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Thread: [Deck] bUrg Tempo

  1. #1161
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    Re: [Deck] bUrg Tempo

    To follow on the BUG w/ Bolts and RUG w/ DRS bandwagon, I would have to agree that the TA version is better than the thresh version. I think that if RUG had access to cards like Abrupt Decay in RG, Stifle would be the first card they would cut for it. Dropping Stifles from the main meant that I needed more copies of essential dual lands to survive 2+ Wastelands so in came the 20th land. Being left with only Bolts, Decays, and Pierce as reactive spells with Pierce being the only pure reactive one, the switch from Clique to TNN was smooth and easy. I came to the same exact list Sawatrix plays with the exception that my Cliques are TNN, the lone Spell Snare is a 3rd UDG Sea, and that I play a 3rd Tropical Island instead of the Taiga (I never liked that card in this deck).

    Personally I like TNN in every deck that can play it. The card is amazing and a shrouded unblockable delver is all we need to win a game at any stage. TNN also fills a crucial role when a Batterskull manages to slip into play and we need to stall until we find that Ancient Grudge or enough Decays and Bolts to get lethal damage in.

    On an unrelated note, what do you guys think about Thoughtseize in the SB as our main combo hate to complement our counter suite? I believe that diversifying your angle of disruption is much better than stacking up on cards like Flusterstorm.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

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  2. #1162

    Re: [Deck] bUrg Tempo

    I have really been thinking a lot about the best creature configuration.

    In the tournaments i played and also online i found the "original" configuration to be the best and most successful:

    3 DRS
    4 Nimble Mongoose
    4 Delver

    However, I realized that only having these as a critter package sometimes seemed too unstable, therefore I tested Tarmogoyf, Dark Confidant, True-name Nemesis and even Pyromancer (as 2-ofs in each case).

    TNN dies to the very potent Golgari Charm. Goyf has the well- know graveyard-hate drawback and dies to Swords to Plownshares. Bob either wins you the game or does not even survive until your next untap step (cannot counter everything ;) )

    What to do? Maybe replace these 2 flex- creature spot with instants or sorceries, but options are (too) vast. I thought about Vapor Snag.

    What do you think?

    (Sorry for not having any card tags, still figuring out how to do them as i do not post regularly…)

  3. #1163
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    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Tom View Post
    I have really been thinking a lot about the best creature configuration.

    In the tournaments i played and also online i found the "original" configuration to be the best and most successful:

    3 DRS
    4 Nimble Mongoose
    4 Delver

    However, I realized that only having these as a critter package sometimes seemed too unstable, therefore I tested Tarmogoyf, Dark Confidant, True-name Nemesis and even Pyromancer (as 2-ofs in each case).

    TNN dies to the very potent Golgari Charm. Goyf has the well- know graveyard-hate drawback and dies to Swords to Plownshares. Bob either wins you the game or does not even survive until your next untap step (cannot counter everything ;) )

    What to do? Maybe replace these 2 flex- creature spot with instants or sorceries, but options are (too) vast. I thought about Vapor Snag.

    What do you think?

    (Sorry for not having any card tags, still figuring out how to do them as i do not post regularly…)
    I found this the best configuration also.
    I recently was testing 4 Delver 4 DRS and 3 TNN, but the one you expose seems the perfect.

    What I suggest is adding 1 Silvan Library, its just wonderfull and serves as a Creature slot.
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  4. #1164

    Re: [Deck] bUrg Tempo

    Library sound good indeed. That still leaves one slot for another beater…

  5. #1165

    Re: [Deck] bUrg Tempo

    Only running 12 dudes + 1 Library seems to be a little low threat-wise. I'd try to find room for a 13th critter somewhere.

    Switching topics a bit, has anyone considered Treasure Cruise? I haven't actually tested the card, but Greg is advocating it's use in TA, which probably means it could fit in a Stifle-less build here as well. On one hand, being in 4 colors means we're fairly limited on how many good cards we can stick in the 75, but we also have access to 4 Bolt, which interacts nicely with Cruise due to it's cheap cost and flexible effect.

  6. #1166

    Re: [Deck] bUrg Tempo

    I'm Currently Running 2 Treasure Cruise in a Pyromancer-BURG build with Stifles, and i have to say... this card is insane. Like, literally, insane! Grave is filling super fast, and casting an "Ancestral Recall" in legacy? I had to laugh while playing, because it felt just completely unreal. I also tested it with Tarmogoyf+Deathrite. Goyf never got smaller, and Deathrite just keeps his thingies going. I mean - WHAT?!

