
Ok, these are the crew of the colorless utility lands, i suppose. The first three ones are pretty mandatory, they are our grizzly bears and flying men with pump effects that interact really well among them ( factory pumps mutavault, and blinkmoth can do so). Btw, flying Nexus with the pump effects ( read below) is pretty insane and sweet.
Waste and Port are the mana denial part of this deck which is just ridiculously good, being synergic with the fact that we actually don't need mana to play the other cards, i.e. having almost a sinkhole, and a continous ice on opponent's lands per turn. That won me lots of games, in testing.
I didn't consider Maze of Ith as a good choice because, altough being pretty useful against a format such legacy, it doesn't produce mana, which is really bad since the other lands require it to be animated or used in general. Maybe it could be a Sb card against aggro decks, but for those this deck is already prepared well.
Disruption:
-Force of Will
-Misdirection
-Unmask
-Disrupting SHoal
I picked up after some testing only the first two because i saw that reactive disruption pretty >> proactive in this deck, since it's always a "surprise! did you expect this junk pile to run counters??" effect. Moreover, misdirection is always a 2x2, and this seduced me a lot.
Disrupting shoal is absolutely randomic and situational, and usually opponent don't run 8-10 cc cards to counter ( when harcasting progenitu will become a tier1- strategy, then I'll think about it ).
Removals:
-Pyrokinesis
-Shining Shoal
-Sickening Shoal
-Sunscour
Here i choosed pyrokinesis and shining shoal because they are the only card which actually allow the deck to gain a bit of virtual card advantage, pyrokinesis above all. The possibility against little creatures to do 3-2 with damage assigning or redirecting damages from a big beef (like 6/7 tarmos or 8/8 crushers) to their owners has been simply amazing, especially if the oppo has received a naughty blast in the ass by a creature on fire with blazing shoal.
The other 2 cards were quite crappy: sickening kills automatically a creature ( since you'll pitch cc8 or cc10 cards), but it's always a 2x1; sonscour.. well.. 3x1 and getting countered simply sucks. It's for this reason that i'll avoid commenting too much on all the coldsnap alt cc cards.
Pumpers
-Bounty of the Hunt
-Blazing Shoal
Well, here Blazing shoal is the absolute tech of the deck. Just bring your opponent down with some little life with the manlands ( about 12 life), then swing another tie and pump you mishra/mutav/nexus with +10/+0 for instant and incredibly gorgeous win. Stare at your opponent's face, and just say "LOL".
Bounty seemed too weak for me, if it put counters i could have considered it, but it's just a tiny pump effect.
The old beaters:
-Allosaurus rider
-Vine Dryad
In my new list i completely cut both these guys: allosaurus isn't going to become that big ( an average 3/4 for only 3 cards ? wow ! Think they have printed a 5/6 cc-2 in a single card !), and dryad is just inoffensive with that crappy body. I think that manlands beatdown is the way to go this time, with 12 of them.
The Food:
-Karona, false god
-Coalition Victory
-Reaper King
-Progenitus
The print of the new major beef of legacy (and of magic ever perhaps), Progenitus, really gave a great boost to the potentialities of this deck, allowing it to replace the "cheap-costed " Karona with a 10 cc wonder. So, we have 8 10cc and 4 8 cc, it would be good if they'd print another cc10 5-color creature, but for now, it's pretty enough also in this way.
12 Food cards is the way to go, never felt the necessity to add more, also because they exclusively provide the "pitchation", so don't expect to hardcast progenitus of reaper king.
The Jolly cards:
-Street Wraith
-Relic of Progenitus
-Chalice of the Void
Well, it's here that we ruin the "manaless" adjective of the deck, but just for 4 cards. Street wraith is free deck-thinning at the acceptable cost of 2-life loss. i think it's way better than Urza's or Mishra's Baubles, we do not need to fill any yard with them, and seeing a random card is pretty a weak thing.
