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  1. #1141
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    Rock Lee's Avatar
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by chris80rowland View Post
    So Mavrick, Rug, Sneak, Dnt, Merfolf, American, Like all of those decks?
    I forgot the one exception, you don't bring it in against decks that you already beat, so rug and DnT. And yes I realize I didn't make TOp 8 at SCG because of a DnT deck, but that was due to my own horrible misplay, not SB choices.

  2. #1142

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I forgot the one exception, you don't bring it in against decks that you already beat, so rug and DnT. And yes I realize I didn't make TOp 8 at SCG because of a DnT deck, but that was due to my own horrible misplay, not SB choices.
    Ok cool, Ive been testing close to your list, and Ive had problems casting prime time because of the volcanic island, do you have this problem often?

  3. #1143

    Re: [Deck] Turbo Eldrazi

    again, congrats on the finish rock lee. it was awesome seein' you in the feature match, despite the bittersweet finish. can we all look forward to a tournament report and perhaps a summary of how you would recommend playing a list like yours??

  4. #1144
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    Re: [Deck] Turbo Eldrazi

    I was thinking about bojuka bog... do you really think we need this in maindeck? I'm almost always displeased to draw and play it

  5. #1145
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    I was thinking about bojuka bog... do you really think we need this in maindeck? I'm almost always displeased to draw and play it
    Although I think that with Reanimator, Dredge, and even Rug (gasp) being at an all time low severely cuts the strength of bog, I still have it main deck. The reason is that you aren't even committing a full MD slot for a piece of grave hate. The tormod's crypt is actually, at worst a colorless land that comes into play tapped. Plus with the land package in this deck, you've gained access to 4 pieces of hate at instant speed and 8+ at sorcery speed for that half-slot price. Now if you SB the card, then you are definitely taking up 1 whole slot (my SB always feels too crowded), and losing a full game of access to the utility.

    Sure most of the time it's a bad land, and maybe contributes by messing with deathrite, or keeping some thoughtseizes away from snapcaster on turn 2. Random, relevant past in flames game. If it wasn't a land I could see cutting it in this meta, but with this logic decks as potent as graveyard strategies are would need to be scarce for me to cut it.

  6. #1146

    Re: [Deck] Turbo Eldrazi

    Hi all! Im planning to first time playing this deck in a tournament next weekend. I will play blue/grenn list with show&tells and I have 2 doubts about.

    Firstly, do u think nowdays with this metagame is good enough to keep the brainstorm in the list?

    And second, do u know a web where I can find the sideboard plans against the tiers matchups at least? If not can u somebody do a fastly one.

    Thank you so much for all ^^

  7. #1147

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ivan View Post
    Hi all! Im planning to first time playing this deck in a tournament next weekend. I will play blue/grenn list with show&tells and I have 2 doubts about.

    Firstly, do u think nowdays with this metagame is good enough to keep the brainstorm in the list?

    And second, do u know a web where I can find the sideboard plans against the tiers matchups at least? If not can u somebody do a fastly one.

    Thank you so much for all ^^
    What I'm really more scared about is the fact that many of the current top tier decks have wasteland in them and some of them are tempo decks. Of course you can play around it and the match isn't impossible but it does make things a little difficult. I'm also concerned about the decks that are using Blood Moon effects which severely hinder us. I'm not really sure why Brainstorm would ever come off the list but it is a bit concerning.

    I personally am really liking the RUG version of this deck because with the inclusion of Bonfire of the Damned and Sneak Attack, it improves quite a bit of bad matchups although it does make you weaker to mana denial. That is not to say the UG version of this deck is bad, just food for thought.

    About the sideboarding plans, since your whole sideboard is pretty much filled with counterspells you would side those in and side out any useless cards or barely useful cards for those counterspells vs. combo decks. Is that the type of sideboard you are using or are you using one of the older ones?

  8. #1148

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by 203995014 View Post
    What I'm really more scared about is the fact that many of the current top tier decks have wasteland in them and some of them are tempo decks. Of course you can play around it and the match isn't impossible but it does make things a little difficult. I'm also concerned about the decks that are using Blood Moon effects which severely hinder us. I'm not really sure why Brainstorm would ever come off the list but it is a bit concerning.

    I personally am really liking the RUG version of this deck because with the inclusion of Bonfire of the Damned and Sneak Attack, it improves quite a bit of bad matchups although it does make you weaker to mana denial. That is not to say the UG version of this deck is bad, just food for thought.

