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Thread: Ruby Storm

  1. #1
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    Ruby Storm

    Fun Vintage Cards:



    The Legacy Equivalent



    How?



    Mind's Desire for 4 still seems to be pretty good! Flipping over a Seething Song almost pays for itself. Flipping over a ritual effect and a Past in Flames or Reforge the Soul is almost always game over.

    https://www.mtggoldfish.com/deck/689113#online

    What is this deck?
    As the name implies, it's a combo deck. Its goal is to generate enough storm to kill with goblins, grapeshot damage, or tendrils damage. It doesn't really play any tutor effects, so to compensate it plays many cards that have similar functionality.

    Why would I play this?
    You like playing combo. You don't like playing the same deck as everyone else. You don't like playing the same old same old 4 brainstorm 4 ponder fetchland kinds of decks. You like playing with really powerful cards.

    Why shouldn't I play this?
    You prefer to control your consistency via cantrips. You like to protect yourself more with discard/counterspells. You like playing decks with statistically higher win %'s.

    What version suits your personality?
    This version has a bunch of options! I'd say there's about 45 cards that are more or less set in stone, but the other 15 can really change the dynamic of the deck.
    If you're more into rolling the dice, you can run a bunch of Hazoret's Undying Fury and shuffle+flip.
    If you're more into the concept of this deck, but want to play some more consistent and safer cards, there's a version for that.
    If you think playing storm without LED is a mistake, there's a version for that too.


    Here's some lists w/ matchups from people posting on the thread. (paper tourneys only)

    Original list when thread name was renamed to Mono Red Storm, we were just testing belcher, so i wouldn't take the sb too seriously there.
    4 July 2017

    10 Mountain
    4 Ancient Tomb
    2 Act on Impulse
    4 Burning Wish
    1 Desperate Ritual
    3 Empty the Warrens
    3 Hazoret's Undying Fury
    4 Helm of Awakening
    4 Lotus Petal
    4 Manamorphose
    3 Past in Flames
    2 Reforge the Soul
    4 Rite of Flame
    4 Ruby Medallion
    4 Seething Song
    4 Simian Spirit Guide

    sideboard

    1 Cave-In
    1 Empty the Warrens
    3 Goblin Charbelcher
    1 Goblin War Strike
    1 Grapeshot
    1 Hazoret's Undying Fury
    1 Mizzix's Mastery
    1 Past in Flames
    1 Reforge the Soul
    3 Surgical Extraction
    1 Shattering Spree

    26 July 2017 (been busy with baby)

    mistercakes (2-2)
    beat ANT
    lost BANT
    beat DNT
    lost 4c control

    //lands
    12 mountain
    4 ancient tomb

    //ramp
    4 lotus petal
    4 simian spirit guide
    4 rite of flame
    4 seething song
    4 manamorphose
    4 ruby medallion

    //big spells
    4 reforge the soul
    3 hazoret's undying fury
    4 burning wish
    4 chandra, torch of defiance
    3 past in flames

    //flex spots
    1 magma jet
    1 fiery confluence

    //sideboard
    2 tormod's crypt
    3 defense grid
    3 scab-clan berserker
    2 rending volley
    1 tendrils of agony
    1 grapeshot
    1 by force
    1 empty the warrens
    1 past in flames


    Hadhod (4-1)
    beat eldrazi, stoneblade, grixis delver, tezzerator
    lost turbo depths


    // 60 Mazzo
    // 12
    12 Mountain

    // 11 Artifact
    4 Lotus Petal
    4 Ruby Medallion
    3 Defense Grid

    // 4 Creature
    4 Simian Spirit Guide

    // 5 Instant
    4 Seething Song
    1 Commune with Lava

    // 4 Land
    4 Ancient Tomb

    // 2 Planeswalker
    2 Chandra, Torch of Defiance

    // 22 Sorcery
    4 Burning Wish
    2 Empty the Warrens
    3 Hazoret's Undying Fury
    2 Past in Flames
    3 Reforge the Soul
    4 Rite of Flame
    4 Gitaxian Probe


    // 15 Sideboard
    // 4 Creature
    SB: 2 Sulfur Elemental
    SB: 2 Scab-Clan Berserker

    // 4 Instant
    SB: 2 Surgical Extraction
    SB: 2 Lightning Bolt

    // 7 Sorcery
    SB: 1 Empty the Warrens
    SB: 1 Grapeshot
    SB: 1 Past in Flames
    SB: 1 Reforge the Soul
    SB: 1 Pyroclasm
    SB: 1 By Force
    SB: 1 Hazoret's Undying Fury


