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Thread: [Deck] Berserk Stompy

  1. #541
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    Re: [Deck] Berserk Stompy

    4 Tormod's Crypt
    4 Mindbreak Trap
    4 Vexing Shusher
    3 Seeds of Innocence
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  2. #542

    Re: [Deck] Berserk Stompy

    Would you recommend that sideboard for an unknown meta or just GP?
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    Re: [Deck] Berserk Stompy

    ...for an unkonwn meta.

    I don't like to change my Sideboard every week/month, and think, this is the best ~allaround-setup~ for everything...

    Crypts against Graveyarddecks that could be too fast [i.e. Dredge, don't know if Reani will still be played] but also Loam, etc.
    Trap is semi-good against Combo, but better a small chance than taking a 0-2 goldfish... [nevertheless, the weakest card in SB]
    Shusher agains CB/Top, and controlish/fishy decks [needed]
    Seeds against Jitte, Chalice, Prison, bla [needed]

    Aggro MUs should be fine, except Zoo, but we have no good boarding choices against Zoo, IMO


    yes, it may be an all-in Board, that you NEED to have Crypt or Trap on your opening hand, but this is an all-in deck, so I don't see the problems with that =P
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  4. #544
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Pltnmngl View Post
    Would you recommend that sideboard for an unknown meta or just GP?
    for an unknown meta, here's what i might have:

    3 tormod's crypt
    2 fae macabre
    3 rushwood legate
    2 fog
    3 naturalize
    1 seeds of innocence
    1 reverent silence

    last weekend, i played in a local legacy tourney that we had here,
    i got paired with W_staxx and enchantress as for my 1st two games.
    as for stax, cotv set at one not to mention trinisphere and ghostly prison were
    to much for my pets to handle. and as for the enchantress, moat and friends
    crushed our momentum. *sigh*
    but i managed to win my last two games, BG_rock and UGR_thresh.

    :)

    anyone here still using the bogle? how many in MD?
    does anyone here have any changes in their MD? SB?
    results in any tournaments that you participated?
    post it here guys.

    :)
    TJB

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  5. #545
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    Re: [Deck] Berserk Stompy

    I think you should give a try to Glimpse of Nature, specially if you are playing free creatures like Skyshroud cutter or Vine dryad. Drawing 3 cards for one mana is good.
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by DrJones View Post
    I think you should give a try to Glimpse of Nature, specially if you are playing free creatures like Skyshroud cutter or Vine dryad. Drawing 3 cards for one mana is good.

    Maybe glimpse would be a nice sideboard addition against some pairing, to either make sure we draw our shroud creatures, for heavy removal decks like Zoo, or that we draw our Must have Berserk against combo, although glimpse would be too slow against combo, specially since I don't play neither Cutter nor Dryad ^^ but maybe changing the deck a little to adjust it to the glimpse could work.

  7. #547

    Re: [Deck] Berserk Stompy

    hey guys, i would like to share some crazy idea i had and testing have been very promising, 1st of the list, then the explanations:

    mana:
    16x forest
    4x elvish spirit guide
    4x noble hierarch

    survival package
    4x wild mongrel
    4x basking rootwalla
    4x vengevine
    4x survival of the fittest

    berserk pump package
    4x kavu predator
    4x invigorate
    3x skyshroud cutter
    4x berserk

    that leaves us 5 slots that i play with 3 [cards]sylvan library + 2 [cards]umezawa's jitte, not sure about them

    the deck can switch both styles of playing without being hurted. i like it's explosiveness with a mid late game plan also thx to vengevines.

    so far it's been good but i would like someone takes it for a little testing and or opinions

    skyshroud cutters now are better without kavu beacuse thayre a free creature to play out vengevines also.

    thx for your help

    thorin

  8. #548

    Re: [Deck] Berserk Stompy

    Nice crazy idea ! :)

    For the 5 slots, what do you think about 1 Squee and 4 STP ??

  9. #549
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    Re: [Deck] Berserk Stompy

    Here is my list and I've been liking it:
    Deck

    Lands:
    12 Forests
    4 Verdant Catacombs
    2 Polluted Delta

    Artifacts:
    2 Lotus Petal

    Enchantments:
    3 Sylvan Library
    4 Seal of Strength
    4 Rancor

    Instants:
    4 Berserk
    2 Vines of Vastwood
    3 Might of Old Krosa
    4 Invigorate

    Creatures:
    4 Elvish Spirit Guide
    4 Skarrgan Pit-Skulk
    4 Silhana Ledgewalker
    4 Kavu Predator
    Last edited by Tru3z3rox; 08-18-2010 at 02:46 PM.

  10. #550

    Re: [Deck] Berserk Stompy

    I really wanted to do a red green stompy deck featuring...KILN FIEND! because kiln fiend+ reckless charge (or giant growth) + berserk = 20 dmg. Ridic. Don't know if anyone has made this suggestion, haven't read every post.

