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Thread: [Deck] BUG "Shardless" Control

  1. #1361
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    Re: [DTB] BUG "Shardless" Control

    Would you guys say that the white splash sb for meddling mage is basically stock now?

  2. #1362
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    Would you guys say that the white splash sb for meddling mage is basically stock now?
    it is for me, considering meddling mage is one of my favorite sideboard cards in legacy.

  3. #1363
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by AustinP View Post
    it is for me, considering meddling mage is one of my favorite sideboard cards in legacy.
    I wouldn't call it stock as there are still a lot of players that don't run MM, but I wouldn't leave the house without them in the SB now. Builds with discard MD can get away without them better as they have a shot at beating combo G1. But the 'European' build (no discard MD) submits G1 to combo in favour of having a great matchup vs fair decks, so having discard, counters and hateful permanents G2 and G3 is vital to attack on multiple angles as we have no space for a mistake.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  4. #1364
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    Re: [DTB] BUG "Shardless" Control

    I don't remember ever seeing a Shardless list without discard in the MD, can you post an example list please?

  5. #1365

    Re: [DTB] BUG "Shardless" Control

    Hey guys, what do think about my current my sideboard strategy:


    Miracles - I like keeping fow to stop entreat/jace
    -3x baleful -1x tropical -1x toxic deluge
    +1x needle +1xnull rod + 2x meddling mage + 1x scrubland

    Mirror
    -3x force of will
    + 2x desfigure +1x notion tief

    Storm
    -4x abrupt -1x toxic -1x maelstrom -3x baleful strix -1x forest
    + 3xmeddling mage +2x thoughtseize +1x notion thief +1 scrubland +1x null rod +1x fow +1x golgari charm

    Bug Delver
    (Without Stifle) -2x fow +2x desfigure
    (With Stifle) -2x hymn -1seize +2x desfigure +1scrubland

    Rug Delver
    -2x hymn -1jace +2x desfigure +1 scrubland

    Elves
    +1x graffdigger cage +3x meddling mage +1x scrubland +2x thoughtseize +2x desfigure +1x night of soul betrayal +1x golgari charm
    -3x baleful -1pulse -4x ancestral vision -1x wasteland -1x jace -1goyf

    Infect
    +2x thoughtseize +1x needle +2x desfigure +1x night of soul betrayal +1golgari charm
    -4x ancestral vision -1x jace,tms -1x tarmogoyf -1maelstrom pulse(too slow)

    Deathblade
    +2x desfigure +1x golgari charm 1x notion thief 1x pithing needle +1seize
    -1 fow -3xbaleful strix -2hymn

    Sneak Attack
    +2x thoughtseize +1x notion thief +1x golgari charm +3x meddling mage +1 scrubland +1 fow +1 needle
    -3x baleful -4x abrupt decay -1x pulse -1x toxic deluge -1x tropical

    Grixis Delver (with grumag + young pyromancer)
    -2x hymn -1xfow -1x thoughtseize
    +2x desfigure +1 night of the soul's betrayal +1x golgari charm

    Burn
    -1x thoughtseize -1x maelstrom pulse -1x toxic deluge
    +2x desfigure +1x fow

    RG Lands:
    +3x meddling mage +1x scrubland(stop p.fire) +1x pithing needle +1x fow +2x thoughtseize
    -3xbaleful -1x toxic deluge -1x pulse -2x hymn -1liliana

    Jund with p.fire
    +2 desfigure +1golgari(regenerate goyf + kill bob)
    -3x fow (play) -3xdiscart(draw)


    ----------------

    My current list
    4x polluted delta
    4x verdant catacombs
    2x misty rainforest
    3x underground sea
    1x bayou
    2x tropical island
    1x swamp
    1x forest
    3x wasteland
    1x tar pit

    4x tarmogoyf
    4x deathrite shaman
    4x shardless agent
    3x baleful strix

    1x jace, the mind sculptor
    2x liliana of the veil
    4x abrupt decay
    1x maelstrom pulse (not in love with it)
    1x toxic deluge

    4x ancestral visions
    4x brainstorm

    3x force of will
    2x hymn to tourach
    1x toughtseize

    SIDE
    3x meddling mage
    1x scrubland
    1x force of will
    2x toughtseize
    1x notion thief
    1x pithing needle
    1x null rod
    1x grafdigger cage
    1x golgari charm
    1x night of the soul's betrayal
    2x desfigure
    Last edited by order; 10-31-2015 at 05:06 PM.