    About the sideboarding plans, since your whole sideboard is pretty much filled with counterspells you would side those in and side out any useless cards or barely useful cards for those counterspells vs. combo decks. Is that the type of sideboard you are using or are you using one of the older ones?
    My sideboard is like this:
    3x Swan songs
    3x Hydroblast
    2x Chalice
    2x Elephant Grass
    2x Venser
    1x Tabernacle
    1x Krosan Grip`
    1x Graddfigger cage

    I need advice to sideboard plans against both rug and patriots, miracle and stoneblade, bug delver and shardless bug, jund, ur.. just tier decks. Against combo decks is a bit easy just maybe what to cut to side in, but normally not my problem of side.

    Thanks for helping, maybe another man can say me more about brainstorms or not. ^^

  9. #1149

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ivan View Post
    My sideboard is like this:
    3x Swan songs
    3x Hydroblast
    2x Chalice
    2x Elephant Grass
    2x Venser
    1x Tabernacle
    1x Krosan Grip`
    1x Graddfigger cage

    I need advice to sideboard plans against both rug and patriots, miracle and stoneblade, bug delver and shardless bug, jund, ur.. just tier decks. Against combo decks is a bit easy just maybe what to cut to side in, but normally not my problem of side.

    Thanks for helping, maybe another man can say me more about brainstorms or not. ^^
    I would never cut Brainstorm from the deck ever. It is just too good to take out and it improves hand quality greatly while protecting against discard.

    I'm not very experienced with this deck and am only trying to get into it (more of a High Tide player) so take my words with a handful of salt. Hopefully a more experienced user will enlighten you on this subject:

    RUG, BUG, and UWR: Don't side in Chalice as it will affect you greatly and their threats come down first. Don't side out Bojuka Bog for Tabernacle, I would try siding out a Karakas. Find space of Elephant Grass.

    Miracles: I might side in Krosan Grip and Venser, I don't know much about this matchup.

    Jund: Similar idea as RUG BUG and UWR, I might try to side in Hydroblast.

  10. #1150
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ivan View Post
    Hi all! Im planning to first time playing this deck in a tournament next weekend. I will play blue/grenn list with show&tells and I have 2 doubts about.

    Firstly, do u think nowdays with this metagame is good enough to keep the brainstorm in the list?

    And second, do u know a web where I can find the sideboard plans against the tiers matchups at least? If not can u somebody do a fastly one.

    Thank you so much for all ^^
    Hi Ivan, welcome to this crazy thread :)

    in order to really help you, we need to see your maindeck list. Personally, i'm playing the plain U/G version version too, because i think bonfires are a surplus most of the times (i do appreciate sneak attack though). Anyway, my two cents here:
    Looking at your sb list, it seems a bit light against our no.1 enemies, stormy decks. I'd surely cut hydroblast (which is nice almost exclusively against sneak&show) to bring more generic counterspells, like flusterstorm. Do you run trinket mages in maindeck? I hope so, they'll help you grabbing chalices against them.

    If you are worried about patriot and rug decks, i think you might consider adding a meekstone in sb, because it cripples all their vital creatures (true name nemesis, delver, tarmogoyfs, big nimble mongoose) and also works wonders against merfolks. I'd cut elephant grass, it's really too narrow. Yes sometimes you'll win with it, and many times you'll end with it in play in late game, while you're being beaten badly by a couple of tarmogoyfs. I don't like it.
    DON'T side tabernacle against rug and patriot, it does nothing most of the times. NEVER side out karakas, you cannot know when you'll be in need of going infinite with emrakul. How many show and tell are you playing? 4 is the right number against these decks (as it is against almost every deck that is not sneak&show/Omnitell). I personally never side counterspells against them, so a light sideboard plan like +1 meekstone -1 bojuka bog if you are against UWR or +1 meekstone -1 kozilek against RUG. As suggested by sublime love, i'm recently testing engineered explosives, 1 maindeck and 1 sb, and i have to say i'm quite happy with them, so you may consider them too.

    Elves: your plan is hiding behind glacial chasm and reaching enogh time to go infinite with emrakul. They do not run wastelands usually, so you'll have to fear deathrite shamans only, that can be untapped multiple times and kill you faster than what you think. Bring in every counterspell you have, and chalice and cage too (and explosives if you're running them). You have to cripple them. Tabernacle is questionable here because they have gaea's cradle obviously.