  11. #551
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by kiln View Post
    I really wanted to do a red green stompy deck featuring...KILN FIEND! because kiln fiend+ reckless charge (or giant growth) + berserk = 20 dmg. Ridic. Don't know if anyone has made this suggestion, haven't read every post.
    there were discussions about klin, but klin was turned down
    because its ability is useless if you draw a non-instant/ sorcery card.

    and since SOM is fast approaching - are there any promising cards that can be added in this deck?

    im looking at that 0cc with a 1/1 power/thoughness.

    :)
    TJB

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    TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)

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    Re: [Deck] Berserk Stompy

    I was also looking on Memnite...

    but what would hit replace?

    Silhana Ledgewalker
    Kavu Predator
    Slipery Bogle
    Skarrgan Pit Skulk
    Nettle Sentinel
    Skyshroud Elite

    are all better imo

    =(
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  13. #553

    Re: [Deck] Berserk Stompy

    i think the infect mechanic will give this deck a big boost, i hope they'll print some dorks with infect in green, hoping for some one mana casting cost :)

    invigorate or pump spells with infect is crazy, you have only to do ten damage!!

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by thorin_the_king View Post
    i think the infect mechanic will give this deck a big boost, i hope they'll print some dorks with infect in green, hoping for some one mana casting cost :)

    invigorate or pump spells with infect is crazy, you have only to do ten damage!!
    That would be freaking godly if they did that. I'm really hoping they do to make other non tendrils decks viable...haha.

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    Re: [Deck] Berserk Stompy

    Yes, yes, yes, yes !!!! They've done it!!! 1/1 green with infect !!!!! It's called Trigon of Contagion !!!!

    Trigon of Contagion 4
    Artifact (U)
    Trigon of Contagion enters the battlefield with three charge counters on it.
    GG: Put a charge counter on Trigon of Contagion.
    2: Remove a charge counter from Trigon of Contagion: Put a 1/1 green Insect creature token with infect onto the battlefield.


    Just kidding..... ^^

    It would be awesome though, for 1 mana :O
    Last edited by NihilObstat; 09-11-2010 at 06:53 PM.

  16. #556
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    Re: [Deck] Berserk Stompy

    Hi there, people! Been a while since I last posted here, I was kind of busy for a while... Will try to catch up now

    Wanna know if people tested M11 cards, and the results... I liked Autumn's Veil, Back to Nature, Hornet Sting and Plummet, as possible sideboard options for monogreen. What else is in test?

    And, just a small consideration about Autumn's Veil, which is the card I've looked most: It's a must-counter for blue decks, and is a good sideboard against any counter decks. A probable replacement/split for Vexing Shusher @ SB, it's faster than Vexing, but won't help against Chalice. Not being targetable by black spells also indicates a sweet SB option, since a lot of decks likes to splash black for it's anti-creature cards.
    Also, it's hability to prevent bouncing from blue helps against combo Matchups, which will side-in bounces against us. Mostly, helps GW versions of the deck to keep Teeg on the board against combo.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    Yes, yes, yes, yes !!!! They've done it!!! 1/1 green with infect !!!!!

    Trigon of Contagion 4
    Artifact (U)
    Trigon of Contagion enters the battlefield with three charge counters on it.
    GG: Put a charge counter on Trigon of Contagion.
    2: Remove a charge counter from Trigon of Contagion: Put a 1/1 green Insect creature token with infect onto the battlefield.


    Just kidding..... ^^

    It would be awesome though, for 1 mana :O
    i almost fell for this one
    hahaha

    @gui
    well i'd still go for reverent silence than back to nature.
    regarding autumn, i was able to use it, but i feel like 70%
    of the time - it is a dead card. same thing with the sting.
    its not that synergistic with our strategy.
    plummet is, again for me, is the best
    thing that came from m11 in terms of reinforcing our green team.
    in addition to the cards that you mention, im currently testing that GG = 3/2 trample
    though im still not that confident enough to have him in a sanctioned tournament.
    :)
    Last edited by paeng4983; 09-11-2010 at 12:37 PM. Reason: reacted on gui's post :)
    TJB

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    TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)

    UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)

  18. #558
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by paeng4983 View Post
    i almost fell for this one
    hahaha

    @gui
    well i'd still go for reverent silence than back to nature.
    regarding autumn, i was able to use it, but i feel like 70%
    of the time - it is a dead card. same thing with the sting.
    its not that synergistic with our strategy.
    plummet is, again for me, is the best
    thing that came from m11 in terms of reinforcing our green team.
    in addition to the cards that you mention, im currently testing that GG = 3/2 trample
    though im still not that confident enough to have him in a sanctioned tournament.
    :)
    Nice to have some feedback that fast ^^

    What I like most about Autumn's is that it can force the last counter from opponent's hand, since it's a must counter... Ofc, this won't help against CB+top either, but it's cheaper than vexing... i.e., good card against merfolks and Threshold w/o CB. And once you got a Silhana/Bogle on table, only things that can prevent you from getting the combo are counters... It is, probably, not better than Vexing, but a possible split, or 5th spot against these kind of decks, depending on meta.

    Could you name some points on Plummet? I could think about a lot of creatures, but I couldn't think about it as a way to counter popular decks that we wouldn't beat anyways otherwise... Like, Eva Green and monoblacks with Tombstalkers...

