What to bring to SCG LA?
eva green
the gate
rock
dredge
merfolk
My metagame mostly have Vial Goblins, Burn, UW stoneblade, Reanimator, sneak Emrakul... What Deck should I use?
@Avatar of Shadow: If L.A. is the combo capital I hear it is, Merfolk looks like a good choice, although I don't like Merfolk's odds against the RUG decks or UW Stoneblade. Maybe run The Gate? I don't know if that has better game than The Rock against combo and the dominant Open Series decks.
@okdoki: I think Bant with maindeck Karakas would perform well in that field. Just make sure you have enough answers to Turn 1 Lackey.
Hi,
I'm attending to a tournament where I expect a metagame full of Canadian Thresh (Ugr), Stoneblade and Maverick (I predict 70% straight G/W and 30% Punishing Mav). In smaller numbers I expect Show & Tell, Reanimator and Storm-Combo Decks and there also will be some Nic-Fit Style decks and Dredge. Tribal Aggro, Loam and Zoo are likely not a major player at this tournament.
What deck do you guys suggest? I prefer Bant and Maverick builds, but my pool contains cards for Merfolk, Zoo, Canadian Thresh, Team America (and Bug Control), Stoneblade, Loam and Counterbalance.
Thank you!
I would either go with Bant or BUG Control Flodo!
I played Punishing Maverick and did surprisingly well in my first tournament with Punishing Maverick (6 - 3 - 0 and Top 32 out of 242 players, I'm satisfied). Never played more than ~5 games with it before.
Maverick is still a good deck, but Punishing Fire gives you the edge you need in the current metagame. Sweet deck.
If the 3 major players are Thresh, Stoneblade and Maverick, I can see no better pick than Punishing Maverick atm. You definitely chose the right deck, care to list your MUs?
I play with a fairly small group, and there's one guy who plays his Bant aggro terrifyingly well. He's Top8'ed at a number of tourneys, and everybody's slightly scared of playing him. That being said, he's the only Bant deck around here so just playing to beat him seems silly. We've also got two guys who basically share cards in between their Landstill/Dreadstill/Idon'tevenstill decks, an ANT player, Goblins, A guy who runs 43 Lands and has a transformative sideboard plan to make it into an Aggro Loam deck, and some Painterstone or something.
Wat do guise?
Im thinking of getting ready for GP Gent already so I bought a hugeee pool of cards - RBUG.
So what to play at the GP? I just ask now so I can gather a large amount of experience until then... To my availiability are:
URB HiveMind
RUG Tempo
RUG Counterbalance
RUG NextLevelTresh
BUG Control
BUG Team America
BUG Deedstill
Which one to chose? Is it possible to say now already?
Greetings
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Our tournament usually sees 50-70 players. Unfortunately I haven't played there (or played Legacy at all) since before Innistrad came out. Extrapolating from past experience and from the top decks of the tournaments I missed I expect to face:
1 round ofUR Delver2 rounds of Combo(-ish):
BurnShow and Tell2 Rounds of critter-based decks:
Reanimator
Dredge
Storm (Tendrils, less likely High Tide)
BelcherMaverickPlus a 6th round of any of the above. As with any small- to mid-sized tournament there also will be random 1-ofs of WB, Elves, Goblins, Merfolk, Affinity, or homebrew combo.
Zoo
Blade Control (might not fit in this category but... runs SFM I guess)
There will be no shortage of GY-hate in SBs and sometimes in MDs.
I would be fine with a deck that risks going 1-3 drop if it has a good shot at a high finish.
Since two sets came out since I last played any help would be much appreciated!
@fresscott
You could try Counterbalance Thopters. I feel like it has tools to potentially combat that meta. Having Enlightened Tutor can give you Aegis of Honor or CoP:Red to boost the Red matches. Early Counterbalance lock is very good against Storm, Reanimator, and Burn. The deck can support some GY hate versus Dredge and usually has EE somewhere in the 75 to blast tokens. I'd play some Wrath of God and/or Firespout along side 2 Ensnaring Bridge, giving you game against random agro as well as more outs to Reanimator and Show and Tell. Humility and Cursed Totem along with all the removal help versus Maverick or Bant decks. Being Blue based you have Force of Will plus w/e supplemental counters so I feel like you're rarely totally cold to a strategy.
I'm not sure it's the best deck for the meta, but with that amount of combo and burn I think it would be appropriate to lean heavily on a soft lock against the massive amount of 1(-2)cc cards.
Ok, particular question, maybe it belongs more to a strategic topic (or perhaps even the budget one), but whatever.
Which strategy (mind the word) to adopt in the UW colors to best face a varied metagame (Nic Fit and Maverick most of all, then Canadian, Storm, combo-controls, red decks, Elves) if LACKING Snapcaster Mage. I've tried everything, from my tweaked version of Caw Cartel to a goodstuff deck with a mini-toolbox for Trinket, but everytime I see SCM in action I cry on how much flexibility and 2x1 it provides. I'm going to get them in a while, but for for the meanwhile I have to work out something.
Has anyone a decent midrange list? Trying to find some cool Planeswalker-Vendilion control brew that may solve my personal "cc2 dilemma" (Stoneforge Mystic becoming more and more obsolete as well as being slow, an easy answer by every deck in the format, attracting artifact hate, and useless against combo; Hawk being good but slow, an engine weak to Surgical, and useless against combo; Thopter Foundry being auto-win against certain archetypes if with SotM, but a useless piece on its own; attracting hate post-sb). I own every staple in those colors beside SCM and Moat.
P.s. Do not suggest Thopters, please. Differently from others, I feel it's very out of metagame, relying on expanding a board presence which gets easily crippled by the number of Deeds are going around now. Plus, Counterbalance has really become obsolete given also the number of Surgicals in the sideboards and format needing fast answers to boards and not stacks. There are times when you tap out for a Counterbalance and it does little or nothing--or the opponents just untaps and drops a bomb on the table (I'm also looking more and more Liliana and G.of S.T. lately). You can't afford to run "maybe-it-will-work" cards in this metagame anymore, to me.
And I don't want to come to time each round.
(I've played it 2-3 months ago and it's just really mechanical sometimes.)
As much as I hate to say it, but Snapcaster Mage in UW is State of the Art - running any control or mid-range list without them is playing at a disadvantage. Even in pure UW Control like Landstill, Snapcaster Mage has uses.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
I disagree. Snapcaster Mage plays very poorly with Humility, which is oftentimes better than Swords+2/1
Hello everyone,
In a couple of weeks I'll be going to a fairly sized tourney (around 50 people, maybe a little more).
Based on previous data I would assume the following metagame:
Maverick (18%), Burn (15%), UW StoneBlade (13%), Storm Combo (10%), and the rest could be about anything.
I might be able to borrow any deck, but should I not be able to, I have these to
choose from:
Countertop Thopters
Mono Blue Control
Mighty Quinn
Pox
The Gate
Burn
UR Delver
Merfolk
I would appreciate any recommendation for helping me choose from "any" deck as well from "my" decks.
Thanks in advance!
If you would borrow a deck like RUG, Ichorid or MUD for example, there's a high chance that you are not proficient at playing the deck now, not at least for a couple of weeks more.
I recommend going with what you already have. I have an inkling that U/R Delver (+Spell Pierces) would be a good choice. Bringing Pox can also be fun if you're a good pilot with a superb Pox list.
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