The other two must be discussed: I noticed that, in this deck, Relic ( which is a card i quite love btw) can not only do its function of cleaning, but also cantrips and gives this deck what it needs desperately for: cards in hand.
Chalice of the Void instead, although not cantripping, may be set easily at 1 or 2, and this usually allows us to gain some time to recover our hand-which empties at an incredible speed- and draw our "bombs".
in my list i opted for this last, but I'm still not convinced fully yet.
So we came to The List:
4 Wasteland
4 Rishadan Port
4 Mishra's Factory
4 Mutavault
4 Blinkmoth Nexus
4 Progenitus
4 Coalition Victory
4 Reaper King
4 FoW
4 Misdirection
4 Pyrokinesis
4 Shining Shoal
4 Blazing Shoal
4 Street Wraith
4 Chalice Of The Void
tot. 60
Sideboard ( still under costruction)
4 Relic of Progenitus
4 Winter Orb- because heavy control decks such as Landstill and Aggro Loam just pwn us, so it's nice to stop them a bit.I'd run 8 if possible.
2 Cave-In: against Gobbos and Aggro, to add further pyroclasm or Fire effects.
4 Nourishing Shoals: against Combo is nice to gain 10 life in response to Tendrils, ya know. May be sided in also aggro decks or Dreadnought ones
(even if shining shoaling a dreadnought onto its owner is >>>>>>>>>).
1 free slot.
Well, that was the explanation. I ran this list on MWS and won against 4-colored Zoo, against Ub psychatog stuff, MonoB heavy discard, and some Thresholds too. Lost to Stax, of course.
Nobody knows how this deck runs, and this is an enormous advantage. Moreover, packing a high density of utility lands along with powerful free spells has revealed itself to be a very good union, and can wreck your opponent if he can't understand how to deal with this deck. Shining and blazing Shoal are absolutely insane, and again, who the hell would expect them?!??
The problems of this deck are obvious: Trinisphere is almost an auto loss, as well as Blood Moon ( Magus can be killed easily), B2B and Crucible + Waste. Something should be found to compensate this weaknesses, as well as something which can increase the weak drawing -capacity of this deck, to make the card disadvantage less impacting. but I think this is a great improvement than the older lists, and I believe this deck can really build up and become something good (it' better than certain decklists in the N&D section, this s for sure).
It would be nice if people gave it just a single try on MWS, to realize how it can be fun to play with, but also pretty strong.
Adviced and Suggestions are appreciated, of course !
EDIT: i found out how Sensei's Divining Top can be good in filtering cards and drawing in the right moment, it'll probably replace the chalices.
__________________
I still think that the inherent card disadvantage seems too much to overcome. How do you combat this?
Give the deck a try before saying this, then we'll discuss that. The lands pretty manage to gain some tempo either with animated ones or providing efficient mana denial. And shining shoals and pyrokinesis can provide some good trade-for. Moreover, the deck can really go off pretty early if you want with the shoals, and Sensei's divining top can give the extra card you need or filter ( although this deck can't shuffle with fetches or similar effects).
I tested the deck this afternoon and won against Progenitus survival, but lost in a very, very close match against BW pox.
I played against a deck this year at PTQ Minneapolis (extended) that was running a similar deck to this... except mono-red. Erratic explosion, and Riddle of Lightning, as well as the red hideaway land, the pitch wrath... Legacy gives you more toys than he had... Top is a no-brainer... i can't think of much else right now... I'll post later with more thoughts...
Today is under construction
Thank you for understanding.
Well I played against it with Stax and totally rolled it. Didn't even use Trinisphere.
The reason i liked running vine dryad was because it gave us the ability to run sundering vitae in the board.
Best play in magic: Tundra, vial, - Force vial-Daze force...I win.
