MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
It is a hindrance more than a help. I was really into Dryad arbor at first because of the cute tricks, but more frequently it was a shitting land that has summoning sickness and dies against everything. Meren is usually for returning more relevant creatures like Scooze, Rhino, DRS, E Witness, Etc.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
Yea, I don't like Dryad Abor unless you are running SFM, then she's a killer. Otherwise agree, too cute no punch.
AND YAY! Report!
Hello guys, first post here.
I have been playing the deck for a while and have been wondering about this lady:
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I've tried it and is very impresive with the fetches and all, pure raw draw engine. What do you think?
In response to the dryad question, I've tryed it with the frog and mere, but finally took both out.
The singleton I'm trying now is Sylvan safekeeper with Titania
Nic Fit Tournament Report - SCG Baltimore Legacy Classic - 6th Place
I’ve been playing this deck for a while now. I used to play Punishing Nic Fit, but that’s a much more difficult deck to pilot, and it’s hard to avoid having time management issues, as the deck often closes slowly. I’m also fond of blue midrange decks (Stoneblade, Mentor, etc.) and have played those from time to time. My deck choice this weekend was primarily influenced by having lots of recent practice with this deck in particular, and because, in my opinion, Siege Rhino is pretty OK in this meta. Inspired by that other guy that wrote a tournament report about doing well with Siege Rhinos at the CFB event last weekend, I decided to write this one.
Here’s my list: Rhino Nic Fit
Aside: I’m pretty psyched that Nic Fit made it through the “Patented SCG Interesting Deck Name Neutering Process.” I thought that I’d end up as Abzan Red Rhino or some such bullshit. If you’re not going to put legacy on camera, at least let us have our deck names.
Actual Report
Round One: Andy on ANT- ANT is typically pretty rough for these sorts of midrange green decks, but I’m confident in my sideboard plan, and I’ve played the matchup often. I expect to lose game one and hope to get there games two and three by boarding in ten cards.
Game One: I guessed that Andy was on ANT after he Duressed a GSZ out of my hand. My hand was atrocious against storm, but I established a board of Scavenging Ooze and Veteran Explorer. I kept Andy’s graveyard small with Ooze, and he was nice enough to Cabal Therapy two more Explorers out of my hand, which increased my Ooze clock. He never got there, and I Oozed him out without interacting with his hand or the stack.
Sideboard: +3 Thoughtseize, +3 Slaughter Games, +2 Surgical Extraction,+1 Gaddock Teeg, +1 EE; -3 Path to Exile, -1 Glissa, -2 Veteran Explorer, -3 Abrupt Decay, -1 Sigarda
Game Two: I mulled to a mediocre six and was Tendrilised via a topdecked Past in Flames after taking a Dark Ritual with Cabal Therapy.
Game Three: I held him off with early discard, leading into a Slaughter Games for Tendrils of Agony. Looking through his deck, I saw Empty the Warrens and Thing in the Ice, which he said he’d boarded in. (What!? Sweet!) He eventually top decked a Thing, to hold off my Scavenging Ooze (there were no creatures in either yard). Brickwalled! Eventually, he went off, flipping Thing and making some goblins off of Empty. This also bounced my Ooze. I played a Deed, killed everything, replayed Ooze, ate his Empty the Warrens and Past in Flames, and he conceded.
Round Two: Anthony on Miracles - Miracles ranges from 60-40 in my favor to 40-60 in theirs, depending entirely on the build. I typically handle the Mentor builds best, followed by Legends, with Entreat or a hybrid being the worst matchups.
Game One: Neither of us really did anything for a while. Eventually, I resolved Sigarda and Anthony played a Clique. Anthony found Terminus, and I immediately found GSZ and searched out Sigarda again. He didn’t find another answer.
Sideboard: +3 Slaughter Games, +1 Tsuanami, +1 Engineered Explosives, +1 Pithing Needle; -2 Cabal Therapy -2 Veteran Explorer, -2 Path to Exile.
Game Two: I don’t remember much of this game, but life totals indicate that a combination of Sigarda and Siege Rhino got there, with a Terminus somewhere along the line. I never saw Entreat or Mentor, so I’m not sure which version of Miracles Anthony was playing.