  6. #1366

    Re: [DTB] BUG "Shardless" Control

    So I am just getting into this deck after finally trading into some goyfs. I am about to play it for the first time in a weekly event. I was curious, How important are the Meddling Mages in a post omnitell world? I see alot of decklists with them but I am not sure if that is carry over from preban world. I am not a big fan of a 4th color splash, and am wondering how needed it really is in the new metagame.

    Also Thoughtseize, main or sideboard? I see it alot both ways, I kinda want to run them main myself.

  7. #1367

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Tantarus View Post
    So I am just getting into this deck after finally trading into some goyfs. I am about to play it for the first time in a weekly event. I was curious, How important are the Meddling Mages in a post omnitell world? I see alot of decklists with them but I am not sure if that is carry over from preban world. I am not a big fan of a 4th color splash, and am wondering how needed it really is in the new metagame.

    Also Thoughtseize, main or sideboard? I see it alot both ways, I kinda want to run them main myself.
    Think meddling Mage is important in our side. He is very good against any combo and useful against miracles.
    Thoughtseize depends on your meta. In my build I replace one for for seize and it is working great

  8. #1368
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    Re: [DTB] BUG "Shardless" Control

    split finals again in my normal wednesday night legacy tournament running same list as last week except i replaced sylvan library out of the side with another surgical extraction

    miracles 2-0 win
    nicfit 2-0 win
    reanimator draw

    miracles 2-0 win
    split finals with reanimator

    loving the deck right now!

  9. #1369

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by order View Post
    Hey guys, what do think about my current my sideboard strategy:


    Miracles - I like keeping fow to stop entreat/jace
    -3x baleful -1x bayou -1x abrupt decay -1x toxic deluge
    +2x needle +1x golgari charm + 2x meddling mage + 1x scrubland

    Mirror
    -3x force of will
    + 2x desfigure +1x hymn to tourach

    Bug Delver
    (With hymn+lili version) -3x fow +2x desfigure +1x golgari charm
    (Stifle version) -2x hymn +2x desfigure

    Elves
    +1x graffdigger cage +2x meddling mage +1x scrubland +2x thoughtseize +2x desfigure +1x night of soul betrayal +1x golgari charm
    -3x baleful -2x tarmogoyf -2x ancestral vision -1x forest -1x jace, tms -2x shardless (or liliana - not sure)

    Infect (discart is better then fow here)
    +2x thoughtseize +1x hymn to tourach +2x needle +2x desfigure +1x night of soul betrayal
    -4x ancestral vision -1x jace,tms -1x toxic deluge(baleful is better) -2x tarmogoyf -1x fow(low-blue-count. Maybe cut 100%?)

    Sneak Attack
    +2x thoughtseize +1x hymn +1x golgari charm +3x meddling mage +1 scrubland +1 fow +2 needle
    -3x baleful -4x abrupt decay -1x pulse -1x toxic deluge -1x bayou -1x tarmogoyf

    Grixis Delver (with grumag + young pyromancer)
    -3x fow -1x thoughtseize
    +2x desfigure +1 night of the soul's betrayal +1x golgari charm

    Burn
    -1x jace, tms -1x thoughtseize -1x maelstrom pulse -1x toxic deluge
    +2x desfigure +1x fow +1x hymn to tourach

    BR Lands: ( Never played against. Do not know how to side)
    +3x meddling mage +1x scrubland(stop p.fire) +2x pithing needle +1x fow +2x thoughtseize
    -1x toxic deluge -1x bayou -1x maelstrom -2x hymn -4x ?????



    ----------------

    My current list
    4x polluted delta
    4x verdant catacombs
    2x misty rainforest
    3x underground sea
    2x bayou
    2x tropical island
    1x swamp
    1x forest
    2x wasteland
    1x tar pit

    4x tarmogoyf
    4x deathrite shaman
    4x shardless agent
    3x baleful strix

    1x jace, the mind sculptor
    2x liliana of the veil
    4x abrupt decay
    1x maelstrom pulse (not in love with it)
    1x toxic deluge

    4x ancestral visions
    4x brainstorm

    3x force of will
    2x hymn to tourach
    1x toughtseize

    SIDE
    3x meddling mage
    1x scrubland
    1x force of will
    2x toughtseize
    1x hymn to tourach
    2x pithing needle
    1x grafdigger cage
    1x golgari charm
    1x night of the soul's betrayal
    2x desfigure
    Against Miracles, I'm not sure you want the Mage package here. They have plenty of removal and I'm not sure what you would name? Even if you were to bring it in, the deck is base BG, so remove a Tropical Island for the Scrubland. Some Miracle decks are running Blood Moon, so keeping your two basics might be a good move. I think Charm is a good card to bring in too. Kills Rest In Peace, which I'm expecting to come back.

