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Thread: [Deck] 12 Post

  1. #4601

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by ChemicalBurns View Post
    Hello there 12Posters! I myself am not a player (I play D&T and Delver variants), but I thought I'd post up a recent Japanese list that looks very interesting considering I've seen people here toying with RG lists at the moment. It can be found here:

    http://mtg.bigmagic.net/article/%E3%...82%B9%E3%83%88

    Takashi Hasegawa

    Lands: (26)
    4 Cloudpost
    4 Glimmerpost
    4 Grove of the Burnwillows
    3 Vesuva
    3 Taiga
    2 Maze of Ith
    1 Cavern of Souls
    1 Karakas
    1 Windswept Heath
    1 Urborg, Tomb of Yawgmoth
    1 Eye of Ugin
    1 Forest

    Creatures: (9)
    3 Primeval Titan
    3 Thought-Knot Seer
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Ceaseless Hunger
    1 Kozilek, the Great Distortion

    Non-Creature Spells: (25)
    4 Ancient Stirrings
    4 Punishing Fire
    3 Sensei's Divining Top
    3 Pithing Needle
    3 Kozilek's Return
    2 Expedition Map
    2 Candelabra of Tawnos
    2 Crop Rotation
    2 Ugin, the Spirit Dragon

    Sideboard: (15)
    3 Sphere of Resistance
    2 Surgical Extraction
    2 Warping Wail
    2 Red Elemental Blast
    1 Krosan Grip
    1 Sundering Titan
    1 Reclamation Sage
    1 Choke
    1 Bojuka Bog
    1 Pithing Needle

    As an outsider looking in these numbers look really nice and the list looks really impressive. I love the Thought-Knot Seer as an angle of disruption typically unaccessible to non-blue lists. As a D&T player Kozilek's Return and Punishing Fire makes me weep too.

    But yes, lots of new technology here, hopefully you guys can get some use out of this, 12Post is looking to have a lot of new toys to play with!

    Thanks!
    Thank you for posting that. The list looks good. Need more Mina and Denn in my opinion.

  2. #4602

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    I’ll discuss my tournament experience through card choices:

    Trinket mage:
    In my opinion the card fits very well in the deck. Mage won a game against deathblade on turn 4: played a needle on Liliana, which got FoW-ed, after that I played trinket fetching another needle, which resolved and probably won the game… there are many scenarios like this one where trinket shines. Trinket sometimes eats FoW, clearing the way for SnT… I don’t see myself dropping it soon, though I wouldn’t run more than one.
    No glacial MB:
    Despite my loss to burn I still think that it was the correct choice not to run it MB. Burn was the only match up i needed glacial. The deck runs more smoothly without glacial main, less mulligans, better top decks.
    3 crop rotations:
    There are just too many match-ups where crop is rotting in my hand (daze, spell pierce, counterbalance, FoW, etc.) for UG I think 3 is more than enough. I boarded them out completely in 3 out of 6 matches.
    Tormod's Crypt:
    I like it mainly because of trinket mage and the speed it comes down, unlike relic, which requires 1 to cast and 1 to activate. I’m not fighting tarmogoyf’s or DRS with GY hate anyway, so I see no need for relic at this point.
    Karn / Platinum empirion:
    I’m not impressed by either, but I guess I didn’t get the chance to resolve them in any match-up where they would matter. I would like to replace this slot with the new kozilek, but as you can see I’m missing 2 cmc spells in my list…
    Kozilek:
    During the tournament I landed kozilek several times and every time he was removed or sacked (only once with Liliana), so I didn’t get a single annihilator trigger of it. This is why I wouldn’t sign off the new Kozilek just yet. I will definitely try the new Kozilek, when I settle on a worthy 2 cmc spell to discard.
    Ulamog:
    He is admittedly better than the old one (except the art obviously), since I can tutor for him instead of kozilek and get 2x anything off the board. I’m hitting 15 mana (or 8 to fetch and cast next turn) so frequently in this build that it would be a shame not to have the choice between removal or card advantage at that point in the game. I guess he is the correct choice nowadays.
    2 Vesuvas:
    In my opinion running only 1 vesuva is not optimal for the deck. You get less opportunities to consistently pile up your cloudposts count. And having more copies of bojuka, glimmer, island and forest is always very nice.
    Engineered Explosives:
    I’m still not sold on EE (can be a bit slow), but they do run well with trinket and they do get that chalice off the board, protecting the 20 1cmc spells I run. They also ate some counters, which was fine by me as I always had a backup plan anyway. Though, it’s a shame we can’t cast EE on 3 frequently enough. I removed a 3rd repeal for the 2nd EE just before the tournament.
    Pithing Needle:
    I finally gave in and excepted I have to run needles in this deck. They are just too good and hit stuff I frequently lost to before, namely: liliana, wasteland. Trickbind / stifle just can’t replace needle.
    another friend in blue, I'm feeling not alone anymore!
    about your points:

