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Thread: [Deck] MUD (Metalworker)

  1. #3021

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by L10 View Post
    Honestly, at 4CMC, I'd rather just play Coercive Portal (highly under played) or Thran Dynamo. At 4CMC, I expect the card to do its job well, not mediocre between two other cards. Thran Dynamo producing 3 mana makes a huge difference over Hedron Archive, if it is real. I'd definitely make room for it in my EDH deck though, no doubt.
    It's a real card it was spoiled at PAX along with a reprint of Rolling Thunder

    Hedron Archive - 4
    Artifact
    T: Add 2 to your mana pool .
    2, T, sacrifice : Draw 2 cards.

    It's better than Thran Dynamo in Legacy because once you start to flood out you can draw 2 cards with it. It's very aggressively curved for 4 mana.

    Would you rather have 4 to 7 or 4 to 6 in this deck? I'd rather have 4 to 6 and a great ability

    Compare it with Worn Powerstone, Thran Dynamo, Sisay's Ring , Mind Stone, Dreamstone Hedron, Thoughtcast

  2. #3022

    Re: [Deck] MUD (Metalworker)

    It depends. Having the one extra mana is one step close to casting all out the 8CMC cards. Since I play with Mishra's Factory and Wastelands, getting flooded is really not an issue, since I usually have action. If I were to play with 12-Post, I think I'd want Coercive Portal more anyways to draw into more post lands, lock-pieces, and threats. Don't mind me though. I usually like to be more realistic than optimistic because I rather have the card surprise me than disappoint me.

  3. #3023

    Re: [Deck] MUD (Metalworker)

    I took MUD to my usual weekly FNM place.

    Decklist:
    4 Chalice of the Void
    4 Grim Monolith
    3 Trinisphere
    2 Lightning Greaves
    1 Staff of Domination
    1 Staff of Nin
    1 Spine of Ish Sah

    1 Ugin, the Spirit Dragon

    4 Metalworker
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    3 Wurmcoil Engine
    1 Steel Hellkite
    1 Sundering Titan
    1 Platinum Emperion
    1 Blightsteel Colossus

    4 Ancient Tomb
    3 City of Traitors
    4 Wasteland
    3 Cavern of Souls
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva

    SB:
    2 Tormod's Crypt
    2 Pithing Needle
    1 Phyrexian Revoker
    1 Ratchet Bomb
    1 Powder Keg
    1 Trinisphere
    1 Ensnaring Bridge
    1 Crucible of Worlds
    1 Trading Post
    1 Batterskull
    1 Wurmcoil Engine
    1 Karn Liberated
    1 Ugin, the Spirit Dragon

    I had to revert back to 4 Wasteland due to my meta usually having RG Lands, Four Color Loam, Shardless BUG, DnT, and Jund. I changed the sideboard as well due to me losing badly to Reanimator last time I played. Thorn of Amethyst didn't do any good against Reanimator.

    Round 1:
    I lose the die roll and I'm on draw, not knowing what he is playing.

    Game 1:
    I kept my opening seven with Wasteland, 2 Trinispheres, 3 Sol Lands, and a Lodestone Golem. He kept his seven.
    His first turn was fetch for Volcanic Island and Ponder, then Probe. When he saw my Trinispheres, he decided to keep on playing, ended playing 4 Probes, then scooped.
    (1-0)

    -2 Lightning Greaves, -1 Spine of Ish Sah, -3 Wurmcoil Engine, -1 Sundering Titan
    +1 Trinisphere, +1 Ratchet Bomb, +1 Powder Keg, +1 Karn ,+1 Ugin, +1 Trading Post, +1 Phyrexian Revoker
    I wasn't prepared for Storm, but it is a good match up for us.

    Game 2:
    I mull to six and see a Chalice with some lands and a Lodestone Golem and keep.
    He Brainstormed and passed. I didn't Chalice for 0, and just played Wasteland and pass.
    He Brainstormed again and started playing a bunch of cards then Burning Wishes for a card that is not Empty the Warrens,I forgot what it was, but a Lodestone the turn after gets him to scoop. He realizes that he should have pulled the Warrens after.
    1-0 (2-0)


    Round 2:
    The match up I'm looking to beat, Jund. I lose the die roll again and I'm on draw.