    DeliriumFit 3-1
    beat maverick, dnt, goblins
    lost to taxes

    Lands (14)
    4x Ancient Tomb
    10x Mountain

    Enablers (19)
    4 Burning Wish
    3 Act on Impulse
    1 Hazoret's Undying Fury
    3 Reforge the Soul
    3 Past in Flames
    2 Gitaxian Probe
    2 Empty the Warrens

    Storm (27)
    4 Ruby Medallion
    3 Helm of Awakening
    4 Lotus Petal
    2 Simian Spirit Guide
    4 Seething Song
    4 Manamorphose
    4 Rite of Flame
    3 Desperate Ritual

    Sideboard (15)
    3x Pyroblast
    2x Sulfur Elemental
    1x Pyroclasm
    1x Hazoret's Undying Fury
    1x Reforge the Soul
    1x Past in Flames
    1x Ignite Memories
    1x Grapeshot
    1x Empty the Warrens
    1x Tendrills of Agony
    1x Goblin War Strike
    1x Act on Impulse


    Ferrerothorn (4-0)
    beat belcher, loam, bug elves, grixis delver

    3x Empty the Warrens
    4x Burning Wish
    3x Hazoret's Undying Fury
    3x Past in Flames
    2x Reforge the Soul
    2x Act on Impulse
    4x Helm of Awakening
    4x Ruby Medallion
    4x Manamorphose
    4x Seething Song
    4x Simian Spirit Guide
    4x Rite of Flame
    4x Lotus Petal
    1x Desperate Ritual
    Lands:
    10x Mountain
    4x Ancient Tomb

    Wishboard/Sideboard:
    1x Empty the Warrens (Wish)
    1x Hazoret's Undying Fury (Wish)
    1x Grapeshot (Wish)
    1x Shattering Spree (Wish)
    1x Reforge the Soul (Wish)
    1x Mizzix's Mastery (Wish)
    1x Past in Flames (Wish)
    1x Goblin War Strike (Wish)
    2x Cave-In (Wish)
    3x Relic of Progenitus (Side)
    2x Red Elemental Blast (Side)

    Vieko (2-2)

    Beat BR reanimator, elves
    lose maverick, dnt

    14 LAND
    12 Mountain
    2 City of Traitors

    8 RITUAL
    4 Rite of Flame
    4 Seething Song

    8 MANA
    4 Lotus Petal
    4 Lion's Eye Diamond

    6 REDUCTION
    4 Ruby Medallion
    2 Helm of Awakening

    5 TUTOR
    4 Burning Wish
    1 Gamble

    5 EXILE / PLAY
    3 Act on Impulse
    2 Commune with Lava

    4 MANA / DRAW
    4 Manamorphose

    4 PEEK / DRAW
    4 Gitaxian Probe

    2 DISCARD / DRAW
    2 Tormenting Voice

    2 STORM
    1 Grapeshot
    1 Empty the Warrens

    1 FLASHBACK
    1 Past in Flames

    1 DISRUPT / DRAW
    1 Reforge the Soul


    SIDEBOARD
    2 Blood Moon
    2 Abrade
    2 Tormod's Crypt
    2 Scab-Clan Berserker
    1 Goblin War Strike
    1 Tendrils of Agony
    1 Empty the Warrens
    1 Past in Flames
    1 By Force
    1 Pyroclasm
    1 Sudden Demise

    Krasman (5-0)
    Beat Miracles, ANT, DNT, Twin Blade, Twin blade again

    Deck List
    Business:
    4x Hazoret's Undying Fury
    4x Burning Wish
    4x Reforge the Soul
    3x Past in Flames
    3x Chandra, Torch of Defiance
    1x Act on Impulse

    Mana:
    4x Ruby Medallion
    4x Lotus Petal
    3x Simian Spirit Guide
    4x Rite of Flame
    2x Pyretic Ritual
    4x Manamorphose
    4x Seething Song

    Acutal Mana:
    4x Ancient Tomb
    12x Mountain

    Sideboard:
    1x Tendrils of Agony
    1x Grapeshot
    1x Empty the Warrens
    1x Past in Flames
    1x Goblin War Strike
    2x Sudden Demise
    3x Pyroclasm
    3x Scab-Clan Berserker
    2x Act of Impulse