    Same advice I've been given with the deck, when in the Mirror.

    I forgot that BUG Delver has two variants, but I would probably take Force out against both versions. Not much you want to counter that you couldn't take care of most of the time. Again, I could be wrong, I'm still fairly new to the deck.

    Elves seems pretty abismal. I would keep agree on most of what you've said, except for siding out Jace. However, I lean on Jace as another win condition. I would probably toss out Forces since you already have the Mages in, keeping in Jace and the two Agents.

    Dragging this out, like most of our matches, seems to be where we're at. Getting to Jace is a game breaker, since you bounce everything or keeps them off pumps and Inkmoth off the top. I have been trying the Force approach, but I don't like that angle, so next time I play against it I'll take it out. I am using Charm, but it hurts you too if Strix is out, but I think if you pull the trigger on Charm you're in a bad spot any way. Take Pulse out. It's likely to get countered and not enough targets to really warrant it. Keep Goyf in, because t's our finisher.

    I agree with everything but cutting Goyf and Bayou. Leave a Needle in the board and take out the Tropical. Beware of Blood Moon of course.

    Definitely Forces and Lili out and Night and Disfigures in for sure. Charm in, maybe Hymn and maybe keeping in Thoughtseize, while bringing in another Thoughtseize? So: out Two Lili, three Forces and in Night, two Disfigures, Charm, and Hymn. Depending on if you want Jace out or not, then replace him with the a Thoughtseize.

    Definitely a hard deck for this deck. I would probably take Strix out before I take Jace out though. Searing Blaze and Blood are cards, as is Smash to Smithereens. Strix probably won't last long and won't do anything on the board really, but this decision probably depends on on the play or draw. So: out three Strix and Deluge with Hymn, two Disfigure, and Force coming in.

    Against any Lands deck I definitely would bring in graveyard hate that actually removes the grave. I've never really like Cage, I would probably out that card for Nihil Spellbomb. Mage would probably be best here naming Punishing Fire and Life From the Loam. Lots of dead cards here. I would probably keep that fourth Force in the board. It's not going to do much. I don't see Thoughtseize helping much either. I would rather hit lands to go to the bin with Hymn have them work for their lands. So: out Pulse, Deluge, Thoughtseize, two Abrupt Decay, and Tropical Island for three Mages, Scrubland, and two Needle.

    My two, mostly untested, cents.

    By the way, thank you for inspiring me to actually critically think side board strategies. I'll post mine in a few days. Still thinking of a proper fifteenth card for my board in my build.

  10. #1370

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Krimson Viper View Post
    Elves seems pretty abismal.

    Against any Lands deck I definitely would bring in graveyard hate that actually removes the grave. I've never really like Cage, I would probably out that card for Nihil Spellbomb.
    Cage is great against Elves however. Mixing up your yard hate is always a safer bet. 4x DRS in the MD helps a bunch against Reanimator decks. MM helps with the Punishing Fire issue because cards like RiP aren't an option with how heavily Shardless relies on its GY. Cage is a good catchall vs Reanimating decks (Reanimator, Oops all Spells, Dredge) while also helping soften up Elves and Maverick (Basically anything that uses GSZ).

  11. #1371
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    Re: [DTB] BUG "Shardless" Control

    just wanted to say, toxic deluge is mvp vs mentor miracles... won an almost unwinnable game because of it!

  12. #1372
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    I don't remember ever seeing a Shardless list without discard in the MD, can you post an example list please?
    Like this one - http://www.tcdecks.net/deck.php?id=16933&iddeck=126969 - winner of Ovino.