    Game 1:
    He keeps his seven, I keep mine too being very spicy: Wasteland, Glimmerpost, Sundering Titan, Chalice, Metalworker, Greaves, Forgemaster
    He opens with Deathrite pass. I draw a Staff of Nin, open with Wasteland and pass turn.
    He plays land, Confidant, Thoughseize and takes the Chalice. I draw a Cavern of Souls, play the Cavern naming soldiers, and playing Greaves.
    Third turn, he plays Bloodbraid Elf, and cascades into a Goyf (good thing it wasn't Hynm or Decay). In my third turn, I draw another Metalworker, play Metalworker, equip Greaves, play Metalworker number two, equip Greaves, play Forgemaster and Staff, equip Greaves, sac all constructs and go for Blightsteel ftw.
    (3-0)

    He was on tilt after that game cause of the Greaves, looking really flustered. So I thought I'd take out the Greaves as he probably would try to extend hate to it.
    -2 Lightning Greaves, -3 Trinisphere, -1 Spine of Ish Sah, -1 Chalice of the Void
    +1 Crucible of Worlds, +1 Wurmcoil, +1 Batterskull, +1 Trading Post, +1 Karn, +1 Ugin, +1 Ratchet Bomb

    Game 2:
    We both mull to six and keep our six. I kept some hand with Chalice, Tomb, City, Crucible, Monolith, and Lodestone.
    He plays a Thoughseize and takes Chalice, I drew another Chalice and play Tomb into Monolith.
    He plays Deathrite, Wastes my Tomb and passes. I draw Platinum Emperion, play the Cricible and get my Tomb back.
    Third turn, he plays a land and Maelstrom Pulses the Crucible. I draw another Tomb, play it and Chalice for two.
    From here, I got to play Lodestone, and Platinum Emperion while I was at 5. I was out of his Shaman range and take the win. He shows me three Hymn to Tourach, a Gofy, and a Sylvan Lybrary in his hand after.
    2-0(4-0)


    Round 3:
    I played with this person before, getting myself ready for DnT... I lose the die roll, seems like a trend today, and go on draw.

    Game 1:
    I mull to five after a one lander and a no lander, keeping 2 Cloudposts, Chalice, Wurmcoil, Wasteland.
    I see a Polluted Delta, fetch, into a Delver and get surprised with BUG. I prefer facing BUG over DnT any day. I draw a Vesuva, play Cloudpost and pass.
    He flips Delver through Daze, Ponders and passes without a land play. I play my second Cloudpost, then Chalice, which met the Daze, I was baiting this one.
    He plays a land again and passes. I play my Vesuva copying Cloudpost then a Wurmcoil, he responds with a Brainstorm, find a Force of Will and plays it. What I remember from here is getting one of my Cloudposts wasted, drawing a Glimmerpost to try and keep me up in life and some Ancient Tombs. I went down to 9 casting Ugin, which sticks and Bolt his Delver, meeting Stifle. I go down to 6 the turn after, Bolt his Delver again (highly unlikely for him to have 3 Stifles for the win...) and resolves. I ultimate Ugin the turn after and flip a whole bunch of robots to make him scoop.
    (5-0)

    -3 Trinisphere, -2 Lightning Greaves, -1 Spine of Ish sah, -1 Kuldotha Forgemaster
    +1 Crucible of Worlds, +1 Ratchet Bomb, +1 Powder Keg, +1 Karn, +1 Ugin, +1 Wurmcoil, +1 Batterskull

    Game 2:
    I mulled to six and remember keeping the hand having Cloudpost, Glimmerpost, Wasteland, Powder Keg, Staff of Domination, Chalice.
    His first turn Thoughtseize took my Chalice. I play Cloudpost on my first turn.
    His second turn was a Deathrite Shaman. I Glimmerpost on my second turn with Powder Keg which puts on a lot of pressure and he only had Deathrite in play, I didn't need to pull the trigger. Metalworker got countered but I got a Staff of Domination around Daze, which I used later on to gain some life and draw a card. My land base eventually developed to 2 Cloudposts, 2 Glimmerposts, 1 Wasteland. As I was developing my land base, my life stayed above 17. I get a Lodestone in, he gets a Goyf in. I tick my Powder Keg during my upkeep, I waste his only untapped land, he floats a blue. I go to combat, attack with Lodestone and pop the Keg to kill Goyf with protection from Stifle. I cast a Staff of Nin, he taps Deathrite, exiles a land and casts Force of Will. On his turn, I see a Null Rod. He is left with one card in hand, meaning I got to resolve my Platinum Emperion. It was game shortly after that.
    3-0 (6-0)