    Dan Pyre (4-0)

    beat high tide, grixis delver, sneak n show, grixis delver

    Sorcery (22)
    3 Hazoret's Undying Fury
    3 Past in Flames
    3 Reforge the Soul
    3 Act on Impulse
    4 Rite of Flame
    4 Burning Wish
    1 Empty the Warrens
    1 Grapeshot

    Instant (12)
    4 Desperate Ritual
    4 Seething Song
    4 Manamorphose

    Creature (4)
    4 Simian Spirit Guide

    Artifact (8)
    4 Lotus Petal
    4 Ruby Medallion

    Lands (14)
    10 Mountain
    4 Ancient Tomb

    Sideboard (15)

    Sorcery (10)
    1 Hazoret's Undying Fury
    1 Past in Flames
    1 Reforge the Soul
    1 Cave-In
    1 Anger of the Gods
    1 Empty the Warrens
    1 Grapeshot
    1 Goblin War Strike
    2 By Force

    Instant (3)
    2 Red Elemental Blast
    1 Pyrokinesis

    Creature (2)
    2 Scab-Clan Berserker
    Last edited by mistercakes; 08-13-2017 at 09:27 AM.
    -rob

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    Re: Hazoret's Ascension

    I think the more efficient & resilient strategy is Dark Rit -> Doomsday -> Act on Impulse or Three Wishes. Exile an LED or two, and use them to cast cards not in hand.

  3. #3
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    Re: Hazoret's Ascension

    i'm pretty sure that has nothing to do with this deck and if you're going to compare another deck, then just play ANT.
    -rob

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    Re: Hazoret's Ascension

    Quote Originally Posted by mistercakes View Post
    i'm pretty sure that has nothing to do with this deck and if you're going to compare another deck, then just play ANT.
    It's a 6 mana Act on Impulse. It's a pretty direct comparison. I mean you can free-cast stuff, but this is like tier 5 brewing; move it to modern deck development?

    This is a 6 mana sorcery that lowers its own EV by having any copies of itself in the same deck. 1x it in the sideboard and Wish for it, that's about the only hope for this card getting played/sort of built-around in legacy.

  5. #5
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    Re: Hazoret's Ascension

    it's most certainly not a 6 mana act on impulse. it seems to be a very powerful card. it's my first draft, but i think the deck could be quite strong in its own right. it's major issue is that it is a glass cannon deck. the deck can go off on turn 2-3 pretty consistently (lethal)

    helm of awakening, ruby medallion, burning wish are not modern legal. rite of flame and seething song are banned.

    anyway, constructive criticism is welcomed, but what you mentioned is borderline trolling.
    -rob

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    Re: Hazoret's Ascension

    Quote Originally Posted by mistercakes View Post
    anyway, constructive criticism is welcomed, but what you mentioned is borderline trolling.
    A good rule to live by concerning Helm of Awakening effects is don't run them; but if you're determined to, you absolutely need to be playing P-Fire.

    The easiest way for big mana, mono-red to win a game of legacy is Chalice on 1 (+/- turbo Moon), and the easiest way to do that is Sol Lands...so you're making a bad Big-Red/Dragon Stompy deck that is as fragile as Belcher but also slower and with built-in nonbos.

    The formula the deck has to adhere to is solved, because all big mana mono-red decks are essentially "cheese" - and that's a valid strategy. It's just hard to take a list like this seriously when it has no 1-drops, huge mana, and no Chalice. Do you want to make a Chalice on 1 Belcher-style deck or do you want to play some strange P-Fire grindy stormy thing? Either way, the 6 drop sorcery has to reside in the board - maybe you were under the impression that if its cost were reduced to 5 or less that it can free-cast itself like Mind's Desire? The cmcs of this deck are pretty outrageous, have you considered Vial Smasher or Sin Prodder?

    Edit: Rite of Flame, there is a one drop.

  7. #7
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    Re: Hazoret's Ascension

    the deck could certainly drop the rite of flames for 4x chalice if it's looking to get some free wins. it's definitely worse in the current configuration than the blood moon decks with regard to cheesing out a free win with a blood moon/chalice. that's totally okay.

    i suggest just loading it up on cockatrice for a few games just to see how it works. it's been pretty rewarding doing some solitaire.

    from what i've seen in the solitaire games the cc isn't so bad. i'd recommend jamming a bunch of games on there just to see how it plays out. the deck isn't as clunky as you make it seem. i also understand how the reduction in mana cost works. hitting a 2nd hazoret is fine. you are out a card, but hitting any ramp spell is huge and hitting a reforge the soul/past in flames generally means game over.