    Death and taxes: watch out for aven mindcensor, it's their best threat against us, deadly if paired with mana denial and a phyrexian revoker naming the right thing. Tabernacle shines here, together with repeals and pithing needle.

    Maverick: similar to D&T, they can tutor multiple wastelands to ruin your day. Tabernacle is pretty strong here too, even if they might tutor for the lonely gaea's cradle. If your meta is infested with this and with elves, bring cursed totem with you in sb.

    Jund: VERY dependant on what they see, your best plan is an early show and tell for a titan quickly followed by a random eldrazi. Bring tabernacle here, they are a mana hungry deck. I'd consider siding out needles, just to make sure their abrupt decays are almost dead cards in their hands.

    UW Miracle: really slow games, but it's almost a bye. you should really have the tools to slain them quite easily in maindeck, just pay attention to the uncommon combo helm of obedience + rest in peace. If you fear it, fill your deck with counterspells. DON'T side out repeals, they're really good at bouncing counterbalance and Jace. If they're running the standard version, just bring in venser or glen elendra archmage.

    Goblins: show and tell and glacial chasm are your best friends here. Bring in tabernacle and beb if you run them.

    Sneak & show: pithing needle naming sneak attack is your best option, if they're running the jared boettcher build they have no way to remove it once it has sticked, so they'll have to go for a very risky show and tell or a well timed through the breach. Bring in all the counterspells, venser, and glen elendra archmage.

    Personally, i'd cut krosan grip, i feel it's not necessary. If you're fearing blood moons, make sure you have a basic forest in your deck too, and remember to ALWAYS fetch for it before taking the basic island. You're running crop rotations, so you may sacrifice one of your non-basic mountains to grab the island later.

    Hope this can help :)

  11. #1151
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Hi Ivan, welcome to this crazy thread :)

    in order to really help you, we need to see your maindeck list. Personally, i'm playing the plain U/G version version too, because i think bonfires are a surplus most of the times (i do appreciate sneak attack though). Anyway, my two cents here:
    Looking at your sb list, it seems a bit light against our no.1 enemies, stormy decks. I'd surely cut hydroblast (which is nice almost exclusively against sneak&show) to bring more generic counterspells, like flusterstorm. Do you run trinket mages in maindeck? I hope so, they'll help you grabbing chalices against them.

    If you are worried about patriot and rug decks, i think you might consider adding a meekstone in sb, because it cripples all their vital creatures (true name nemesis, delver, tarmogoyfs, big nimble mongoose) and also works wonders against merfolks. I'd cut elephant grass, it's really too narrow. Yes sometimes you'll win with it, and many times you'll end with it in play in late game, while you're being beaten badly by a couple of tarmogoyfs. I don't like it.
    DON'T side tabernacle against rug and patriot, it does nothing most of the times. NEVER side out karakas, you cannot know when you'll be in need of going infinite with emrakul. How many show and tell are you playing? 4 is the right number against these decks (as it is against almost every deck that is not sneak&show/Omnitell). I personally never side counterspells against them, so a light sideboard plan like +1 meekstone -1 bojuka bog if you are against UWR or +1 meekstone -1 kozilek against RUG. As suggested by sublime love, i'm recently testing engineered explosives, 1 maindeck and 1 sb, and i have to say i'm quite happy with them, so you may consider them too.

    Elves: your plan is hiding behind glacial chasm and reaching enogh time to go infinite with emrakul. They do not run wastelands usually, so you'll have to fear deathrite shamans only, that can be untapped multiple times and kill you faster than what you think. Bring in every counterspell you have, and chalice and cage too (and explosives if you're running them). You have to cripple them. Tabernacle is questionable here because they have gaea's cradle obviously.

    Death and taxes: watch out for aven mindcensor, it's their best threat against us, deadly if paired with mana denial and a phyrexian revoker naming the right thing. Tabernacle shines here, together with repeals and pithing needle.

    Maverick: similar to D&T, they can tutor multiple wastelands to ruin your day. Tabernacle is pretty strong here too, even if they might tutor for the lonely gaea's cradle. If your meta is infested with this and with elves, bring cursed totem with you in sb.

    Jund: VERY dependant on what they see, your best plan is an early show and tell for a titan quickly followed by a random eldrazi. Bring tabernacle here, they are a mana hungry deck. I'd consider siding out needles, just to make sure their abrupt decays are almost dead cards in their hands.