    Round 4:
    ID Storm for guaranteed price, but we played anyways. I wasn't too serious about it and ended up making some play mistakes, but were good lessons. In game three, I had Chalice for 0 and 1, with a tapped Monolith and Forgemaster inactive. He pulls the trigger for Empty the Warrens for 8 tokens through some lands and Cabal Ritual, playing a LED and Petal to purposely get countered. I was getting low on life and stuck on two non-Sol lands and pulled the trigger saccing the Forgemaster, Chalice at 0 and Grim Monolith. He had three cards in his hand and he responded with a Decay on the Chalice at 1, I got to search but what I really wanted was not in my deck at all. (I pretty much knew he had a Chain of Vapors in hand.) I could have gone for a Bomb or Keg, but would still be behind. Assuming I had Myr Battlesphere in my deck, knowing he was low on cards, the right play for me would have been to sac the two Chalices and the Monolith for the Battlesphere. He would then have the choice of bouncing the Battlesphere or the Forgemaster. With four Myr tokens, I would have been able to defend easily against six Goblin tokens.
    3-0-1 (7-2)

    Mulling Stats (counting 2nd Storm game as well):
    Mulled to five twice
    Mulled to six four times
    Kept my seven three times

    I still have not had a good chance to use Sundering Titan and Steel Hellkite, but I will keep them both in for now. The only change I'm planning to make is switch one of the Wurmcoils into a Myr Battlesphere and have an Orbs of Warding in the SB.
    Last edited by darkgh0st; 08-29-2015 at 09:57 PM.

  4. #3024

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by L10 View Post
    It depends. Having the one extra mana is one step close to casting all out the 8CMC cards. Since I play with Mishra's Factory and Wastelands, getting flooded is really not an issue, since I usually have action. If I were to play with 12-Post, I think I'd want Coercive Portal more anyways to draw into more post lands, lock-pieces, and threats. Don't mind me though. I usually like to be more realistic than optimistic because I rather have the card surprise me than disappoint me.
    I was going to replace Staff Of Domination with it
    if not in paper (maybe too) then at least online

  5. #3025

    Re: [Deck] MUD (Metalworker)

    @darkghost did you really let vesuva get FoW'd against bug? Or was that a typo?

    Went 3-0 Monday

    R1 storm 2-1
    Chalice on 1 and Trini shut him down game 1
    Game 2 a turn 2 tendrils for 22 got me
    Game three he turn 2 empty for 16 goblins and I forge for platinum angel then proceed to flood the board with fatties.

    R2 omni
    G1 s&t the Trini slow him down long enough to blightsteel
    G2 turn 2 God hand for him. I die with chalice at 1 and an ancient tomb that I annihilate.
    G3 he keeps a 1 lander with 2 FoW and a daze and doesn't draw another land. I beat down with 2 lodestone

    R3 miracles
    Don't remember as much about this match both games were grindy but I beat him 2-0. We both know what the other us playing and have faced off a lot.

    It's seems weird to me, my local meta is about 20 guys, lots of delver variants, omni, miracles, d&t/
    Blade variants, storm, elves and occasional high tide, goblins or burn. People are developing The Fear for this deck, I feel like we don't have a lot of bad matchups, but we also don't have a lot of good matchups. I've been playing it since Feb, and after dropping thran dynamo, my win percentage and consistency have gone up. Also, you can't be afraid to Mulligan aggressively, in two of the wins above(one of which was against omni, one against miracles) I mulliganned to four, usually keeping 2-3 lands and a lock piece or two. Trini wrecks omni as well as ensnaring bridge.

    List is this: http://sales.starcitygames.com//deck...p?DeckID=80728

    -2 thran dynamo
    -1 vesuva
    -1 platinum emperion

    +2 city of traitors
    +1 coercive portal
    +1 karn liberated

    Edit: going forward I have moved karn from main to the side, pulled duplicant entirely and will be playing one spine of ish sha main

  6. #3026

    Re: [Deck] MUD (Metalworker)

    @ZEROorDIE: Haha, typo. Thank you for pointing that out. That was a Wurmcoil I played that got countered. Gna correct that.

  7. #3027

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by ZEROorDIE View Post
    @darkghost did you really let vesuva get FoW'd against bug? Or was that a typo?

    Went 3-0 Monday

    R1 storm 2-1
    Chalice on 1 and Trini shut him down game 1
    Game 2 a turn 2 tendrils for 22 got me
    Game three he turn 2 empty for 16 goblins and I forge for platinum angel then proceed to flood the board with fatties.

    R2 omni
    G1 s&t the Trini slow him down long enough to blightsteel
    G2 turn 2 God hand for him. I die with chalice at 1 and an ancient tomb that I annihilate.
    G3 he keeps a 1 lander with 2 FoW and a daze and doesn't draw another land. I beat down with 2 lodestone

    R3 miracles
    Don't remember as much about this match both games were grindy but I beat him 2-0. We both know what the other us playing and have faced off a lot.