Round Three: Paul Lynch on Deathblade - Paul is a well known local player, and I’ve played against him many times. I’d heard that he was on Eldrazi recently, so I was girded for that horrorshow. But, Deathblade is typically a pretty good matchup, as Veteran Explorer is very strong against their manabase. Cabal Therapy is mediocre against these kinds of decks, as they typically have a diversity of threats, combined with Brainstorm to hide cards in response.
Game One: This game was long and grindy, but ended with Rhinos. I also learned that Paul had no basics at all.
Sideboard: +1 Tsunami, +1 Toxic Deluge, +1 Pithing Needle, +1 Engineered Explosives, +1 Garruk Relentless; -1 Deathrite Shaman, -1 Pernicious Deed, -2 Cabal Therapy.
Game Two: Paul landed a Batterskull, which I Needled after killing the germ. He played true name, and kept me off of business with Thoughtseize and Swords. True Name got there.
Game Three: We hit a stalemate after Paul played an early Stoneforge, which I killed. I had a Deed on board, five lands, and a Top, while Paul had five lands and a Batterskull in hand. Eventually, Top found Tsunami. I cast it, blew up four lands, and Paul was left with Savannah. GET EM. Post-tsunami, I had a grip of removal, but no threat. Eventually, Paul got back up to five lands, at which point I’d played a couple of Rhinos and had them removed, if I recall correctly. He cracked two fetches to cast Batterskull, but realized that he didn’t have two lands to get and conceded.
Round Four: Mike on American Stoneblade - Stoneblade decks with multiple basics are typically pretty rough. Sometimes the Stoneblade player can take better advantage of the ramp by playing out Jace or Batterskull earlier than usual.
Decklist: Stoneblade
Game One: I mulled to five in game one. I played out a Veteran Explorer, which Mike Bolted to ramp himself and play out his hand quickly. He appeared to have at least five basics (checking his list confirms exactly five). Life totals indicate that a Batterskull did most of the damage.
Sideboard: -2 Veteran Explorers, -2 Cabal Therapy, -1 Path to Exile; +1 Engineered Explosives, +1 Pithing Needle, +1 Toxic Deluge, +1 Garruk Relentless, +1 Tsunami
Game Two: I eked out advantage with Painful Truths, controlled the board, and eventually beat down with a Rhino for the win.
Game Three: This game as very grindy. After a board fight (each of us playing creatures into the others removal), I eventually landed a Sigarda, who hit in for a couple of turns before Mike cast Batterskull. I sat back with Sigarda and passed after playing out a Deed. End of turn, I killed the Germ. At the end of my turn, Mike went to bounce Batterskull, missing that I had five lands up to activate Deed, which I did in response. I Topped into the Eternal Witness, got back Sigarda and cast her. Before attacking, I cast Tsunami blowing up six or seven lands, and swung for lethal.
Round Five: Tyler on Shardless BUG - Before the match, Tyler noted that the winner would probably be able to draw into Top 8. Shardless BUG is typically grindy as hell, and I often feel like I lose to fatigue rather than some particular misplay. The best way to interact is by wiping the board multiple times to try to wipe out some card advantage.
Decklist: Shardless
Game One: Tyler plays turn one Sea, passes. I play turn one Explorer, which he follows up with turn two Goyf. I have a Therapy, and I cast it. I figure he’s either BUG Delver or Shardless. I’m much more worried about Shardless BUG, so I decide to name Shardless Agent, as I typically lose games against Shardless BUG when they resolve multiple agents. I hit three Shardless Agents, leaving Tyler with two lands in hand. Tyler swings Goyf into Veteran Explorer. I block, and Abrupt Decay the Goyf after getting my lands. I follow up with a Rhino, which gets there.
Sideboard: +1 Tsunami, +1 Toxic Deluge, +1 Engineered Explosives, +1 Garruk Relentless; -1 Deathrite Shaman, -2 Cabal Therapy.