    UW Miracle: really slow games, but it's almost a bye. you should really have the tools to slain them quite easily in maindeck, just pay attention to the uncommon combo helm of obedience + rest in peace. If you fear it, fill your deck with counterspells. DON'T side out repeals, they're really good at bouncing counterbalance and Jace. If they're running the standard version, just bring in venser or glen elendra archmage.

    Goblins: show and tell and glacial chasm are your best friends here. Bring in tabernacle and beb if you run them.

    Sneak & show: pithing needle naming sneak attack is your best option, if they're running the jared boettcher build they have no way to remove it once it has sticked, so they'll have to go for a very risky show and tell or a well timed through the breach. Bring in all the counterspells, venser, and glen elendra archmage.

    Personally, i'd cut krosan grip, i feel it's not necessary. If you're fearing blood moons, make sure you have a basic forest in your deck too, and remember to ALWAYS fetch for it before taking the basic island. You're running crop rotations, so you may sacrifice one of your non-basic mountains to grab the island later.

    Hope this can help :)
    Speaking from RUG/BURG/Grixis side… Tabernacle is a huuuuge beating vs us, due to mana constraints..

  12. #1152
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    Re: [Deck] Turbo Eldrazi

    When your opponent spends its time just dropping lands and you have free counterspells, i can't see why it should give you troubles. Post doesn't pressure it's opponents, so having to pay a couple of mana to swing for 7 dmg per turn with a delver and a tarmogoyf doesn't seem that bad. Also, playing tabernacle involves a precious land drop that you have to employ for a land that doesn't provide you any mana. It's not the card i want to see against rug. Burg may be another story, because it's a 4 color deck, its manabase is more fragile, and tabernacle is really annoying against deathrite shamans.

  13. #1153

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Hi Ivan, welcome to this crazy thread :)

    in order to really help you, we need to see your maindeck list. Personally, i'm playing the plain U/G version version too, because i think bonfires are a surplus most of the times (i do appreciate sneak attack though). Anyway, my two cents here:
    Looking at your sb list, it seems a bit light against our no.1 enemies, stormy decks. I'd surely cut hydroblast (which is nice almost exclusively against sneak&show) to bring more generic counterspells, like flusterstorm. Do you run trinket mages in maindeck? I hope so, they'll help you grabbing chalices against them.

    If you are worried about patriot and rug decks, i think you might consider adding a meekstone in sb, because it cripples all their vital creatures (true name nemesis, delver, tarmogoyfs, big nimble mongoose) and also works wonders against merfolks. I'd cut elephant grass, it's really too narrow. Yes sometimes you'll win with it, and many times you'll end with it in play in late game, while you're being beaten badly by a couple of tarmogoyfs. I don't like it.
    DON'T side tabernacle against rug and patriot, it does nothing most of the times. NEVER side out karakas, you cannot know when you'll be in need of going infinite with emrakul. How many show and tell are you playing? 4 is the right number against these decks (as it is against almost every deck that is not sneak&show/Omnitell). I personally never side counterspells against them, so a light sideboard plan like +1 meekstone -1 bojuka bog if you are against UWR or +1 meekstone -1 kozilek against RUG. As suggested by sublime love, i'm recently testing engineered explosives, 1 maindeck and 1 sb, and i have to say i'm quite happy with them, so you may consider them too.

    Elves: your plan is hiding behind glacial chasm and reaching enogh time to go infinite with emrakul. They do not run wastelands usually, so you'll have to fear deathrite shamans only, that can be untapped multiple times and kill you faster than what you think. Bring in every counterspell you have, and chalice and cage too (and explosives if you're running them). You have to cripple them. Tabernacle is questionable here because they have gaea's cradle obviously.

    Death and taxes: watch out for aven mindcensor, it's their best threat against us, deadly if paired with mana denial and a phyrexian revoker naming the right thing. Tabernacle shines here, together with repeals and pithing needle.

    Maverick: similar to D&T, they can tutor multiple wastelands to ruin your day. Tabernacle is pretty strong here too, even if they might tutor for the lonely gaea's cradle. If your meta is infested with this and with elves, bring cursed totem with you in sb.

    Jund: VERY dependant on what they see, your best plan is an early show and tell for a titan quickly followed by a random eldrazi. Bring tabernacle here, they are a mana hungry deck. I'd consider siding out needles, just to make sure their abrupt decays are almost dead cards in their hands.

