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Thread: [Deck] U/R Delver

  1. #621
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    Re: [DTB] U/R Delver

    Thanks and yeah, Reanimator is a pain in the ass, especially now that it's seeing more play again.

    I am still pondering about 1-2 Gilded Drake in the sideboard, if SnT and Griselbrand continue to show up in high numbers.

  2. #622
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    Re: [DTB] U/R Delver

    Quote Originally Posted by H3llsp4wn View Post
    Thanks and yeah, Reanimator is a pain in the ass, especially now that it's seeing more play again.

    I am still pondering about 1-2 Gilded Drake in the sideboard, if SnT and Griselbrand continue to show up in high numbers.
    Gilded Drake is insanely funny and appropriate for those match ups. Nice and I would love to see more people playing that hoser card.

    Cheers
    Cheers

    And if you enjoy other Magic The Gathering sites try out www.mtgfanatic.com

  3. #623
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    Re: [DTB] U/R Delver

    Quote Originally Posted by SupREME-10 View Post
    Gilded Drake is insanely funny and appropriate for those match ups. Nice and I would love to see more people playing that hoser card.

    Cheers
    I had a gilded drake in the board, it was pretty good.

  4. #624

    Re: [DTB] U/R Delver

    Andrew - I can't find your list on the SCG decklist page, could you post it? Would you change anything to the main or side? I'll be playing U/R in Detroit and am just trying to optimize the list first. My current sideboard idea is:

    3 Surgical Extraction
    2 Submerge
    2 Crush
    2 Red Elemental Blast
    2 Mind Harness
    2 Sulfuric Vortex
    2 Gilded Drake

    I like the Mind Harnesses because I can bring them in against Maverick or against red decks like Burn and Goblins (otherwise the boarding plan against Burn is just sad), but I'm thinking about dropping the Vortexes and bringing the Crushes up to 3 or 4, to make sure I don't lose to Batterskull or Jitte.

    How was Crush, compared to Smash to Smithereens?

  5. #625
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    Re: [DTB] U/R Delver

    Quote Originally Posted by kihachi View Post
    Andrew - I can't find your list on the SCG decklist page, could you post it? Would you change anything to the main or side? I'll be playing U/R in Detroit and am just trying to optimize the list first. My current sideboard idea is:

    3 Surgical Extraction
    2 Submerge
    2 Crush
    2 Red Elemental Blast
    2 Mind Harness
    2 Sulfuric Vortex
    2 Gilded Drake

    I like the Mind Harnesses because I can bring them in against Maverick or against red decks like Burn and Goblins (otherwise the boarding plan against Burn is just sad), but I'm thinking about dropping the Vortexes and bringing the Crushes up to 3 or 4, to make sure I don't lose to Batterskull or Jitte.

    How was Crush, compared to Smash to Smithereens?
    Yeah, they never post mine unless I top 8. Not sure why Glen Jones hates me haha. This is what I played on Sunday:

    4 Goblin Guide
    4 Delver of Secrets
    3 Grim Lavamancer
    4 Snapcaster Mage
    4 Lightning Bolt
    4 Chain Lightning
    3 Price of Progress
    4 Brainstorm
    3 Ponder
    4 Spell Pierce
    3 Force of Will
    4 Volcanic Island
    2 Mountain
    2 Island
    4 Scalding Tarn
    4 Red Fetches
    4 Blue Fetches

    Side:
    4 Surgical Extraction
    3 Submerge
    2 Red Elemental Blast
    2 Sulfuric Vortex
    2 Crush
    1 Gilded Drake
    1 Force of Will

    Mind Harness is probably a good call. I think it goes in place over submerge though, not sure you need both. I think cutting vortex is a bad idea. I didnt realize at first but it really trumps grislebrand, turns off the only relevant part against us. Same with batterskull. I liked crush, but smash is probably a little bit better most of the time. Hope that helps :)

  6. #626

    Re: [DTB] U/R Delver

    Hah, Glenn Jones, he plays U/R too! He should be making a point of posting the decklist...

    Anyway, I guess the Mind Harness/Submerge count in my sideboard comes down to, do I want 4 SB options vs. Maverick and 3 vs. Dredge, or vice versa.

    Two questions for everyone: What all do you bring in Sulfuric Vortex against? And what do people think of Vexing Devil?