    trinket mage: I think there is always something better than this card, but if you have free slots it's a good candidate.
    glacial chasm: I think the same, I will test another tournament without it and let you know.
    crop rotation: You are right, I will probably drop to 2. It depends also on how many needles/trickbind a list has.
    tormond: I disagree. Relic makes you draw a card, can be play on turn 1 also, and it's still good against tarmo/DRS (what do you have against them that is versatile as it is?)
    platinum: sometimes a S&T into platinum is better than titan, you automatically win some games and against StP you still gain 8 life (that can be really useful for this deck). I put 2 of them since I dropped glacial chasm, but in general I would not go under 1 copy.
    kozilek: old is gold
    ulamog: new is.....gold. XD
    vesuvas: yeah, 2 is the perfect number for this card.
    EE: like trinket mage.
    needle: I think this card is a MUST, but looking at your list.....you have FOW in sideboard, don't you think is better to replace needle with trickbind to have more blue cards to pitch?

  3. #4603
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mykatdied View Post
    Thank you for posting that. The list looks good. Need more Mina and Denn in my opinion.
    I second you, Mina and Denn wrecks the shit
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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    -ChrisMeister on MTGO

  4. #4604
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    Re: [Deck] Turbo Eldrazi

    Finally found a build I am happy with.

    // Lands
    1 [P2] Forest (3)
    1 [TSP] Vesuva
    4 [MR] Cloudpost
    2 [AVR] Cavern of Souls
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    4 [B] Tropical Island
    1 [P2] Island (1)
    1 [IA] Glacial Chasm

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M11] Primeval Titan
    1 [BFZ] Ulamog, the Ceaseless Hunger
    1 [OGW] Kozilek, the Great Distortion

    // Spells
    4 [CHK] Sensei's Divining Top
    4 [UL] Crop Rotation
    4 [OGW] Warping Wail
    4 [MM] Brainstorm
    3 [US] Show and Tell
    4 [ROE] Ancient Stirrings
    2 [ZEN] Expedition Map
    2 [FRF] Ugin, the Spirit Dragon
    2 [AQ] Candelabra of Tawnos

    // Sideboard
    SB: 2 [OGW] Spatial Contortion
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [JGC] Flusterstorm
    SB: 2 [R] Blue Elemental Blast
    SB: 1 [OGW] Wastes

    Went 3-0 with weekly magic. matchups were Lands, Jund, Moggcatcher. all 2-0'd.

  5. #4605
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Finally found a build I am happy with.

    // Lands
    1 [P2] Forest (3)
    1 [TSP] Vesuva
    4 [MR] Cloudpost
    2 [AVR] Cavern of Souls
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    1 [WWK] Eye of Ugin
    4 [ZEN] Misty Rainforest
    4 [SOM] Glimmerpost
    4 [B] Tropical Island
    1 [P2] Island (1)
    1 [IA] Glacial Chasm

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M11] Primeval Titan
    1 [BFZ] Ulamog, the Ceaseless Hunger
    1 [OGW] Kozilek, the Great Distortion

    // Spells
    4 [CHK] Sensei's Divining Top
    4 [UL] Crop Rotation
    4 [OGW] Warping Wail
    4 [MM] Brainstorm
    3 [US] Show and Tell
    4 [ROE] Ancient Stirrings
    2 [ZEN] Expedition Map
    2 [FRF] Ugin, the Spirit Dragon
    2 [AQ] Candelabra of Tawnos

