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Thread: RGW Naya Sligh

  1. #21
    Taobotmox

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    Re: RGW Naya Sligh

    What about Keldon Marauders? When it follows a T1 Nacatl or Lynx they usually can't handle both. And even if they can somehow handle it they are still guaranteed 2 damage with quite high possibilty of 5 damage.

  2. #22
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    Re: RGW Naya Sligh

    lynx, guide, and nactl all average 6 damge + more if they dont get rid of it, keldon would cap at 5 with no potential for more, and a tad slow IMO.

  3. #23

    Re: RGW Naya Sligh

    Qasali Pridemage, Mother of Runes, Watchwolf, Woolly Thoctar - I don't really believe those are suitable for a deck which decided that Goyf is too slow. Pridemage will likely be a good sideboard option, but is not really a 'burn' card, as the rest of the deck is.

  4. #24
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    Re: RGW Naya Sligh

    Quote Originally Posted by crow_mw View Post
    Qasali Pridemage, Mother of Runes, Watchwolf, Woolly Thoctar - I don't really believe those are suitable for a deck which decided that Goyf is too slow. Pridemage will likely be a good sideboard option, but is not really a 'burn' card, as the rest of the deck is.
    I agree that Watchwolf and Thoctar are too slow for the deck; I was merely brainstorming possibilities based off of the inclusion of white.

    I must disagree with the assessment that MoR does not kill quickly. A turn 2 MoR can often guarantee a turn 3 unblockable swing for 14+, which is game over in most scenarios. Even a turn 1 MoR, while not actually hurting your opponent, sets up your subsequent drops to be unblockable and unremovable. MoR becomes especially useful owing to Reckless Charge's inclusion, because none of your creatures have trample. Even if you include Berserk in your deck (which I feel is definitely a must), MoR can protect your 14/5 investment from getting sent to the fields (StP).

    Another possibility in the deck for white is Jotun Grunt. While Watchwolf may not be aggressively costed, Grunt almost certainly is. While he is probably not the best game 1 inclusion, he can be a clutch solution in games 2 and 3 against Ichorid (for removing a few key cards) and thresh. Again, I can see why Grunt still might not be an ideal inclusion, but he is certainly worth at the least consideration.

    -ktkenshinx-

  5. #25
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    Re: RGW Naya Sligh

    Quote Originally Posted by ktkenshinx View Post
    I agree that Watchwolf and Thoctar are too slow for the deck; I was merely brainstorming possibilities based off of the inclusion of white.

    I must disagree with the assessment that MoR does not kill quickly. A turn 2 MoR can often guarantee a turn 3 unblockable swing for 14+, which is game over in most scenarios. Even a turn 1 MoR, while not actually hurting your opponent, sets up your subsequent drops to be unblockable and unremovable. MoR becomes especially useful owing to Reckless Charge's inclusion, because none of your creatures have trample. Even if you include Berserk in your deck (which I feel is definitely a must), MoR can protect your 14/5 investment from getting sent to the fields (StP).

    Another possibility in the deck for white is Jotun Grunt. While Watchwolf may not be aggressively costed, Grunt almost certainly is. While he is probably not the best game 1 inclusion, he can be a clutch solution in games 2 and 3 against Ichorid (for removing a few key cards) and thresh. Again, I can see why Grunt still might not be an ideal inclusion, but he is certainly worth at the least consideration.

    -ktkenshinx-
    I havent tested the advice and ive seen boros lists that run jotun with some sucess but even then your screwring your own lavamancers. It may be a sideboard option but grunts pretty much the worst sideboard hate in the game. Sounds like ity wouldnt be good enough but who knows illtry it out.