Alright, due to popular request, I will write a tournament report about what happened while playing a new and updated version of Pitch World at my local card shop tonight. First off, the list I played:
4x Cave-In
4x Blazing Shoal
4x Pyrokinesis
4x Bonesplitter
4x Vine Dryad
4x Roterothopter
4x Reaper King
4x Coalition Victory
3x Relic of Progenitus
3x Sensei's Divining Top
1x Palladia-Mors
1x Progenitus
4x Mutavault
4x Mishra's Factory
3x Blinkmoth Nexus
2x Kher Keep
7x Mountain
Sideboard
4x Allosaurus Rider
4x Summoning Trap
4x Pithing Needle
2x Bounty of the Hunt
1x Relic of Progenitus
I have to start this off by saying, this is probably the most fun deck, next to Netherhaups that I have ever played! You get into to many weird situations and this deck, at times, has such a disgusting amount of power that its ridiculous. Othertimes ... its just fail. But, the goal of playing this deck was to have fun, and it really accomplishes that. I put a tiny bit of testing in solo mode on MWS and finally arrived at a list I liked.
There are some unorthodox card choices, then again, this whole deck is unorthodox. The more insanely bad the card, the more fun it equates to. Bonesplitter was the MVP ... yep, it was fucking beastly. Honestly though, it really fits the deck, cheap to cast and equip and gets in fast damage with flyers that adds up! I chose Roterothopter over Ornithopter because it is not reliant on having a Bonesplitter in play and I can potentially swing for damage with it. It comes down fast. The other choice for this slot was Brass Gnat but being a 1/1 would have further contributed towards some of my losses during the tournament so he doesn't make the cut.
No Allosaurus Rider, yep, he is in the board as filler because I couldn't talk myself into running 4x Dodecapod in case I played against Hymns and I couldn't get Powder Kegs in time. Well, whienot had Powder Keg but I kind of forgot to ask for them since I was excited about having a creature in the SB that I only board in when my opponent doesn't have removal! This is the second time I played the deck, the first I kept getting 3-1ed when I played it so he got cut pretty fast. Other than that I think the list is self explanatory. The reason for 1x Progenitus is ... whienot only had 1 and I didn't want to borrow foil ones because I shuffle my cards pretty hard and they are expensive. The reason for 3x Blinkmoth Nexus is that I didn't want to buy one and was able to borrow 3. Now to the tournament report:
Round 1: Mono-Green Berserk Stompy (2-1)
g1: He goes turn 1 Slippery Boggle turn 2 Jitte (on the play) ... I proceed to lose. Not a good start.
g2: This is more like it! Turn 1 Blinkmoth, turn 2 swing with Blinkmoth and Blazing Shoal removing Reaper King, take 11!!! Turn 3 I swing with Blinkmoth and Blazing Shoal removing Pyrokinesis and cast a 3rd Blazing Shoal removing Cave-In! Take 12!! Fuck yeah!
g3: He drops turn 1 Boggle and I EOT snap Vine Dryad into play. He drops a second dude on turn 2, both of which are untargetable by me! Doesn't matter, I remove something and Cave-In his two creatures, Bonesplitter equips onto Vine Dryad and Mishra's Factory swings next turn. He dies in very short order!
Round 2: Reanimator (whienot) (0-2)
g1: I drop a turn 3 Relic to avoid Daze and it gets forced, he reanimates a Sphinx on turn 4 and all I have drawn at this point are lands ...
g2: I mull to 5-6 trying to find a Relic but can't and lose to a turn 2 Sphinx.