  7. #627
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    Re: [DTB] U/R Delver

    Are there any Thunderous Wrath lists putting up much results ?
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  8. #628
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    Re: [DTB] U/R Delver

    Quote Originally Posted by menace13 View Post
    Are there any Thunderous Wrath lists putting up much results ?
    http://www.thecouncil.es/tcdecks/bus...ide=&strict=on

  9. #629

    Re: [DTB] U/R Delver

    Hi guys,

    I'm contemplating running UR Delver in a upcoming tourney and if I do well then maybe GP Gent as well. I'm a constructed player first and legacy player second and because of this I'm a bit wary to purchase Force of Will's since their price is pretty steep.

    The question pertaining the matter is the following: Is the Dave Shiels built (not running FoW) worse than the stock versions? And if not in what manner is it different?

    My first inclination is that the Combo MU's are effected in a negative way by removing FoW from the main deck. Removing force how ever does give you more reach and the option to be more aggressive to the more controllish built when running force.

    Is it wrong to opt not to run force in order to save some money as supposed to running (probably) a better built?

  10. #630
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    Re: [DTB] U/R Delver

    Hi!.

    Running FOW's is a big point of discussion, there's some people who argues running Spell Pierce+Daze MD plus Flusterstorm on SB is the correct way to go because FOW is a 2x1 against us and every blue card in the deck is important ir order to not running out of gas.

    Other, like me, think FOW is the best defense against combo, for me, is not a question of number of counterspells-i only run 8 post side-, is a question of quality, yeah, FOW is a 2x1, so against "fair" decks you side them out. Personally i don't like Daze at all in this deck, so running Spell pierce+FOW makes me feel more safe against unfair decks.

    I think you can be succesfull without FOW anyway, try without them in different combo matchups -S&Tell and Storm- if you find Daze is inefficent without mana denial and really bad on the draw (as i found) buy the FOWs.

  11. #631
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    Re: [DTB] U/R Delver

    If you are going to a GP and continue to play Legacy, I'd strongly recommend you to buy the FoWs, as you are most likely going to need them in nearly every blue deck.

  12. #632
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    Re: [DTB] U/R Delver

    I asked Dave at the invitational why he didn't have them in his list. His answer was that he couldn't find any to borrow before the tournament. He said he was planning on playing my list, but that he didnt really miss them during the tourney (dodged combo)

    Quote Originally Posted by Barnie25 View Post
    Hi guys,

    I'm contemplating running UR Delver in a upcoming tourney and if I do well then maybe GP Gent as well. I'm a constructed player first and legacy player second and because of this I'm a bit wary to purchase Force of Will's since their price is pretty steep.

    The question pertaining the matter is the following: Is the Dave Shiels built (not running FoW) worse than the stock versions? And if not in what manner is it different?

    My first inclination is that the Combo MU's are effected in a negative way by removing FoW from the main deck. Removing force how ever does give you more reach and the option to be more aggressive to the more controllish built when running force.

    Is it wrong to opt not to run force in order to save some money as supposed to running (probably) a better built?

  13. #633

    Re: [DTB] U/R Delver

    He guys,

    Thanks for the input and quick responses. My meta (Dutch) is usually riddled with combo decks so I'll try to obtain them though legacy is not my primary focus.

  14. #634
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    Re: [DTB] U/R Delver

    I just want to thank Andrew S. for bringing this deck to spotlight.
    Just won another tournament with that and it is so much fun (obv).
    Fun fact: first and second were ur delver, third was ur delver (changed Ponder and Price for Factory, Waste and Standstill).
    I am trying to find a slot for fourth Lavamancer (maybe all my matches and testing were skewed but they were excellent).

  15. #635
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    Re: [DTB] U/R Delver

    Congrats!

    Is there a webpage with decklist posts and/or tournament reports?

  16. #636
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    Re: [DTB] U/R Delver

    Congrats

    And thanks for sharing the deck list above.
    Cheers

    And if you enjoy other Magic The Gathering sites try out www.mtgfanatic.com

  17. #637
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    Re: [DTB] U/R Delver

    If your meta is a lot of u/r you should definitely add a 4th lavamancer. It's the best card in the mirror, with snapcaster being a close 2nd.

    Quote Originally Posted by FANAttIC View Post
    I just want to thank Andrew S. for bringing this deck to spotlight.
    Just won another tournament with that and it is so much fun (obv).
    Fun fact: first and second were ur delver, third was ur delver (changed Ponder and Price for Factory, Waste and Standstill).
    I am trying to find a slot for fourth Lavamancer (maybe all my matches and testing were skewed but they were excellent).