  6. #26
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    Re: RGW Naya Sligh

    Heres some recently played match statistics:

    Canadian Thresh: 3 matches played 2 games lost (2 won die rolls)
    SB: + 3 vexing shusher + 3 price of progress -3 lightningh helix -3 tarmo

    Stax: 3 matches played, 2 won 1 lost,
    SB -1 fire blast, -2 chain lightning, -1 goblin guide (trying to get some more non 1 cost for chalice) +4 k grips

    Dredge: 1 match played, match won, just outraced them. SB plan + 3 PoP -3 goyf

    Storm ANT: 3 matches played 3 Wins
    they blew me out a few times with nuts draws but when you have them at 10 turn 2 with a fireblast in the wad, AD Naus just isnt so hot.

    GW Jitte Aggro: 2 Matches played 2 matches lost
    adjusted board added 4th goyf and more vortex

  7. #27
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    Re: RGW Naya Sligh

    My most recent list...

    4 Steppe Lynx
    4 Wild Nacatl
    4 Tarmogoyf
    2 Goblin Guide
    4 Qasali Pridemage

    4 Lightning Bolt
    4 Chain Lightning
    4 Magma Jet
    3 Lightning Helix
    3 Reckless Charge
    2 Fireblast

    4 Arid Mesa
    4 Windswept Heath
    4 Wooded Foothills
    2 Scalding Tarn
    2 Taiga
    2 Plateau
    1 Savannah
    2 Mountain

    It's pretty fast. I'm trying to evaluate card choices, so I'm playing around with alot of things. I've been liking the high creature count. It's still a rough sketch.
    Last edited by troopatroop; 01-06-2010 at 05:56 PM.

  8. #28
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    Re: RGW Naya Sligh

    Its more zoo then sligh and you need to cut things that dont just obliterate them ASAP, if not you may as well run zoo straight up.

  9. #29
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    Re: RGW Naya Sligh

    Quote Originally Posted by JudasKilled View Post
    Its more zoo then sligh and you need to cut things that dont just obliterate them ASAP, if not you may as well run zoo straight up.
    Well here's the thing, Reckless Charge is busted. It alone speeds the deck up by about a full turn, but neccesitates that you run more creatures. Qasali Pridemage has to be good enough. He answers Chalice and CB, so he's in. The Tarmogoyfs have been awesome. The only cuts I made were the Rift Bolts (which were underperforming) and Grim Lavamancer.
    The deck is more fast, plays alot more threats, and still has a burn suite to finish. Reckless Charge really steals games. Try playing Steppe Lynx BEFORE your land for the turn /wink!.
    Last edited by troopatroop; 01-06-2010 at 05:51 PM.

  10. #30
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    Re: RGW Naya Sligh

    So I played the ST Louis SCG 5k legacy and eventually dropped after losing my second loss in the 4th round playing bant loam. My buddy played mid range zoo stock list .net.....we both agreed we would have been very likely to have been 3-1 or 4-0 if we had played this deck. Despite this deck having trouble with CB/Top + Rhox warmonk. deck, it rapes......alot im pissed at myself for not playing it lol

  11. #31
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    Re: RGW Naya Sligh

    I'd like to post some sample hands/a goldfishing session. Here are a couple dream turns the deck is capable of. The most recent tournament I played this deck in I played against Dredge, Affinity, Merfolk, and Dredge again. Went 4-0. That's a really small sample, but I think the deck deserved it.

    Wild Nacatl, Wild Nacatl, Reckless Charge, Reckless Charge, Savannah, Fetch, Tarmogoyf

    Turn 1: Savannah, Nacatl
    Turn 2: Draw. Nacatl, Fetchland, Reckless Charge, attack for 9
    Turn 3: Draw.( I drew a Steppe Lynx and a Fetch) Lynx, Fetch, Reckless Charge, attack for 13

    Steppe Lynx, Steppe Lynx, Lightning Bolt, Reckless Charge, Plateau, 2 Fetch

    Turn 1: Plateau, Steppe Lynx
    Turn 2: Steppe Lynx, Fetchland, Reckless Charge, attack for 11
    Turn 3: Fetchland, attack for 8, play burn spells and win

    Steppe Lynx, Qasali Pridemage, Lightning Bolt, Reckless Charge, 3 Fetch

    Turn 1: Fetch, Plateau, Steppe Lynx
    Turn 2: Fetch, Qasali Pridemage, attack for 5
    Turn 3: I drew a Steppe Lynx, played it, Fetch, Reckless Charge, attack for 13

    Goblin Guide, Wild Nacatl, Reckless Charge, Bolt, 3 Land

    Turn 1: Goblin Guide, attack for 2
    Turn 2: Wild Nacatl, Reckless Charge, attack for 8.
    Turn 3: attack for 5 and burn them out.