Round 3: Non-LED Dredge (2-1)
g1: I mull to 5 trying to find Relic and no luck, I lose on turn 5 to a shit ton of zombies.
g2: I mull to 5 again trying to find a god damn SB card and I keep: Factory, Mountain, Roterothopter, Vine Dryad, Relic. I drop Relic on the first turn and it meets a Force ... he proceeds to play Careful Study then dredge in a very bad way. He gets a PImp into play but by now Roterothopter has Bonesplitter and I am winning the race! He gets triple Bridge in the yard but no Narcomoebas and I FINALLY draw Cave-In. On his EOT I Pyrokinesis his PImp giving him a shit ton of dudes. Then on my turn I Cave-In, killing my own Roterothopter and wiping his board, then swing with Blinkmoth wearing Bonesplitter. he has 1 card in hand and 1 land in play but a yard full of stuff. I take 6 from Ichorids then proceed to rip Relic right off the top! Vine Dryad joins the fight and he loses to Dryad, Factory, and Blinkmoth.
g3: He keeps a terrible 7-card hand with double Force but no dredgers. He can't find a dredger and is getting beat down by Roterothopter with Bonesplitter and a Factory. He gets to low life and tries to find a dredger but he just can't .... makes up for the first game! He didn't even mulligan once this match!
Round 4: Ugr Faeries (0-2)
g1: This is boring as fuck, we play draw go under a Standstill, Kher Keep makes dudes that wear Bonesplitter and his Crucible + Factory are holdin down the fort. He draws into Wasteland and starts to swing the battle his way. I get down to 2 lands and can't really draw anything of relevance. I make a move with 3x Pyrokinesis in hand and pitch cards but ... eh, couldn't draw anything to get the deck working.
g2: This is easily one of the most epic games of Magic I have ever played and he didn't even deserve to win this, on paper he won, but from the standpoint of a true bad ass, I slaughtered him! So, true to my nature I mull to 6 and keep a hand with no SB cards but its playable. I get in some early beats Roterothopter + Bonesplitter and Factory but he stabilizes a little with Spellstutter Sprite + Goyf. I finally draw a SB card, Summoning Trap. I have: Top, Roterothopter, Vine Dryad, and Trap in hand. I decide to cast Roterothopter hoping to draw out Spellstutter, it works. I slam down Summoning Trap and tell him the Progenitus is coming! I don't hit the singleton but I DID hit Reaper King! Reaper King comes into play in a sanctioned Legacy match THEN gets equipped with Bonesplitter! I have barely seen many a situation as awesome as this, it doesn't matter what happens from here on out because this is truly fucking awesome. He Spellstutter Sprited a fucking Roterothopter, then I Summoner's Trapped into Reaper King ... this is fucking EPIC!!!! He has a Vedalken Shackles in play, 5 lands, my stolen Kobold token, 2x Spellstutter Sprite, Crucible of Worlds, and a fetchland in the graveyard. My hand is not bad, I have Vine Dryad, Coalition Victory, Reaper King, and Blazing Shoal. He has enough chump blockers recur his fetchland enough times to take Reaper King in a few turns. I go to work and start swinging with a Bonesplitting Reaper King and he gets chump blocked for a couple turns. My second Bonesplitter is countered by the 4th Sprite and right before he is about to take my Scarecrow he taps out to attack. I count the amount of damage I can deal with Shoal, 18, he is at 16, my last turn rolls around and I swing with the King and he declares no blocks before damage I cast Blazing Shoal on my Reaper King, who is wearing a Bonesplitter, for 10! I am swinging for 18 points of damage!! He plays Brainstorm in response, fetches, Brainstorms again and hits his second Force on the second BrainstormI lose shortly after but I still feel like I won!
Round 5: My opponent was so intimidated they wouldn't play, I get the bye! Well, thats not entirely true, I didn't have an opponent for the 5th round so I get the bye, BUT had I played against someone they would have been intimidated!
So overall I went 3-2 and ended up finishing 10/34 with Pitch World! This is clearly not going to win any tournaments anytime soon but the deck is fun as hell and leads to disgustingly AWESOME situations. The looks on your opponent's faces when you say "oh, before damage, I cast Blazing Shoal for 10 on my Roterothopter" is so great. I highly recommend picking this up and playing it, the list is actually really good for what it is, and you will have a really good time playing it! Any questions and comments about the list are more than welcome!