    Treasure Cruise. Try it. Seriously, try it.

  7. #1167

    Re: [Deck] bUrg Tempo

    I've been playing "Spy Kids" with 3 Treasure Cruise(s) in place of Edric, Fire/Ice, and the 4th Stifle. I agree, the card is insane. I don't know what to cut for the 4th Treasure Cruise, but with three, they are always live, so I think it can support the full playset. With only Deathrite and Treasure Cruise looking towards the graveyard, do you think Rest in Peace/other graveyard hate will be sided in against us? Should you side out your TCs when playing against any W deck? Would this configuration influence when to side in Cabal Therapy?

  8. #1168

    Re: [Deck] bUrg Tempo

    hello everyone...last two weekends I was in Milan and I played 2 torunaments (41 players the 1st and Ovinogeddon - 476 players)

    I played in both tournaments almost same 75 cards

    4 Misty Rainforest
    4 Scalding Tarn
    1 Polluted Delta
    2 Tropical Island
    2 Underground Sea
    1 Volcanic Island
    1 Taiga
    4 Wasteland

    4 Delver of Secrets
    4 Tarmogoyf
    4 Deathrite Shaman
    1 Vendilion Clique


    4 Force of Will
    4 Daze
    3 Spell Pierce
    4 Lightning Bolt
    4 Brainstorm
    4 Ponder
    1 Fire/Ice
    2 Abrupt Decay
    2 Treasure Cruise (only change --> 1 snapcaster + 1 snare in 1st tournament)

    2 Grim Lavamancer
    2 Red Elemental Blast
    1 Pyroblast
    2 Nihil Spellbomb
    1 Submerge
    1 Golgari Charm
    1 Forked Bolt
    1 Spell Pierce
    2 Flusterstorm
    1 Life from the Loam
    1 Ancient Grudge

    1st tournaments 4-1-1 into top 8 quarterfinal loss

    round 1 - 1-0
    I won with Elves burning/destroying every creature hitting the board and countering glimpses
    round 2 - 2-0
    I met Death and Taxes and I won by applying enough pressure and out of the side forked bolt + grudge + golgari charm were stellar
    round 3 - 3-0
    BUG Delver g1 he kept heavy hand with planeswalkers/tourach and died to a t1 delver flipped g2 - I think he was manascrewed long enough for me to lead the race.
    round 4 - 3-1
    I lost to junk/maverick - g1 early chalice for 1 locked me out...g2 I won pretty fast...g3 early chalice...I go cleanup step discard grudge...second chalice...I have decay...third chalice I have no reply and I die because of a 20/20 token
    round 5 - 4-1
    ANT I win 2-0...too many counters/pressure...g2 I resolve both shaman and lavamancer...that killed 2 green insects...I win without attacking (only shaman/lavamancer damage + his own probes/fetches)
    round 6 - ID with Omniscience

    top8 QF - I lose to team America...g1 I lose badly g2 I win easily g3 after 4 wastelanda I am stranded without red and green...with lavamancer on the field vs empty board...he topdecks treasure cruise that flips the board in his vantage...gg