    // Sideboard
    SB: 2 [OGW] Spatial Contortion
    SB: 4 [NPH] Surgical Extraction
    SB: 3 [TSP] Krosan Grip
    SB: 3 [JGC] Flusterstorm
    SB: 2 [R] Blue Elemental Blast
    SB: 1 [OGW] Wastes

    Went 3-0 with weekly magic. matchups were Lands, Jund, Moggcatcher. all 2-0'd.
    How do you like Kozilek 2.0? I'm not really fond of the card as of yet. I rarely go for it.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  6. #4606

    Re: [Deck] Turbo Eldrazi

    Am I mad for thinking that Kozilek's Return should be paired with MD Relic of Progenitus? Since many of the common creatures which survive KR either gain their size throught the GY (Tarmogoyf, Mongoose, Knight of the Reliquary) or are cast using the GY as a resource (Tasigur, Gurmag Angler).

  7. #4607

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Philipp2293 View Post
    Am I mad for thinking that Kozilek's Return should be paired with MD Relic of Progenitus? Since many of the common creatures which survive KR either gain their size throught the GY (Tarmogoyf, Mongoose, Knight of the Reliquary) or are cast using the GY as a resource (Tasigur, Gurmag Angler).
    That is quite possible. I suppose I would just be concerned at not getting the other side of it for 5 damage which can also get them if we don't have relic which we may have to use to exile it.

    My fiance was very impressed with the r splash build. Courser gives the deck a bit of an increase in life gain and as someone suggested that a courser and Mina means you can gain 2 life a turn just from normal land drops. She went 3-1 at our LGS last night. She beat me round 1. Deck was just as scary as post tends to be. I was on a weird nic fit counterbalance brew I was challenged to brew for my column. The deck trashed me as countertop and nic fit are the 2 match ups I think post loves the most. (No, I didn't plan that rhyme, just comes naturally with time). Her only loss was to burn. But she agreed that kozilek's return was awesome for aggro and vs the thopter combo deck she played against she was able to easily stabilize the board and get him. She wants bonfire, so we'll likely test that as a 1 of perhaps. I asked her how she felt about where the deck was and she thinks the main thing it needs is better answers to burn as that was her one problem of the night. She didn't mention any issue with getting red sources. We'll continue testing.

  8. #4608

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    another friend in blue, I'm feeling not alone anymore!
    about your points:

    trinket mage: I think there is always something better than this card, but if you have free slots it's a good candidate.
    glacial chasm: I think the same, I will test another tournament without it and let you know.
    crop rotation: You are right, I will probably drop to 2. It depends also on how many needles/trickbind a list has.
    tormond: I disagree. Relic makes you draw a card, can be play on turn 1 also, and it's still good against tarmo/DRS (what do you have against them that is versatile as it is?)
    platinum: sometimes a S&T into platinum is better than titan, you automatically win some games and against StP you still gain 8 life (that can be really useful for this deck). I put 2 of them since I dropped glacial chasm, but in general I would not go under 1 copy.
    kozilek: old is gold
    ulamog: new is.....gold. XD
    vesuvas: yeah, 2 is the perfect number for this card.
    EE: like trinket mage.
    needle: I think this card is a MUST, but looking at your list.....you have FOW in sideboard, don't you think is better to replace needle with trickbind to have more blue cards to pitch?
    Yeah it seems not many of us survived the new expansion

    I'm not having trouble with DRS / tarmo, SnT beats them. and if that doesn't work i have repeal, EE + trinket. When i ran relic i never boarded it in against DRS / tarmo. So i figured GY hate should be dedicated to reanimator, dredge, lands,... (dredge players sometimes forfeit after they see it t1 ) if you are on the draw you can activate it only after your opponents 2nd turn, which can be too late. If you have Tormod you can play your 1cmc + tormod on your turn 1 and activate it if need be. Same goes if you are on the play, as reanimator can drop a bomb on their t1 in this event relic is useless, since it cannot be activated, don't you think?

    i'm not sure i'll be running FoW in the future, but as it stands now i have 16+ U cards after boarding them in, as they always go in with flusters, mainly against combo, burn and the needles usually go out. I found trickbind to be very clunky and it's just a pain to leave 2 mana open for it. not sure i want to go back to it.