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
BEcause you are playing almost mono red, i suggest you Greater gargaddon as a card to pitch. Iīve played thid deck a lot with a very similar configuration and itīs funny like hell ;).
The cards i donīt play are:
4x Vine Dryad
4x Roterothopter
4x Reaper King
4x Coalition Victory
1x Palladia-Mors
Because i play sparks on itīs place (spark elemental, hellspark elemental, and lightning serpent) which are nice dudes that destroy bridges while beat at the opponent face trampling.
My list was something like:
4 Wooded Foothills
4 Arid Mesa
4 Bloodstained Mire
6 Mountain
2 Plateau
------18 lands
4 Spark elemental
4 Goblin guide
4 Lightning Serpent
4 hellspark elemental
4 Greater Gargaddon
-----20 creatures
4 Blazing shoal
4 Fireblast
4 Cave-in
4 Lightning bolt
4 Wheel of fate
3 Reckless abandon/pyrokinesis
SDB
3 Sulfuric vortex
3 Fight to death
3 Pulverize
2 Disenchant.
4 vexing susher
But you are right, manlands is the way to go. Iīm thinking on mixing the two list to have THE DEFINITIVE PITCH DECK ;)
PD: BEcause you play lot of artifacts there you can use shrapnel blast like finisher ;)
I belive that you don't want to waste money in the deck, but if you are going to play Summoning Trap in the Sideboard, you must change Coalition Victory and Palladia Mors for 3x Progenitus or some of the 8cc RG creatures:
Godsire (if comes into play, better that Reaper King)
Hellkite Overlord
Would improve your match vs counter decks xD
Nobody tries Shining Shoal? You can redirect damage from his creatures to the opponent making them Blazing 5-8. Or you can redirect to him damage from your Cave-In
Tested done. .![]()
I used first post list to do some testing matches and found that this deck is awesome. .here's my conclusion :
Alliances pitch spells : checked
FoW and Pyrokinesis are simply the best, who needs bounty and contangion. .
Also Pyrokinesis can be pitched for Blazing Shoal. .+6 = advantages.
MM pitch spells : checked
Cave-in only show itself useful against the gobbos, I don't if it's still worthed to have a place even in the sideboard (compete with sunscour).
Misdirection already has its place, can be pitched for FoW, anti burn spells, sometimes act as the protector from removal spells, and sometimes act as a counter spell. .Still don't know if 4 is the right number for the deck.
Unmask, the only times I wish to have it only when against Helm-Void combo deck and Stax. .
Vine Dryad, it seems I don't want to pitch my precious 5 colors card for it. .
Mantra, leave it. .
Kamigawa shoal : checked
Blazing, best way to win, can be pitch for pyro if needed.
Shining, kills what pyro can't kill (except find it hard to deal with the goyf). . .can be a burn spell sometimes and good to push damages. .
Disrupting, not X not X![]()
Sickening, failed to compete with shining in same purpose as an anti creature.
Nourishing, only good vs Burn, if the goal is to be a surprise vs Tendril based deck, Mindbreak Trap can be better. .against some aggro deck, I found myself too busy to take care opponent's man and push damages than only gain life. .
Coldsnap double pitch spells : checked
Allosaurus Rider, the best part of this deck is I still keep my hand when only have one land, with probability 19:53 to get another on the next draw and much much pitch spells to gain the tempo, I dare it. .Rider needs land which is not needed by this deck. .
Soul Spike < Shining Shoal. .
Fury the Horde = not fit. .
Commander, found it's great if I find others blue spells that can level Chalice or at least Street Wraith.
Sunscour, need more testing. .
Sideboard :
Relic > Tarmo, Loam, Dredge. .
Winter Orb + Port = great, needs more testing. .
Needs more anti-mana denial (moon, sphere, wasteland, back to basic). .
Here's some matches :
Threshold, favorable. .
Counter-Top variant, favorable. .
Dredge Below variant, favorable. .