    It sacrifices G1 vs combo for a great matchup vs fair decks.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  13. #1373

    Re: [DTB] BUG "Shardless" Control

    Hi to everyone! i'm new in the forum.
    It is already a couple of years that i'm playing Bug Shardless, apart from the period of treasure cruise. Until the last Ovino i played it without the White spalsh,ending with a
    7-2 score, finishing 21st , loosing only from Jund and Burn; but now that dig is gone, i see that there are a lot of Sneak and Show and Elves in my meta.
    I'd like to know from the forum why Containment Priest isn't played in this deck, in my opinion seems perfect for the SB plane against this type of deck
    (Dredge, Reanimato too) and i'd like to play it ,over 2 copies of Meddling Mage, that is strong too, but more difficoult to play against this type of deck,where they have a lot of out and closer!
    Thanks for your opinions guys!

  14. #1374
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Sigi85 View Post
    Hi to everyone! i'm new in the forum.
    It is already a couple of years that i'm playing Bug Shardless, apart from the period of treasure cruise. Until the last Ovino i played it without the White spalsh,ending with a
    7-2 score, finishing 21st , loosing only from Jund and Burn; but now that dig is gone, i see that there are a lot of Sneak and Show and Elves in my meta.
    I'd like to know from the forum why Containment Priest isn't played in this deck, in my opinion seems perfect for the SB plane against this type of deck
    (Dredge, Reanimato too) and i'd like to play it ,over 2 copies of Meddling Mage, that is strong too, but more difficoult to play against this type of deck,where they have a lot of out and closer!
    Thanks for your opinions guys!
    I have a Containment Priest in my SB at the moment, and had two for a short period of time before DTT. As you say, it's fantastic vs elves and Sneak and Show and nice vs Dredge too. It may go back to two copies if the meta progresses in the same direction it's going in now.

    This is what I'm playing currently. As I mentioned a few posts ago, no discard MD as the SB is strong enough vs combo to sacrifice G1 (that's the plan anyway!)

    4 Deathrite Shaman
    4 Tarmogoyf
    3 Baleful Strix
    4 Shardless Agent

    4 Ancestral Visions
    2 Toxic Deluge
    1 Life from the Loam

    4 Brainstorm
    4 Force of Will
    4 Abrupt Decay

    2 Jace, the Mind Sculptor
    2 Liliana of the Veil

    4 Verdant Catacombs
    4 Polluted Delta
    1 Flooded Strand
    3 Underground Sea
    3 Tropical Island
    1 Bayou
    4 Wasteland
    1 Swamp
    1 Forest

    SB
    4 Meddling Mage
    1 Containment Priest
    1 Scrubland
    2 Duress
    2 Thoughtseize
    1 Null Rod
    1 Engineered Plague
    2 Leyline of the Void
    1 Notion Thief
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  15. #1375
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    Re: [DTB] BUG "Shardless" Control

    I think Lumbering Falls is worth considering as a singleton. Like Creeping Tar Pit, it provides a method of late-game inevitability against grindy control decks. I think this would further help shore up the Miracles matchup, as Hexproof reduces the options they have to deal with it. People in the Team America thread were not enthusiastic about LFalls, but I think that's because the mana cost is more prohibitive there. BUG Control is more capable of establishing a board state to take advantage of it. The Miracles matchup tends to end up in topdeck wars, and a manland can take advantage of this scenario.

    That said, I still think CTarpit is a worthwhile consideration, especially as it can deal with Planeswalkers through a wall of blockers.

    Blood Moon is still a problem of course, but that's why I run a couple basics and try to hold up mana for ADecay and GCharm against decks running it.

  16. #1376
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by wcm8 View Post
    I think Lumbering Falls is worth considering as a singleton. Like Creeping Tar Pit, it provides a method of late-game inevitability against grindy control decks. I think this would further help shore up the Miracles matchup, as Hexproof reduces the options they have to deal with it. People in the Team America thread were not enthusiastic about LFalls, but I think that's because the mana cost is more prohibitive there. BUG Control is more capable of establishing a board state to take advantage of it. The Miracles matchup tends to end up in topdeck wars, and a manland can take advantage of this scenario.

    That said, I still think CTarpit is a worthwhile consideration, especially as it can deal with Planeswalkers through a wall of blockers.

    Blood Moon is still a problem of course, but that's why I run a couple basics and try to hold up mana for ADecay and GCharm against decks running it.
    That was me in the TA thread, and while there is more merit to consider it in Shardless, the power level just isn't here imo. One of the biggest powers of tar pit is it threatens to deal with an opposing jace on curve, forcing them to play something different or +2 off the bat. Falls doesn't achieve this, the body is outmatched by most things and Hexproof is only relevant vs miracles as pretty much every other midrange/control deck will be running Wasteland (which Hexproof obviously does nothing against). The Miracles matchup is already fine, so the risk of a cipt land vs tempo decks for such a small return isn't worth it.

