It kills stuff like Maze or Chasm. That's the main function there.
If i am able to shut off their loam, the game comes down into a slow topdeck war that inevitably ends with maze or chasm stalling. Eldrazi has no tools to deal with that except for world breaker or wasteland, and i dont run wasteland. I guess it doesnt really matter that itll cost 7 mana when you guys go into slow topdeck mode anyway since they cant recur wasteland to blast u with leyline outm
On a related note to esper, yesterday i faced literally the most anti eldrazi auto folds to storm deck i have ever faced. It was a wug deck with stoneforge, kotr, gofys, and tnn. Imagine my surprise when thought knot revealed a hand full of that shit.
Do you run towers in your sideboard? How many do you run total? This seems like an interesting method to fight all the batterskulls, jittes, and even balefuls.
no just 1 main
http://www.mtggoldfish.com/deck/420486#online
I'm a long time lurker and legacy player, but your work on this deck has drawn me out of the shadows. I'll be looking to pick it ASAP and start jamming it at local tournaments whenever I have time away from grad school. I might have missed it, but I was wondering on thoughts about Wasteland vs Mishra's Factory. Gerry T used them over the factories a while back, but all the recent lists are sans wasteland. Is having the extra pressure that important, or are our land drops too important?
yeah try it out. give riehu the credits for the factories. He came up with almost the perect landbase in my opinion.
Factory is great vs miracles after terminus. You can lategame equip jitte with it and make good trades. if you have 1 factory and the opponent has young pyromancers + a few tokens, attacking does not seem smart for him. you can activate it for 1 mana to overcome a liliana sac.
eldrazi is a deck that can get people on a low life total in a short time. So the extra points of damage with the factory are very relavant. wasteland is good vs lands, but i feel i always need my own lands. especially when you get wastelanded yourself
Last edited by Noloam_; 05-23-2016 at 04:35 AM.
Is there a possibility of running both Factory and Wasteland?
Since Eldrazi are so manahungry, wouldn't it make sense to raise the land count?
I'm experimenting with 28 Lands plus 2 Spirit Guides. So far, mana-flood hasn't been an issue between Displacer activations, Factory activations and using Waste on your opponents land.
White Eldrazi took 1st at a medium sized (usually around 30 to 50 people) monthly tourney at my area. The list is kept hidden due to the player's request. It looked like barook's list with the Corrupted Crossroads swap. Displacer is such a powerhouse.
EDIT: not barook's list. I saw Plateaus and Eldrazi Obligators from the archived videos.
I think it is ok
I went 3-1 and 4-1 with it. I lost one game where i didnt find my red for my 2 obligators. Perhaps my 4 cavern, 4 crossroads and 3 petals are not enough :/. I think the red version is beter than the collorless build vs shardless
But i dislike petals even more then i did before. As i now realize that the also grows goyf.
I'm having some success locally with the CWRg version. 13 red and 13 white sources seems enough for me for Displacer and Obligator, and 10 green sources for worldbreaker also works pretty good. I really miss factories though - and I know I don't run enough removal at all.
-25 lands
4 Ancient Tomb
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Corrupted Crossroads
4 Cavern of Souls
1 Battlefield Forge
2 Karakas
-26 Creatures
2 Simian Spirit Guide
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Endless One
4 Eldrazi Displacer
4 Eldrazi Obligator
-9 Spells
4 Chalice of the Void
2 Lotus Petal
1 Umezawa's Jitte
1 Warping Wail
1 Dismember
SB/ 15
2 World breaker
2 All is Dust
4 Leyline of the Void
2 Phyrexian revoker
2 Thorn of Amethyst
1 Dismember
1 Warping Wail
1 Tower of the Magistrate
@Cire: What's your general impression of Obligator? How good is it? Against what decks did you play?
I suspected already no Factory hurts, but it depends on how good Obligator is to compensate for that.
very funny. I just wanted to write, that I built a RW-Eldrazi deck and now I´m reading that others are testing it too.
Here my impressions. I went 4:1 on a local tournament on saturday. Lost the final against eldrazi!
First I have to say, that I first tried to build a black eldrazi list with Urborgs and Toxic deluge. The reasons why I´m now on RW are ..
- I always felt weak against decks with quick small creatures like Grixis Delver / Delver in generell, DnT, Goblins, Elves ... So I wanted a cheap sweeper to clear the board, but without killing my own threats. Therefor I got 3 Kozileks Return MD. They did a really great job! Feels good to kill DRS, Delver, Stoneforge, Pyromancer including all of his tokens ... with one spell at instant speed!
