another friend in blue, I'm feeling not alone anymore!
about your points:
trinket mage: I think there is always something better than this card, but if you have free slots it's a good candidate.
glacial chasm: I think the same, I will test another tournament without it and let you know.
crop rotation: You are right, I will probably drop to 2. It depends also on how many needles/trickbind a list has.
tormond: I disagree. Relic makes you draw a card, can be play on turn 1 also, and it's still good against tarmo/DRS (what do you have against them that is versatile as it is?)
platinum: sometimes a S&T into platinum is better than titan, you automatically win some games and against StP you still gain 8 life (that can be really useful for this deck). I put 2 of them since I dropped glacial chasm, but in general I would not go under 1 copy.
kozilek: old is gold
ulamog: new is.....gold. XD
vesuvas: yeah, 2 is the perfect number for this card.
EE: like trinket mage.
needle: I think this card is a MUST, but looking at your list.....you have FOW in sideboard, don't you think is better to replace needle with trickbind to have more blue cards to pitch?
Finally found a build I am happy with.
// Lands
1 [P2] Forest (3)
1 [TSP] Vesuva
4 [MR] Cloudpost
2 [AVR] Cavern of Souls
1 [WWK] Bojuka Bog
1 [LG] Karakas
1 [WWK] Eye of Ugin
4 [ZEN] Misty Rainforest
4 [SOM] Glimmerpost
4 [B] Tropical Island
1 [P2] Island (1)
1 [IA] Glacial Chasm
// Creatures
1 [ROE] Emrakul, the Aeons Torn
4 [M11] Primeval Titan
1 [BFZ] Ulamog, the Ceaseless Hunger
1 [OGW] Kozilek, the Great Distortion
// Spells
4 [CHK] Sensei's Divining Top
4 [UL] Crop Rotation
4 [OGW] Warping Wail
4 [MM] Brainstorm
3 [US] Show and Tell
4 [ROE] Ancient Stirrings
2 [ZEN] Expedition Map
2 [FRF] Ugin, the Spirit Dragon
2 [AQ] Candelabra of Tawnos
// Sideboard
SB: 2 [OGW] Spatial Contortion
SB: 4 [NPH] Surgical Extraction
SB: 3 [TSP] Krosan Grip
SB: 3 [JGC] Flusterstorm
SB: 2 [R] Blue Elemental Blast
SB: 1 [OGW] Wastes
Went 3-0 with weekly magic. matchups were Lands, Jund, Moggcatcher. all 2-0'd.
Am I mad for thinking that Kozilek's Return should be paired with MD Relic of Progenitus? Since many of the common creatures which survive KR either gain their size throught the GY (Tarmogoyf, Mongoose, Knight of the Reliquary) or are cast using the GY as a resource (Tasigur, Gurmag Angler).
That is quite possible. I suppose I would just be concerned at not getting the other side of it for 5 damage which can also get them if we don't have relic which we may have to use to exile it.
My fiance was very impressed with the r splash build. Courser gives the deck a bit of an increase in life gain and as someone suggested that a courser and Mina means you can gain 2 life a turn just from normal land drops. She went 3-1 at our LGS last night. She beat me round 1. Deck was just as scary as post tends to be. I was on a weird nic fit counterbalance brew I was challenged to brew for my column. The deck trashed me as countertop and nic fit are the 2 match ups I think post loves the most. (No, I didn't plan that rhyme, just comes naturally with time). Her only loss was to burn. But she agreed that kozilek's return was awesome for aggro and vs the thopter combo deck she played against she was able to easily stabilize the board and get him. She wants bonfire, so we'll likely test that as a 1 of perhaps. I asked her how she felt about where the deck was and she thinks the main thing it needs is better answers to burn as that was her one problem of the night. She didn't mention any issue with getting red sources. We'll continue testing.
Yeah it seems not many of us survived the new expansion![]()
I'm not having trouble with DRS / tarmo, SnT beats them. and if that doesn't work i have repeal, EE + trinket. When i ran relic i never boarded it in against DRS / tarmo. So i figured GY hate should be dedicated to reanimator, dredge, lands,... (dredge players sometimes forfeit after they see it t1) if you are on the draw you can activate it only after your opponents 2nd turn, which can be too late. If you have Tormod you can play your 1cmc + tormod on your turn 1 and activate it if need be. Same goes if you are on the play, as reanimator can drop a bomb on their t1 in this event relic is useless, since it cannot be activated, don't you think?
i'm not sure i'll be running FoW in the future, but as it stands now i have 16+ U cards after boarding them in, as they always go in with flusters, mainly against combo, burn and the needles usually go out. I found trickbind to be very clunky and it's just a pain to leave 2 mana open for it. not sure i want to go back to it.