  9. #4609

    Re: [Deck] Turbo Eldrazi

    Glad to hear the GR deck worked out fine. I would take it out for a spin this WE, but the meta in that store is very combo heavy, which I assume GR is the softest of Post variants to, or am I wrong?

  10. #4610
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mr. Froggy View Post
    How do you like Kozilek 2.0? I'm not really fond of the card as of yet. I rarely go for it.
    I have won multiple rounds where I show & tell'd it in against storm on turn 3 and had warping wail/spatial contortion in hand and they couldn't win.

  11. #4611
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    Re: [Deck] Turbo Eldrazi

    All, I lost a match on SnapCasters stream last night playing 12 post against Sneak and Show. Kind of a let down, as I usually feel very favored in that matchup. I'll post a link once it gets posted to youtube.

    Quote Originally Posted by Rock Lee View Post
    I have won multiple rounds where I show & tell'd it in against storm on turn 3 and had warping wail/spatial contortion in hand and they couldn't win.
    Rock, are you playing any 4 or 5 drops in your build? I feel like you have to align your CMC of spells to the haymakers of your opponents deck. If they don't line up, you have to board Kozilek out right? That's my mindset currently with him. I dream of the day of countering a terminus by discarding a primeval titan. (Although I've already won by then lol!)

  12. #4612
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by maCHOOga View Post
    Rock, are you playing any 4 or 5 drops in your build? I feel like you have to align your CMC of spells to the haymakers of your opponents deck. If they don't line up, you have to board Kozilek out right? That's my mindset currently with him. I dream of the day of countering a terminus by discarding a primeval titan. (Although I've already won by then lol!)
    That's exactly how I feel too when I cast an Eldrazi..
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  13. #4613

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    Yeah it seems not many of us survived the new expansion

    I'm not having trouble with DRS / tarmo, SnT beats them. and if that doesn't work i have repeal, EE + trinket. When i ran relic i never boarded it in against DRS / tarmo. So i figured GY hate should be dedicated to reanimator, dredge, lands,... (dredge players sometimes forfeit after they see it t1 ) if you are on the draw you can activate it only after your opponents 2nd turn, which can be too late. If you have Tormod you can play your 1cmc + tormod on your turn 1 and activate it if need be. Same goes if you are on the play, as reanimator can drop a bomb on their t1 in this event relic is useless, since it cannot be activated, don't you think?

    i'm not sure i'll be running FoW in the future, but as it stands now i have 16+ U cards after boarding them in, as they always go in with flusters, mainly against combo, burn and the needles usually go out. I found trickbind to be very clunky and it's just a pain to leave 2 mana open for it. not sure i want to go back to it.
    you are right about tormond, but I prefer surgical extraction as a "free" graveyard hate. DRS/tarmo/knight of the reliquary can be handle easy only with one card, relic: S&T normally is countered, EE+trinket is slow and can be decayed if not used in the same turn (and you destroy only one type of CMC). I would play tormond if I didn't play surgical, but I think 1/2 relic can help handling the game.
    I understand your idea about trickbind. I will try FOW maybe in the future.

  14. #4614

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Philipp2293 View Post
    Glad to hear the GR deck worked out fine. I would take it out for a spin this WE, but the meta in that store is very combo heavy, which I assume GR is the softest of Post variants to, or am I wrong?
    Someone mentioned pyrostatic pillar for gr. Seems sweet

  15. #4615
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    Re: [Deck] Turbo Eldrazi

    What do people think about the Thought-Knot Seer from the GR list? Is it good enough to try in UG (the version I am building)?

  16. #4616
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Emrakul503 View Post
    What do people think about the Thought-Knot Seer from the GR list? Is it good enough to try in UG (the version I am building)?
    I want to try Thought-Knot Seer, but my list is crazy tight..

    EDIT: Also, it looks like a deck to wreck the shit out of Aggro.. Damn...
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  17. #4617

    Re: [Deck] Turbo Eldrazi

    Because the new Eldrazi (Thought-Knot Seer, Reality Smasher etc) are so powerful, I think it would be worthwhile taking this deck in a slightly different direction.