  18. #638
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    Re: [DTB] U/R Delver

    played the following to 4-1-1 at the Legacy Side event (24 people) at GP Van and placed 3rd:

    4 Volcs
    2 Island
    2 Mountain
    11 Fetches

    19 Land

    4 Brainstorm
    3 Ponder

    4 Lightning Bolt
    3 Chain Lightning
    3 Price of Progress
    2 Fire // Ice
    1 Thunderous Wrath

    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    3 Snapcaster Mage

    3 Force of Will
    3 Daze
    2 Spell Pierce

    42 Spells

    Sideboard
    2 Submerge
    2 Gilded Drake
    2 Vendilion Clique
    3 Surgical Extraction
    2 Sulfuric Vortex
    2 Pyroblast
    1 Force of Will
    1 Flusterstorm


    the draw was unintentional against BUG control. loss was to merfolk. beat sneak'n'show, reanimator, UW miracle, and vial dead guy. i hadn't played in 2 months and wanted something easy mode, and the deck was pretty good to me all day. i had a couple awkward mulls to 5, including game 3 on the play against merfolk :/ but otherwise just about everything is keepable.

    i got to live the dream twice with gilded drake: put one in off a show'n'tell, got a griselbrand, drew 7 in response to his subsequent show'n'tell and found a force. top decked the other one after reanimator played the last card in his hand (animate dead, on iona, naming red). card is such a beating. i had every tempo play against the miracle control deck, and the merfolk match was really, really tight.

    the vortex was probably the loosest thing in the sideboard. that could have been two smash to smithereens as i got wrecked by a jitte by merfolk and only just avoided getting wrecked by one from dead guy. in the main i might prefer another land and the 4th snapcaster over the 2 Fire//Ice.

    the special bonus moment of the legacy event was watching Jackie Lee play the sneak'n'show mirror and HARDCAST HER GRISELBRAND. she won.
    Last edited by warfordium; 06-25-2012 at 03:10 PM. Reason: forgot about the fire ice MD thing.

  19. #639
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    Re: [DTB] U/R Delver

    For me, Vortex was excellent. It demands special kind of answer from the opponent if he ever wants to interact with the enchantment (and he have to, otherwise the game got a lot more interesting ). It solves problems like Jitte, Bskull and Gbrands lifelink.
    Side slots are tight but there is allways room for 2 Vortex and 2 Smash.

  20. #640

    Re: [DTB] U/R Delver

    Played this deck in Detroit yesterday. First I'll post my list, then some matchup information, then some questions.

    First, the list:

    Dudes: (14)
    4x Delver
    4x Goblin Guide
    3x Snaps
    3x Grim Lavamancer

    Spells: (28)
    4x Bolt
    3x Chain
    2x Price
    2x Forked Bolt
    4x Force
    4x Pierce
    1x Daze
    4x Brainstorm
    4x Ponder

    Land: (18)
    2x Island
    2x Mountain
    3x Volcanic
    2x Mesa
    4x Tarn
    3x Strand
    2x Misty

    SB: (15)
    2x Smash to Smithereens
    2x Price
    2x Sulfur Elemental
    3x Submerge
    3x Confusion in the Ranks (you're gonna have to look this one up)
    3x Surgical

    The matchups:

    I've found this build to be able to beat most things. It certainly beats all the random jank I've found on Cockatrice (my main way of "testing", if that word can truly be used for it), and beat most of the random decks I played in Detroit (ended up at 5-3 for 46th place). I placed 2nd in a local GPT for Atlanta with this build (of 18 players), conceding in the finals to a guy who was actually going to the GP.

    That's about all I'm going to say, although if you have any questions feel free to ask.

    The questions:

    1) I have a lot of trouble with Sneak/Show. Confusion in the Ranks is my tech for that matchup, but so far in all my testing it's actually never hit the battlefield. It seems really good if it gets there, but it just simply never seems to ever actually get there. I like it because it hoses both Sneak and Show, but if it never actually hits play it's just bad. Failing that, my plan is basically just the same plan as every other matchup: Race and Pray. They're awfully hard to race though...

    2) Even more than Sneak/Show, I feel like I can't ever beat Miracle Control, or, more particularly, Countertop. Does this deck just straight-up fold to countertop, or is there some way you guys have found to fight it? I can't think of anything aside from bringing in Sulfur Elementals and praying that they stick and last.

    Those 2 decks were my 2nd and 3rd losses in Detroit, and while I'm pretty sure I misplayed in game 3 against Sneak/Show and possibly could have won, the Miracle Control matchup wasn't even close. My first loss, if anyone's curious, was in round 1 to Jon Johnson's Elves (he made T16 so you can see his list). I'm pretty sure I have a sound strategy for that deck and he just outdrew me, though.

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