    UW Miracle: really slow games, but it's almost a bye. you should really have the tools to slain them quite easily in maindeck, just pay attention to the uncommon combo helm of obedience + rest in peace. If you fear it, fill your deck with counterspells. DON'T side out repeals, they're really good at bouncing counterbalance and Jace. If they're running the standard version, just bring in venser or glen elendra archmage.

    Goblins: show and tell and glacial chasm are your best friends here. Bring in tabernacle and beb if you run them.

    Sneak & show: pithing needle naming sneak attack is your best option, if they're running the jared boettcher build they have no way to remove it once it has sticked, so they'll have to go for a very risky show and tell or a well timed through the breach. Bring in all the counterspells, venser, and glen elendra archmage.

    Personally, i'd cut krosan grip, i feel it's not necessary. If you're fearing blood moons, make sure you have a basic forest in your deck too, and remember to ALWAYS fetch for it before taking the basic island. You're running crop rotations, so you may sacrifice one of your non-basic mountains to grab the island later.

    Hope this can help :)
    Thank you so much for ur help. My main list is http://www.thecouncil.es/tcdecks/dec...0&iddeck=88063 with the sideboard I post before. What do u think I should change to have brainstorms in the deck? The tournament will be full of Miracles and Shardless bug, but there is a lot of Dredge, Sneak attack and Elves. Thank you for the notes of sideboard plans, I will play a lot of hours this week to do it well ^^

  14. #1154
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    Re: [Deck] Turbo Eldrazi

    Here's what I am on now:

    [MD]
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    1 Forest
    1 Island
    4 Tropical Island
    4 Misty Rainforest
    1 Bajouka Bog
    1 Karakas
    1 Eye of Ugin
    1 Glacial Chasm

    4 Primeval Titan
    1 Ulamog, the Infinite Gyre
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    2 Trinket Mage

    4 Sensei's Divining Top
    3 Brainstorm
    4 Crop Rotation
    2 Expedition Map
    1 Engineered Explosives
    1 Candelabra of Tawnos
    3 Pithing Needle
    4 Repeal
    4 Show and Tell

    [SB]
    3 Flusterstorm
    4 Swan Song
    2 Chalice of the Void
    1 The Tabernacle at Pendrell Vale
    2 Glen Elendra Archmage
    1 Engineered Explosives
    2 Flex slots (Meekstone/Mindbreak Trap/Flusterstorm...)

    I hate oblivion stone. Seriously, having to destroy my beloved candelabras and needles to wipe out the opponent's board doesn't seem like a smart move to me, i'd rather play all is dust instead. In addition of being countered, o. stone can be decayed and stifled too, so i wouldn't suggest it.

  15. #1155
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Here's what I am on now:

    [MD]
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    1 Forest
    1 Island
    4 Tropical Island
    4 Misty Rainforest
    1 Bajouka Bog
    1 Karakas
    1 Eye of Ugin
    1 Glacial Chasm

    4 Primeval Titan
    1 Ulamog, the Infinite Gyre
    1 Emrakul, the Aeons Torn
    1 Kozilek, Butcher of Truth
    2 Trinket Mage

    4 Sensei's Divining Top
    3 Brainstorm
    4 Crop Rotation
    2 Expedition Map
    1 Engineered Explosives
    1 Candelabra of Tawnos
    3 Pithing Needle
    4 Repeal
    4 Show and Tell

    [SB]
    3 Flusterstorm
    4 Swan Song
    2 Chalice of the Void
    1 The Tabernacle at Pendrell Vale
    2 Glen Elendra Archmage
    1 Engineered Explosives
    2 Flex slots (Meekstone/Mindbreak Trap/Flusterstorm...)

    I hate oblivion stone. Seriously, having to destroy my beloved candelabras and needles to wipe out the opponent's board doesn't seem like a smart move to me, i'd rather play all is dust instead. In addition of being countered, o. stone can be decayed and stifled too, so i wouldn't suggest it.
    How is EE? I haven't felt the dire need for a sweeper lately. What do you most commonly use it for, and how many permanents does it grab on average? Reason I ask is because I noticed I was always sweeping for one or two threats, when repeal and needle would've gotten there..

  16. #1156
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    Re: [Deck] Turbo Eldrazi

    Testing 6 red spells main and I am liking it immensely. Bonfire was simply not always available when I wanted it, so up we go into red land!

    Since I got knocked out of SCG's Top 4 by what I thought was an unlosable matchup, I have been doing some more testing. I am still unsure if DnT merits siding in counters simply for cataclysm in the same sense that I used to side in flusterstorm against Maverick when they ran Armageddon (Or just Ross Meriam did).