    A manabase similar to the below is able to support both explosiveness and a long game...

    4x Eldrazi Temple
    4x Ancient Tomb
    4x Cloudpost
    2x Vesuva
    3x Glimmerpost
    3x City of Traitors
    3x Eye of Ugin
    3x Crystal Vein

    Vesuva can always copy an Eldrazi Temple if a Cloudpost isn't in play, or can even copy an Ancient Tomb if you're really desperate for mana. Thus, effectively, every single land above with the exception of Glimmerpost (this is why I cut it to 3) is capable of tapping for two mana by itself. This effectively lets the deck cut chaff like Mind Stones and Grim Monoliths and go very threat dense.

    With a manabase as above, I would play no more than 10 Non Eldrazi cards at most.

    Here's the build I'm playing around with...

    0cc - 26
    4x Eldrazi Temple
    4x Ancient Tomb
    4x Cloudpost
    2x Vesuva
    3x Glimmerpost
    3x City of Traitors
    3x Eye of Ugin
    3x Crystal Vein

    Xcc - 8
    4x Chalice of the Void
    4x Endless One

    2cc - 2
    2x Eldrazi Mimic

    3cc - 3
    3x Trinisphere

    4cc - 4
    4x Thought-Knot Seer

    5cc - 7
    4x Reality Smasher
    3x Kozilek's Channeler

    6cc - 6
    4x Conduit of Ruin
    2x Endbringer

    8cc - 1
    1x Ulamog's Crusher

    9cc - 1
    1x Void Winnower

    10cc - 2
    1x Ulamog, the Ceaseless Hunger
    1x Kozilek, Butcher of Truth

    Here's an example of a pretty typical opening hand that also serves to illustrate why I play 4x Conduit of Ruin

    Turn 1 - Ancient Tomb or Eldrazi Temple - Chalice at 1 or cast a Mimic or a 2/2 Endless One
    Turn 2 - Eye of Ugin or Ancient Tomb or Eldrazi Temple - Thought Knot Seer or Trinisphere
    Turn 3 - City of Traitors - Conduit of Ruin to tutor up Kozilek/Ulamog
    Turn 4 - Tap city for 2 mana, play Ancient Tomb or Crystal Vein and sac it for 2 more mana - cast Kozilek and draw a fistful of cards or cast Ulamog and blow up two of your opponents lands(even if it gets countered).


    Let me know your input.
    Last edited by Captain Hammer; 02-05-2016 at 11:16 PM.

  18. #4618

    Re: [Deck] Turbo Eldrazi

    Looks interesting but wasteland and blood moon / magus seem to be an issue here especially because u can't use krosan grip etc.. Looking forward to your reports..

    Gesendet von meinem ONE E1003 mit Tapatalk

  19. #4619

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by cherson View Post
    Looks interesting but wasteland and blood moon / magus seem to be an issue here especially because u can't use krosan grip etc.. Looking forward to your reports..

    Gesendet von meinem ONE E1003 mit Tapatalk
    Wasteland is actually less of an issue here than with a traditional build. Traditional builds are much more delayed by a Cloudpost getting Wasted where as this manabase is designed to function perfectly well even if any one specfic land gets destroyed because all the other lands are capable of making 2 mana each.

    Blood Moon/Magus certainly hurt the deck but many of the threats this version plays are still castable even through a blood moon. Conduit of Ruin makes it much much easier to play around Blood Moon/Magus of Moon.

  20. #4620

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Captain Hammer View Post
    Wasteland is actually less of an issue here than with a traditional build. Traditional builds are much more delayed by a Cloudpost getting Wasted where as this manabase is designed to function perfectly well even if any one specfic land gets destroyed because all the other lands are capable of making 2 mana each.

    Blood Moon/Magus certainly hurt the deck but many of the threats this version plays are still castable even through a blood moon. Conduit of Ruin makes it much much easier to play around Blood Moon/Magus of Moon.
    The normal build has MD needle, at least most of the time. This is a perfect card to get rid of wasteland. Maybe an option for your 3 open spots but plays against your chalice play.. I am really interested how your deck works out compared to the mono g, etc builds.

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