    Ovinogeddon - 9 rounds - I close 6-3

    round1 - 1-0 miracles
    nothing to say here...if you counter their sensei's top matchup becomes immediately favorable...he did not play around daze game 1 turn 1... I had force OTD game 2 turn 1 --> both games went smooth.
    round2 - 1-1 S&T/hypergenesis
    a friend of mine killed me in 2 fast games with a sweet S&T brew featuring hypergenesis/omniscience package...g2 I tried to resist keeping one land daze daze reb shaman delver goyf...I countered first s&t with REB...I countered first hypergenesis with double daze (he used SSG to pay the first) and tried to counter with pierce the third attempt (he had misdirection)...in both cases Mr.Emrakul sealed fast the deal.
    round 3 - 2-1 team italia
    I do not remember much of the two games but the plan wasteland + daze/pierce prevented him from playing any threats long enough for my delver to win.
    round 4 - 3-1 MUD
    G1 I lose the die roll and I kept a hand with 4 "one drops" and 3 lands - he started with ancient tomb into chalice for 1...I forced one trinisphere and he was locked with only 2 lands...after few discard phases from both sides I topdeck vendilion clique...and I found out he had all spells with mana cost 4 or more...few turns after i found decay to finish him with bolts
    G2 I countered a couple of early chalice and killed metalworker...I finished him off with ancient grudge and clique again.
    round 5 - 3-2 Patriot
    G1 I win pretty fast...so fast I believed he was canadian...as I saw only stifles and delvers and a UR fetch for Volcanic
    G2 I keep greedy monolander and get punished by his wasteland/stifle plan
    G2 he kills me by resolving 2 treasure cruises...I look at my golgari charm (i was waiting for Rest in Peace) hopeless...when he told me that since he plays tresure cruise RIP is not in sideboard anymore.
    round 6 - 4-2 miracles
    Johannes is an Austrian friend I met in Prague at Prague Eternal - I know what he plays and i know he is a good player - luckily he does not know what I play - G1 he keeps a hand with Terminus and he does not find a brainstorm to shuffle it away...my fast delver kills him...G2 I counter an early top and my goyf is big since the first attack to finish him fast...he resolves a Terminus when low on life but I have clique backup plan
    round 7 - 4-3 Nic Fit
    Unwinnable matchup in my opinion... G1 I counter early top and first explorer but he finds sakura and another explorer + cabal to gain million mana...he closes the game with a baloth race. G2 I am on a favorable board position...eating his life total with goyf + shaman...I counter GSZ and he topdecks Scavenging Ooze with plenty of green mana...
    round8 - 5-3 Canadian
    I do not recall much of this matchup...I think I won easily 2-0
    round9 - 6-3 BUG Delver
    We both know we play for the glory as prizes were for top 32 only...I win easily 2-0 topdecking everytime the card I needed...counter or removal...I resolve in both games treasure cruise and the game is pretty much over.

    I will definitely remove the 2 lavamancers from side...they are really good...but I plan to play 3 treasure cruises now on...after talking to another Czech player and to an Italian player that plays same list, I plan to cut fire/ice for the third decay and to play in side second golgari and second submerge.

  9. #1169
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    Re: [Deck] bUrg Tempo

    I also have some results to post as I played 4c Delver decks over the past 3 weeks in various small tournaments. All 3 lists were different and the first one is more black heavy (more like the Grixis green thread). I finished 1st or tied for 1st in all 3 tournaments. Here are the results and the lists:

    1st tournament (Treasure Cruise was not legal yet)

    0-2 vs. BUG Landstill
    2-1 vs. Miracle Control
    2-1 vs. DnT
    2-0 vs. Team America


    4 Deathrite Shaman
    4 Delver of Secrets
    3 True-Name Nemesis
    2 Tombstalker
    1 Liliana of the Veil

    3 Spell Pierce
    3 Abrupt Decay

    Sideboard
    2 Thoughtseize
    2 Pyroblast
    2 Envelop
    1 Ancient Grudge
    1 Dismember
    2 Marsh Casualties
    1 Liliana of the Veil
    1 Jace, the Mind Sculptor
    1 Vendilion Clique
    1 Pithing Needle
    1 Grafdigger's Cage

    20 Lands (8 fetch, 3 Udg Sea, 2 Trop, 2 Volc, 1 Badlands)

    This deck focused more on black than green and favored cards like Marsh Casualties over Golgari Charm, and Liliana over Diabolic Edict both in the main and the side.

    2nd tournament (Treasure Cruise was not legal yet)

    2-0 vs. UB Control w/ CounterTop
    2-1 vs. Elves
    2-1 vs. Deathblade

    For this small tournament I was using the following configuration:

    4 Deathrite Shaman
    4 Delver of Secrets
    4 True-Name Nemesis
    2 Tarmogoyf

    3 Spell Pierce
    3 Abrupt Decay

    Sideboard
    2 Envelop
    2 Pyroblast
    2 Diabolic Edict
    1 Counterspell
    1 Golgari Charm
    1 Ancient Grudge
    1 Forked Bolt
    1 Life from the Loam
    1 Sylvan Library
    1 Pithing Needle
    1 Grafdigger's Cage
    1 Vendilion Clique

    20 Lands (8 fetch, 3 Udg Sea, 3 Trop, 2 Volc)

    This was mostly a test run as I wanted to try out more mana and Nemesis > Goyf. It worked out fine but in the end I did return to 4 Goyfs.