Glad to hear the GR deck worked out fine. I would take it out for a spin this WE, but the meta in that store is very combo heavy, which I assume GR is the softest of Post variants to, or am I wrong?
All, I lost a match on SnapCasters stream last night playing 12 post against Sneak and Show. Kind of a let down, as I usually feel very favored in that matchup. I'll post a link once it gets posted to youtube.
Rock, are you playing any 4 or 5 drops in your build? I feel like you have to align your CMC of spells to the haymakers of your opponents deck. If they don't line up, you have to board Kozilek out right? That's my mindset currently with him. I dream of the day of countering a terminus by discarding a primeval titan. (Although I've already won by then lol!)
you are right about tormond, but I prefer surgical extraction as a "free" graveyard hate. DRS/tarmo/knight of the reliquary can be handle easy only with one card, relic: S&T normally is countered, EE+trinket is slow and can be decayed if not used in the same turn (and you destroy only one type of CMC). I would play tormond if I didn't play surgical, but I think 1/2 relic can help handling the game.
I understand your idea about trickbind. I will try FOW maybe in the future.
What do people think about the Thought-Knot Seer from the GR list? Is it good enough to try in UG (the version I am building)?
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
Because the new Eldrazi (Thought-Knot Seer, Reality Smasher etc) are so powerful, I think it would be worthwhile taking this deck in a slightly different direction.
A manabase similar to the below is able to support both explosiveness and a long game...
4x Eldrazi Temple
4x Ancient Tomb
4x Cloudpost
2x Vesuva
3x Glimmerpost
3x City of Traitors
3x Eye of Ugin
3x Crystal Vein
Vesuva can always copy an Eldrazi Temple if a Cloudpost isn't in play, or can even copy an Ancient Tomb if you're really desperate for mana. Thus, effectively, every single land above with the exception of Glimmerpost (this is why I cut it to 3) is capable of tapping for two mana by itself. This effectively lets the deck cut chaff like Mind Stones and Grim Monoliths and go very threat dense.
With a manabase as above, I would play no more than 10 Non Eldrazi cards at most.
Here's the build I'm playing around with...
0cc - 26
4x Eldrazi Temple
4x Ancient Tomb
4x Cloudpost
2x Vesuva
3x Glimmerpost
3x City of Traitors
3x Eye of Ugin
3x Crystal Vein
Xcc - 8
4x Chalice of the Void
4x Endless One
2cc - 2
2x Eldrazi Mimic
3cc - 3
3x Trinisphere
4cc - 4
4x Thought-Knot Seer
5cc - 7
4x Reality Smasher
3x Kozilek's Channeler
6cc - 6
4x Conduit of Ruin
2x Endbringer
8cc - 1
1x Ulamog's Crusher
9cc - 1
1x Void Winnower
10cc - 2
1x Ulamog, the Ceaseless Hunger
1x Kozilek, Butcher of Truth
Here's an example of a pretty typical opening hand that also serves to illustrate why I play 4x Conduit of Ruin
Turn 1 - Ancient Tomb or Eldrazi Temple - Chalice at 1 or cast a Mimic or a 2/2 Endless One
Turn 2 - Eye of Ugin or Ancient Tomb or Eldrazi Temple - Thought Knot Seer or Trinisphere
Turn 3 - City of Traitors - Conduit of Ruin to tutor up Kozilek/Ulamog
Turn 4 - Tap city for 2 mana, play Ancient Tomb or Crystal Vein and sac it for 2 more mana - cast Kozilek and draw a fistful of cards or cast Ulamog and blow up two of your opponents lands(even if it gets countered).
Let me know your input.
Last edited by Captain Hammer; 02-05-2016 at 11:16 PM.
Looks interesting but wasteland and blood moon / magus seem to be an issue here especially because u can't use krosan grip etc.. Looking forward to your reports..
Gesendet von meinem ONE E1003 mit Tapatalk
Wasteland is actually less of an issue here than with a traditional build. Traditional builds are much more delayed by a Cloudpost getting Wasted where as this manabase is designed to function perfectly well even if any one specfic land gets destroyed because all the other lands are capable of making 2 mana each.
Blood Moon/Magus certainly hurt the deck but many of the threats this version plays are still castable even through a blood moon. Conduit of Ruin makes it much much easier to play around Blood Moon/Magus of Moon.
The normal build has MD needle, at least most of the time. This is a perfect card to get rid of wasteland. Maybe an option for your 3 open spots but plays against your chalice play.. I am really interested how your deck works out compared to the mono g, etc builds.
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