Loam based deck, favorable. .
Goblin, uoghh, mirror wasteland and port is a big problem. .
Sliver, Mutavault = King, favorable. .
White Weenee, found hard times with so many first striker, Blinkmoth one man show. .
Stax, Stompy variant, oopz. .
Zoo, Goyf Sligh, Shining = best, favorable. .
I think it's hard to deal with heavy hand disruption deck like Eva variant and MBC, but never meet them to have a test. .
n my baby says,"papa papa, u don't payat upkeep. ."
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"Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"
I'm very glad someone revived the thread, this fantastic deck couldn't be ignored anymore!![]()
However, I took the deck back for some fun plays, and reading PF's report, and zabuza's suggestions I got some inspiration.
-First of all, Greater Gargadon is suited for this deck. I first heard a possible use of it in the Ichorid thread from Parcher, when he said that saccing Ichorid and Moebas in response to removals was fantastic. Even if PW doesn't have Bridges to amplify GG's use, we can still use its ability when, for example, removals are cast in response to our pumping effects and we don't have the counter or the Mis-d. Furthermore, GG is amazing with Top, in some cases you can dig more by putting the draw's ability on the stack and then saccing it to Gargadon. In this way, you get to draw a card and not to waste your next draw re-getting the Top.
Plus, GG very well compliments Kher Keeps tokens when they're quite useless (i.e. facing many creatures blocking, or in certain situations, or against EE and Deed). Of course he's gold when we can sacrifice our manlands to it in response to LD effects.
If you add to this the fact that it costs 10 and it's a Progenitus-cost if pitched to Blazing Shoal, you just can love this big dude in Pitch World.
-Creatures with some sort of evasion are needed, but they do not have Vine Dryad in their name. Come on, Dryad is a miser 1/3 at the cost of two cards. Ok, she has forestwalk, but i prefer an Ornithopter which doesn't mean Card disadvantage, and to use Blinkmoth Nexuses.
-Summoning Trap is a very, very cool idea, but unfortunately it would rely on the too few creatures this deck has, to be effective. In my build as for now i count 4 Thopters, and 4 Gargadons. It would be really sick to Summoning Trap into a Progenitus and that's the first thing i noticed-that's why i think that card would have been batshit freaking amazing-but it's too much situational given so many few castable monsters in here.
-I prefer Ornithopter to Roterothopter or how it's called, because the 1 cost is a big issue, especially since this deck wants to have a t1 start with either SDT or Relic, and the turns after works in multiples of 2 because of all the manlands. Spending 1 to cast Rotero would really make the difference.
-Kher Keep is a real MVP. Incredible how it compliments well the stratgy of the deck, either creating new creatures to swing in for the Blazing lethal, and doing it at instant speed so that we can still perform the tempo aspect of the deck. Plus, KKs are real goodies against SMokestack, which is why i love them more. The only point is that they are legendary, that's why i think 2 is the right qty, but for the rest they're a great inclusion for the deck. Obviously it's a beast in creating blockers against aggro.
-Last but not least, i think that the deck, since it uses to go off with the "combo" of Blazing Shoal, requires a bit of protection. Ok, maybe not 4 Fows, 4 Mis-dis and 4 Disrupting Shoals, but only 4 Fows and 2 Misdis should be enough to void 3 or, even worse, 5x1-ing yourself.
Finally, given these considerations, i came to this list.