    if you have a past in flames in hand prior to casting and hit a reforge, you can flashback past in flames and also go off a 2nd time. some weird lines of play involve casting burning wish for R getting the past in flames and then casting the 6cc spell.

    obviously a huge bonus if you cut the rite of flames is that you can run chalice and you are immune to chalice. the deck would definitely then at this point want to run some sol lands. i haven't figured out a configuration for running sol lands in a deck like this. it's entirely possible a better build runs something like that.

    i'll have to come up with a few more drafts to see how the deck might run something like that. after doing a lot of goldfishing though, it seems like the # of business spells needs to remain around what it currently has.

    my main concern with running a chalice build is that if you hit a chalice with this flip 4 card, you're also out a card. you really want to just hit the red spells or reduction spells. the apes end up being 2/2's when you flip them.

    because of flipping the chalices, it might be better to stick to the rite of flame.
    -rob

  8. #8

    Re: Hazoret's Ascension

    It's really sad that it doesn't chain. Can you go full jank with Mizzix's Mastery?

  9. #9
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    Re: Hazoret's Ascension

    it might be okay as a 1 of or definitely a wish target. the main issue is the spell isn't in the graveyard yet if you flip it. i like the idea of casting the overload with all the ritual effects.
    -rob

  10. #10

    Re: Hazoret's Ascension

    Quote Originally Posted by Fox View Post
    Either way, the 6 drop sorcery has to reside in the board - maybe you were under the impression that if its cost were reduced to 5 or less that it can free-cast itself like Mind's Desire?
    I believe the general idea is that the cmc 6 sorcery will hit enough rituals, helms, medallions and potentially reforge the soul that you can easily just cast the second copy of the cmc 6 spell using a bunch of mana in your pool once the deck starts going which will result in self-sustaining iterations of the cmc 6 spell going bonkers.

    The 4th copy of the card could possibly be in the sideboard to help you keep the iterations going when flipping cmc6 into BW, but that seems like win-more since you are probably going for EtW or Grapeshot at that point and you want the extra chance of getting the first cooy of the cmc6 spell into hand -> 4MD?

  11. #11
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    Re: Hazoret's Ascension

    Yea my first draft did have 3 main 1 sb, but the deck wanted more business spells in the maindeck. You don't need to have a 2nd copy in your hand. Hitting any of the Business spells in hand or off the flip (other than flipping another 6 cc) can result in a huge chain.

    One thing to take note of is that if you have a reduction artifact in play, manamorphose is a ramp spell that cantrips.

    I still haven't thought of any other good business spells, any ideas are appreciated!
    -rob

  12. #12
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    Re: Hazoret's Ascension

    going through another draft.

    the deck needed more business spells and Fox had a point about Act on Impulse.

    Pyromancer ascension isn't a very good draw and was only really great when hit for free.

    next iteration of the deck:

    4 helm of awakening
    4 ruby medallion

    4 simian spirit guide

    4 desperate ritual
    4 seething song
    4 rite of flame
    4 manamorphose
    2 pyretic ritual

    4 burning wish
    3 act on impulse
    3 past in flames
    3 hazoret's undying fury
    3 reforge the soul

    14 mountain


    sb:


    1 hazoret's undying fury
    2 grapeshot
    1 past in flames
    1 reforge the soul
    1 ignite memories
    1 act on impulse
    1 empty the warrens
    X ???


    so with the reduction spell, act on impulse is either 1R draw 3 or with 2 medallions it's R draw 3. it's also a great spell to hit off of hazoret's undying fury. helps you not fizzle a lot better than pyromancer.
    Last edited by mistercakes; 06-29-2017 at 08:41 AM.
    -rob

  13. #13
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    Re: Hazoret's Ascension

    updated. deck is still super fun to goldfish with. will try a few rounds on cockatrice to see how it goes.
    -rob

  14. #14

    Re: Hazoret's Ascension

    This is really interesting, I still think you want to at least consider Chalice here. It's free wins, it's asymmetrical, and it's protection for your combo. Fow doesn't do jack if all the cantrips are turned off.