Game Two: I play an early Sigarda, which he eventually answers by playing a Baleful Strix. I cast Reclamation Sage, blow up the Strix and swing for lethal. This was the fastest Nic Fit on Shardless matchup of all time, taking a little more than fifteen minutes.
Rounds Six and Seven: IDs - Because I was paired with one of the other two undefeated players (Nick on Aggro Loam), we were both able to double ID into the Top 8. Sweet! I took a break, shot the shit, and sold some stuff to vendors.
Quarterfinal: Brad on Miracles - Brad was actually the only player in the top 8 whose deck I didn’t know going in. I learned quickly that he was on Miracles, but I didn’t know what his threats were. These games took about an hour and a half, despite a very swift pace of play. I also had trouble developing mana in all three games, mulling to six in games one and three.
Decklist: Miracles
Game One: I was stuck on mana in the early game, going so far as to path my own Veteran Explorer in response to an early Terminus when Explorer was my only creature. I cast Painful Truths, and still managed to draw no more lands. Brad cast a Snapcaster Ambush Viper and started bringing the beats. Eventually, I start casting bigger threats, and Brad deals with them using Swords, Terminus, and Council’s Judgement. We have a many turns long sequence where Brad has a Jace in play, and I have Sigarda and Karakas. Brad continually finds answers to Sigarda, and I continually bounce her. Eventually, Brad finds a Force, and counters her. I Eternal Witness Sigarda back to my hand and lose both of them. I get Brad to two by casting a Rhino. He Entreats for six angels on his turn, and I need to top deck deed, GSZ, or Siege Rhino. I don’t and he wins.
Sideboard: +3 Slaughter Games, +1 Tsunami, +1 Engineered Explosives, +1 Pithing Needle; -2 Cabal Therapy -2 Veteran Explorer, -2 Path to Exile.
Game Two: I Needle Jace, play out some threats, and Slaughter Games some of Brad’s threats. However, he has a pretty cool Ponder list, with Entreat, Mentor, Jace and a few Snapcasters so Slaughter Games isn’t particularly good. We get to an awkward state where he has lethal multiple turns in a row (Snapcaster, Clique), but I keep casting Siege Rhinos, which he has to Swords. Eventually, I land Deed, and follow it up with Tsunami and Siege Rhino for the win.
Game Three: This game was miserable. I was stuck on lands, while Brad played out a Jace, and kept putting lands on the bottom of my library and leaving four drops on top. He eventually went off with Monastery Mentor. I finally topdecked the fourth land, and cast Slaughter Games naming Abandon Hope for the concession.
Some remarks on the list:
I’m pretty settled on about 69 of the 75 cards. The experimental slots today were Reclamation Sage, Glissa, and the second Phyrexian Tower in the main; and Engineered Explosives, Pithing Needle and Tsunami in the board. Rec Sage was fantastic exactly once, shooting a Baleful Strix out of the sky so I could swing Sigarda for lethal, and Glissa did a good job of duressing a removal spell and occasionally gaining me three life. So, she was pretty awful. I was expecting more Eldrazi and was playing her because she’s a good wall against that deck, especially since it now plays fewer Dismembers.
On the topic of my mana base, the second Tower seemed awesome, as I saw tower much more often, and it can lead to explosive starts. Tower Two had been a second Savannah. I never missed the second Savannah as a fetchable source. However, in the Quarter Finals I had some mana development issues that could be attributed to this change. Namely, I was stuck on Forest, Plains, Tower for a few turns, with a Painful Truths in hand. It might be correct to drop the second Deathrite Shaman or Karakas for another fetch.
Engineered Explosives was going to be an Executioner’s Capsule until the day before. I wanted an artifact that I could get back with Glissa, which is probably silly, as it almost never actually comes up. The EE was pretty good, and I was always happy to see it, but it likely could’ve just been another Maelstrom Pulse. Pithing Needle was OK. It died to my own Deeds on multiple occasions, but did a nice job of slowing the game down so that I could get a foothold. I think I’ll grudgingly keep it. I usually named JTMS or Batterskull. Finally… Tsunami. This was originally going to be a second Golgari Charm, and was definitely my YOLO sideboard card. Miracles, Shardless, and even some blade decks can be grindy as hell, and I felt like I wanted some kind of reset button. Whenever I cast Tsunami, it was sweet, even though it really only won one game that I wouldn’t have won otherwise. But, if you read the above, I’ll let you draw your own conclusions about the green Boil. Plus, I have an Alpha Tsunami, and I really wanted to play with it. Check out that art!