    3rd tournament (Treasure Cruise was legal)

    2-0 vs. Esperblade
    2-1 vs. MUD
    2-1 vs. Team America

    Using:

    4 Deathrite Shaman
    4 Delver of Secrets
    4 Tarmogoyf
    1 Vendilion Clique

    3 Spell Pierce
    3 Stifle
    2 Abrupt Decay

    Sideboard
    2 True-Name Nemesis
    2 Envelop
    2 Pyroblast
    2 Golgari Charm
    1 Abrupt Decay
    1 Diabolic Edict
    1 Ancient Grudge
    1 Life from the Loam
    1 Sylvan Library
    1 Pithing Needle
    1 Grafdigger's Cage

    19 Lands (8 fetch, 2 Trop, 2 Udg Sea, 2 Volc, 1 Bayou)

    This iteration focused more on reactive play by moving TNN to the SB and playing Stifles. Bayou is much stronger than Taiga on all accounts as there are far more cards that require black mana than green mana.

    Moving forward I really like the last deck's manabase and was really welcoming the Bayou. The first list I tried had Tombstalker which was an absolute bomb whenever I would land him against most decks but now that we have Treasure Cruise available, I will definitely be using that card as my new bomb. Stifle was a bit underwhelming overall and will probably make way for TC. With only Spell Pierce left as a reactive spell I believe TNN is much better than Clique as a mainboard card.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  10. #1170

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Qweerios View Post
    I also have some results to post as I played 4c Delver decks over the past 3 weeks in various small tournaments. All 3 lists were different and the first one is more black heavy (more like the Grixis green thread). I finished 1st or tied for 1st in all 3 tournaments. Here are the results and the lists:

    1st tournament (Treasure Cruise was not legal yet)

    0-2 vs. BUG Landstill
    2-1 vs. Miracle Control
    2-1 vs. DnT
    2-0 vs. Team America


    4 Deathrite Shaman
    4 Delver of Secrets
    3 True-Name Nemesis
    2 Tombstalker
    1 Liliana of the Veil

    3 Spell Pierce
    3 Abrupt Decay

    Sideboard
    2 Thoughtseize
    2 Pyroblast
    2 Envelop
    1 Ancient Grudge
    1 Dismember
    2 Marsh Casualties
    1 Liliana of the Veil
    1 Jace, the Mind Sculptor
    1 Vendilion Clique
    1 Pithing Needle
    1 Grafdigger's Cage

    20 Lands (8 fetch, 3 Udg Sea, 2 Trop, 2 Volc, 1 Badlands)

    This deck focused more on black than green and favored cards like Marsh Casualties over Golgari Charm, and Liliana over Diabolic Edict both in the main and the side.

    2nd tournament (Treasure Cruise was not legal yet)

    2-0 vs. UB Control w/ CounterTop
    2-1 vs. Elves
    2-1 vs. Deathblade

    For this small tournament I was using the following configuration:

    4 Deathrite Shaman
    4 Delver of Secrets
    4 True-Name Nemesis
    2 Tarmogoyf

    3 Spell Pierce
    3 Abrupt Decay

    Sideboard
    2 Envelop
    2 Pyroblast
    2 Diabolic Edict
    1 Counterspell
    1 Golgari Charm
    1 Ancient Grudge
    1 Forked Bolt
    1 Life from the Loam
    1 Sylvan Library
    1 Pithing Needle
    1 Grafdigger's Cage
    1 Vendilion Clique

    20 Lands (8 fetch, 3 Udg Sea, 3 Trop, 2 Volc)

    This was mostly a test run as I wanted to try out more mana and Nemesis > Goyf. It worked out fine but in the end I did return to 4 Goyfs.

    3rd tournament (Treasure Cruise was legal)

    2-0 vs. Esperblade
    2-1 vs. MUD
    2-1 vs. Team America

    Using:

    4 Deathrite Shaman
    4 Delver of Secrets
    4 Tarmogoyf
    1 Vendilion Clique

    3 Spell Pierce
    3 Stifle
    2 Abrupt Decay

    Sideboard
    2 True-Name Nemesis
    2 Envelop
    2 Pyroblast
    2 Golgari Charm
    1 Abrupt Decay
    1 Diabolic Edict
    1 Ancient Grudge
    1 Life from the Loam
    1 Sylvan Library
    1 Pithing Needle
    1 Grafdigger's Cage

    19 Lands (8 fetch, 2 Trop, 2 Udg Sea, 2 Volc, 1 Bayou)

    This iteration focused more on reactive play by moving TNN to the SB and playing Stifles. Bayou is much stronger than Taiga on all accounts as there are far more cards that require black mana than green mana.