    So far I have found that stabliizing against a Cataclysm is perfectly fine with bolts and repeals, as that kills every creature, but I am not sure if that means the decision is sound.

    This has been my Go-To testing list as of late:
    // Lands
    4 [ZEN] Misty Rainforest
    1 [WWK] Eye of Ugin
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    1 [WWK] Bojuka Bog
    4 [R] Volcanic Island
    1 [LG] Karakas
    1 [LRW] Island (1)
    3 [R] Tropical Island
    1 [ON] Flooded Strand

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Emrakul, the Aeons Torn

    // Spells
    3 [UL] Crop Rotation
    4 [5E] Brainstorm
    4 [CHK] Sensei's Divining Top
    3 [ZEN] Expedition Map
    4 [GP] Repeal
    2 [AVR] Bonfire of the Damned
    3 [US] Show and Tell
    4 [4E] Lightning Bolt

    // Sideboard
    SB: 4 [AL] Force of Will
    SB: 4 [THS] Swan Song
    SB: 2 [EVE] Glen Elendra Archmage
    SB: 2 [CMD] Flusterstorm
    SB: 1 [IA] Glacial Chasm
    SB: 2 [US] Sneak Attack

  17. #1157
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Testing 6 red spells main and I am liking it immensely. Bonfire was simply not always available when I wanted it, so up we go into red land!
    Which red spells are those?

  18. #1158
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Maagler View Post
    Which red spells are those?
    ... Really?

    Quote Originally Posted by Rock Lee View Post
    By the way, I'm wondering how far you think you're going to push this "splash", because when you have more red mana sources than Green sources, I'm beginning to wonder if red is a splash color. UR 8-Post was a thing in Pauper, maybe -Turbo Eldrazi might about to be a thing.

  19. #1159
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    ... Really?



    By the way, I'm wondering how far you think you're going to push this "splash", because when you have more red mana sources than Green sources, I'm beginning to wonder if red is a splash color. UR 8-Post was a thing in Pauper, maybe -Turbo Eldrazi might about to be a thing.
    They both offer benefits at the moment. Green gives color fixing and explosiveness, Red gives control and adaptability against hate. And blue lets you oscillate between the two modes while offering a little of both. Since land/color fixing is already a theme, having two "splashes" isn't a problem, especially since one splash can find the other.

  20. #1160

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Testing 6 red spells main and I am liking it immensely. Bonfire was simply not always available when I wanted it, so up we go into red land!

    Since I got knocked out of SCG's Top 4 by what I thought was an unlosable matchup, I have been doing some more testing. I am still unsure if DnT merits siding in counters simply for cataclysm in the same sense that I used to side in flusterstorm against Maverick when they ran Armageddon (Or just Ross Meriam did).

    So far I have found that stabliizing against a Cataclysm is perfectly fine with bolts and repeals, as that kills every creature, but I am not sure if that means the decision is sound.

    This has been my Go-To testing list as of late:
    // Lands
    4 [ZEN] Misty Rainforest
    1 [WWK] Eye of Ugin
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    1 [WWK] Bojuka Bog
    4 [R] Volcanic Island
    1 [LG] Karakas
    1 [LRW] Island (1)
    3 [R] Tropical Island
    1 [ON] Flooded Strand

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Emrakul, the Aeons Torn

    // Spells
    3 [UL] Crop Rotation
    4 [5E] Brainstorm
    4 [CHK] Sensei's Divining Top
    3 [ZEN] Expedition Map
    4 [GP] Repeal
    2 [AVR] Bonfire of the Damned
    3 [US] Show and Tell
    4 [4E] Lightning Bolt

    // Sideboard
    SB: 4 [AL] Force of Will
    SB: 4 [THS] Swan Song
    SB: 2 [EVE] Glen Elendra Archmage
    SB: 2 [CMD] Flusterstorm
    SB: 1 [IA] Glacial Chasm
    SB: 2 [US] Sneak Attack
    Playing Sneak Attack in this deck is a delight. In fact, I have moved one to the main and has been quite handy. I'm surprised you have not added a 3rd and/or 4th one.

    On Lightning Bolts, were these your first and only choice? did you consider for example Izzet Charm, Forked Bolt, Magma Jet, Arc Trail, Pyroclasm... Other than Serra Avenger, what else in there with 3 toughness you worry about?

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