    This is about as fast as it goes, but it's not uncommon. It seems alot better against Ad Nauseam, and probably does better than ANT against Blue.

    The list I've settled on.

    4 Steppe Lynx
    4 Wild Nacatl
    4 Tarmogoyf
    4 Qasali Pridemage
    3 Goblin Guide

    4 Reckless Charge
    4 Lightning Bolt
    4 Chain Lightning
    4 Path to Exile
    2 Sylvan Library
    2 Fireblast

    4 Wooded Foothills
    4 Arid Mesa
    4 Windswept Heath
    2 Scalding Tarn/Bloodstained Mire
    2 Taiga
    2 Plateau
    1 Savannah
    2 Mountain

  12. #32

    Re: RGW Naya Sligh

    How well are Sylvan performing for you who play it? Seems terribly slow as it consumes the entire turn two to cast. I'm tempted to throw in Petals to compensate for the tempo loss. Cards AND mana acc. What do you people think of Sylvan in a super fast deck like this?

  13. #33

    Re: RGW Naya Sligh

    I dont think that Library is good in the very fast Zoo/Sligh. You have better cards than 2 mana: GO! I like Steppe Lynx there because it is soo aggressive and does a really fast game. Ive played a loong time this list on german tournaments and I liked it:

    3 Grim Lavamancer
    4 Kird Ape / Steppe Lynx
    4 Qasali Pridemage
    4 Tarmogoyf
    4 Wild Nacatl
    4 Fireblast
    4 Lightning Bolt
    4 Lightning Helix
    4 Price of Progress
    4 Chain Lightning
    4 Arid Mesa
    3-4 Scalding Tarn
    4 Wooded Foothills
    3 Plateau
    1 Savannah
    3 Taiga
    2-3 Mountain

    With Steppe Lynx Ive played 12 Fetchlands, with Ape only 11 and one more Mountain. The only problem is that you cant win the first game against War Monk. The only chance is to have your Fireblast and the oppenent cant counter the blast. I dont like Path to Exile Main because you dont need it. You want to be very very aggressive and you cant be aggressive with PtoE because every Burnspell is better in this situation (there is only one exception when your goyf is 4/5 and you want to destroy the creature of your oppenent, path to exile >> Chain Lightning).
    I am very suprised that nobody plays Price of Progress. PoP is really awesome in the aggressive deck. For 2 mana you can make more than 4 damage, that is really hard for a lot of decks. PoP destroys alone Rock, Loam, Thresh, decks which needs duals.
    Zoo<3

  14. #34
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    Re: RGW Naya Sligh

    Hi, here is a Sligh list I want to play on my next tournament. Steppe Lynx is a HOUSE!! Totally amazing and it fits perfectly in the deck. Reckless Charge let's you do ridiculous dmg on turn 2 and also squeezes Some extra dmg throughin the midgame.

    Naya*Sligh

    Main
    4*Wooded*Foothills
    4*Windswept*Heath
    4*Arid*Mesa
    2*Plateau
    2*Taiga
    1*Savannah
    3*Mountain

    4*Wild*Nacatl
    4*Steppe*Lynx
    4*Goblin*Guide
    4*Tarmogoyf
    3*Grim*Lavamancer

    4*Lightning*Bolt
    3*Reckless*Charge
    4*Magma*Jet
    3*Fireblast
    3*Price*of*Progress
    2*Sylvan*Library
    2*Sulfuric*Vortex

    Board
    4*Pyrostatic*Pillar
    4*Path*to*Exile
    3*Krosan*Grip*
    3*Pyroblast
    1*Price*of*Progress

    Comment on the list and have fun playtesting, cause imo this deck is crazy fun, consistent and plain cool.
    I want a banana this big!