    But that's just my opinion, maybe you've tried it with good results? I've not even played a tar pit for about 2 years as I hate losing tempo with land drops. When the decks lategame is as strong as Shardless', risking not getting to that stage isn't worth it to me.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  17. #1377
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Dissection View Post
    But that's just my opinion, maybe you've tried it with good results? I've not even played a tar pit for about 2 years as I hate losing tempo with land drops. When the decks lategame is as strong as Shardless', risking not getting that stage isn't worth it to me.
    Yeah, Tar Pit has actually been quite stellar for me, especially against Miracles. With how common UWx Miracles is currently, and seeing as it may end up being among the most commonly played Tier 1 Decks going forward, having a card with low investment cost to shore it up seems fine.

    I feel that BUG sometimes struggles to land the last few points of damage against some midrange and control decks due to its lack of Burn and Nimble Mongoose. This is where having a rugged threat that dodges both being countered *and* targeted/sorcery-speed removal is good (and also isn't reliant on the graveyard). LFalls is almost as good as Thrun in this regard, minus taking up valuable sideboard or maindeck slots. It's not difficult to cut the 10th fetchland (in a Lejay-esque build) for this land.

    I realize coming into play tapped is a problem, but we have plenty of alternative mana sources. BUG Control naturally tends to skew towards the late game, so the downside is mitigated. Obviously this card is not being considered for being useful against decks running Wasteland. But there are a number of plodding control and midrange decks where this could help swing for the last few bits of damage, whereas any other threat would get killed on-sight by various forms of removal or an active Liliana. I've had plenty of games against Jund and Miracles end up in the sort of gamestate where having a LFalls would be ideal, and yet a Tar Pit would just die right away to a PFire or StP. There are even some games where the same thing happens against decks like RUG Delver -- they don't *always* have Wasteland, and the winner often comes down to who can resolve and maintain a threat first. LFalls can't even be countered in case they've been sandbagging a FoW for your threat.

    Ultimately, this is just one slot I am talking about here. I don't think it would work all that well in multiples. But as a singleton it could prove to be quite useful. Perhaps even moreso if there's a Life from the Loam somewhere in the 75.

  18. #1378
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    Re: [DTB] BUG "Shardless" Control

    4 Deathrite Shaman
    4 Tarmogoyf
    4 Shardless Agent
    2 Baleful Strix

    4 Brainstorm
    4 Abrupt Decay
    3 Force of Will
    3 Ancestral Vision
    2 Liliana of the Veil
    2 Hymn to Tourach
    2 Jace, the Mind Sculptor
    1 Thoughtseize
    1 Toxic Deluge
    1 Maelstrom Pulse
    1 Sylvan Library

    4 Underground Sea
    2 Bayou
    1 Tropical Island
    1 Forest
    1 Swamp
    2 Wasteland
    2 Creeping Tar Pit
    4 Polluted Delta
    4 Misty Rainforest
    1 Verdant Catacombs

    Sideboard:
    1 Scrubland
    2 Meddling Mage
    2 Disfigure
    1 Toxic Deluge
    1 Night of Souls' Betrayal
    2 Thoughtseize
    1 Grafdigger's Cage
    1 Nihil Spellbomb
    1 Pithing Needle
    1 Null Rod
    1 Notion Thief
    1 Vendilion Clique

    Recorded a couple of matches today. I think I misplayed in the 2 that I lost, but I would appreciate comments on either gameplay or decklist (no sound unfortunately):

    VS Elves (2-1)

    VS Storm (2-0)

    VS Nic Fit (1-2)

    VS Elves (1-2)

  19. #1379
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    Re: [DTB] BUG "Shardless" Control

    Bahra was just streaming some Euroshard: http://www.twitch.tv/bahra_/v/22125388

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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Dissection View Post
    Hexproof is only relevant vs miracles as pretty much every other midrange/control deck will be running Wasteland (which Hexproof obviously does nothing against).
    Say what? They can't wasteland it once it's active and has hexproof.

    Lumbering Falls is a lot less susceptible to Wasteland than Creeping Tar Pit.

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