Finally, I want to comment on a card that gets regular attention (even though it is pretty stock in this kind of list): Path to Exile. We play Path over Swords based on the presumption that Veteran Explorer will get most of the basic lands out of our opponents decks, which removes the drawback of running path. There are some other reasons, as well. There are many instances where giving your opponent a few life can actually make the difference of a turn or two, and we often lose in those turns. Games are often close, and path simply has a smaller drawback than swords in that regard. Path is also significantly better against Lands, which can be a hard matchup. Delaying Marit Lage for a turn or two can give us time to close out the game, but giving the opponent twenty life with Swords is an absolute disaster.
Please let me know if you have any questions or think any of my conclusions are suspect. I’m very happy to discuss.
I had a blast, felt like people were truly excited about my list, and had a great time with my opponents. The friends I had on site kept me hyped up. My besty sent me inspirational pictures of professional wrestlers all day and my wife was psyched, so I felt like that helped.
Last edited by madlameguy; 04-12-2016 at 10:14 AM.
Excellent report and finish!
I am curious how reliable Meren was for you.
Did you want Thrun at any point?
Current Build: Punishing Rhinos http://www.mtgthesource.com/forums/s...l=1#post927726
I'm glad you are liking the build. It's sad that people get to do well with it, but I barely get to play lately. I guess I have to live vicariously through you guys! You're like my children/disciples :P
Feeling better, Kev? I heard you were sick. Facebook told me.
That Porsche doesn't drive itself, buddy. I can understand you don't want to, but someone has to. Unfortunately for you that someone is you.
Congrats on the result and thank you for the report!
@Tireless Tracker: It has been discussed. Noone has had the time to test it yet. It has potential but will likely fall in the realm of cute stuff.
Last edited by Echelon; 04-12-2016 at 02:25 AM.
Just a PSA for everyone ITT: These Ponder/Mentor/ETA/Jace (aka diversity of threats, sometimes you'll see a MD VClique in a non-Legends list) lists are the most common builds–and for good reason: they're the most well-rounded lists–so when you're going to test against Miracles, pick one of these to test against and not a strict Mentor/no-ETA-in-the-75 or ETA/no-Mentor-in-the-75 or a Legends build to test against.
The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Meren got back a Siege Rhino exactly once all day, then got exiled. Normally, I like her quite a bit, and I've certainly won stalled games in the past by using her to loop a Rhino. I faced four white decks with Plow. Meren is at her worst in those matchups, so I don't think it's a good test of her utility. She's best in BG grindy matchups, or against something like Painter with Rec Sage and Phyrexian Tower.
Sunday, I usually grabbed Sigarda or Rhino instead of Meren to close games, with her basically acting as a flying Thrun. Sigarda was killed once by a supreme verdict, which Thrun could have survived, but overall I didn't miss Thrun.
I agree that they're best, for sure. I definitely need to adjust my sideboard plans against these kinds of decks. It used to be that Slaughter Games was a very effective tool against miracles, but that isn't so true against these sorts of lists. In retrospect, I should have changed my boarding for game three. I certainly feel like I need to reconsider the matchup.
Great report and splendid finish! I like how organized and entertaining it was, as well as very descriptive.
I truly hate the miracles matchup. I feel like im losing large chunks of my life and when the miracle player has it all, I just want to walk away and go to sleep.
Shardless hasn't been too bad for me. Usually a deed sweeps up all their cute critters and then you win with rhinos and such.
I am sad you didn't try new sorin, he seems like the pw we've wanted for a while now.
MTGO: Ricardio
Nic Fit: legacy's magical EDH deck
I came here to party and resolve prime time triggers.
"Well, I ain't calling you a truther." -Josh
IMGUR:http://ricardio69.imgur.com/all/
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