    Moving forward I really like the last deck's manabase and was really welcoming the Bayou. The first list I tried had Tombstalker which was an absolute bomb whenever I would land him against most decks but now that we have Treasure Cruise available, I will definitely be using that card as my new bomb. Stifle was a bit underwhelming overall and will probably make way for TC. With only Spell Pierce left as a reactive spell I believe TNN is much better than Clique as a mainboard card.
    It looks like all these lists are missing cards.

  11. #1171
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    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Grizzlybeer View Post
    It looks like all these lists are missing cards.
    Its because they are the cards that never change... but here they are anyways:

    4 Ponder, 4 BS, 4 FoW, 4 Daze, 4 Bolts
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  12. #1172
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    Re: [Deck] bUrg Tempo

    Here is my Treasure Cruise based take based on the Goat's suggestions:


    3x Abrupt Decay
    4x Brainstorm
    4x Daze
    4x Force of Will
    4x Lightning Bolt
    2x Spell Pierce

    3x Ponder
    4x Treasure Cruise

    4x Deathrite Shaman
    4x Delver of Secrets
    4x Tarmogoyf
    1x Vendilion Clique

    4x Misty Rainforest
    1x Polluted Delta
    4x Scalding Tarn
    1x Taiga
    2x Tropical Island
    2x Underground Sea
    1x Volcanic Island
    4x Wasteland

    Sideboard

    1x Ancient Grudge
    1x Dismember
    1x Flusterstorm
    1x Forked Bolt
    2x Golgari Charm
    2x Nihil Spellbomb
    1x Pyroblast
    2x Red Elemental Blast
    1x Spell Pierce
    1x Sylvan Library
    2x Thoughtseize

    I cut one of the sacrisanct Ponders for the fourth Treasure Cruise. No idea if that is ok.
    Last edited by hofzge; 12-09-2014 at 05:19 AM.
    Chalice on 1

  13. #1173

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by hofzge View Post
    I cut one of the sacrisanct Ponders for the fourth Treasure Cruise. No idea if that is ok.
    I think 3 would be optimal number for Treasure Cruise...quite often you see 2 of them in one game and you barely manage to cast the second copy...
    Ponder is one of those cards that are often "saving the boat" by digging 3 on top and eventually a 4th card post shuffle...

    Another change I do not like much is the -1 submerge and -1 flusterstorm...both cards are too good to be removed...
    submerge is a pseudo-removal that allows you to gain a lot of tempo...especially if you cast it in response of a fetch or in response to a shuffle effect...
    flusterstorm is most of the times behaving like an hard counter...not only against ANT...it's good with S&T and reanimator...

    Test your changes and let us know how it works for you!

  14. #1174

    Re: [Deck] bUrg

    @the goat: is it you,igor? :D

    well written report,my current list is almost the same than yours.
    I love to play it but everytime i go a tournament i prefer ant because of the different powerlevel :D

  15. #1175
    Sam S
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    Re: [Deck] bUrg Tempo

    IMO, Treasure Cruise renders Sylvan Library obsolete in this archetype.

  16. #1176

    Re: [Deck] bUrg Tempo

    With Treasure Cruise you can't play mongooses, do you all agree that goyf is the replacer? or someone tries Nemesis? for example 4 DRS, 4 Delver, 3 Nemesis. I'm not sure if its ok to play without shroud creatures, do you have thoughts?

  17. #1177

    Re: [Deck] bUrg Tempo

    I think Tarmogoyf is the correct replacement for Mongoose. To be fair, I have not and will not test it with True-Name Nemesis because I believe it is too slow. I've been testing a variation of Treasure Cruise BURG using Tarmogoyf for the last few weeks with excellent results (including GPT and SCG IQ wins) but your mileage may vary. I have also included a 19th land consistent with other players in this thread though I continue to play Stifle.

  18. #1178

    Re: [Deck] bUrg

    Quote Originally Posted by sawatarix View Post
    @the goat: is it you,igor? :D

    well written report,my current list is almost the same than yours.
    I love to play it but everytime i go a tournament i prefer ant because of the different powerlevel :D
    @sawatrix: hello kai yes sir! it'e me

    i found a couple of post from you and I recognized you too

    Quote Originally Posted by Tormod View Post
    IMO, Treasure Cruise renders Sylvan Library obsolete in this archetype.
    @Tormod - treasure & library are two different approaches to library manipulation/card drawing...I would not say library is obsolete...the effect keeps repeating every round...while treasure let you draw 3 immediately...at virtually no cost...and this allows you to close the game faster (card advantage) and replace the top 3 for the next draw steps...I personally do not play library in my 75...test both of them and let us know!