    I don't like the gg 3/2 trample that much, seems like another common card that will get killed by every single removal @Legacy, and got the same evasion we already get from rancor/berserk... But, indeed, 3 power is almost as good as it gets for a 2cc... I'd probably prefer to use Tarmogoyf, tho, since /4 is enough to get rid of lightnings.


    Quote Originally Posted by Yawgmoth'sWill View Post
    Aggro MUs should be fine, except Zoo, but we have no good boarding choices against Zoo, IMO
    BTW, I agree with this statement, and I think we should try to work something against it asap. (at least for the mono g version, which has no swords/paths)
    Last edited by Gui; 09-11-2010 at 02:36 PM.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    It is, probably, not better than Vexing, but a possible split, or 5th spot against these kind of decks, depending on meta.

    Could you name some points on Plummet? I could think about a lot of creatures, but I couldn't think about it as a way to counter popular decks that we wouldn't beat anyways otherwise... Like, Eva Green and monoblacks with Tombstalkers...


    Hi there, Gui, long time no see ^^

    Autumn's Veil can definitely go as the 5th and 6th card in sideboard if you play in a very blue meta, but then I would suggest you play Goblins, hehe.

    On the other hand, I must say that I have had some really bad experiences against monoblack control of evagreen. I feel that their Ritual, Tourach, Thoughtseize is waaaay too much for us, and not just that, but a simple 1st turn Thoughtseize to a creature followed by a snuff out, also kills us. Plummet wouldn't be the right card though, because my fear is not slowing Them down, but finding a way to recover from discard effects...

    Against Zoo, the option I find most correct is getting the 4x Vines of Vastwood, and praying for a Berserk in hand, or Silhana plus Rancor. They are fast but so are we. There was a long testing on it pages ago, and they came up with a constant 50%, any ideas to get better than that ???




    Now things apart, I am helding, and starting a Legacy League in my city on September the 18th, and I'm thinking in playing either our deck, or Combo Elves, or Aggro Elves ^^ I don't have other decks.... hehe
    I am predicting a very aggro heavy metagame with Goblins and other monocolor decks, so I'm not playing Skyshroud Elite. What do you guys suggest I put in his place, Tattermunge Maniac, with his 1 defense, or extra pumps, to try to combo faster. I also know there will be some Zoo's, so 4x Vines maindeck ???

    Any ideas, thanks a lot ;)

  20. #560
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    Hi there, Gui, long time no see ^^

    Autumn's Veil can definitely go as the 5th and 6th card in sideboard if you play in a very blue meta, but then I would suggest you play Goblins, hehe.

    On the other hand, I must say that I have had some really bad experiences against monoblack control of evagreen. I feel that their Ritual, Tourach, Thoughtseize is waaaay too much for us, and not just that, but a simple 1st turn Thoughtseize to a creature followed by a snuff out, also kills us. Plummet wouldn't be the right card though, because my fear is not slowing Them down, but finding a way to recover from discard effects...

    Against Zoo, the option I find most correct is getting the 4x Vines of Vastwood, and praying for a Berserk in hand, or Silhana plus Rancor. They are fast but so are we. There was a long testing on it pages ago, and they came up with a constant 50%, any ideas to get better than that ???




    Now things apart, I am helding, and starting a Legacy League in my city on September the 18th, and I'm thinking in playing either our deck, or Combo Elves, or Aggro Elves ^^ I don't have other decks.... hehe
    I am predicting a very aggro heavy metagame with Goblins and other monocolor decks, so I'm not playing Skyshroud Elite. What do you guys suggest I put in his place, Tattermunge Maniac, with his 1 defense, or extra pumps, to try to combo faster. I also know there will be some Zoo's, so 4x Vines maindeck ???

    Any ideas, thanks a lot ;)
    Yeah, I see autumn's veil as a better card against combo, denying bounces, than against control, even tho it can useful against heavy counter... and right now, I don't think we have room for it at SB as anti-blue tech, but maybe it could fit against combo decks, and only then, be considered a anti-blue. But mindbreak trap is probably better...

    I think the same, against Zoo, our best bets are Silhana, bogle, vastwoods, rancor, possibly scrybs and any kind of evasion we can get. I would go with Fernandes' deck, that one you translated a few pages ago, if I was to fight aggro heavy. (I'm actually considering it, since I'm probably going to fight aggro heavy)
    My current deck uses 3x Vastwood, and I carry the 4th at sideboard against Zoo. The other only SB I carry against Zoo is a singleton Bounty of the Hunt, because I think it may save some creature unexpectedly, and also because I carry 2x Krosan grip maindeck (personal choice) and side them out against Zoo. Also, this gets my pump count to 21, which means a better chance to combo

    My testings against Eva Green and TA, a few ago, wasn't bad at all... maybe it's the list you play, or maybe only bad draws, but we are usually better on the "top deck" battle, since we always got more aggro, and our business makes our aggro better than theirs. Also, the consistancy of my "all forest" manabase helps against their sinkhole/wasteland plan.

    LMK the list you are planning on take to the tourney? :D
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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