  15. #15
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    Re: Hazoret's Ascension

    i tried chalice, but i think the deck needs actual game testing to see the value in it. goldfishing with chalice isn't so useful. once i sleeve up the deck i'll report more. the sol lands are definitely an improvement, and i might want one more mountain in the maindeck. not sure what i'd cut yet.

    in a few goldfish games, sometimes just using all 6 mana for the new card can lucksack through. othertimes if you hit a 1 or 2 reduction artifacts you can set yourself up for an easy following turn as well.

    i played 1 match vs shardless. game 1 he had double force + wasteland. game 2 i sided out the undying card b/c i forgot it wasn't legal...and it's listed as wildfire in my deck. i sided them out and stormed on turn 3 or so. game 3 he had multiple discard and i faltered on getting a red mana (he discarded my spirit guides).
    -rob

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    Re: Hazoret's Ascension

    i just loaded this into tapped out and lol

    t1: mountain, spirit guide, helm
    t2: mountain, helm, wish for act
    t3: mountain, act, rite, desperate, reforge, desperate, desperate, exile spirit guide, reforge again, seething song, exile guide, wish for ignite memories, past in flames, then i lost track of what was going on. Didn't even need the new card!

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    Re: Hazoret's Ascension

    ahhhh

    t1: spirit guide, rite of flame, pyretic, helm, manamorphose x2, past in flames, rite, pyretic, manamorphose x2, hazoret, more rituals, flash back PIF, flash back hazoret, more rituals, act on impulse, reforge, burning wish for grapeshot

  18. #18

    Re: Hazoret's Ascension

    Slow down over there bud!

    This deck seems ridiculous.

  19. #19
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    Re: Hazoret's Ascension

    try the new version. it feels a lot better.


    // 60 Maindeck
    // 12 Artifact
    4 Ruby Medallion
    4 Helm of Awakening
    4 Lotus Petal

    // 4 Creature
    4 Simian Spirit Guide

    // 12 Instant
    4 Manamorphose
    4 Desperate Ritual
    4 Seething Song

    // 14 Land
    7 Mountain
    4 Ancient Tomb
    3 City of Traitors

    // 1 Planeswalker
    1 Chandra, Torch of Defiance

    // 17 Sorcery
    4 Burning Wish
    3 Past in Flames
    3 Reforge the Soul
    3 Act on Impulse
    4 Wildfire


    // 15 Sideboard
    // 4 Enchantment
    SB: 4 Blood Moon

    // 2 Planeswalker
    SB: 2 Chandra, Torch of Defiance

    // 9 Sorcery
    SB: 1 Past in Flames
    SB: 1 Reforge the Soul
    SB: 1 Empty the Warrens
    SB: 2 Grapeshot
    SB: 3 Fiery Confluence
    SB: 1 Rite of Flame
    -rob

  20. #20

    Re: Hazoret's Ascension

    Quote Originally Posted by mistercakes View Post
    try the new version. it feels a lot better.
    First goldfish:
    Opening 7: tomb, city, helm, ssg, petal, BW, seething song
    t1 no draw. tomb, helm

    t2 draw manamorphose.
    play petal and crack, ssg mana, manamorphose (draw hazoret), city of traitors, cast hazoret. hazoret hits double ruby medallion, seething song and reforge the soul. Respond to Reforge the soul by casting seething song from hand. discard bw, draw 7: 3 land, helm, medallion, BW, Reforge the soul. Play helm for 1 (when against a real opponent, this should probably be left into exile) and medallion for free. Play Reforge the soul with RR. Discard all, draw 7: 2 land, seething song, act on impulse, BW, Past in Flames. Cast Seething Song. Manamorphose draw land. Act on impulse hits hazoret, petal, guide. cast guide just because, cast petal and crack, I have pretty much lost the count of stuff already. cast hazoret for RR. Hit helm, act on impulse, manamorphose, chandra. cast all, morphose draws desperate ritual, cast it, impulse hits 2 lands and impulse. cast impulse, hits reforge the soul, past in flames and petal. cast petal and crack, cast path in flames for R. Cast all rituals a second time, cast 3 manamorphose, cast 3 impulse. at this point there is only one card left in the deck. manamorphose from exile to draw it, uptick chandra for mana. Cast 3 Burning Wishes. Get 3x Fiery Confluence and cast them. cast path in flames. Cast the 3 Fiery Confluences a second time for lethal. Show the Burning Wish you left uncasted and the Grapeshot in the sb, make a trollface, do the knights of the hokey pokey dance.

    I would like to see more EtW in the SB to be boarded in against live opponents because grave hate will hurt in g2 and g3. Hitting EtW accidentally with Hazoret mid-chain seems legit in g2. I might even be tempted to run 1 copy in MD.

    Also, the Blood moons could be Defense Grids? Although I am not 100% sure how Helm + Grid works together, Grid can be casted t1 with sol land. We also have the option to board in Chalice @1 but I believe the Grid is much better.

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