    It's seems weird to me, my local meta is about 20 guys, lots of delver variants, omni, miracles, d&t/
    Blade variants, storm, elves and occasional high tide, goblins or burn. People are developing The Fear for this deck, I feel like we don't have a lot of bad matchups, but we also don't have a lot of good matchups. I've been playing it since Feb, and after dropping thran dynamo, my win percentage and consistency have gone up. Also, you can't be afraid to Mulligan aggressively, in two of the wins above(one of which was against omni, one against miracles) I mulliganned to four, usually keeping 2-3 lands and a lock piece or two. Trini wrecks omni as well as ensnaring bridge.

    List is this: http://sales.starcitygames.com//deck...p?DeckID=80728

    -2 thran dynamo
    -1 vesuva
    -1 platinum emperion

    +2 city of traitors
    +1 coercive portal
    +1 karn liberated

    Edit: going forward I have moved karn from main to the side, pulled duplicant entirely and will be playing one spine of ish sha main
    Looks like a good showing. I also took duplicant out of my 75, I really only wanted him for sneak and show. Spine is an incredibly useful card to have in the main deck. I'm toying with the idea of swapping out spine from the main with contagion engine though to have a board wipe instead of a targeted strike. Delver has been all over the large tour eys in the NE, and with gryxis pyro taking Eternal Weekend I expect to see more lists where engine will be much better than spine. Plus it costs less.

    Myr battlesphere is the other card I want to get into the main I think, especially if spine goes, because he would fill spines role of blowing up walkers, plus he blows out maze of ith.

  8. #3028
    bruizar
    Guest

    Re: [Deck] MUD (Metalworker)

    I know I know I know, very conditional and not an artifact but... I still think this is good value with DTT and DRS around.



    Too bad we can't sack for Kuldotha Forgemaster


    And a cheaper Bosh, Iron Golem:



    Probably worst than Dismember


    Thus far, only crap :-)

  9. #3029

    Re: [Deck] MUD (Metalworker)

    I've seen Dismember get played but with Ancient Tomb the life payment was too steep .

    I think colourless spells for higher mana should remove two creatures at once, like Dust to Dust or Ashes To Ashes or Rack And Ruin

    some card like Duplicant or Triskelion would be good

    I think Titan's Presence will get played depending on the meta .

    I know it's kind of bad though.

  10. #3030

    Re: [Deck] MUD (Metalworker)

    Titan's Presence is the exact kind of card MUD theoretically wants for certain situations. It means there can be MUD lists that aren't combo oriented.

  11. #3031

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Zirath View Post
    Titan's Presence is the exact kind of card MUD theoretically wants for certain situations. It means there can be MUD lists that aren't combo oriented.
    Goblin Welder no Chalice / Trinisphere list with Daretti could come back . Maybe .

    There was just a Deck Tech posted today of a MUD player at an invitational



    My new list post-Battle For Zendikar

    Cutting the Staff Of Domination and Lightning Greaves.. the greaves is in here to combo with Staff. so I am cutting these two cards .

    4 Ancient Tomb
    3 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    3 Vesuva
    3 Cavern of Souls
    3 Wasteland

    4 Metalworker
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    3 Wurmcoil Engine
    1 Steel Hellkite
    1 Sundering Titan
    1 Blightsteel Colossus

    4 Grim Monolith
    3 Trinisphere
    4 Chalice of the Void
    2 Ugin The Spirit Dragon
    2 Coercive Portal
    2 Hedron Archive
    1 Spine of Ish Sah

  12. #3032

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by bruizar View Post
    I know I know I know, very conditional and not an artifact but... I still think this is good value with DTT and DRS around.



    Too bad we can't sack for Kuldotha Forgemaster


    And a cheaper Bosh, Iron Golem:



    Probably worst than Dismember


    Thus far, only crap :-)
    I would prefer triskelion to blightherder, who only gives tokens if the other guy has delved.

    The titans presence is the most playable of the bunch, but I think it's worse than dismember. Yeah, the 4 life sucks, but that's oftentimes preferable to the alternative. Even off of ancient tomb its still better usually. Presence is also a much worse topdeck because its conditional, and it costs more Mana to boot.

  13. #3033
    bruizar
    Guest

    Re: [Deck] MUD (Metalworker)

    Barrage Titan interests me the most of all these cards. Wurmcoil Engine and even Phyrexian Dreadnought are sweet sacrifice targets. Some will say win more, I'd say just something to speed up the clock.