  15. #35

    Re: RGW Naya Sligh

    "This deck gold fishes turn 3 about 65% of the time and turn 4 is generally the rest."

    I've tried goldfishing the list in the primer as well as several other versions but never achieved anything near this claim. The results are always something like 33% turn 3 and 67% turn 4. Perhaps I've not done it many times enough but 67% turn 3 does seem like an exaggeration.

  16. #36

    Re: RGW Naya Sligh

    It is not that important at which turn the list goldfishes. Goldfishing is sth. that is not exactly telling you a lot about the deck itself. So i would not give it too much attention.
    But: Naya Sligh or Fast Zoo or Cats or whatever you want to call it is a deck that is pretty cool and fun to play. Besides: It tends to have a lot of good matchups.
    I like CZ's hybrid list most: http://www.deckcheck.net/deck.php?id=31754

  17. #37
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    Re: RGW Naya Sligh

    After much testing, this is the list I've settled on. No more Goblin Guide, + Wasteland.

    4 Steppe Lynx
    4 Wild Nacatl
    4 Qasali Pridemage
    4 Tarmogoyf

    4 Lightning Bolt
    4 Chain Lightning
    4 Reckless Charge
    3 Path to Exile
    3 Lightning Helix
    2 Fireblast
    1 Umezawa's Jitte

    4 Arid Mesa
    4 Wooded Foothills
    4 Windswept heath
    3 Taiga
    2 Plateau
    1 Savannah
    2 Mountain
    3 Wasteland

    Wasteland makes this deck alot better imo. The tempo you gain usually = an extra attack step, which can be devastating. It's been very good.

  18. #38
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    Re: RGW Naya Sligh

    I'm trying to give this deck a chance. It's fairly consistant and really fast.
    I've been testing it and I have to say it preforms better than expected. I've beaten a couple of countertop decks, lands deck and other random decks.
    I've lost only to BW control because of mulligans + Hymn to Tourach + life gain.

    It's not much testing. But it tells about the deck potencial. It surprises me to see that countertop is not a bad matchup actually.
    I still need to test against other aggro decks with bigger creatures. Any info on that will be much appreciated.

    I'll be posting testing results. I hope more people could test this deck. If this deck can beat normal Zoo, I think it would be a good metagame choice right now.

    This is my list:

    4 Wild Nacatl
    4 Goblin Guide
    4 Steppe Lynx
    3 Grim Lavamancer
    4 Qasali Pridemage

    3 Sylvan Library
    4 Reckless Charge
    4 Lightning Bolt
    4 Chain Lightning
    3 Rift Bolt
    4 Fireblast

    3 Plateau
    3 Taiga
    4 Arid Mesa
    4 Windswept Heath
    4 Wooded Foothills
    1 mountain

    SB:
    4 Tormod's Crypt
    3 Pyroblast
    3 Shattering Spree
    4 Tarmogoyf
    1 Mindbreak Trap


    Sylvan library is THE awsome. It wins games alone.
    Now Playing:
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    - Commander - Sydri, Galvanic Genius
    - Commander - Saffi Eriksdotter

  19. #39
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    Re: RGW Naya Sligh

    Why do you not run Tarmogoyf instead of Grim Lavamancer? Grim Lavamancer isn't really a sligh creature.
    Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)

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  20. #40
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    Re: RGW Naya Sligh

    Mostly because it's so good against goblins and merfolk. And when I don't get the God draw my opponents will usually stall the game at some point and you will need the direct damage.

    It was tough to move Tarmogoyf to the SB. I really like that card. But its a bit too slow here.
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    - Commander - Sydri, Galvanic Genius
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