Pitch World 3.0 aka "This time you'll lose"
6 [CST] Mountain (3)
2 [TSP] Kher Keep
4 [DS] Blinkmoth Nexus
4 [AQ] Mishra's Factory (1)
4 [MOR] Mutavault
// Creatures
4 [TSP] Greater Gargadon
4 [MR] Ornithopter
4 [CON] Progenitus
4 [SHM] Reaper King
// Spells
2 [MM] Misdirection
2 [ALA] Relic of Progenitus
4 [AL] Force of Will
4 [BOK] Blazing Shoal
4 [CHK] Sensei's Divining Top
4 [TSB] Coalition Victory
4 [AL] Pyrokinesis
// Sideboard
SB: 2 [ZEN] Summoning Trap (i think i'll cut them)
SB: 2 [MM] Misdirection (discard-heavy decks)
SB: 2 [MM] Cave-In (tribals, weenie)
SB: 4 [UD] Powder Keg (Stax, perhaps they could be Disks, but they're hella slow)
SB: 1 [ALA] Relic of Progenitus (Dredge, Loam)
SB: 4 [SOK] Pithing Needle (Control, control, control.)
Lemme know what you think. I believe the list above has some serious innovation and progress towards the OP's one; it cuts the excessive pitch-spells in favour of more solidity, and beaters. And, i repeat myself once again, Gargadon is amazing here.
This is a really sick idea, I have to say. Its been pretty inconsistent in my testing of it, but sometimes, its just tight as hell.
This is the build I'm testing right now:
Land 18
3 Taiga
4 Bloodstained Mire
4 Blinkmoth Nexus
4 Mishra's Factory
3 Mutavault
Pitch 12
4 Progenitus
4 Reaper King
4 Coalition Victory
Win 8
4 Blazing Shoal
4 Erratic Explosion
Burn 9
4 Pyrokinesis
4 Cave-In
1 Fireblast
Counter 6
2 Misdirection
4 Force of Will
Utility 7
3 Sensei's Diving Top
2 Regrowth
2 Bonesplitter
Total 60
SB:
4 Powder Keg
3 Choke
3 Relic of Progenitus
2 Vexing Shusher
2 Misdirection
1 Tormod's Crypt
I'm just in the gold fishing stage right now, but the idea is to take advantage of SDT and high CC creatures with erratic explosion. Regrowth allows you to reuse your business spells (erratic explosion and shoal). I think that Cave-in should be in the MD. Ideally you want to beat aggro in game 1 because you are combo (of sorts). Cave-in will definetly improve that matchup, clearing the way for your blazing shoal'ed creatures and protecting you from nasty piledrivers. Keep in mind that you will want a few fetch lands, as they interact well with top. Also, you already run mountains, so you might as well run fireblast as reach. Also, a green splash gives you choke against control as well as shusher. Ideally I would like to run Chalice, but that might be a better choice in a aggro/combo heavy meta.
Have you tried Dryad Arbor instead of Blinkmoth Nexus? Dryad Arbor is nice because you get a free hasty 1/1 at the expense of a land drop.
It doesn't have haste. And even so, I think Blinkmoth Nexus is one of the more valuable cards in the deck as it's an uncounterable flying dude for your Blazing Shoals.
The Source: Your Source for "The Source: Your Source for..." cliche.
Yesterday I went to a tourney with my version of pitch word. It was a 5 round tourney and i get a 3-2 with very very good feelings of the deck.
The version i played was:
// Lands
10 [ZEN] Mountain (2)
4 [4E] Mishra's Factory
4 [LOR] MUTAVAULT
// Creatures
4 [ZEN] Goblin Guide
4 [CON] Hellspark Elemental
4 [TSP] Greater Gargadon
4 [FD] Spark Elemental
4 [CS] Lightning Serpent
4 [CON] Progenitus
2 [] Hellkite Overlord
// Spells
4 [BOK] Blazing Shoal
4 [MM] Cave-In
2 [SC] Sulfuric Vortex
4 [AL] Pyrokinesis
2 [ALA] Relic of Progenitus
SDB:
4 Smash to smitherens
4 Summoning trap
3 vexing shuser
2 Pyrostatic pillar
2 Relic of progenitus
First round was against BURN. I won 2-0 although couldnīt shoal any of my dudes because i didnīt draw any shoal in the two games, but hellpsarks, guides and so kill him before he could do it.
