yeah he definitely needs to get out there fast. If your taking a while your likely to be dead anyway. (vs goblins)
this deck crushes zoo. or did you not get the memo?Goblins loses to Zoo, which is the dominate deck at the moment.
We should focus on how we are going to fight Zoo, not goblins.
Last edited by RexFTW; 07-01-2010 at 07:55 PM.
m currently playing Zoo and hating it. I loved ANT and was fond of Reanimator. I would like to play Reanimator, but I am unsure of the list to play due to the lack of Mystical Tutor. This is what I believe is the best version of this build.
Creatures
2 Inkwell Leviathan
2 Iona, Shield of Emeria
1 Blazing Archon
1 Sphinx of the Steel Wind
1 Terastodon
Spells
4 Brainstorm
4 Careful Study
4 Daze
4 Entomb
4 Exhume
4 Force of Will
4 Reanimate
4 Thoughtseize
2 Lim-Dul's Vault
2 Show and Tell
Lands
4 Polluted Delta
4 Underground Sea
3 Verdant Catacombs
2 Misty Rainforest
2 Swamp
1 Island
Sideboard
4 Leyline of the Void
3 Spell Pierce
2 Hurkyl's Recall
2 Null Rod
2 Pithing Needle
2 Perish
What do you guys think?
@Videogamer99: I'm in favor of the LDV build (I prefer the more comboish method vs the controllish/rock ideas) but any justification of why is it the best build?
Im unsure if it is the optimal build, but it is good for my play style. It remains very similar to the build pre-Mystical banning. LDV is very strong. It is almost as powerful as it was before. UB is better than the inconsistent G splash. Sideboard may need more dedicated to Zoo and Aggro. Maybe Propaganda or Hydroblast. The only thing that Im not sure about is that I am not sold on the Show and Tells.
That's a bit of a stretch imo. LDV is no where near as powerful as Mystical Tutor.
You are paying life (which sucks with Reanimates) and also limiting your tutoring to turn 2.
A turn one Mystical Tutor for Entomb, turn two Entomb + Reanimate is a decent play.
A turn two LDV for Entomb, lose ~3 life, turn three Entomb + Reanimate is no where near as strong.
You are effectively expending three mana, three life, two cards and one turn just to get a creature into your graveyard.
This is why I vastly prefer Ideas Unbound. For two mana, one card, you get a creature into your yard that same turn and here's the clincher, you also get to dig three cards deeper. This effectively increases your odds of drawing into a Reanimate or Exhume that you can then use to Reanimate that creature by 40%! It also increases your odds of drawing into that Daze or Thoughtseize you need to ensure that you combo out.
And while it doesn't seem as such on the surface, Ideas Unbound provides great card advantage. This is because you likely have some useless cards like additonal Careful Study, Entomb and such that you can discard, along with the Iona, cards that you never would have cast anyways. So you are effectively trading three cards that you will never hardcast the whole game, for three cards that greatly improve your deck's effectiveness.
What the best build is, is dependent on what you're going for...
If you expect to see a lot of maindeck hate even after this banning, maindeck Show and Tell isn't a bad option.
If you expect to see little maindeck hate, you probably want to maximize speed, consistency and efficency to plow through countermagic and discard without getting phased. The key to that approach is to have such quick and easy access to additional Reanimate effects that your Exhume/Reanimate getting discarded or countered, or your Inkwell getting Edicted doesn't phase you for anything more than half a turn. Something like this...
Saying the green splash is inconsistant is wrong. A little worse against Stifle/Waste, sure, but it is just as consistent.
The more testing I've done, the more I dislike any of the 2cc spells. Ideas Unbound showed promise, but UU is really annoying, especially in matchups where you need to fetch basics. Peer Through Depths is under consideration, but I might as well grab what I want with LDV. At least PtD puts the card in my hand. Revealing the card sucks, but occasionally you can mind trick an opponent by revealing a FoW.
Currently, I'm running Ponder to good results and have 2/3 slots to settle on.
Im trying a slightly different build. Im kinda broke and LDV is now at 7 bucks a pop. If I can get them, Ill run them, but if I cant, Ill run this;
Creatures
2 Inkwell Leviathan
2 Iona, Shield of Emeria
1 Blazing Archon
1 Sphinx of the Steel Wind
1 Terastodon
Spells
4 Brainstorm
4 Careful Study
4 Daze
4 Entomb
4 Exhume
4 Force of Will
4 Ponder
4 Reanimate
4 Thoughtseize
Lands
4 Polluted Delta
4 Underground Sea
3 Verdant Catacombs
2 Island
2 Misty Rainforest
2 Swamp
Sideboard
3 Echoing Truth
3 Perish
3 Pithing Needle
3 Spell Pierce
2 Tormod's Crypt
1 Relic of Progenitus
How good/bad would Impulse (or Peer Through Depths if keeping secrets is less important) be for those people who do not like the life loss of LDV? And what is the average loss of life for LDV? I was all set to buy Reanimator until Mystical Tutor was banned. I'm not saying the deck is now awful, but it is undeniable that the deck has lost a lot of raw power (Tutor bullets, consistent Entombs, etc).
It seems some people have just tried changing the deck by increasing the creature count and going the Careful Study/Ideas Unbound route, which is fine, but after testing it out, it feels less picky which could lead to suboptimal creatures being reanimated (Like finding Iona instead of another creature you want).
i usually pay 0-2 life to get the absolute nuts
Last edited by RexFTW; 07-03-2010 at 12:51 PM.
and if you decide to run more cantrips,
go get your hands on preordain.
You could play up 12 1-mana cantrips (excluding careful study here), if that doesn't give what you want, I don't know what does.
actually I do, but those are banned
So,
Green splash gonna be better than before? I didnt like it, but this stops bounce, kill spells, and lets you combo more efficiently.
Seriously? That's strictly worse than Orim's Chant.
Originally Posted by AngryPheldagrif
Interesting card, that's about the best I can say about it.
high likely not worth it to play since Xantid Swarm is WAAAAAAAAAAAAY better
For 3 life you've looked at the top 20 cards of your deck. If you need that much life to find one of your four Entombs you are pretty unlucky. Plus you can set up a reanimation target plus Careful Study if you find these two in the same stack of five. It's most definately not as strong as Mystical Tutor, but it's not a poor choice. And it's not slower than Ideas Unbound, and digs deeper.
"Our words are backed with NUCLEAR WEAPONS!"
It's worse, but not strictly worse (probably the most overused phrase on these forums). You can use this reactively to counter your opponent's counterspells after you know your opponent has one, whereas Orim's Chant only "does something" if your opponent has a counter.
So it's G: Counter target blue or black spell that's countering a spell you control, or targeting a creature you control. Granted, it's not ACTUALLY strictly better than Orim's Chant, but if you're using it re-actively, I'm now fairly sure it's worse than Spell Pierce, in about 90% of cases.
So yes, I was using a cliche incorrectly. It's still not going to make the cut.
Originally Posted by AngryPheldagrif
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