    Quote Originally Posted by blablub View Post
    With Treasure Cruise you can't play mongooses, do you all agree that goyf is the replacer? or someone tries Nemesis? for example 4 DRS, 4 Delver, 3 Nemesis. I'm not sure if its ok to play without shroud creatures, do you have thoughts?
    @blablub - I would never play more than 1 nemesis - goyf is the creature to play in this deck - if opponent uses removal on it this means your delvers/shamans will finish the opponent. Nemesis cannot race a germ token or a bigger goyf...the philosophy of this deck is to be as much efficient as possible and nemesis often will sit there to prevent opponent from attacking...don't get me wrong in the right shell (mystic+equipments) is the creature you want to play...in the tempo strategy we try to follow no...

    Quote Originally Posted by mog View Post
    I think Tarmogoyf is the correct replacement for Mongoose. To be fair, I have not and will not test it with True-Name Nemesis because I believe it is too slow. I've been testing a variation of Treasure Cruise BURG using Tarmogoyf for the last few weeks with excellent results (including GPT and SCG IQ wins) but your mileage may vary. I have also included a 19th land consistent with other players in this thread though I continue to play Stifle.
    @mog - do you mind sharing your 75?

  19. #1179
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    hofzge's Avatar
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    Re: [Deck] bUrg Tempo

    Quote Originally Posted by the_goat View Post
    I think 3 would be optimal number for Treasure Cruise...quite often you see 2 of them in one game and you barely manage to cast the second copy...
    Ponder is one of those cards that are often "saving the boat" by digging 3 on top and eventually a 4th card post shuffle...

    Another change I do not like much is the -1 submerge and -1 flusterstorm...both cards are too good to be removed...
    submerge is a pseudo-removal that allows you to gain a lot of tempo...especially if you cast it in response of a fetch or in response to a shuffle effect...
    flusterstorm is most of the times behaving like an hard counter...not only against ANT...it's good with S&T and reanimator...

    Test your changes and let us know how it works for you!
    Thanks the_goat!
    You were totally right on all accounts. I replaced the Cruise with the Ponder as you only need to draw 2 TCs to see you don't want that.

    Also the the second Flusterstorm is back in. I would really like to play even a fourth REB if somehow possible.

    I still don't like Submerge, but I added some earlier interaction with creatures as that will be more important going forward.

    Here again a list:
    4x Deathrite Shaman
    4x Delver of Secrets
    4x Tarmogoyf
    1x Vendilion Clique

    4x Daze
    4x Force of Will
    2x Spell Pierce

    4x Brainstorm
    4x Ponder
    3x Treasure Cruise

    3x Abrupt Decay
    4x Lightning Bolt

    4x Misty Rainforest
    1x Polluted Delta
    4x Scalding Tarn
    1x Taiga
    2x Tropical Island
    2x Underground Sea
    1x Volcanic Island
    4x Wasteland

    Sideboard
    1x Spell Pierce
    2x Flusterstorm
    2x Red Elemental Blast
    1x Pyroblast
    2x Surgical Extraction
    1x Forked Bolt
    2x Golgari Charm
    2x Umezawa's Jitte
    1x Toxic Deluge
    1x Ancient Grudge

    What are the best sideboard cards against Miracles? Sylvan Library or Bitterblossom or REBs?
    Do we need more anti control stuff?
    Chalice on 1

  20. #1180

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by hofzge View Post
    What are the best sideboard cards against Miracles? Sylvan Library or Bitterblossom or REBs?
    Do we need more anti control stuff?
    Against Miracles
    On the play - I side out 4 lightning bolt and 1 Force of Will - I bring in 2 REB 1 Pyroblast 1 Pierce 1 Fluster
    On the draw - I side out 4 ligthning bolt only (we want FOW to counter turn 1 sensei's top - keep in mind Miracles should side out FOW as well and they do not play daze) and i bring in 2 REB 1 Pyroblast 1 Pierce

    I do not play nor Library nor Bitterblossom so I do not know how good those cards are in sideboard.

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