  14. #3034

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by bruizar View Post
    Barrage Titan interests me the most of all these cards. Wurmcoil Engine, Moltensteel Dragon and even Phyrexian Dreadnought are sweet sacrifice targets. Some will say win more, I'd say just something to speed up the clock.
    I think you'd definitely have to build around him in particular, but I believe in red control shell, you could use him as a wincon. He'd be in a deck sporting main deck bloodmoons or ensnaring bridge

  15. #3035

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Rikter View Post
    I think you'd definitely have to build around him in particular, but I believe in red control shell, you could use him as a wincon. He'd be in a deck sporting main deck bloodmoons or ensnaring bridge
    That was the card I was thinking of when I mentioned Goblin Welder .

  16. #3036

    Re: [Deck] MUD (Metalworker)

    Played at the Legacy IQ today. I went 6-3-0. My wins and losses were:
    Wins: OmniTell, Burn, Dump Truck (4c Loam), Death and Taxes, Shardless BUG, Lands (Yay!)
    Losses: OmniTell x2, UR Painter

    I literally lost all of my notes (and my dice bag), and I have a terrible memory. I lost to both OmniTell decks literally a turn before I can go for the win. The match-up seems to sway whoever is on play. I think I have enough hate in my SB. I just need to figure a way to make my deck more explosive than it currently is.

    Against UR Painter, they did a deck check on my list, and I forgot to list Spine of Ish Sah from my SB, so I took a game loss. He pitched a Polluted Delta to Force of Will (with painter out) to counter my Metalworker and managed to mill me in turn 3. He also has Goblin Welder out and showed me his Dack Fayden when the match ended. For a second, I almost thought he way playing a Vintage deck. lol I took a look at his list and it was pretty awesome build. It would have probably kicked my Metalworker butt anyways. lol

    I finally beat Lands! Having access to two Pithing Needle (thanks to BlackHawkX9) from the SB and two Crucible of Worlds in the MD helped me against this match-up, big time. On Game 3, I managed a Turn 2 Metalworker. On his Turn 2, he managed to bring out Marit Lage. On my Turn 3, I tapped Metalworker, showed all my artifacts, and bring down Steel Hellkite, Forgemaster, and two irrelevant artifacts. I blocked with the Steel Hellkite and fetched for Platinum Emperion with Forgemaster the next turn. Emperion (protected with Greaves) was an All-Star, as he prevent both Marit Lage beats and Grove activation. Eventually, I managed to bring out Ugin (-0 to kill Marit Lage), ultimate with Ugin, and won at a board state with Blightsteel, a couple Wurmcoil Engines, a couple Lodestone Golems, and all his lands destroyed.

    The two Voltaic Keys and three Lightning Greaves are still my favorite cards in this deck. Twice today, I managed to make over 20 mana because of Voltaic Key and Metalworker on turn 3. Lightning Greaves is just nuts because having the ability to activate Metalworker or Forgemaster, or get to swing with Steel Hellkite or Blightsteel Colossus, on the same turn makes a world of a difference.

    This is my list:
    http://tappedout.net/mtg-decks/15-08...l-metalworker/

    I think my weakest slots in this list are my two Phyexian Metamorphs. I might replace them with an extra Spine of Ish Sah and Platinum Angel.

  17. #3037
    Member
    movingtonewao's Avatar
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    Re: [Deck] MUD (Metalworker)

    whats the first card you name with phyrexian revoker against nicfit? is it top or deed?

  18. #3038

    Re: [Deck] MUD (Metalworker)

    Not all Nic Fits shells plays with Deed or Top. But if I know they have Deed, that's what I would blind pick all the time. Having another Revoker on Top is just value. Even then, I may still go with Deed on my second Revoker. It is really a matter if I can jam down a threat early, and our threats are bigger, better, and scarier.

    I like Barrage Titan with Scuttling Doom Engine.

  19. #3039
    Freedom is just as essential as air
    Mockingbird's Avatar
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by bruizar View Post
    I know I know I know, very conditional and not an artifact but... I still think this is good value with DTT and DRS around.



    Too bad we can't sack for Kuldotha Forgemaster


    And a cheaper Bosh, Iron Golem:



    Probably worst than Dismember


    Thus far, only crap :-)
    If we're going to talk Eldrazi, I feel like the one worth mentioning would be the new Ulamog, the Ceaseless Hunger. Double Vindicate for a cast trigger is huge tempo Swing, even more if someone tries to Force of Will it, then the opponent is pretty much out of the game if they don't answer him in three turns (two swings will either be 20 damage or 40 cards); even less if Greaves is involved. It's not Emrakul good, but it seems like an opponent nightmare.
    "Let go your earthly tether. Enter the void, empty, and become wind."

  20. #3040
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    movingtonewao's Avatar
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    Re: [Deck] MUD (Metalworker)

    So you are saying ulamog can now replace blightsteel colossus as a wincon? or did you have something else in mind.

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