Second rund was against Canadian. I lost 2-0 in this round.
First game mulligan to 5 because no color land, i shoal him for 13 on first turn and beat him till he was at 4 life. He began to draw and play goyf after goyf. I kill his first two goyfs with my dudes but couldnīt pass the third and fourth of them. He was very lucky in the two rounds.
Second game was like the first but I mulligan to 6. He stabilized with low life but again draw all his goyfs to stop me, countering shoals and so
I used almost every SDB here but it was useless. Traps are not as good as i imagined.
Third round was against DRAGON STOMPY.2-1. He won the first game playing trinisphere and chalices very fast and blood moon destroys my back up plan.
I won the next two games. Smash to smitherens are GREAT in this deck. He saves me all the time and thanks to them i could destroy trinisphere, play trampling dude and shoal it for 10 to the win. The same can be said for pyrokynesis and cave-in. In one of the matches he had a dragon and a 3/3 gathan riders. I pyro the dragon for 3 and gathans for 1 and cave in did the rest of the job. GREAT.
Fourth round was against any kind of countertop deck with lot of counters. He won me 2-0 (we played 3 matches for fun and i won the third).
In firsty game he was very luky i mulliganed to 5 again (damn it, color lands dissapear, and iīm playing 10 of them!!!!) and he played 3 vedalken shackles to control all my creatures so i lost without any chance of winning.
Second game i again mulliganed to 6 and caouldnīt win before he began to play goyf after goyf (all my opponents where very lucky, they draw goyfs a lot![]()
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Third game i shoaled an spark on first turn and sulfuric vortex did the rest of the job till he was at 4 life. I had two suspended gargadons (with 2 counters each so i sacrificed all my lands to make them comes into play) and played a serpent with the floating mana. He only have two fows so he died ;).
Fifth round was against GOBBOS. It was very very easy for me to win because again Cave-in and pyrokinesis are GREAT. It was very easy.
After the tourney i feel good with the deck but i think some changes must be made.
First of all Trap is not designed for this deck. They are awful here so iīm not going to play them in this deck (perhaps in a mono green shell can be played).
Iīm going to change mutavaults to blinkmouths. Mutavault doesnīt do anything for me because lot of the time there were blockers on the opponentīs side and vault doesnīt trample so they were useless most the time.
Hellkite overlords are useless here. Iīm going to replace them for sure.
Relics are for the side.
Iīm going to increase the number of sulfuric vortex to 3 because they are great.
Iīm going to test reckless abandon, because all my creatures dies at EOT and having the posibility of doing 7 damage with an spark and this sorcery is good.
Iīm going to test Slithermuse. I thing this card can be a house in this deck. It can refill our hand in one second if not countered and can be sacced to gargaddon. A must here i think.
Iīm going to use 4 shuser SDB or so, because they asre great enabling the shoal for critical damage.
Perhaps lightning axe can be another option to test.
Any ideas?
This is not a bad burn list, in fact, this deck can kill in turn 2 or 3 so i think you are cheating without testing the deck.
I donīt think lightning axe is needed in the deck, but could be an option to test (because this deck is funny as hell and this card can fit here).
Beside of that, Iīve tested some of the ideas i had and found that:
Slithermuse is a nice card, but this deck is not designed to support it.
Reckless abandon is another good card but iīm not self convinced of using it here.
Lightning axe has no room in this deck.
Bonesplitter is good here.
Genju of the spires is not good here. Makes the deck slooooow.
Hellīs thunder is another card iīm testing now. I think they are good here.
Sulfuric vortes are in SDB and at least 3 of them.
More ideas?
Just wondering why you have Hellkite Overlord when its Bogardan Cousin is better suited, as you can actually cast it.
Also, why not change Progs for Decree of Annihilation? Is it because you can get them to misassign your deck type? I don't see how Prog's shuffle-in effect dis useful, given the large number of pitch cards say 'exile' instead of 'Discard'.
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