- and if needed you can kill even bigger creatures. Just play your Endless for 7 Mana and give every other creature 5 damage by removing Kozileks return. Now you should have the only creture on the board. A 7/7 Endless one
- I wanted to play Displacer. The card is just too good to be ignored! So the choice was clear. It has to be RW
- Also your sideboard options are way better, for example Containment priest, Rest in peace ...
I´m still working on a good Balance in the SB
The main reason people are scared of playing a two colored eldrazi is probably the mana base. But in every single game I didnt have the feeling of falling behind because of my mana base. I play 27 Lands. Thats the perfect number to get enough colorless and colored mana.
This is the actual list I played: (I put 1 Kozileks return to SB and kicked out Endbringer. For these 2 spots i put Barrage Tyrant and the third Reshaper in)
Creatures:
4 Eldrazi Mimics
4 Endless One
4 TKS
4 Reality Smasher
4 Eldrazi Displacer
3 Matter Reshaper
1 Barrage Tyrant => very interesting card. I´m exited to test it
4 Chalice of the Void
3 Kozileks Return
2 Dismember
4 Plateau
3 Battlefield forge
4 Eldrazi Temple
4 Eye of Ugin (4, because I always want to have an Eye)
2 Wooded foothills (fetchlands are better than corrupted crossroads, because I always want the RW mana to cast Priest or Kozileks Return)
4 Ancient Tomb
3 City of Traitors
3 Cavern of Souls
SB: still a work in progress
3 Faerie Macabre
2 Ratchet Bomb
2 Pithing Needle
3 Thorn of Amethyst
1 Ulamog Ceaseless Hunger
1 Kozileks Return
2 Containmet Priest
1 ???
I had a lot of fun playing it. Once I clered the board of my opponent who was playing Grixis. He lost Pyromancer + 2 Tokens, Stonbeforge and DRS! Was fun watching his face, when I cleared the board in his endstep.
I always prefered the colorless version and thought I would never reconsider my oppinion. But it feels like the Displacers and Kozileks Return fill the gap. I can handle a ton of creature at the same time and I can handle other fatties like Gurmag Angler, other Eldrazis, Goyfs etc.
And as an opponent it is hard to decide what to wasteland. If he wastelands my colored sources I just throw in my fatties. If he kills my colorless lands I can handle their creatures with Korileks Return, containment priest ...
Thoughts:
- And maybe there are further options with Eldrazi Obligator => in the mirror match they are gorgeous
- chaos warp could be an interesting sideboard card => you can handle Blood moon, Ensnaring Bridge, Grislebrand, Moat ... at instant speed
- Barrage Tyrant: If you are close to finish your opponent, you just have to pay 3 mana after combat and give your opponent another 3-5 damage. Sounds like being worth to test it
All in all I´m looking forward to further testing. So far I´m very happy. Please give me some comments and feedback. Thanks
Still trying to figure out if it's worth having over factory. I've been finding it Obligator particularly helpful for the Mirror and against Delver decks. It also helps against nightmare Goyf/KOTR/Stoneforge decks, just by breaking combat math a little. Additionally, this may just be my mistake with playing it - but I'm also trying to figure out when it's best to wait for the steal, or just use it as a 3/1 haste.
I guess. . . . I mean that sounds rough. Already my version is running at least 1 less removal spell than it should. But just to go along with it . . . the requirements of the manabase seem to be:
13 Red
13 White
10 Green
14 SOL Lands
4 Factory
Just 14 Sol lands, 4 Factory, 4 Caverns, 4 Corrupted Crossroads gives us 26 lands . . . 1 more than my list. And those lands still don't fufill left requirements of 5 Red, 5 White, 2 Green. Let's say you just run 4 Lotus Petals, instead of getting fancy with SSG/Petal Split like I did - you still need at least 1 more 1 Red/White Source. This means you have to make at least 2 spaces in the SB for your Karakas which need to remain in the 75. . .
So in the end, at the very best this mash-up would look like this:
-27 lands
4 Ancient Tomb
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Corrupted Crossroads
4 Cavern of Souls
4 Mishra's Factory
1 Battlefield Forge
-24 Creatures
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Endless One
4 Eldrazi Displacer
4 Eldrazi Obligator
-9 Spells
4 Chalice of the Void
4 Lotus Petal
1 Umezawa's Jitte
So . . . you're running even less removal, and more Lotus Petals, but it seems like you can play around with the numbers?
I guess maybe remove an Eye of Ugin and/or 1 Obligator for more removal?
I mean if you're playing factories, you need at least 2 jitte's at the least? Not even talking about wails and dismembers.
This list would need ALOT of work.
that almost looks like the optimal list. but i whould be cutting 1 city of traitors and 1 petal for sure. dubbel petal is a mulligan. it seems that there are to much lands. thats quite bad against shardless. i whould be playing 2 dismembers
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