Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
So what? Who cares if there's a good blue control deck? Mana Drain was legal in 1.5 and it was fine, and that format was way slower. The only good argument against unbanning Mana Drain is the money issue, but MD isn't even on the reserve list. Print it in another set.
And yes, you did in fact defend the fairness of SnT compared to cards like Mana Drain so I'm going to bring up the dissonance.
For my confessions, they burned me with fire/
And found I was for endurance made
I totally got it but it's WotC's fault to design and release a Card like SCM right after an expansion with Free-mechanics and into the eternal metagame build around 1cc-spells. Moreover, Snapcaster should have been costed RR, period.
The idea of Misstep was indeed a good one, we can obvious discuss about the execution. I'm not kinda nostalgic about a card barely legal for 3 months.
@IBA: i still have no idea where I should have discussed Mana Drain and S&T in the same sentence and compared them.
I did pick up the often repeated "S&T is like Tinker" as well as the claim read here that "mana Drain is safe for Legacy". I revealed why i disagree with both statements. I did Not even mention/discuss Griselbrand like you intended before.
If I say "S&T is weaker as tinker as a card" it has nothing to do with my opinion that Mana Drain would Significantly impact legacy's Control decks with it's power to counter a threat and respond with your own the Following turn with mana Open instead of draggin the Game forever to have like 6+ lands to achieve the same. My thesis is that in that scenario it's more "appealing" to overpower your opponent with mana drain instead of just answering again and again.
That's all i did say
Btw. Why you bring up a another format to discuss Legacy? I said 2 Pages ago that this makes no sense at all. Shall i start Proving points with the help of the time while 20x Black Lotus 40x Lightning Bolt was a legal Deck? Mishras Workshop was legal in 1.5 too btw. Does this mean that it's save with all the artifacts of today? Lol
Last edited by Lemnear; 08-12-2012 at 12:47 PM.
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I think Misstep could see a return at some point. Cavern of Souls exists now and is being run in the aggro decks that Misstep hurt the most, and that is a huge swing. I think it could reopen the floodgates to playable archetypes due to that fact alone, it would then no longer be able to counter most creatures you really want in play. It would certainly shake things up again, Reanimator would be worse off, as would RUG for sure, even though both of those would also run Misstep it would dilute their deck a bit more with an added counterspell. Maybe I am not seeing everything right, perhaps Snapcaster + Mental Misstep would be too powerful, maybe it wouldn't due to Cavern helping creature strategies survive in that metagame. I'd be up for Misstep era 2.0.
The huge problem of what could come off is the fact that on average less than two cards are unbanned per year. And most of those are the obvious unbans that don't do anything to the format. Relatively recent bannings like Mistep and Survival aren't coming off until we have Earthcraft, Vice, and probably Twist off.
DCI Lvl II Judge
Mana Drain was fine while the control/slow tempo decks didn't have so cheap game winning cards. When your two drop gets countered and you face an oposing Jace with one mana open and an Brainstorm ability to get the counterspells/removal he needs is opressive. Same goes with a hardcasted Batterskull.
And Mana Drain makes the Miracle cards much more powerfull, because of the possibility to hardcast them is getting much higher with 4 Mana Drain.
Plus it creates again situations where you will have several disadvantages only because you don't play U and don't have free counterspells. And you can't do anything against it, not even play situational cards.
Speculative nonsense. Honestly, cards are banned for much more material reasons than they might enable a turn 3 hardcast Jace or Batterskull. Show and Tell enables a turn 2-3 Emrakul.
And I'm not sure if there's a good reason to ban Mishra's Workshop. What's been printed since then that's so busted? Forgemaster and Wurmcoil I guess? I'm not particularly swayed. Workshop could be unbanned for all I care.
The only power card of 1.5 that's gotten significantly better is Bazaar.
For my confessions, they burned me with fire/
And found I was for endurance made
- Oh yeah, forgot about sphere.
http://www.thecouncil.es/tcdecks/met...e&fecha=2012-7
Yeah, let MUD stay in Vintage.
Responding to nedleeds here from this Post.
I actually do believe legacy needs some stuff, Red needs good spells and good efficient non-tribal creatures, Black just needs some better creatures.
I honestly believe that the haters and defenders of brainstorm are outliers. Most of the people who have publicly stated they would quit Legacy if Brainstorm were banned are not defending the card itself, but rather the idea that cards in legacy, especially really old format staples, don't need to be banned in an eternal format.
They believe that banning of cards are mostly unnecessary, and that to do so would diminish this format and cater to the minority of players who think color diversity is the only diversity, or those who just hate blue.
I don't actually "like" brainstorm, It doesn't get my rocks off when I cast it. However, I also do not wish to play in either a watered down format or a broken format. Legacy walks this line. It's the formats goal as an Eternal format.
The difference between Gush and Brainstorm is a HUGE difference in power. 3 card filtering alone at 1 mana is really good, but it is not card advantage. It is also definitely not comparable to free card advantage. Gush is a whole different animal, and while it's subjective, most people agree that Gush is on a whole other level than brainstorm.
What you have here is an intrinsic misunderstanding of the deck design for Canadian threshold. The whole deck has been designed to function on 2 lands. The consistency does not rely solely on brainstorm, but being built around 1 mana spells, fetchlands, and a extensive cantrip suite. Brainstorm facilitates this but so does Ponder, Portent, Serum Visions et al.
Because your not using Blue. This is where R&D should be focusing.
That's the point. All the major shifts in the format had nothing to do with Brainstorm. For such an Ubiquitous card that you've claimed has defined and enabled strategies it has been irrelevant in the metagame shift of the Legacy format as a whole.
Synergy defines Storm Combo and Thresh in Legacy, not any particular card. They have been built, and rebuilt, reworked and retooled until they are well oiled machines. Their consistency is not based on any one card, brainstorm only makes up a small part of their whole, it exists in them because it is both available and good.
It's not "Choking" any deck. It certainly isn't even effecting the decks not playing blue. That argument has no bearing, and no depth. It can be used on any ubiquitous card in any format. The only thing you achieve by removing Brainstorm from the format is you make decks worse, you make the card pool worse, and for a lot of people you make the format worse.
Non sequitur
That's precisely the point. Brainstorm allows otherwise unviable decks to be viable. It's very likely the number one reason for Legacy's incredible diversity in playable deck types. And what's the drawback? You have to run Islands? So what? You have Fetchlands and Duals for that, which you've already stated you think are good for the format. The reason Brainstorm isn't a problem is because it enables every archetype equally.
So Turn 1 Trinisphere/Lodestone/Thorn of amethyst/Sphere of resistance/Chalice of The Void/Crucible of Worlds/whole Mirrodin Blocks is ok but a possible turn 2-3 S&T isn't ... alright. I'm amazed how you try to ignore 8 years of Magic cards printed just to prove me wrong.
More Turn 2 plays possible With workshop since 1.5:
Sword of x & y including equip
precursor golemn
solemn simulacrum
Forgemaster
Wurmcoil
Steel hellkite
Revoker
Uba Mask+Bazaar
Batterskull
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My favorite Turn 1 Workshop play is:
Torpor Orb
Phyrexian Dreadnought
Or everyone's favorite:
Workshop -> Painter + Grindstone, LED, win the game.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Anyone who has played half a game with or against vintage MUD realizes why Workshop doesn't need to be in Legacy. Quite the jump in power level there.
I do think Mana Drain would be fine(currently) in Legacy. Would need a reprint to keep it affordable but that is the only real problem with the card.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
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