The green and the blue pact are great when you go off for a belcher-kill, but just suck in a combo-turn in that you create a pack of Goblin (because you do need the following 2 turns to kill)
@BreathWeapon: when do you use Diminishing Returns? I looks to me like a rather risky win-more card!?
There's no risk against aggro, if the hand has Burning Wish and LED, it can tutor for Diminishing Returns with LED on the stack and then draw a second hand in order to create an advantage in permanent mana, Chrome Mox and Land Grant, acceleration and storm, Empty the Warrens, or find Goblin Charbelcher and win.
You can also use it after a Xantid Swarm resolves and attacks against most aggro-control decks; sometimes the opponent wont have the Force of Will, but he will have the Pithing Needle. Xantid Swarm Time Walked them into their turn to cast the Pithing Needle, and instead of removing the Pithing Needle with Burning Wish, the deck can take them off the rest of their hand with Diminishing Returns and cast Empty the Warrens for 10+ with a Diminishing Returns.
Please don't get me wrong, I love making 12-14 Goblins on Turn 1 or winning with Belcher turn 1 or 2, but I have been having nothing but headaches with decks that run Force and/or Chalice. I originally wanted to play this at the GP but with Chalice picking up more speed lately and people running Force in good decks forever, I just can't see doing it. The aggro matchups being absurdly in your favor and the fact that you are faster than the other combo decks to me just don't outweigh FoW and Chalice being played in large #s. Maybe I'm wrong. Thoughts?
Thornicator
"I'm not mad at you, I am mad at the game" !!!!!!!
Every combo deck in the format has a problem with FoW and Chalice, especially decks like TES and Belcher, which require a ton of 0-2cc accelerants and search. I'll tell you hands down right now that Faerie Stompy is the toughest matchup your going to face with this deck. Even testing TES against it, I had very subpar results.
The best play against FoW is to be smarter than your opponent. Know when to bait, and with what. Other than that, you can play black and be proactive (Duress), or go with green and wait a turn (Xantid Swarm) barring that your opponent isn't also playing with StP (Thresh and Meat Hooks are especially cruel to this deterrent).
As for Chalice, TES had the most effective way around it in my opinion, with Shattering Spree. Typically needing to replicate it once or twice, but it's effective and cheap.
In my old build w/Living Wish, I usually kept in both a Viridian Shaman and a Zealot, just to have 2 slots dedicated to taking out abusive artifacts I could get mid-game. I also at times ran 4 Oxidize/Naturalize, but that was something of a Meta call.
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